Mod list? Just curious to know the grass, lighting, weather, texture ones you're using.
Mostly all texture mods out there on the nexus. Lighting is my own tweaks.
Mod list? Just curious to know the grass, lighting, weather, texture ones you're using.
4xTXAA, enhanced SparseGrid, 1920x1200, no downsampling;
Very detailed. Thanks for the link, I'll definitely be trying out your suggestions. It looks so much better with HBAO+.
...
Contrast? Hello?
beautiful shots, do you have a link to where you found those mods?
Also on Guru3D a guy has a working Car Headlights Shadows mod
This is the intended look of the game. You are free to modify that if you care to do so.
Loving this one.
Dude, we're gonna need a visual mods, list. What ENB, SweetFx are you using? If they are your own tweaks, could you upload them?
Hmmm...I had been using that HBAO+ flag but looks like it may not be working at 3200x1800. I'll take some test shots later today.Would you mind testing 0x00000028 (Edit: I mean 28. Basically the flag for MW3) for HBAO+ with Velvet Assassin with GeDoSaTo and your setup here to see if you run into any issues while you are screenshotting as well?
I had tested this flag myself and was basically the only one that worked without major issue. But that was only at around 1600x900-1920x1080 with SGSSAA and nothing else.
fo3]
While it looks decent enough to me, indeed, they need to move on. I think they've been using and modifying the same engine dating back to CoD2.Not bagging on your shots at all, but this this makes me think (and appreciate) that this hopefully the last time was see COD looking like this.
I've sworn off COD specifically because of how bad this game performed technically on PC, and will never day-one a COD on PC again until I know its technically sound, but Advanced Warfare looks so much better than this, and it's about damn time.
Thanks, I get some drops into the 40's, during cutscenes mostly.That looks so good!
I wonder how many years i'll have to wait until I can play this game at 1080p60 locked with this setup
man i am always shocked at how 'clean' your game looks. i can never get it to look that clean, and that bugs me
also i'm starting to notice jaggies in my screenshots of the game again and idk what the heck is up with that. i'm cranking the smaa up to max i think (???) and downsampling too so like i'm just like 'maaan what is this'
Hmmm...I had been using that HBAO+ flag but looks like it may not be working at 3200x1800. I'll take some test shots later today.
I'm not using SGSSAA though, does this work? And GeDoSaTo unfortunately doesn't work for me with Velvet Assassin.
Did you need an AA bit for SGSSAA? I wasn't able to find one.HBAO+ and SGSSAA seemed to work fine together for me when I tested :|
Looking back at my pictures. I did forget that it was fairly subtle. So it's probably there already
Did you need an AA bit for SGSSAA? I wasn't able to find one.
The game is pretty low contrast overall and it seemed particularly weird at the start in the cave how bright everything was but it balanced out after leaving the cave where more colour other than brown is present.Contrast? Hello?
RAGE
Dat product placement, wow... shameless
Dat product placement, wow... shameless
Dat product placement, wow... shameless
Oh, no, I didn't know (don't play GTA). Why would anyone have mods like that though? That's bizarre.Not sure if you're being sarcastic or not. But that's from a mod, and not the actual game.
RAGE may be a little crummy to look at up close, but it really nails the big picture. I thought the same about Wolfenstein too. I have to give idTech 5 credit on that front.
Obviously you've never been to ChicagoThis boat is driven by a kid? O.O
Obviously you've never been to Chicago
Yes. 0x000002C1
Don't recall if it's in any of the threads. But it should be. If not then I need to add it hah..
It's to get LC looking more like NYC, with real products/advertising.Why would anyone have mods like that though? That's bizarre.
Oh, no, I didn't know (don't play GTA). Why would anyone have mods like that though? That's bizarre.