I could handle the lack of difficulty if the levels were interesting. They're not. The Adventure Time world is amazing and full of interesting locales, but for both the transition areas and the random battles, they all feel the same with a slightly different backdrop. All you're ever doing is moving left to right. There aren't any different paths, no exploration of any kind, no sense of ADVENTURE in my ADVENTURE TIME game.
I don't see what's wrong with enemies offering some sort of challenge with the amount of items you get to regenerate health. Or having enemies that you need to use different tactics to defeat. Or enemies that you need to defeat with a special item. Or enemies that you can't just jump over to continue on, making them nothing more than a gap to jump over.
It's not challenge. It's about having a reason for the enemies to be there in the first place.
No need to start insulting people.
I really didn't mean to insult you if I did lol Sorry about that.
I do agree that the format they chose for this game, the Zelda 2 format, probably wasn't the right one. If they had to pick a Zelda game,why not LTTP? As for the avoiding enemies thing, can't you just jump over enemies in most platformers? I don't get that the gripe honestly. If you wanted too, you could avoid enemies in most 2d sidescrollers.