not likely.I mean, doesn't the console version run at essentially low settings?
I can totally see them increasing settings instead of resolution, because they deem the image quality they get from PiSSeR more than good enough.
if they add the higher foliage density and other higher settings, I can easily see them using up all of that 45% higher GPU power they got on the Pro.
hmm, no idea, but for example "Horizon Zero Dawn" and "ghost of tsushima" had already pretty good foliage on the PS4.foliage is often very GPU heavy due to transparencies (which by their very nature usually lead to mass amounts of overdraw in foresty areas)
The persecution complex is strong with this one
PC players are hypocritical and playing on 720p or 540p with DLSS / FSR On.
How is 45% pathetic? How exactly would this work if the PS5 base nvidia equivalent is considered to be a 2070 and a PS5 Pro near 4070?
Are people really expecting PSSR to surpass DLSS?
Not only has Nvidia been developing and improving DLSS for a longer time. But Nvidia is also the undisputed leader in AI, by a gigantic margin.
Stop with the bullshit DenchDeckard.
The One X was $500, £450. You're using teraflops to determine 4x more powerful than the OG xbox one (which was weak anyway) yet you use rasterisation for measuring the other jump? The Pro is a 33.5tf machine. That makes it 3x as powerful if you use the same metric.
This is not a problem as long as PSSR is of the same quality as DLSS
You should look at the end result
720p upscaled with DLSS looks really good even
You want it to cost the same as an Xbox series X with 2tb?
But it's exactly what Cerny promised, "almost" Fidelity like graphics at 60 fps and this is probably a quick patch but by replacing FSR with PSSR the image quality is getting a huge boost also to make another point DF said don't expect any game at 30 to go to 60 but here we are with numerous examples already so obviously the 45% rendering number isn't the whole story...
Alan Wake already had a 60fps performance mode on base PS5, what are you talking about?Alan Wake on PS5 was 30fps and has literally the worse image quality ever.
Due to FSR2 artifacts the image can literally decompose in a cloud of shiny points.
This is something that DF never pointed out strongly because last year for some reason they wanted this game to be some new graphical reference at all costs. It isn't.
If Pro compared to PS5 gets rid of the atrocious upscaling artifacts, has actually better final image quality than PS5 and adds 60fps it's a huge step up and it's precisely what Cerny promised the console would do.
Some people should stop with the insecurity and nonsense.
not likely.
As long as Pssr does not do miracles the 800p would just be too low.
Alan Wake2 is one of the games which should be highly profit from the stronger ray tracing on the Pro, such bringing already way better image quality without sacrificing resolution that much.
hmm, no idea, but for example "Horizon Zero Dawn" and "ghost of tsushima" had already pretty good foliage on the PS4.
I mean maybe but it's rendering a higher quality image at 60fps that's a nice trade off and it's exactly what's being pitched I would hate to see an Xbox one x situation where devs feel pressured to up the resolution just because it's so much more powerful and then performance suffer as a direct result.Just throwing PSSR will be a nice image improvement regarding image quality, but there is no reason why the better GPU couldn't boost the native res at least to 1080p. Unless they are adding extra graphical effects it makes no sense why its the same low resolution.
I’ve never been a PC gamer, but I think it’s time.
Given how the PSSR algorithm works - described in the patent - we know there is zero way DF can pixel count PSSR images correctly.
So the bigger story here IMO is who provided this information without context and for what purpose, seems like it is part of a paid targeted campaign to discredit the Pro like one of our very well informed insiders said is playing out.
I mean maybe but it's rendering a higher quality image at 60fps that's a nice trade off and it's exactly what's being pitched I would hate to see an Xbox one x situation where devs feel pressured to up the resolution just because it's so much more powerful and then performance suffer as a direct result.
Yeah, both my sons have PCs so I get to hear all about it. They can’t wait to build a PC for me.You won't regret it. Especially when you see how much cheaper the new games are.
I posted it because you're right that most people don't use straight native 4k with TAA anymore as it's a waste of resources, but they use native 4k with DLAA to get super pristine IQ.DLAA is even more taxing on GPUs than native resolution....
It's basically AI Supersampling AA
So I don't even know why you posted it
But again, you don't get the point
Alan Wake already had a 60fps performance mode on base PS5, what are you talking about?
Why the surprise? CPU reveal barely moved the needle...
Silhouette edges and curvature will all be rendered at the native destination resolution in PSSR, only the holes will be inferred or predicted. So no, absolutely dreamland BS if they claim they can pixel count 840p in an image that had had all the detail rendered at 1440p or 2160p and then filled in difficult holes with inference meaning those will exceed 1080p anyway, and then the final low detail areas are (lancoz) predicted from the native and inferred data, which again won't provide 840p that you could bet your life on.usually you can spot the "real" resolution by looking at recently disoccluded parts of the image, by looking at the first frame after a camera cut, or due to some elements of the image not being scaled up.
not sure what about PSSR would be different here
This is why I never expected much from PS5 pro. Seems to have the same probablem, that last gens mid cycle upgrades had…… once again it’s gonna hamstrung by the CPU.
This suddenly seems more expensive for what it is, now…….
So ya think DF are lying or?If you believe this there is no hope for you.
So there's something wrong.
It's the same resolution of the PS5 performance mode which makes no sense if they're utilizing the system given the much more powerful GPU.
It would mean at this point their patch is a barebone PSRR support thrown in or there's something wrong with the analysis.
In either case it seems it's something Remedy should comment on.
Don't buy it....
Move on bud....
