I feel like jim2point0's unmodded W_D shots look better than most of the modded ones I've seen.
The creator of the mod said the dof effect would be lessenend in the new update coming today + new stuff
The creator of the mod said the dof effect would be lessenend in the new update coming today + new stuffI'm definitely liking the game more post-mod. But the DOF can be a bit... overbearing.
I'm definitely liking the game more post-mod. But the DOF can be a bit... overbearing. Luckily that can be disabled.
I just don't like it while running around. The problem is that it's based on your characters eye level, but when you're running around looking at eye level, the DOF is enabled at a very short distance. SO I just go into the options and turn it off unless it will look nice in a screenshot.
What I'd really love is a way to toggle the damn HUD on and off without having to bring up the smartphone and time my damn screenshots. It always moves the camera when you press it.
Mmmm. I know that spot! Drives me nuts that there isn't a fast-travel option in that corner of the map.
You unlock one in Act 3. The area where you get the CTOS tower up there is crazy pretty too.
I didn't have that problem but had installed the legacy PhysX drivers for another older game I'd played months ago. See if this works for you.Bought this on a steam sale, when I try to start the game it says I'm missing some physics routines and nothing happens, weird. I'll look into that some other time.
Yeah, SGSSAA is a bit expensive in this game. At 1600x900 with my 570, I can only get ~30-50FPS with 8xSGSSAA. http://screenshotcomparison.com/comparison/79416Thanks for this, I tried it out but not sure if I like the results. It does well to remove the aliasing with 4xSGSSAA but comes with a huge FPS hit over what I was running before with the in-game AA set to "maximum". At 3200x1800 I was getting between 30 - 55 FPS with in-game AA and with driver forced 4xSGSSAA i was now getting 8 -10 FPS...and there seems to be a lot more blur than I like at default LOD...may need to tweak this a bit.
I'll do some more testing in an area with better lighting so I can see exactly what's going on to make a more informed decision though. Thanks again for the option!
Oh, and HBAO+ is definitely showing up in my 3200x1800 shots...it is subtle but very noticeable when disabled. HBAO+ is soooo much better than SSAO, I don't even notice it any more where most SSAO produced "shimmering" during motion and annoyed the crap out of me.
He's saying if the Witcher 2 came out right now for next-gen consoles, people would be impressed by its visuals.
The fact that The Witcher 3 looks to be better in every way is just icing on the cake.
Bought this on a steam sale, when I try to start the game it says I'm missing some physics routines and nothing happens, weird. I'll look into that some other time.
Looking at that screenshot comparison, mine had a lot more texture blur than that at both 4x and 2xSGSSAA. I think I'll go back and take another look.Yeah, SGSSAA is a bit expensive in this game. At 1600x900 with my 570, I can only get ~30-50FPS with 8xSGSSAA. http://screenshotcomparison.com/comparison/79416
I don't know about later parts or what not. But didn't seem to have much blurring in the initial section of the game. A very mild lumasharpen may be preferrable.
Looking at that screenshot comparison, mine had a lot more texture blur than that at both 4x and 2xSGSSAA. I think I'll go back and take another look.
I've checked this again and at 3200x1800 there is only a very subtle blur at 2x or 4xSGSSAA compared to ingame max AA setting. See below.hm. Perhaps lower sampled versions are blurrier?
It's not out of the question and wouldn't be the first game it happens with. :|
LOL. Almost looks like he's about to fall flat on his back!
I've checked this again and at 3200x1800 there is only a very subtle blur at 2x or 4xSGSSAA compared to ingame max AA setting. See below.
http://screenshotcomparison.com/comparison/79418
Strangely, even at 4xSGSSAA there is aliasing on some objects like the basin in the middle. It's a little hard to see in the downsampled image though.
If I was playing this at 1080p or 1440p I'd definitely be using 4xSGSSAA but at 3200x1800 it halves my framerate compared to ingame AA. <sigh> I really do need to get a newer video card.
He's saying if the Witcher 2 came out right now for next-gen consoles, people would be impressed by its visuals.
The fact that The Witcher 3 looks to be better in every way is just icing on the cake.
I didn't have that problem but had installed the legacy PhysX drivers for another older game I'd played months ago. See if this works for you.
http://steamcommunity.com/app/16720/discussions/0/846959520996815680/
Did we even see the day time settings in the E3 2012 video? Wasn't it sunset in the beginning, then just at night?Especially during daylight settings. Which, as welcome as the newly found hidden settings are, prove that they aren't what we saw at E3.
I think Watch Dogs is missing some good ambient occlusion.
Watch Dogs finally use decent ambient occlusion. Brings more realism I think...I think Watch Dogs is missing some good ambient occlusion.
Watch Dogs finally use decent ambient occlusion. Brings more realism I think...
It has HBAO+, unless you meant those specific shots.
I know that the game has HBAO+, but I don't see anything of it.Watch Dogs finally use decent ambient occlusion. Brings more realism I think...
TOTALLY disagree.
Every setting the game has fails to fix the flat, lifeless look of the game.