AC shadows at max settings @4K is the reason why having a top of the line PC is awesome.

It kind of looks like any modern game to me?
I mean it's not ugly, but it doesn't look particularly impressive.

You have to play it in person to see it. I thought the same while watching gameplay footage online and random screenshots

It is not the same when you see it while playing yourself. I know it sounds weird but I 100% assure you this is a fact and as proof, you can read the impressions in the OT of people that are actually playing the game and not just spilling hatred through their mouths
 
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It's a nice looking game, but it's really not Mind Blowing.
Also, the animation is still poor. They've definitely carried that over from previous games.
 
Doom Eternal impressed you despite looking worse than old crysis 2 (+MaldoHD mod), yet Assassins Creed Shadows does not despite looking like a game built for modern high end GPUs.

AC:S has big open world map, dynamic seasons / weather, use dynamic GI for lighting and nanite like technology to push insane amount of detail all the way to the horizon, but all that is not good enough to be impressed :p.

One of the best looking games according to you:

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Old Crysis 2 + MaldoHD (crysis 2 remastered looks even better, but I wanted to show people how crysis 2 looked like in 2013 when maldoHD 4.0 was released).

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Perhaps you should learn to read. I am aware Doom Eternal has low poly assets and runs on a very dated engine. It is not a technical masterpiece. However it is hard to deny the game is good in motion and is supported by a nice art direction. If it was released in 2025 I would consider the graphics to be underwhelming but it still is quite nice for an old game.

AC Shadows looks great in the screenshots - but not a generation ahead of most other modern day titles - like which some posts in this thread are alluding to.

edit: Just so we can remind yourself what I said since you were misrepresenting my post.

I think it's one of the best looking 'PS4 era' titles. Are those maxed out settings? In fairness many games will have 'low poly' segments' but overall most scenes look quite good. The first level in the game is the worst looking BTW.

Technically not a visual beast but the good art direction helps

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Completely agree. Everything outside of the facial animation is top tier, but the facial animation looks like a last gen game.

The animations and dumb AI break the realistic immersion of the game. It's a beautiful game to walk around the map, but when interacting with NPCs, it becomes a mundane game.

 
I've heard the mac version doesn't run so hot. Digital boundary was talking about even the top m4 has terrible performance. I'm assuming it's just a quick port that will maybe get some patches later?
 
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Perhaps you should learn to read. I am aware Doom Eternal has low poly assets and runs on a very dated engine. It is not a technical masterpiece. However it is hard to deny the game is good in motion and is supported by a nice art direction. If it was released in 2025 I would consider the graphics to be underwhelming but it still is quite nice for an old game.

AC Shadows looks great in the screenshots - but not a generation ahead of most other modern day titles - like which some posts in this thread are alluding to.

edit: Just so we can remind yourself what I said since you were misrepresenting my post.



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These a wide scenery screenshots. You know even PS3 era games looks amazing when you dont look at the assets from up close?

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People who are impressed by the graphics in AC: Shadows look at the quality of the assets and can appreciate the little details. Many people can also understand what RT lighting does and appreciate the difference. Dynamic seasons/weather is also very impressive. Other open world games can look similar at first glance (RDR2), especially when you look at wide scenery screenshots, but the difference is there if you know where to look.
 
Clearly ps5 pro version looks like shit in comparison and you need a pc for that.
Shame it's not "4k". Could've looked so much better (not)

(all in-game, not cutscenes)
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The grass in the 2nd screenshot looks amazing, and that's a simple ground surface. I like details like that.
 
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You have to play it in person to see it. I thought the same while watching gameplay footage online and random screenshots

It is not the same when you see it while playing yourself. I know it sounds weird but I 100% assure you this is a fact and as proof, you can read the impressions in the OT of people that are actually playing the game and not just spilling hatred through their mouths
Honestly true. My friend has a Series S and he was playing that game. The first thing i said was that its a beautiful looking game and then he told me its AC Shadows, and he has a decent 4k TV from Philips so its not even the best of the best tvs out there
 
These a wide scenery screenshots. You know even PS3 era games looks amazing when you dont look at the assets from up close?

God-of-War-III-Remastered-20150714075246.jpg


KqrQQp4.jpeg


0s67p8efqml51.jpg


0y4xjpi95yw81.jpg


People who are impressed by the graphics in AC: Shadows look at the quality of the assets and can appreciate the little details. Many people can also understand what RT lighting does and appreciate the difference. Dynamic seasons/weather is also very impressive. Other open world games can look similar at first glance (RDR2), especially when you look at wide scenery screenshots, but the difference is there if you know where to look.
They look good for PS3 titles but clearly extremely dated visually with very low quality assets and textures - even without zooming in.

Mind you, at the time of release, KZ2 and God of War 3 were mindblowing and ahead of any other game at the time.
 
