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(*) Ali Salehi, a rendering engineer at Crytek contrasts the next Gen consoles in interview (Up: Tweets/Article removed)

Chiggs

Gold Member
This whole power king thing is slowly falling apart. It could be the closest we've seen in a long time, forcing fanboys to fight about "huge" dips to 1800p for a few seconds every hour.

Hold on tight to your dreams, Romulus.

And don’t forget your daily affirmations:

1. Fewer CUs is good!
2. A weaker CPU is best!
3. Slower RAM is preferable!
4. A supercharged SSD will allow for more detail in game worlds! It’s basically more VRAM!
5. Secret sauce trickles from the nipples of our blessed queen PS5.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Mark Cerny da God
jtujqrE.jpg
 
Ok guys

I give you 30 bucks

You give me 50

Sound good?

Is this argument really the PS5’s “smoking gun?”

I will happily believe that the PS5’s SSD is going to work wonders, for first party devs especially, and possibly change console gaming. I dig that, I hope that is true, but a weaker, less capable GPU is not better than a stronger, more capable GPU. Period
 

CJY

Banned
Anybody know who owns the Ryse IP btw?

Never got to play it.

EDIT:
Quotes from Ryse: Son of Rome Wikipedia page:

Controversy
A Federal Trade Commission investigation uncovered an undisclosed paid endorsement deal between Microsoft Studios and Machinima Inc. Microsoft Studios paid for fake organic reviews, and bound Machinima Inc. to "not portray [Microsoft], the Xbox One, or the Launch Titles in a negative manner". Ryse: Son of Rome was specifically listed in the FTC document as being one of the titles to receive fake reviews, and price quotes for these reviews range between $15,000 and $30,000.

Sequel
According to Yerli, Ryse: Son of Rome was not a "one-off" title and would serve as the beginning of a new franchise.[64] However, several reports claimed that Ryse 2 was cancelled because of a conflict between Crytek and Microsoft over who would own the rights to the franchise. In exchange for funding Ryse 2's development, Microsoft wanted to take over the Ryse intellectual property. Crytek would not agree to these terms, so the project was cancelled.[65] Cevat Yerli, however, denied that the game was cancelled in an interview with Eurogamer, adding that the relationship between Microsoft and Crytek remained strong and positive.[25] Ryse was among one of the last titles developed by Crytek before the company entered financial crisis and re-construction.[66] The new Crytek is focused on developing free-to-play games and being a "game service" instead of a video game developer. Despite this, Ryse is still an intellectual property owned by Crytek.

Ryse 2 - PS5 exclusive?
 
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But he has a Linkedin profile! And he said something nice about Sony!

What I don't understand is why these guys can only say nice things about Sony by essentially trashing Microsoft (or vice-versa). It's like they have the emotional maturity of kids on a playground xD.

And again, it's an open secret Crytek and MS are not on good terms, so this kind of interview's expected. Kind of like Jonathan Blow's thing on Twitch when people asked him about the next-gen consoles. They may be talented tech people & devs but they definitely have their own angles considering past relationships and the fact neither of these systems have even launched, so why try speaking the way they do except to try setting a narrative?

You should read again. He says more CU is better but useless if you can’t use all of them. Also, he expects that at the end of the generation, the XSX should be able to output more pixels as there is more TF.

You don't need to be a rendering engineer at Crytek to come to those conclusions, they're common-sense tbh.

You weren’t kidding. This thread is full of downplaying Xbox fanboys and a few people acting like they are being neutral, but showing their true colors. Even saying Crytek is a washed up company no it’s be should listen to. If that doesn’t sound like fear, I don’t know what does.

Then ask yourself why are these developers giving these kind of interviews when neither system is out yet? What does this benefit to potential buyers, other than to influence their own independent thinking and analysis on the systems? Especially considering when this particular interview is from someone from a studio that has a pretty obvious messy relationship with one of the platform holders?

I'm sorry you can't do any of your own critical thinking and let authority figures do all the thinking for you because they may have a fancy title or two, but not everyone is like that. I thought similar when the ex-Sony dev came out talking in favor of XSX over PS5; again just look at their history and ask "why put that kind of narrative out there before these systems have even launched"?

