Seomel
Member
Its not cringe, its insanely poor from technical standpointThat stick up your ass. Does it hurt?
Yeah it's cringe but were you expecting a stage play ?!
Its not cringe, its insanely poor from technical standpointThat stick up your ass. Does it hurt?
Yeah it's cringe but were you expecting a stage play ?!
It kind of looks like any modern game to me?
I mean it's not ugly, but it doesn't look particularly impressive.
Perhaps you should learn to read. I am aware Doom Eternal has low poly assets and runs on a very dated engine. It is not a technical masterpiece. However it is hard to deny the game is good in motion and is supported by a nice art direction. If it was released in 2025 I would consider the graphics to be underwhelming but it still is quite nice for an old game.Doom Eternal impressed you despite looking worse than old crysis 2 (+MaldoHD mod), yet Assassins Creed Shadows does not despite looking like a game built for modern high end GPUs.
AC:S has big open world map, dynamic seasons / weather, use dynamic GI for lighting and nanite like technology to push insane amount of detail all the way to the horizon, but all that is not good enough to be impressed.
One of the best looking games according to you:
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Old Crysis 2 + MaldoHD (crysis 2 remastered looks even better, but I wanted to show people how crysis 2 looked like in 2013 when maldoHD 4.0 was released).
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I think it's one of the best looking 'PS4 era' titles. Are those maxed out settings? In fairness many games will have 'low poly' segments' but overall most scenes look quite good. The first level in the game is the worst looking BTW.
Technically not a visual beast but the good art direction helps
What's wrong with this cutscene ?
I don't, but nice try.I bet you think sushima has better graphics lmao
The draw distance is the most impressive thing about the screenshots. No other game like it.Fabulous work on this. Screenshots just don't do this game justice.
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Yet you are here?
Completely agree. Everything outside of the facial animation is top tier, but the facial animation looks like a last gen game.
These a wide scenery screenshots. You know even PS3 era games looks amazing when you dont look at the assets from up close?Perhaps you should learn to read. I am aware Doom Eternal has low poly assets and runs on a very dated engine. It is not a technical masterpiece. However it is hard to deny the game is good in motion and is supported by a nice art direction. If it was released in 2025 I would consider the graphics to be underwhelming but it still is quite nice for an old game.
AC Shadows looks great in the screenshots - but not a generation ahead of most other modern day titles - like which some posts in this thread are alluding to.
edit: Just so we can remind yourself what I said since you were misrepresenting my post.
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The mounting animation is so jerkyIt's a nice looking game, but it's really not Mind Blowing.
Also, the animation is still poor. They've definitely carried that over from previous games.
The grass in the 2nd screenshot looks amazing, and that's a simple ground surface. I like details like that.Clearly ps5 pro version looks like shit in comparison and you need a pc for that.
Shame it's not "4k". Could've looked so much better (not)
(all in-game, not cutscenes)
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Honestly true. My friend has a Series S and he was playing that game. The first thing i said was that its a beautiful looking game and then he told me its AC Shadows, and he has a decent 4k TV from Philips so its not even the best of the best tvs out thereYou have to play it in person to see it. I thought the same while watching gameplay footage online and random screenshots
It is not the same when you see it while playing yourself. I know it sounds weird but I 100% assure you this is a fact and as proof, you can read the impressions in the OT of people that are actually playing the game and not just spilling hatred through their mouths
They look good for PS3 titles but clearly extremely dated visually with very low quality assets and textures - even without zooming in.These a wide scenery screenshots. You know even PS3 era games looks amazing when you dont look at the assets from up close?
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People who are impressed by the graphics in AC: Shadows look at the quality of the assets and can appreciate the little details. Many people can also understand what RT lighting does and appreciate the difference. Dynamic seasons/weather is also very impressive. Other open world games can look similar at first glance (RDR2), especially when you look at wide scenery screenshots, but the difference is there if you know where to look.
I'm very sure Tetris effect will look and run better (FPS) on PCShow me Tetris looking like this on PC.
Again, since mods decided to delete it.
