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007: Everything or Nothing - One of the greatest games on PS2/Gamecube

Grief.exe

Member
We have lost so many cool games due to licencing attrition.

Everything or Nothing
Wolfenstein 2009 (Activision published, now Bethesda owns the IP)
EA Lord of the Rings Games (Battle for Middle Earth, Two Towers, Return of the King, etc)
Outrun
Riddick (This is a strange one, not on Steam or PSN, but on GOG and XBL)
Homeworld/No One Lives Forever/System Shock 2 (All of these IPs have been required recently, NOLF is rumored)

I could go on and on. These games cannot be ported to current-gen consoles or put on digital distribution for PC. Such a shame.

I'll look around for a GC or PS2 copy of Everything or Nothing for emulation purposes. I wish this had been on PC as I would have probably bought it.
 
I was a teenager when I rented this and was shocked by how good it was. One of my best PS2 games.

WHY the hell wasn't Dafoe a bond villan in a film? He's perfect for it!
 

foxuzamaki

Doesn't read OPs, especially not his own
I rented it and fell inlove, it was amazing and I truly felt like bond, I traded in lost kingdoms 2 to get it, but only got 7 bucks back in store credit and regretted trading in a game I actually really liked ever since.
 

Darksora250

Neo Member
Man, its been forever since I've played this game on the PS2. While GoldenEye N64 was great with friends, I felt Everything or Nothing was just the best at making you feel like you were really James Bond.
 

Fox318

Member
Agreed.

This was the BEST original Bond game ever released.

WO3BhEN.jpg
 

Wolff

Member
Agree with everything. This game was damn awesome.

I remember renting it with a friend because i seen some screenshots and it looked fun, but when we played it we were blown away. Definately a gem of the generation and worth trying it.

Too bad the game is criminally underrated. It took years before i found someone else that did play it outside of gaming foruns.
 

codecow

Member
At the same time it feels surprisingly modern, since I'm still pulling left trigger to aim and right trigger to shoot. I'm definitely going to keep playing.

Oh, and the box says it supports GC to GBA connectivity? What would that have gotten me?

The GBA stuff is weak just a few screens we copy over.

The left trigger to aim and right to shoot I believe came very early on when we were working on converting from Agent Under Fire (first person) to third person. On my desk in the office I had my N64 with Mario 64 which we were using for camera comparison, and I think we were using Ocarina of Time for targeting and decided to map it that way.

The initial prototype we did had some amazing stuff in it. The rappel prototype we did had pendulum physics on it and supported bends in the rope.

The camera we made had a breadcrumb system and initially we had prone in there and even auto prone, so you could run up to a table and Bond would slide under it and go prone and the camera would path based on your previously good positions to avoid clipping even in stuff like short ducts.

It's a shame, we lost all of that stuff but I don't remember what happened to it. We spent about 3 months researching third person mechanics.
 

Guess Who

Banned
The GBA stuff is weak just a few screens we copy over.

The left trigger to aim and right to shoot I believe came very early on when we were working on converting from Agent Under Fire (first person) to third person. On my desk in the office I had my N64 with Mario 64 which we were using for camera comparison, and I think we were using Ocarina of Time for targeting and decided to map it that way.

The initial prototype we did had some amazing stuff in it. The rappel prototype we did had pendulum physics on it and supported bends in the rope.

The camera we made had a breadcrumb system and initially we had prone in there and even auto prone, so you could run up to a table and Bond would slide under it and go prone and the camera would path based on your previously good positions to avoid clipping even in stuff like short ducts.

It's a shame, we lost all of that stuff but I don't remember what happened to it. We spent about 3 months researching third person mechanics.

Hearing you talk about all the work and research you guys put into the game is deeply fascinating. While it actually got pretty decent critical reviews, a lot of people have major Bond game nostalgia-goggles on and believe every other Bond game stands in the shadow of Goldeneye. There's a definite stigma to licensed movie games in general, so it's always great to be reminded that even titles like this still had tons of effort and heart poured into them. It was a very forward-looking and thoughtful game, and it's a shame it's rather overlooked.
 

codecow

Member
Hearing you talk about all the work and research you guys put into the game is deeply fascinating. While it actually got pretty decent critical reviews, a lot of people have major Bond game nostalgia-goggles on and believe every other Bond game stands in the shadow of Goldeneye. There's a definite stigma to licensed movie games in general, so it's always great to be reminded that even titles like this still had tons of effort and heart poured into them. It was a very forward-looking and thoughtful game, and it's a shame it's rather overlooked.

Of course we had Goldeneye and Perfect Dark there but to be honest after AUF being at 60Hz on PS2 it was hard for me to appreciate a game running what must have been 20 or lower almost all the time, it just felt terrible. I missed it at launch, my roomate and I were playing Wave Race and trying to get 106 stars on Mario.
 

EdgeXL

Member
I remember playing this game but I played the original Xbox version which is strangely missing from the OP. For a while I got hung up on the level where
Shannon Elizabeth's character is thrown off a cliff and you jump after her
. I had to loan a game to a friend and let him beat it before I figured out how to beat that.
 

jetjevons

Bish loves my games!
Was this the game where the 3rd person cover/shooter action had a combination of enemy lock on and manual aim-refinement?

You could pop out of cover, lock on to an enemy's center mass with a rough proximity cross-hair then use the right stick to refine your aim (e.g. go for a head shot).

Thought it was an incredibly smart compromise between full twin-stick manual aiming and a more accessible auto-lock-on system.
 

