Mineshaft_Gap
4077th
haha! I was messing with 3D earlier.
My two cents: I've found that Lanczos produces some very nice results closer to the original without as much blur as bicubic. You are correct about the banding though and the source image needs to be taken into account when choosing the correct DS filter. I use Faststone and depending on the scene I start with Lanczos2 (which is the sharpest), check for any banding, and then try Lanczos3, check for banding, and eventually try Bicubic. Nine times out of ten I stick with the Lanczos2 image.
Although, I've been using the Bicubic filter in GeDoSaTo with Syndicate and have been suitably impressed with the results.
Really enjoying your C3 shots, this one especially.
Great shots! Is the city one all in-engine or is there a shader effect added?
And I thought this game was all chrome and two fisted shotguns. Creepy images!
You and me both. You enter the street and this guy is bopping to the techno with his face pressed up against the glass watching the Holodancers. The original shot was freakier as there was this warping effect that looked to be applied in place of the ambient occlusion that made his eyes look like bottomless pits. The effect seemed to disappear when I changed the resolution though. The image below is one screenshot I took before it crashed.
Chromatic Aberration is the big one that really pisses me off.
Mostly because real world high quality lenses dont' suffer the copious and stupid amounts that game devs slap all over their games. And when they do, there is significant effort to reduce and remove such benign amounts of fringing.
Daylight pissed me off. You are viewing through the eyes of a HUMAN, our eyesight doesn't look like that.
The only games it looks even remotely ok in are the ones where it makes sense,
(IE: Security cameras in Watch Dogs, when a character is wearing some kind of lens or visor that refracts light. Or through glass pane doors and windows where light refracts)
Titanfall used it really well. It showed up when you were in a Titan that was almost destroyed. Parts of the "display" would show lots of chromatic aberration.
This is a screen of the E313 Xbox demo but you can see the effect on the top part of the screen as the Titan gets hit by rockets.
Chromatic Aberration is the big one that really pisses me off.
Mostly because real world high quality lenses dont' suffer the copious and stupid amounts that game devs slap all over their games. And when they do, there is significant effort to reduce and remove such benign amounts of fringing.
Daylight pissed me off. You are viewing through the eyes of a HUMAN, our eyesight doesn't look like that.
The only games it looks even remotely ok in are the ones where it makes sense,
(IE: Security cameras in Watch Dogs, when a character is wearing some kind of lens or visor that refracts light. Or through glass pane doors and windows where light refracts)
Things like Lens flares and Depth of Field i'm completely ok with because these exist entirely in our own vision.
I've gotten to the point IRL where I can selectively focus my eyes where I want them and then keep that area in focus and look at the out of focus areas. It's quite sublime!
It's true that we are just staring at a screen and everything else is already out of focus. But I don't mind the effect much at all TBH.
I can't wait to see what it feels like with OR though!
Yup! Looks good doesn't it for it's age?
He's probably using the built in Temporal AA that C2 shipped with. Which used temporal reprojection supersampling for distant objects and FXAA for nearby objects.
Add on the film grain and the dof and motion blur and that probably contributes to what you are seeing. I quite liked the effect for the time (Considering how much aliasing there is in C2 without any AA of any kind. In the SMAA T2x demo video, it didn't even look good with Crysis 2. Because there was just that much! >_> )
Second one had me cracking up!
Hey guys, is NFS:Rivals still wonked up on PC? No patch to fix the frame pacing issues like they did on consoles?
:|
I see you make good use of my CT Great stuff!The Crew...
I used SweetFX for the monochrome shots. This Matrix/Grid view thing happens if you enable the pause menu.Great shots! Is the city one all in-engine or is there a shader effect added?
I see you make good use of my CT Great stuff!
Ironically, Kid Cudi was playing while I took these shots...
Cannot unsee floating Lighthouse top.
What? How?Also never thought i would say this but Jim2point0 got banned .
Because of this (Warning: Game of Thrones thread): http://www.neogaf.com/forum/showpost.php?p=114400972&postcount=12328What? How?
Because of this (Warning: Game of Thrones thread): http://www.neogaf.com/forum/showpost.php?p=114400972&postcount=12328
He said it's just for a week though.
That's... banable material? really?
Cannot unsee floating Lighthouse top.
I dig it. Reminds me of floating pyramid eye of providence symbol.Ah, god dammit Ubisoft. I have 4 images from that area and now I notice it floating in all of them.
IQ looks way better M3. Nice
Though that last one looks washed out.
Which outfit is this? Like the jacket.
Which outfit is this? Like the jacket.
Thanks. Will do, mate.Amazing. More pics of this game plox!
Yeah the ray banding is bad, I tried to minimize it from a differnt angle, it looked even worse if I panned the camera over to the right just a little. I like the color scheme though.As much as I like the way this game looks some times, it shows off everything about UE3 that is horrible.
Those cerpuscular rays (screen space sun rays) are reall really really low quality. The banding is horribly evident.
I thought the AO was just very fine in my images rendered at 5120x2880, turns out that driver forced AA and AO don't work when using GeDoSaTo.
BTW, does anyone know how to render portrait resolutions with the Starbreeze Engine? I can't seem to get it to work...doesn't even render 4:3 properly.
Also wish there was a way of getting syndicate on pc in Australia.