People legitimately think this. Despite Sony sending them the ProRes file to analyze. And despite it being extremely trivial for Sony to correct them if they got anything wrong.So ya think DF are lying or?
Silhouette edges and curvature will all be rendered at the native destination resolution in PSSR, only the holes will be inferred or predicted. So no, absolutely dreamland BS if they claim they can pixel count 840p in an image that had had all the detail rendered at 1440p or 2160p and then filled in difficult holes with inference meaning those will exceed 1080p anyway, and then the final low detail areas are (lancoz) predicted from the native and inferred data, which again won't provide 840p that you could bet your life on.
This info was definitely sourced with someone with an agenda IMO, especially when 840p native in DLSS terms is much lower quality than 840p in PSSR terms,
I do remember them stating several times in the video that it was surprisingly easy for them to pixel count PSSR footage. I can’t really recall why though and don’t want to sit through the whole 2 hour video again.some upscalers deliberately keep recently disoccluded areas nearly untouched because it reduces artifacts like shimmering and ghosting. Dark Souls Remastered did this, where recently disoccluded parts of the image used a nearest neighbour scaler (iirc) because it completely sidestepped obvious reconstruction motion artifacts and made the image look deceivingly like a true 1800p
there are absolutely ways to find the original resolution if the conditions are correct.
I have not seen the video yet as it's still patreon exclusive currently, maybe they explain how they got the pixel counts.
People legitimately think this. Despite Sony sending them the ProRes file to analyze. And despite it being extremely trivial for Sony to correct them if they got anything wrong.
Honestly, I would be pretty annoyed if most devs just replaced FSR2 with PSSR and did nothing else, especially for games with sub 1080 internal resolutions. This is more acceptable for games upscaling from 1440p internal resolutions, but only so much you can do with 720p/800p internal resolutions. PSSR isn't even as good as DLSS 2.0 from what we are hearing.
Not in PSSR, that's the whole point of them using holes in their algorithm.some upscalers deliberately keep recently disoccluded areas nearly untouched because it reduces artifacts like shimmering and ghosting. Dark Souls Remastered did this, where recently disoccluded parts of the image used a nearest neighbour scaler (iirc) because it completely sidestepped obvious reconstruction motion artifacts and made the image look deceivingly like a true 1800p
there are absolutely ways to find the original resolution if the conditions are correct.
I have not seen the video yet as it's still patreon exclusive currently, maybe they explain how they got the pixel counts.
I do remember them stating several times in the video that it was surprisingly easy for them to pixel count PSSR footage. I can’t really recall why though and don’t want to sit through the whole 2 hour video again.
At this early stage there is no way they can know native resolutions without having a source at Sony or Remedy with an agenda against the Pro, and the more you suggest they can pixel count the more obvious it is how people don't understand the patent.
Not in PSSR, that's the whole point of them using holes in there algorithm.
Even if DLSS will equal PSSR in stills, PSSR is higher resolution because the end picture has at least 25% of pixels rendered fully at native resolution and they are from the areas that provide the detail in motion which exposes scaling. Motion resolution on PSSR will be superior and continue to get better because of the sophistication of the algorithm compared to the rest.
At this early stage there is no way they can know native resolutions without having a source at Sony or Remedy with an agenda against the Pro, and the more you suggest they can pixel count the more obvious it is how people don't understand the patent.
So you are saying Ms aren't throwing money into this wave of negative Pro coverage like HeisenbergFX4 stated in the other thread?you know that what you say there sounds... like... crazy, right?
So you are saying Ms aren't throwing money into this wave of negative Pro coverage like HeisenbergFX4 stated in the other thread?
The patent in question:you know that what you say there sounds... like... crazy, right?
You sound like an astroturfer for them if you are suggesting Neogaf HeisenbergFX4 isn't a good enough source.I typically don't believe extraordinary claims without evidence.
also, if the numbers stated by DF are accurate, does it matter where they got them from? their videos are mainly to inform customers, which they do in this case.
but without watching their video myself, listening to what they say about counting pixels in PSSR games, I can't judge either way...
but if I hear the clacking of hooves around a street corner I expect to find horses there not zebras... is it impossible that someone is walking a zebra through the streets? no... but it would be weird to expect zebras without looking first you know?
Ridiculous post with ridiculous claims. Are you really expecting to be taken seriously?You sound like an astroturfer for them if you are suggesting Neogaf HeisenbergFX4 isn't a good enough source.
The number how it was sourced is very much a question of motivation and bias/credibility of DF IMO, but even if it wasn't. The context they are using doesn't inform anyone, because 99% of those listening are technically less knowledgeable than DF, and as DF are showing they don't understand the PSSR technology are intentionally using it out of context ... which is what most cynical people would expect of DF if they are shilling
Fun fact:
720p upscaled to 4K due to even pixel dividing looks far better than you would expect.
Not saying it looks great, but 720p with an excellent upscaler can look better than you’d expect.
PSSR might do a good job.
40fps feels closer to 60fps than to 30fps. Have you try it? I prefer 60fps of course but it's not practically 30fps. So digital froundy is wrong when they tested those 40fps at first and you are right?I apologize in advance for the strength of feeling here.
Fuck no, 40fps is practically 30fps - games that look bad at 30fps still look terrible at 40. Games that look look like you could put up with it at 30 if you really had to look better at 40.
But really 60fps should be the standard on everything on console now.
DLSS ultra performance (720p) looks bad on my 4k set.Fun fact:
720p upscaled to 4K due to even pixel dividing looks far better than you would expect.
Not saying it looks great, but 720p with an excellent upscaler can look better than you’d expect.
PSSR might do a good job.