Haloid1177
Banned
This makes me wonder why Dafoe was never an actual Bond villain.
Thought Nightfire was better tbh.
Yep got to agree with this. I even found from russia with love and agent under fire more enjoyable.
Why does OP pretend that the Xbox version doesn't exist?
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No love for the Xbox? It was the best version of all.
Freakin' fantastic game.
My favorite 007 title to date.Sorry, GoldenEye (N64).
I forgot about Agent Under Fire. I had a lot of fun with that one GameCube. Never played Nightfire though.
This game, along with The Warriors, are games that they should have got working on the backwards compatibility mode. But nope.
The Bond games had difficulty because until From Russia With Love they were multiple executables.
Godfather, Scarface: The World Is Yours, Gta IV & V, and Red Dead Redemption all had movable lock-on aiming systems. Scarface is the best, since the pointer moves really fast and you get "Balls" points for blasting people in different body parts so you're just wiggling the stick like a madman putting holes in a motherfucker as the game cheers you on (Liver! Right Kidney! Heart! Left Nut!)
Thank you for this great game. The melee was especially fun with the AI. I loved playing the survivor stage in this kind of simulation mode with the remix of the main theme playing in the background.What we said when we were making it is, "Ya gotta see Bond to be Bond."
As for it being an early example of a cover shooter, absolutely. When we were making it we looked at WinBack originally then a bit farther along in development with maybe 8 months left Kill Switch from Namco came out. We were definitely inspired by that and thought we were going in the right direction.
Some of my favorite parts were the urban legend scripting stuff we put in. As an example on the level Vertigo if I remember correctly you got a Bond moment for driving the spider bomb through a little course and blowing a couple guys up in a control room. If you did this and re-played the level there is a guy boarding up the hole the next time. We put in a few of these into the game, I loved working on it.
The AI for this game was also very fun to work on with throwing weapons, melee, passing weapons between guys, using environment objects as weapons, etc... Had a ton of fun on it.
What does that mean exactly?
It means the front end and 3p part of the game were in one program, and the driving stuff was in a different program. They used the OS to switch between them. This isn't something that many games did after PS1 (although a few have) which explains why they wouldn't bother supporting it.
I actually bought AUF, NF, EON and FRWL just recently, any other good bond games on the Xbox?
Oh, and the box says it supports GC to GBA connectivity? What would that have gotten me?