01011001
Banned
if 60fps is not embraced this gen I will have officially lost all respect for game devs.
video games are an interactive medium, the more fluid interaction and the less latency there is to those interactions with the game the better. it should be the goal of every game dev to at least reach 60fps.
in the past there were limitations for some genres, that kept games like GTA3 or even Splinter Cell from running at 60fps because the big city environment in GTA and the dependence on using realtime shadows in Splinter Cell were just too much for the hardware at the time.
but now, if a game runs at 30fps it's not a limitation of the hardware, but the choice to have more fancy visuals in order to sell the gamein fancy screenshots and trailers. there's no excuse anymore with the hardware of today.
any game concept will work at 60fps on these. it would need an extremely ambitious game concept to bring these consoles to their knees, like an open world with thousands of simultaneously simulated NPCs.
so if you are not making a game that has a concept which will need every last bit of GPU and CPU power just to work, then you have no excuse not to run at 60fps.
having a 30fps option with fancy visuals for all the casuals is absolutely ok, but the emphasis is on OPTION
video games are an interactive medium, the more fluid interaction and the less latency there is to those interactions with the game the better. it should be the goal of every game dev to at least reach 60fps.
in the past there were limitations for some genres, that kept games like GTA3 or even Splinter Cell from running at 60fps because the big city environment in GTA and the dependence on using realtime shadows in Splinter Cell were just too much for the hardware at the time.
but now, if a game runs at 30fps it's not a limitation of the hardware, but the choice to have more fancy visuals in order to sell the gamein fancy screenshots and trailers. there's no excuse anymore with the hardware of today.
any game concept will work at 60fps on these. it would need an extremely ambitious game concept to bring these consoles to their knees, like an open world with thousands of simultaneously simulated NPCs.
so if you are not making a game that has a concept which will need every last bit of GPU and CPU power just to work, then you have no excuse not to run at 60fps.
having a 30fps option with fancy visuals for all the casuals is absolutely ok, but the emphasis is on OPTION