I am at work. Fully utilizing my time to get paid talking shit about another generic Ubisoft game
The game does look impressive, but then again, almost every modern AAA game nowadays is impressive to me. Really excited to see where we go in the next 3 years or so.
I mean, the point of that cutscene that people keep coming back to is clearly Kill Bill inspired camp, as is the music. The close ups and cuts seem corny, but I'm a fanAre you kidding?
The facial animation is like amateur YouTube-level bad!
It's entirely melodramatic. Ruins the tension of the scene and makes the whole thing even comical.
How to disprove your own point with a screenshot. Lmao this looks terrible.These a wide scenery screenshots. You know even PS3 era games looks amazing when you dont look at the assets from up close?
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All 3 shots he posted look like shit tbh, and he doesn't even have a point.How to disprove your own point with a screenshot. Lmao this looks terrible.
He doesn't even have a point.
'HURR DURR YOU SAID DOOM ETERNAL LOOKS GOOD, HERE ARE SOME ZOOMED IN PICS OF SOME HORRIBLE LOOKING ASSETS AND CRAPPY TEXTURES'
Looks great on an OLED with HDR and RT on. One of the few games with good implementation of HDR.Doom Eternal is very uneven game, it looks like shit when you look at some assets up close. When I played it at launch on PC I thought that 2016 looked better (it could be nostalgia).
RT update improved a lot of things but game still has things that look below PS4 gen.
Looks great on an OLED with HDR and RT on. One of the few games with good implementation of HDR.
If you're playing the game wrong i.e. looking for low quality textures and models, then sure, you have a great point.
The good news is that's not how you play Doom Eternal.
I have not zoomed or cherry-picked my screenshots. This is how doom eternal assets look like and that's also the reason why the game runs at 500fps. You didn't noticed low poly geometry and low resolution textures because you don't pay attention to details, and that's also the reason why you weren't impressed with AC: Shadows graphics. You cant even appreciate RT does in this game.All 3 shots he posted look like shit tbh, and he doesn't even have a point.
'HURR DURR YOU SAID DOOM ETERNAL LOOKS GOOD, HERE ARE SOME ZOOMED IN PICS OF SOME HORRIBLE LOOKING ASSETS AND CRAPPY TEXTURES'
Those screenshots are cherry picked, zoomed in examples. But the difference here I don't sit down to analyse stills in games. I play them. And in a fast paced game like Doom Eternal, you will NOT notice minor low poly background objects.I have not zoomed or cherry-picked my screenshots. This is how doom eternal assets look like and that's also the reason why the game runs at 500fps. You didn't noticed low poly geometry and low resolution textures because you don't pay attention to details, and that's also the reason why you weren't impressed with AC: Shadows graphics. You cant even appreciate RT does in this game.
My point is, only gamers with little knowledge about game graphics arnt impressed with AC: Shadows graphics.
Those screenshots are cherry picked, zoomed in examples. But the difference here I don't sit down to analyse stills in games. I play them. And in a fast paced game like Doom Eternal, you will NOT notice minor low poly background objects.
Corporal Blind, I've already stated in this thread AC Shadows looks great. I just didn't consider it to be a generational leap of existing games. Granted, I haven't played the game, and it would likely look different in motion. I just don't think newer titles have the same 'visual impact' that some games once did.
Crysis 1 for example looked out of this world. AC Shadows looks good, but doesn't look a million times better than many other titles released i.e. Avowed, Alan Wake 2, Hellblade 2.
Hydra might take the graphical crown:
Whether the final product looks like this remains to be seen.
Fake 4K nowadays is when you use TAAU to produce a blurry image that looks like its running at a much lower resolution.FakeK or real 4k?
I bet you ran your TV in 1080iFake 4K nowadays is when you use TAAU to produce a blurry image that looks like its running at a much lower resolution.
Keep up grandad.
That was sarcasm and these are PS5 Pro shots, right? I can't tell anymore.Clearly ps5 pro version looks like shit in comparison and you need a pc for that.