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The game does look impressive, but then again, almost every modern AAA game nowadays is impressive to me. Really excited to see where we go in the next 3 years or so.
 
Are you kidding?

The facial animation is like amateur YouTube-level bad!

It's entirely melodramatic. Ruins the tension of the scene and makes the whole thing even comical.
I mean, the point of that cutscene that people keep coming back to is clearly Kill Bill inspired camp, as is the music. The close ups and cuts seem corny, but I'm a fan
 
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Say what you want but Ubisoft is king of GFX especially on PCs. I remember when I finally bought beast PC (2080TI gen) and played Origins and Odyssey and was in shock. Same with The Division, Ghost Recon Wildlands, Watch Dogs etc.
 
He doesn't even have a point.

'HURR DURR YOU SAID DOOM ETERNAL LOOKS GOOD, HERE ARE SOME ZOOMED IN PICS OF SOME HORRIBLE LOOKING ASSETS AND CRAPPY TEXTURES'

Doom Eternal is very uneven game, it looks like shit when you look at some assets up close. When I played it at launch on PC I thought that 2016 looked better (it could be nostalgia).

RT update improved a lot of things but game still has things that look below PS4 gen.
 
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Doom Eternal is very uneven game, it looks like shit when you look at some assets up close. When I played it at launch on PC I thought that 2016 looked better (it could be nostalgia).

RT update improved a lot of things but game still has things that look below PS4 gen.
Looks great on an OLED with HDR and RT on. One of the few games with good implementation of HDR.

If you're playing the game wrong i.e. looking for low quality textures and models, then sure, you have a point.

The good news is that's not how you play Doom Eternal.

Nevertheless - these set of posts are completely irrelevant to this thread.
 
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Looks great on an OLED with HDR and RT on. One of the few games with good implementation of HDR.

If you're playing the game wrong i.e. looking for low quality textures and models, then sure, you have a great point.

The good news is that's not how you play Doom Eternal.

I fully agree, HDR in doom is fucking amazing and OVERALL game looks great. But when looking at small details it falls apart sometimes.

Of course this is a fast paced shooter so looking at small details is pointless but this thread is kinda for people that do that, lol.
 
All 3 shots he posted look like shit tbh, and he doesn't even have a point.

'HURR DURR YOU SAID DOOM ETERNAL LOOKS GOOD, HERE ARE SOME ZOOMED IN PICS OF SOME HORRIBLE LOOKING ASSETS AND CRAPPY TEXTURES'
I have not zoomed or cherry-picked my screenshots. This is how doom eternal assets look like and that's also the reason why the game runs at 500fps. You didn't noticed low poly geometry and low resolution textures because you don't pay attention to details, and that's also the reason why you weren't impressed with AC: Shadows graphics. You cant even appreciate RT does in this game.

My point is, only gamers with little knowledge about game graphics arnt impressed with AC: Shadows graphics.
 
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I have not zoomed or cherry-picked my screenshots. This is how doom eternal assets look like and that's also the reason why the game runs at 500fps. You didn't noticed low poly geometry and low resolution textures because you don't pay attention to details, and that's also the reason why you weren't impressed with AC: Shadows graphics. You cant even appreciate RT does in this game.

My point is, only gamers with little knowledge about game graphics arnt impressed with AC: Shadows graphics.
Those screenshots are cherry picked, zoomed in examples. But the difference here I don't sit down to analyse stills in games. I play them. And in a fast paced game like Doom Eternal, you will NOT notice minor low poly background objects.

Corporal Blind, I've already stated in this thread AC Shadows looks great. I just didn't consider it to be a generational leap of existing games. Granted, I haven't played the game, and it would likely look different in motion. I just don't think newer titles have the same 'visual impact' that some games once did.

Crysis 1 for example looked out of this world. AC Shadows looks good, but doesn't look a million times better than many other titles released i.e. Avowed, Alan Wake 2, Hellblade 2.

Hydra might take the graphical crown:


Whether the final product looks like this remains to be seen.
 
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Those screenshots are cherry picked, zoomed in examples. But the difference here I don't sit down to analyse stills in games. I play them. And in a fast paced game like Doom Eternal, you will NOT notice minor low poly background objects.

Corporal Blind, I've already stated in this thread AC Shadows looks great. I just didn't consider it to be a generational leap of existing games. Granted, I haven't played the game, and it would likely look different in motion. I just don't think newer titles have the same 'visual impact' that some games once did.

Crysis 1 for example looked out of this world. AC Shadows looks good, but doesn't look a million times better than many other titles released i.e. Avowed, Alan Wake 2, Hellblade 2.

Hydra might take the graphical crown:


Whether the final product looks like this remains to be seen.

I did not cherry pick these screenshots. I'm a photographer and I'm trained to look at small details. It took me maybe three minutes to take these screenshots. Dude, there's a reason why Doom Eternal runs at 500fps on my PC, this game just has low quality assets everywhere. You don't see it because you're focused on the gameplay and prefer to look at the art direction.

