30 FPS is trending on Twitter and it’s made me happy.

if 60fps is not embraced this gen I will have officially lost all respect for game devs.

video games are an interactive medium, the more fluid interaction and the less latency there is to those interactions with the game the better. it should be the goal of every game dev to at least reach 60fps.

in the past there were limitations for some genres, that kept games like GTA3 or even Splinter Cell from running at 60fps because the big city environment in GTA and the dependence on using realtime shadows in Splinter Cell were just too much for the hardware at the time.

but now, if a game runs at 30fps it's not a limitation of the hardware, but the choice to have more fancy visuals in order to sell the gamein fancy screenshots and trailers. there's no excuse anymore with the hardware of today.
any game concept will work at 60fps on these. it would need an extremely ambitious game concept to bring these consoles to their knees, like an open world with thousands of simultaneously simulated NPCs.

so if you are not making a game that has a concept which will need every last bit of GPU and CPU power just to work, then you have no excuse not to run at 60fps.

having a 30fps option with fancy visuals for all the casuals is absolutely ok, but the emphasis is on OPTION
 
30fps on console when it comes with amazing visuals is great. I didn't see many people complaining about the Horizon gameplay from yesterday looking bad and choppy

Once more devs start pushing for nicer visuals they should still have a 60fps with whatever cutbacks are needed. People in threads like this will tell you they'll happily take 720p and scaled back visuals if it means 60fps
 
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PS360 could not handle Jump in resolution and fidelity at 60, then they did not included any kind of cpu at all in the last gen.
There was some placeholder for it called Jaguar.

With Zen2 we will sure see alot more games at 60.
And 30 fps games ..they better show some really impressive gameplay systems, physics n gfx to justify that.
 
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30fps on console when it comes with amazing visuals is great. I didn't see many people complaining about the Horizon gameplay from yesterday looking bad and choppy

Once more devs start pushing for nicer visuals they should still have a 60fps with whatever cutbacks are needed. People in threads like this will tell you they'll happily take 720p and scaled back visuals if it means 60fps
The sole Reason 30 FPS is trending is because people thought the horizon gameplay looked 30fps And want a smoother 60fps option. So fans are definitely noticing. It's the first time I've seen it become such a thing. It's pretty great Imo As I want 60 FPS to stick around as long as possible.
 
Isn't it funny how we've always had 60fps games, yet suddenly people DEMAND that every game is 60fps from now on? 60fps isn't new or even special really.

Horizon Forbidden West had an insane amount of detail and it looks like it might be using global illumination as well which may be why it's running at 30fps. The more tech you put into your game, the more it strains the system. These new gen consoles don't have infinite power. Things always have to be stripped away for 60fps no matter how you look at it.

You could always say, well, what if the dev designed the game from the ground up specifically targeting 60fps from the beginning? Well to that I say, it could've looked better if they had 33.3ms frame times instead of 16.6ms.
 
The sole Reason 30 FPS is trending is because people thought the horizon gameplay looked 30fps And want a smoother 60fps option. So fans are definitely noticing. It's the first time I've seen it become such a thing. It's pretty great Imo As I want 60 FPS to stick around as long as possible.
I hope we have options because I don't want all my games watered down by some whiny PCMR people who's eyes bleed if the game is running as a 30fps slideshow.
 
With AMD's version of DLSS and whenever they finally release it for consoles, I don't think this is going to be a problem anymore all games will be 60 fps.
 
The sole Reason 30 FPS is trending is because people thought the horizon gameplay looked 30fps And want a smoother 60fps option. So fans are definitely noticing. It's the first time I've seen it become such a thing. It's pretty great Imo As I want 60 FPS to stick around as long as possible.

Well surely a 60fps mode shouldn't be too hard to implement if there's also a Ps4 version planned.
Hopefully we don't see people whining about a graphical downgrade then
 
I am replaying uncharted 4 now and it's good 30fps. Really smooth thanks to motion blur.
That said. It still hold no candle to 60.
Imo 60 should be a standard with dynamic 4k res or at least a switch to 4k 30 or uncapped(vrr).
 