Miguel81

Member
What a great game for Brosnan's last role as Bond. It sufficiently washed the Die Another Day stench from my mouth. And dat Pontchartrain Bridge chase was one of the most exhilarating levels in a game.
 

codecow

Member
What a great game for Brosnan's last role as Bond. It sufficiently washed the Die Another Day stench from my mouth. And dat Pontchartrain Bridge chase was one of the most exhilarating levels in a game.

I agree it was awesome. When we were playing the game in the office and someone played that level for the first time I would always try to watch them because the first time people hit a semi truck head on they'd literally jump back from the screen.
 

Shojx

Member
My favorite for PS2/GCN was Nightfire, I had so much fun in multiplayer using the guided rockets and setting up trip mines everywhere, oh and using the grappling hook to zip everywhere... yeahhh.

I didn't really like Everything or Nothing as much, from what I can remember. It was the first 007 game I didn't finish through. Don't think I can ever forget that opening song though, lol! Strangely enough, I only rented Nightfire but I actually bought Everything or Nothing. Wish it was the other way around.
 
Enjoyed NightFire more, mainly due to the multiplayer, but still loved this game. Captured the essence of the Bond films perfectly, much more so than actual Brosnan films did (except for Goldeneye though, that's a great film)


This, however, I never got into. I remember being stuck on a desert stage for ages and eventually quitting it out of frustration.
 

zoozilla

Member
Unless you buy the PC version. I remember seeing trailers for the NGC and PS2 versions which included awesome car chase scenes and some really cool-looking missions, only to find out that the PC version didn't have any of that, all of the missions were changed drastically and the car chases only showed up in cutscenes. That was probably the first time a game seriously let me down.

It seems like there were quite a few games back then where the PC version was substantially different from the console versions.

I remember getting Spider-Man 2 for the PC, which is a completely different game from the console versions and absolutely terrible. I can't believe I played it as much as I did.
 

Xpliskin

Member
Correcy me if I'm wrong, but

didn't the slow-mo weapon switching used in The Evil Within originate from this game ?

I remember being amazed by it when I played this game back then.
 

rashbeep

Banned
It seems like there were quite a few games back then where the PC version was substantially different from the console versions.

I remember getting Spider-Man 2 for the PC, which is a completely different game from the console versions and absolutely terrible. I can't believe I played it as much as I did.

I (unfortunately) remember that.
 

Not Spaceghost

Spaceghost
How was this on Gamecube?

I had the PS2 version and my friend had the Gamecube version, I distinctly recall that the gamecube version has higher quality models and the thermal vision effect was more detailed.

Seriously though this game was incredible, I don't know how many hours I spent on the co-op with my friend but I remember we definitely cleared it on every difficulty at least 10 times together.

The motorcycle mission on the highway was insanely hard to get a perfect score on and I remember dying an insane amount of times to it.
 
Alright guys, I have this ordered from eBay now. Brand new, Gamecube version for $25. It's all your fault, OP!

From the talk here and the video I watched on YouTube, I'm expecting (and hoping) this to be similar in style, but better, to Disaster Day of Crisis.
 

Fox Mulder

Member
My favorite for PS2/GCN was Nightfire, I had so much fun in multiplayer using the guided rockets and setting up trip mines everywhere, oh and using the grappling hook to zip everywhere... yeahhh.

I didn't really like Everything or Nothing as much, from what I can remember. It was the first 007 game I didn't finish through. Don't think I can ever forget that opening song though, lol! Strangely enough, I only rented Nightfire but I actually bought Everything or Nothing. Wish it was the other way around.

The copy of Everything or Nothing I bought a bit back had Nightfire in the case too. Win..
 
The GBA stuff is weak just a few screens we copy over.

The left trigger to aim and right to shoot I believe came very early on when we were working on converting from Agent Under Fire (first person) to third person. On my desk in the office I had my N64 with Mario 64 which we were using for camera comparison, and I think we were using Ocarina of Time for targeting and decided to map it that way.

The initial prototype we did had some amazing stuff in it. The rappel prototype we did had pendulum physics on it and supported bends in the rope.

The camera we made had a breadcrumb system and initially we had prone in there and even auto prone, so you could run up to a table and Bond would slide under it and go prone and the camera would path based on your previously good positions to avoid clipping even in stuff like short ducts.

It's a shame, we lost all of that stuff but I don't remember what happened to it. We spent about 3 months researching third person mechanics.
Fascinating stuff. Thanks for sharing. That prone system sounds seriously awesome.

I agree it was awesome. When we were playing the game in the office and someone played that level for the first time I would always try to watch them because the first time people hit a semi truck head on they'd literally jump back from the screen.
The sense of speed was rarely matched by any game since then. It was just a bridge, but still incredible how fast things moved without a single freeze. The Bond moment jump to the other side of the road near the crane at full speed was mindblowing, especially dodging all the vehicles coming right at you.


Correcy me if I'm wrong, but

didn't the slow-mo weapon switching used in The Evil Within originate from this game ?

I remember being amazed by it when I played this game back then.
The slow mo menu you could also use for aiming was a pretty interesting concept yeah.
 
I preferred Nightfire (mostly for its phenomenal multiplayer - if you haven't played it, do it) but Everything or Nothing is pretty great too. Perhaps one of the last great Bond games. The final boss fight was kind of sucky though...

Rock solid and very inspired, especially the Ponchartrain Bridge level. Co-op is great, although I remember it being insanely hard for some reason.

Ahh I miss those days. Bond games, especially the EA ones, used to be such a spectacle for me and my friends back then.
 
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