Bojji
Member
It's insane that a forum once heralded for enthusiasts has been reduced to reddit level trolling and outrage for clicks.
You mean fanboys? Is is trolling when it's the truth?
It's insane that a forum once heralded for enthusiasts has been reduced to reddit level trolling and outrage for clicks.
AW2 sold max 2 millions and still did not make a single euro of profit.Correct, but initially you said it was limited to 30fps on base PS5.
The problem is Rememdy chose the lazy route and just replaced FSR2 with PSSR.
Sure, it will be a better upscale, but it could look so much better if they fully utilized Pro's performance advantages.
MS is throwing money to Colt Eastwood and Senjutsu Sage.So you are saying Ms aren't throwing money into this wave of negative Pro coverage like HeisenbergFX4 stated in the other thread?
40fps feels closer to 60fps than to 30fps. Have you try it? I prefer 60fps of course but it's not practically 30fps. So diigital froundy is wrong when they tested those 40fps at first and you are right?
It's got that extra fuzz around the characters, which are soft as it is anyway.DLSS ultra performance (720p) looks bad on my 4k set.
Yea, and looks even worse in motion.It's got that extra fuzz around the characters, which are soft as it is anyway.
It can't run your favourite game in 60 fps because.. some other dev is incompetent?That can’t be true, right!?……it’s fucking $950 console!
If it’s true then there is no way in hell it can run Monster Hunter Wilds in 60 FPS.
I don't think people expect 720p games from their 800 Euro console...
No one said that was the final output dude, why don't people readZero chance the final resolution is 847 on the pro. That might be base but it won’t look nearly as bad as before.
I have a 4090 and I use DLAA. DLSS quality can look good in some games if you don't have the choice but as soon as you drop to balanced it's blurry as fuck. Let alone performance.Even people with 4090s are using DLSS to gain performance
But people with more expensive machines use DLSS on their PC in performance mode with is also at the same level of internal rendering res....
The output is still 4K.
DF is the one praising PSSR. It’s bizarre that people are taking offense to that.No one said that was the final output dude, why don't people read
Not with FSR, XeSS or DLSS that have all shown they are in capable of doing a good job with such a source, although 840p is 35% more pixels than 720p, which would help those three techniques, but PSSR isn't like those methods that use a image of 720p or 840p.I don't think people expect 720p games from their 800 Euro console...
Sure mr perfect. That's your argument because you know you are wrong. You lose.You can't even spell Digital Foundry. How are you even trying to debate this?
Assassin's Creed Shadows also seemed to run at 60 FPS but at a low 846p resolution, presumably upscaled to a higher resolution using PSSR.
PS fanboys are out of control since the Pro announcement I swear lolDF is the one praising PSSR. It’s bizarre that people are taking offense to that.
I don't think anyone sane uses less than 1080p for their DLSS in 4k output.
The term "brokies" has been floating around because of PS5 Pro from people labeling those who say they aren't interested in it.Uhm are people doing that?
Cause this whole gen I've seen the contrary and it's been obnoxious pc gamers telling people to just get a pc. When most console players don't give a shit.
But what it renders from matters bro, even if you have a great reconstruction technique like DLSS or PSSRWhat i mean is that the output is still 4K on your screen on the console. This whole converstation of this thread is so pointless because nobody cares when we talk about FSR or DLSS.
I just see a lot of people who don't understand this technic.
Yes but you compared it to something making it look like a worse upgrade. You said 6700 to 6800. Except that's ignoring completely the improved raytracing performance and AI upscaling performance.2070 SUPER (and it is few % slower than PS5 in the end). Pro is weaker than 4070
Theoretically it was "4x" but in most games it was nowhere near. That was the whole point. That using peak theoretical teraflop vs 45% was disingenuous from Denchdeckard. Even if you ignore VOPD 33tf it would be 17tf in the PS5 Pro amounting to 67% but the 45% faster rendering is not the same metric as teraflops. It's a far more honest number than using peak theoretical tf like he did for one console to conclude 400% vs 45%.Xbox one X was ACTUALLY that much faster, teraflops or not - even more so if you include IPC gains from GCN 1.0 to Polaris (1.3?). Sony themselves say that they have 67% more compute units. They don't even touch that bullshit AMD 2x teraflops:
At least they are honest about this...
I have a 4090 and I use DLAA. DLSS quality can look good in some games if you don't have the choice but as soon as you drop to balanced it's blurry as fuck. Let alone performance.
Yeah, I never go below Quality Mode. If I can't maintain 60+ with DLSS Quality, I reduce settings, I don't drop to Balanced. I do know 4K DLSS Performance can look quite good on a 4K set, but I mainly game on a 3440x1440 ultrawide monitor, so Balanced isn't good enough.Quality mode or bust for me too.
But what it renders from matters bro, even if you have a great reconstruction technique like DLSS or PSSR
What matters is the output and if the image quality is clean. It doesn't matter what internally happens.
......What matters is the output and if the image quality is clean. It doesn't matter what internally happens.
It does though. Below a certain resolution threshold you are not going to match/exceed a 4K output. Take GT7 for example, it is rendering at 1188p upscaled to 4K via PSSR. Does it look better than 1188p? Of course it does, but it wouldn’t fool most people into thinking it’s a native 4K image.What matters is the output and if the image quality is clean. It doesn't matter what internally happens.
Not true, and anyone with good knowledge of signal processing would tell you that excellent capturing of high frequency detail is more important than the amount of bandwidth to capture it.The input resolution is the primary determiner of what you desire.
What i mean is that the output is still 4K on your screen on the console. This whole converstation of this thread is so pointless because nobody cares when we talk about FSR or DLSS.