Playing games at 30fps feels horrible, I have been gaming at 60fps for so many years now I can't even remember, and 144fps for about 4 years. I guess if you've never experienced better it's hard to know how much it sucks.
 
Until getting a PC with a really great monitor I couldn't notice the difference, but I really noticed that 30 fps in that trailer.

I also notice the 60 in Dark Souls as I'm now used to 144+.
 
This is the first gen whete there are way more 60FPS than 30, hopefully the trend continues, of 30FPS becomes the borm again then RIP next-gen.
 
Fuck 30 , as soon as you go 60 there is no going back period .
The cinematic feel , the 30 preference it's all bs the only time 30 is justified is when the resolution or graphics difference between them is too big like a 1080p 60 fps games looks like crap on a big 65+ inch tv
Nah. 60 is great for fast paced games but not required in turn based games and many other slow paced games.
 
Just give people options between quality and performance modes in as many games as possible. Some will be better played in 60fps (like Control, I don't mind there's no RT in 60fps), some will look spectacular in 30fps and 60 won't be needed to enjoy the experience.
 
I don't really care.

A good game can be played at 30 frames with huge drops.... A shitty game can't be played at solid 120 frames.... So yeah...

The Big Lebowski Whatever GIF
 
I play many games at locked 30fps (ideal 33.4ms 33.4ms 33.4ms framepacing with RTSS scaneline limiter) with no tearing and pretty low input lag(last version of GFE displays this info). Ordinary pc gamer plays games with unstable 60fps(16ms-33ms stutters every second) and even higher input lag, because default vsync is very laggy. So called 60fps doesn't necessarily mean "smooth and responsive"
 
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Why are the 30 fps people satisfied with the slide shows, why not drop to 20 fps so we can have even more details on screen, and while we are at it, we could drop to maybe 15 fps and add looooots of motion blur as well. LOL

60 fps should be the bare minimum for ALL games. That's my not so humble opinion.
 
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I doubt 60 FPS will keep happening going into the generation. It's the same every generation and we always end up at 30. Most times barely reaching it

options would be nice.
This. Each generation is more powerful than the last. However, if you want to see visuals improving over time, devs need more reps per frame. 30fps can give more than just double the frame density, just because timing all threads for 60fps means cutting certain things out. So it can end up more than halving the process you can run in a single frame. Ain't shit for free.
 
I'm pretty sure most sony true next gen first party games will be 30 fps only. They need to show off their visuals. That's what sony games are mostly about these days.
 
When I finally get my hands on PS5 and XSX,given the option I'll stick every game on 30fps and enjoy the pretty pictures....couldn't give a fuck,lol.
 
Notto disu shitto agen. 60fps is obviously better, not even questionable... but it's clearly not that big of a deal when the best games of the last gen were apparently 30fps slideshow shit (according to players and game journo lol awards)

I guess it's trending because HFW looked amazing and haters want to downplay? Can't really say.
But let me continue to fellate Zelda BOW, Bloodborne, and GOW as the masterpiece-30fps-shit's they were.

There's still time for them to announce a 60fps option in Horizon though, especially if it's 4k, I can't imagine some sort of 1440p mode would be too difficult at 60fps but it depends on how the engine handles stuff. Or wait for PC version in 2026.
 
I don't get it. Is 30 FPS so prevalent in consoles these days other than in AAA cinematic games? I thought 30 FPS (well, sub 25) actually peaked in the seventh generation. I think all games will end up having a 60 FPS option. The CPU is always the limit, not the GPU. And I don't see the ps5 having simulation style games that tax the CPU hard enough to have a 30 FPS cap there. Things like Dwarf Fortress, Star Citizen, Total War games, Supreme Commander, Ashes of the Singularity and more.

I'm sure games AAA will have a 1080p or dynamic 1080p 60 FPS mode and a dynamic 4k 30 mode.
 
60 fps is obviously great, but it depends on the type of game for me.

Third person games go a lot better at 30 fps than FPS.

I really can't do First Person games in 30 fps anymore. It just feels horrible and choppy. Had to stop playing OuterWilds and SubNautica due to how choppy and terrible it was. Ditto with Savage World.
 