BTW. Doom Eternal is a fast-paced game, but once you kill everyone there's plenty of time to look at the details, unless you want to rush through the whole game as quickly as possible. Personally, I never rush through games because I always take my time to admire the game's graphics. Even The Order 1886 was quite a long game for me, because I admired the graphics so often.
 
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Clearly ps5 pro version looks like shit in comparison and you need a pc for that.
Shame it's not "4k". Could've looked so much better (not)

(all in-game, not cutscenes)
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That was sarcasm and these are PS5 Pro shots, right? I can't tell anymore.
 
It looks okay but saying that it looks next gen is about 6 years too late as the only "next gen" thing in it is the RTGI which is pretty weak in comparison to what currently available games have or what some console games had for years now.
World sim is nice though. Physics is something which I've expected this gen to shine in (cause what else would you use these CPUs for when paired with such GPUs?) but most devs decided to just spend that budget on not doing any CPU optimization.
 
It looks okay but saying that it looks next gen is about 6 years too late as the only "next gen" thing in it is the RTGI which is pretty weak in comparison to what currently available games have or what some console games had for years now.
World sim is nice though. Physics is something which I've expected this gen to shine in (cause what else would you use these CPUs for when paired with such GPUs?) but most devs decided to just spend that budget on not doing any CPU optimization.
Yeah, it definitely doesn't look next gen. We have games that graphically beat it in other areas and it isn't doing anything that puts it in that "couldn't have been done before" category.

It looks the way current gen games should look, which is great!
 
I bet you ran your TV in 1080i
The interlaced video signal reduced the resolution during motion significantly compared to progressive, and if the deinterlacer was not good, the overall sharpness was affected even in the static picture. DLSS reduces the resolution in the first step (to improve the frame rate), but it also reconstructs it in the second step, so the image will never look as bad as interlaced video signal. There will be some small artefacts though. .

TAA blurs the image on the static image and during motion. On top of that TAA also create artefacts during motion because it also rely on the data from previous frames. DLSS image isnt nearly as blurry and because both AA solutions create small artefacts during motion I prefer using DLSS. I saw games where even DLSS performance looked much better than TAA native in both static image and motion. DLAA looks even better than DLSS, but mainly in RT / PT games, because RT quality (the amount of rays) is tied to the internal resolution, so if you start to reduce the internal resolution you will see more RT noise (especially in PT games or UE5 lumen games) and lower quality reflections, shadows, lighting quality.
 
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I mean, the point of that cutscene that people keep coming back to is clearly Kill Bill inspired camp, as is the music. The close ups and cuts seem corny, but I'm a fan
The setup was also dumb as fuck.

The chick clearly doesn't trust you but let you roam his house with a loaded rifle hanging on the wall, beyond retarded.
 
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The interlaced video signal reduced the resolution during motion significantly compared to progressive, and if the deinterlacer was not good, the overall sharpness was affected even in the static picture. DLSS reduces the resolution in the first step (to improve the frame rate), but it also reconstructs it in the second step. DLSS (and other similar image reconstruction solutions like FSR, PSSR etc.) cant reconstruct resolution during motion perfectly, so there will be some small artefacts, but that difference isnt nearly as noticeable as interlaced signal.

TAA blurs the image on the static image and during motion. On top of that TAA also create artefacts during motion (like DLSS) because it also rely on the data from previous frames. DLSS image isnt nearly as blurry, and I can see small artefacts with both TAA and DLSS images during motion, so I definitely prefer DLSS. I saw games where even DLSS performance looked much better than TAA native in both static image and motion. DLAA looks even better than DLSS, but mainly in RT / PT games.

DLSS works very well in raster games, but the quality of RT (the amount of rays) is tied to the internal resolution, so if you start to reduce the internal resolution you will see more RT noise (especially in PT games or UE5 lumen games) and lower quality reflections, shadows, lighting quality. Ray reconstruction supposed to help with that but based on my testing it works well only to certain degree and if the internal resolution is too low the image starts to look like a painting (due to too strong DNR / sharpening filter that ray reconstruction apply). DLAA and even TAA is therefore preferable in PT games. Many RT games have however small amount ot RT effects and that RT noise isnt that noticeable. In such game I dont need ray reconstruction and DLSS image will look still great (better than TAA. To sum it up, DLSS results depends on the game. In raster games, DLSS image quality destroys native AA, but in RT games, people need to test the game and see for themselves which AA is best.
I raw dog it
 
What? The game looks very poor compared to other modern games, and compared to previous AC games. Is it just me, or does there appear to be some very manufactured praise for this game?

AC unity 2014 game:

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Nah .. is pretty obvious this game became "woke jesus" or something like that ... it feels like something very important depends on this game succeeding
 
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