Does the Android version support controllers?
Been playing it on SHIELD tablet using an Ipega controller, and it works just fine. There are even gamepad configuration options in the menu, so I suppose even more types are supported.
So far, this remake is everything I hoped it would be, down to the pushable empty chests/skippable first town, and the original is one of my favourite games. At last, more than 4 letters to name our heroes!
More detailed impressions/fanboy nitpicks:
- the music is (still) fantastic!
- the 3d graphics work definitely better than I expected - since the overall mechanics are still mostly 2D, it's doesn't hamper gameplay (though movement isn't locked to a grid now, making it both more fluid and gives some enemies a little more leeway/some hit detection becomes a bit wonky, but it works).
- speaking of hit detection, they've apparently kept something close to the original hitboxes for the main attacks (thrust if you're moving, arc if you're standing still with the sword), but the visual representation of those attacks don't show the full area as it did on GB, as far as I could tell. Same thing for some of the enemies, so it might have a vibe of giving/taking unexpected damage over the long run. Will have to look out for that more carefully. CORRECTION: I mistakenly thought the arc attack was the (new?) 3 hit attack, with a wider arc. So in actuality, the normal arc attack has a much smaller arc. Why not. The overall point still stands: some of the hitboxes are a bit iffy :-D
- during the first fight against the monster in the arenra, I'm not sure it's possible to still use the old strategy of not moving an inch and only arc-attacking when it comes close to completely avoid damage: the boss doesn't seem to go all the way to the bottom of the screen like in the original, however it has a roar attack that hits in a pretty big circular pattern (with a very iffy hitbox, I might add) that might change things up.
- was there a candy to be found right before the arena rematch? I recall a conversation with Amanda instead. However, everything else so far has been spot on and 1:1, script excluded - it's a much better localization and transcription (again: so far. As long as they don't go into the self-indulging soap opera wishy-washiness of the
or
scenes in Sword of Mana, I'm good)
- using the arc attack on monsters in the field, the hero apparently takes steps forward now, which eventually leads to your streak breaking if you connect with the monster? EDIT: looks like it's actually a new 3 hit attack, starting with a thrust, not an arc. You can still arc indefinitely in place, yay!
- I don't remember the stunlock being so long after taking hits either, but that may be because there was no long feedback animation in the original (and overall a greater input delay over everything). Apart from that, using a controller, everything feels tight and responsive. Didn't even dare try the touch controls, I might for the novelty at some point. Default controller input is A for attack, B for secondary item/magic, X/Y for menu, L or R for quick extra buttons access (and nothing for the ring menu as far as I could tell). EDIT: X became the button for the ring menu after I saved/reloaded the game. It apparently didn't update since you don't have the ring menu at the start!
- the game apparently REALLY doesn't like to be put into sleep mode, causing all sorts of weird, possibly hilarious, but also quite gamebreaking, visual bugs when the tablet is woken up (invisible enemies, misplaced shadows, terrain that glides forever/doesn't align properly, etc). Symptoms subside when the game is quit/restarted normally, but I'll be keeping an eye out for more of those, hopefully they don't appear in other instances.
- climbing the vines end with a "done climbing animation" that takes a little while and you can get hit during it! Not very nice, but not overly bad either.
- mattocks have seven uses?! WHAT IS THIS HERESY (didn't they use to have 15? Is my memory failing me?)
TL

R: So far, I'd say this is a version of the mobile remake we didn't get, except this time with 3D graphics and slightly more freedom of movement/a few convenience options such as quick access buttons and a minimap, which is honestly what I hoped for all along. It may *look* different but it still demands methodical movement and careful spacing with the enemies. So I'm pretty happy! Looking forward to see if there are more changes to discover... or not. I'm not sure which I'm hoping for, actually!