Horizon was really 30fps? Didn't notice because my tv does automatic interpolation, looked very smooth to me.

why indeed waste computational resources better spent on top graphics if merely repeating frames does the trick just fine? Unless you're in some competitive bullshit multiplayer arena minigame, lag is not a huge issue in these kind of adventure games.
 
I'm all for 60 but in my case, that's because of the screen I'm using.

On my Phillips OLED 30 fps causes frame echoing and everything that involves fast changes of the whole picture (like moving the camera) becomes an unreadable mess.
I have multiple motion-smoothing settings enabled by default that I customized for gaming. This tech fixes a lot of that by interpolating frames, which makes 30 fps games look so much better as if they run at higher framerates.
But there is a huge downside to this - motion-smoothing introduces distortion and visible artefacts around objects in motion (like your character in tpp).
It's like a small halo of glitches over things that move on-screen against the "background", and the lower the fps on input the more visible it gets.

I got kind of used to it and somehow in many 30 fps games it's barely noticeable (ex. Bloodborne) while in others, it can be really jarring (ex. RDR2).

In 60 fps, however, all those issues are gone everything looks and moves perfectly. I can still have motion smoothing applied with no artefacts. I was actually planning to buy a new TV for the current gen but I feel now I don't have to - all games look simply amazing if they run at 60 and I'm perfectly fine with keeping this screen.

I've seen opinions of people using LG OLEDS that they prefer 30 for picture quality, I guess those TVs just move better at 30, have more advanced or different smoothing or anti echoing tech built-in for low fps... No idea.

Haven't had a chance to test it myself.
 
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I doubt 60 FPS will keep happening going into the generation. It's the same every generation and we always end up at 30. Most times barely reaching it

options would be nice.

Nope. The most games on PS4 were 30fps at release. The most games on PS3 were under 30fps on release.
 
I really don't care.
Having a stable fps and good looking game is more important to me. That's why we follow devs and not tech words.

ND can make one hell of a 30fps game. Ubishit, can't with even 144.
 
it's about time consoles got 60fps. i love seeing people being excited for it cause i'm here like...if a game can only manage 60fps then it better be really damn good cause i'm not gonna deal with that shit unless for a good reason. i'm used to playing at 140-160fps in my games. if a game drops to 120fps then it's not really a problem but when it starts to go below 90fps then no thanks. that shit hurts my eyes.

but hey at least it ain't 30fps, right lol
 
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This is the silver lining we deserve after being put through another launch year of cross-gen games.
The expectations for fidelity have been raised. Better keep up.
 
it's about time consoles got 60fps. i love seeing people being excited for it cause i'm here like...if a game can only manage 60fps then it better be really damn good cause i'm not gonna deal with that shit unless for a good reason. i'm used to playing at 140-160fps in my games. if a game drops to 120fps then it's not really a problem but when it starts to go below 90fps then no thanks. that shit hurts my eyes.

but hey at least it ain't 30fps, right lol
Dude, I'm a peasant. I can't even imagine 160fps in a videogame, because I've never seen it.
If it's anything like going from 30 to 60, I'm prepared to be blown away. May need to get a 120fps capable television.
 
HFW will definitely have a 60 mode, which will look nearly as good as was shown in the SoP. Sony didn't create a system setting on PS5 for performance or resolution for s##ts and giggles.
 
I think a lot of people confuse solid 30fps with games that targeted 30fps in previous gens and failed miserably.

Rock solid 30fps is absolutely fine with me. I prefer more bells and whistles.
 
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a choice for 60fps should be available. Sony need to confirm that. it will be stupid to have Sony games running over 60 fps on PC but not the PS5.

just give us control of the graphics settings like on PC and move out of the way.
 
Nope. The most games on PS4 were 30fps at release. The most games on PS3 were under 30fps on release.
True but that was due to the exotic "power" of the cell architecture making it hard to code.

I still don't expect miracles as this new generation goes on.
 
i'm used to playing at 140-160fps in my games. if a game drops to 120fps then it's not really a problem but when it starts to go below 90fps then no thanks. that shit hurts my eyes.
look at this master racer

he plays minicrap, Roblox and Valheim in 144Hz wow

try to play MSFS or Dirt Rally 2 in VR and tell us how great your rtx 3090 feels at 20-30fps...
 
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