This. It's blending the frames but the screen is still only updated 30 times per second, making everything that moves fast stutter while taking away image clarity.So many people thinking motion blur magically makes 30fps smoother, it doesn't. It just makes 30fps blurrier.
I think the same applied to resolutionI'll buy a console(playstation) when 60fps becomes standard. 30FPS is simply unplayable for me. Once you go 75+ it's hard to return to even 60, let alone 30.
Because the world has more stupid people.Why is 30fps trending?
The only way for games to be developed in 60 fps, is that all developers need to work together to focus on FPS> visuals.
Visuals need to be downgrade this gen, and then subsequently improve next gen.
It's been 7 years. We can admit that Driveclub's image quality was dog shit.30fps driveclub looked smoof as fuck.
It's ok with correct use of motionblur.
and genre..
i still prefer locked 120 Obviously
But 30 for console makes sense..
You can't expect your dirt eating peasant-box. Do locked on all games and give next gen visuals.
Just wait until you play 120 fps....Mass Effect Legacy edition on XSX. Just wow.Fuck 30 , as soon as you go 60 there is no going back period .
The cinematic feel , the 30 preference it's all bs the only time 30 is justified is when the resolution or graphics difference between them is too big like a 1080p 60 fps games looks like crap on a big 65+ inch tv
Games should be designed with 30 FPS as the key mode in mind and then have a mode designed for 60 FPS so that we can have both great visuals, physics, ai and other things being pushed and have an option for 60 FPS. Because if you design a game with 60 FPS in mind only, you can't push graphics or these things as much. THat's why it is better to add it later after designing the game around 30 FPS.
NX Gamer explained this in his recent TLOU2 60 FPS patch video:
THat being said, we need a new gen refresh in the coming years. I feel this generation would be fully next if we were getting that graphical fidelity of horizon and ratchet and clank at 60 fps.
You triedprobably people trying Unreal 5 on their shitty master race steam machines
True but that was due to the exotic "power" of the cell architecture making it hard to code.
I still don't expect miracles as this new generation goes on.
Hell noIt's been 7 years. We can admit that Driveclub's image quality was dog shit.
(I loved Driveclub btw)
Lol this...how about the devs do what they want since you know... well.. they are the ones creating the game? its a lose lose situation, you give 60 on some titles and people will gripe about the graphics and vice versa. Best case is do what sony first party have done thus far and give various options on how to play.
unfortunately idiots have no patience and lack critical thinking skills, cannot connect the dots... too hard
Lol this...
Silly me, i tend to care about...what im actually playing.
For example, when i played uncharted 2 i was already a PC gamer 6 years in, so i knew about frame rate. But i...didnt really care abiut that when playing uncharted 2 because i was focused on...uncharted 2 and the game the devs made. It being 60 fps wouldnt have made me understand any more or less how great that game was...
2K and 1080p are virtually the same. The horizontal resolution is 1920x1080 which is the TV standard for 2K. True 2K which is used in cinemas is 2048 pixels horizontally.I think the same applied to resolutionOnce you go to 4K it's hard to return to even 2K, let alone 1080p.
60 fps makes controlling things feeling more responsive and motion looks more fluid, and things in motion clearer (honestly the motion clarity base line should be drawn at 120fps minimum), that is the whole reason why games, you play and control, should have minimum 60 fps.Lol this...
Silly me, i tend to care about...what im actually playing.
For example, when i played uncharted 2 i was already a PC gamer 6 years in, so i knew about frame rate. But i...didnt really care abiut that when playing uncharted 2 because i was focused on...uncharted 2 and the game the devs made. It being 60 fps wouldnt have made me understand any more or less how great that game was...
I was referring to 1440p, but I used 2K because it's how people usually name that resolution when speaking about gaming.2K and 1080p are virtually the same. The horizontal resolution is 1920x1080 which is the TV standard for 2K. True 2K which is used in cinemas is 2048 pixels horizontally.
I played so many masterpieces at 30fps, even in PC with capped framerate. I agree 60fps is preferable, but stop of this nonsense about 30fps being unplayable when even a lot of gotys are 30fps games.60 fps makes controlling things feeling more responsive and motion looks more fluid, and things in motion clearer (honestly the motion clarity base line should be drawn at 120fps minimum), that is the whole reason why games, you play and control, should have minimum 60 fps.
Of course you can play a game at 30 fps. BUT it's like eating at McDonalds when it comes to the controls and fluidity, once you've have eaten great quality food you know it can get so much better. Having played Tekken on a competitive level and used to be pretty good at Quake, I completely abhor low fps, it just makes the control feel like crap and motion on screen blurry. Every game going forward needs an 60 fps option, the game should ideally be designed for 60 from the start and can then push some extra resolution for those that like slide shows. DS is an amazing example of how to do it like that, the 30fps resolution mode was more of an after thought and just look how great that game looks at 60.I played so many masterpieces at 30fps, even in PC with capped framerate. I agree 60fps is preferable, but stop of this nonsense about 30fps being unplayable when even a lot of gotys are 30fps games.
You came in here ready with your irrelevant and shitty potshot, huh.probably people trying Unreal 5 on their shitty master race steam machines
I played so many masterpieces at 30fps, even in PC with capped framerate. I agree 60fps is preferable, but stop of this nonsense about 30fps being unplayable when even a lot of gotys are 30fps games.
30 FPS is better for most games as they don't need to be 60fps.
Fucking degenerates.I like 30fps better. Just feels and looks better like a game.
Games should be designed with 30 FPS as the key mode in mind and then have a mode designed for 60 FPS so that we can have both great visuals, physics, ai and other things being pushed and have an option for 60 FPS. Because if you design a game with 60 FPS in mind only, you can't push graphics or these things as much. THat's why it is better to add it later after designing the game around 30 FPS.
NX Gamer explained this in his recent TLOU2 60 FPS patch video:
THat being said, we need a new gen refresh in the coming years. I feel this generation would be fully next if we were getting that graphical fidelity of horizon and ratchet and clank at 60 fps.
no racer this past generation ever came close to its IQ.It's been 7 years. We can admit that Driveclub's image quality was dog shit.
(I loved Driveclub btw)