I just see a lot of people who don't understand this technic.
What matters is the output and if the image quality is clean. It doesn't matter what internally happens.
You're correct, but what he simply means is that what matters is the final image. Within the context we are in, however, the input resolution matters a whole lot for the final resolve. However, if we get to a point where 360p can look like 4K, the internal res will stop mattering. In fact, the better upscaling the less the base resolution matters, which is what I believe Snake29 was getting at.The input resolution is the primary determiner of what you desire.
Lazy dev optimization am I right master race?
Edit, more info:
Someone who is reportedly subscribed to their patreon:
But we're talking about now, and by all accounts PSSR is below DLSS in terms of execution, but let's say it's on par. 720p to 4k does not look good with DLSS. So to say " It doesn't matter what internally happens" right now is asinine.You're correct, but what he simply means is that what matters is the final image. Within the context we are in, however, the input resolution matters a whole lot for the final resolve. However, if we get to a point where 360p can look like 4K, the internal res will stop mattering. In fact, the better upscaling the less the base resolution matters, which is what I believe Snake29 was getting at.
The focus should be on the result. For instance, everyone is going, "840p trollolol, it sucks", but there's almost no talk or questions about what it looks like. Is it better than Quality Mode on the base PS5? is it full of ghosting, flickering, and artifacts? How's the stability? We can infer a lot of information given the base resolution, which is what we're doing, but I think this discussion is missing the forest for the trees. No one talks about the final image or cares about it...
Not even just that, 4K 60fps across the board. Sometimes even 8K.Don’t worry, I heard PSSR is better than DLSS
Like I told Mr. Wolf, you aren't wrong. I just think the point Snake29 was getting across is that we shouldn't focus on the internal resolution but instead talk about the result. Going 840p lolol is eschewing that it's reconstructing to (presumably 1440p) and that's what this discussion should be about.But we're talking about now, and by all accounts PSSR is below DLSS in terms of execution, but let's say it's on par. 720p to 4k does not look good with DLSS. So to say " It doesn't matter what internally happens" right now is asinine.
More info, none of the games in the showcase were running at 4K
Exactly, this is what I've paid for the latest games I've bought:You won't regret it. Especially when you see how much cheaper the new games are.
DLSS 4 modes all look good but a higher base resolution will always look better of course.Like I told Mr. Wolf, you aren't wrong. I just think the point Snake29 was getting across is that we shouldn't focus on the internal resolution but instead talk about the result. Going 840p lolol is eschewing that it's reconstructing to (presumably 1440p) and that's what this discussion should be about.
I said myself that I don't use DLSS below Balanced on my 3440x1440 monitor and I believe 864p is right around that.
The final image won't look great in my opinion (base res is too low), but I'm interested in how PSSR performs in regards to image artifacts.
Ultra performance doesn't look good, and that's at 4k. Try it at a lower output res and it looks like absolute garbageDLSS 4 modes all look good but a higher base resolution will always look better of course.
I'm guessing you missed the whole argument and switch from analogue to digital for music, photo and video? because all of those mediums in analogue are more raw data, but digital encoding with Discrete Fourier Transforms transcended that, so signal processing is far more important than resolution, you only need see a picture from a smartphone with AI enhanced camera and compare the quality of that to the best analogue could do and realize a smartphone in portrait shots is probably 20x the effective resolution of the best analogue could ever do.You're correct, but what he simply means is that what matters is the final image. Within the context we are in, however, the input resolution matters a whole lot for the final resolve. However, if we get to a point where 360p can look like 4K, the internal res will stop mattering. In fact, the better upscaling the less the base resolution matters, which is what I believe Snake29 was getting at.
The focus should be on the result. For instance, everyone is going, "840p trollolol, it sucks", but there's almost no talk or questions about what it looks like. Is it better than Quality Mode on the base PS5? is it full of ghosting, flickering, and artifacts? How's the stability? We can infer a lot of information given the base resolution, which is what we're doing, but I think this discussion is missing the forest for the trees. No one talks about the final image or cares about it...
DLSS 4 modes all look good but a higher base resolution will always look better of course.
Hey, I think balanced can look OK, specially if you play on a big TV a few meters away from it.Yeah, I never go below Quality Mode. If I can't maintain 60+ with DLSS Quality, I reduce settings, I don't drop to Balanced. I do know 4K DLSS Performance can look quite good on a 4K set, but I mainly game on a 3440x1440 ultrawide monitor, so Balanced isn't good enough.
Exactly, this is what I've paid for the latest games I've bought:
Dragon's Dogma 2: 43€ (pre-order)
SMT VV: Deluxe Edition: 54€ (pre-order)
Elden Ring's DLC: 30€ (pre-order)
Space Marine 2: 46€ (day1 purchase)
Metaphor: ReFantazio: 52€ (pre-order)
I do pre-order in many cases since those cheap keys might run out, but man, I don't remember the last time I paid full price for a game, and much less paying +70€ for a game. And let's not talk about Steam sales in which I might purchase 10 games for less than 100€ lol.
Between cheaper games, no subscription needed for stuff like online play or cloud saving I'm quite sure I'm expending less money compared to if I was on console.
Fuck, I forgot about that one. Just saw the standard edition for Steam at 33€, almost half the price and the damn game isn't even out.I preordered the Ultimate Edition of Stalker 2 that comes with the season pass for $69.
DLAA is pretty good I also have been using it on my 4080M on some games at 1440p.I have a 4090 and I use DLAA. DLSS quality can look good in some games if you don't have the choice but as soon as you drop to balanced it's blurry as fuck. Let alone performance.