Shame it's not "4k". Could've looked so much better (not)
(all in-game, not cutscenes)
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Yes. Ps5 pro and that was my point to highlight that it's impossible to tell without labelling the imageThat was sarcasm and these are PS5 Pro shots, right? I can't tell anymore.
Yeah, it definitely doesn't look next gen. We have games that graphically beat it in other areas and it isn't doing anything that puts it in that "couldn't have been done before" category.It looks okay but saying that it looks next gen is about 6 years too late as the only "next gen" thing in it is the RTGI which is pretty weak in comparison to what currently available games have or what some console games had for years now.
World sim is nice though. Physics is something which I've expected this gen to shine in (cause what else would you use these CPUs for when paired with such GPUs?) but most devs decided to just spend that budget on not doing any CPU optimization.
The interlaced video signal reduced the resolution during motion significantly compared to progressive, and if the deinterlacer was not good, the overall sharpness was affected even in the static picture. DLSS reduces the resolution in the first step (to improve the frame rate), but it also reconstructs it in the second step, so the image will never look as bad as interlaced video signal. There will be some small artefacts though. .I bet you ran your TV in 1080i
The setup was also dumb as fuck.I mean, the point of that cutscene that people keep coming back to is clearly Kill Bill inspired camp, as is the music. The close ups and cuts seem corny, but I'm a fan
I raw dog itThe interlaced video signal reduced the resolution during motion significantly compared to progressive, and if the deinterlacer was not good, the overall sharpness was affected even in the static picture. DLSS reduces the resolution in the first step (to improve the frame rate), but it also reconstructs it in the second step. DLSS (and other similar image reconstruction solutions like FSR, PSSR etc.) cant reconstruct resolution during motion perfectly, so there will be some small artefacts, but that difference isnt nearly as noticeable as interlaced signal.
TAA blurs the image on the static image and during motion. On top of that TAA also create artefacts during motion (like DLSS) because it also rely on the data from previous frames. DLSS image isnt nearly as blurry, and I can see small artefacts with both TAA and DLSS images during motion, so I definitely prefer DLSS. I saw games where even DLSS performance looked much better than TAA native in both static image and motion. DLAA looks even better than DLSS, but mainly in RT / PT games.
DLSS works very well in raster games, but the quality of RT (the amount of rays) is tied to the internal resolution, so if you start to reduce the internal resolution you will see more RT noise (especially in PT games or UE5 lumen games) and lower quality reflections, shadows, lighting quality. Ray reconstruction supposed to help with that but based on my testing it works well only to certain degree and if the internal resolution is too low the image starts to look like a painting (due to too strong DNR / sharpening filter that ray reconstruction apply). DLAA and even TAA is therefore preferable in PT games. Many RT games have however small amount ot RT effects and that RT noise isnt that noticeable. In such game I dont need ray reconstruction and DLSS image will look still great (better than TAA. To sum it up, DLSS results depends on the game. In raster games, DLSS image quality destroys native AA, but in RT games, people need to test the game and see for themselves which AA is best.
its by far the worst part of the presentation. character models too.AC sure looks great in many ways but man, the facial animations in that video are pure trash
That really, really hurts the overall presentation even if they've got pretty environments, weather effects and RT.its by far the worst part of the presentation. character models too.
totally last gen vibes. only new addition is the hair.
Nah .. is pretty obvious this game became "woke jesus" or something like that ... it feels like something very important depends on this game succeedingWhat? The game looks very poor compared to other modern games, and compared to previous AC games. Is it just me, or does there appear to be some very manufactured praise for this game?
AC unity 2014 game:
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Could we tell the difference in motion aka how most of us play the game?Yes. Ps5 pro and that was my point to highlight that it's impossible to tell without labelling the image
Tbh, screenshots can do the game justice as well. These are my own pictures, but they were taken on console and not on PC.Fabulous work on this. Screenshots just don't do this game justice.
Very much so as an overall visual experience. It's a proper current gen graphical showcase.Is it better than Red Dead 2? Seems like its the benchmark touted by most people.
Yeah. That mode was 30fps. So if you play same graphics at higher res, you could tell the differenceCould we tell the difference in motion aka how most of us play the game?