Too bad you fanboys cannot rationalize in these terms, it takes having a true neutral perspective to do. Honest analysis and interpretation is a show of clarity of mind; clinging to whatever confirms your preexisting biases for the console war sporting event in your head is what seems like the ultimate act of foolishness and fear. Sleep on that for a bit.

Ok guys

I give you 30 bucks

You give me 50

Sound good?

Is this argument really the PS5’s “smoking gun?”

I will happily believe that the PS5’s SSD is going to work wonders, for first party devs especially, and possibly change console gaming. I dig that, I hope that is true, but a weaker, less capable GPU is not better than a stronger, more capable GPU. Period

Also for as many people that continue to bring up the obvious "faster CUs > more CUs" talks, they never bring up the poor ratio of high freqs to actual performance gain that was typified in RDNA1 GPUs on DUV, when these systems are using enhanced DUV rather than EUV.

PS5's GPU freq is clearly above the upper point of Navi's sweetspot on RDNA2, and there are honest questions to ask how much that has improved on RDNA2 on enhanced DUV. I mean, if questions about RDNA2's frontend improvement are up for speculation, this should be as well.
 
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INC

Member
What I don't understand is why these guys can only say nice things about Sony by essentially trashing Microsoft (or vice-versa). It's like they have the emotional maturity of kids on a playground xD.

And again, it's an open secret Crytek and MS are not on good terms, so this kind of interview's expected. Kind of like Jonathan Blow's thing on Twitch when people asked him about the next-gen consoles. They may be talented tech people & devs but they definitely have their own angles considering past relationships and the fact neither of these systems have even launched, so why try speaking the way they do except to try setting a narrative?



You don't need to be a rendering engineer at Crytek to come to those conclusions, they're common-sense tbh.



Then ask yourself why are these developers giving these kind of interviews when neither system is out yet? What does this benefit to potential buyers, other than to influence their own independent thinking and analysis on the systems? Especially considering when this particular interview is from someone from a studio that has a pretty obvious messy relationship with one of the platform holders?

I'm sorry you can't do any of your own critical thinking and let authority figures do all the thinking for you because they may have a fancy title or two, but not everyone is like that. I thought similar when the ex-Sony dev came out talking in favor of XSX over PS5; again just look at their history and ask "why put that kind of narrative out there before these systems have even launched"?

Too bad you fanboys cannot rationalize in these terms, it takes having a true neutral perspective to do. Honest analysis and interpretation is a show of clarity of mind; clinging to whatever confirms your preexisting biases for the console war sporting event in your head is what seems like the ultimate act of foolishness and fear. Sleep on that for a bit.


because sony have over 100m consoles out there.........., businesses dont normally make the most money keeping the minorities happy
 
What I don't understand is why these guys can only say nice things about Sony by essentially trashing Microsoft (or vice-versa). It's like they have the emotional maturity of kids on a playground xD.

And again, it's an open secret Crytek and MS are not on good terms, so this kind of interview's expected. Kind of like Jonathan Blow's thing on Twitch when people asked him about the next-gen consoles. They may be talented tech people & devs but they definitely have their own angles considering past relationships and the fact neither of these systems have even launched, so why try speaking the way they do except to try setting a narrative?



You don't need to be a rendering engineer at Crytek to come to those conclusions, they're common-sense tbh.



Then ask yourself why are these developers giving these kind of interviews when neither system is out yet? What does this benefit to potential buyers, other than to influence their own independent thinking and analysis on the systems? Especially considering when this particular interview is from someone from a studio that has a pretty obvious messy relationship with one of the platform holders?

I'm sorry you can't do any of your own critical thinking and let authority figures do all the thinking for you because they may have a fancy title or two, but not everyone is like that. I thought similar when the ex-Sony dev came out talking in favor of XSX over PS5; again just look at their history and ask "why put that kind of narrative out there before these systems have even launched"?

Too bad you fanboys cannot rationalize in these terms, it takes having a true neutral perspective to do. Honest analysis and interpretation is a show of clarity of mind; clinging to whatever confirms your preexisting biases for the console war sporting event in your head is what seems like the ultimate act of foolishness and fear. Sleep on that for a bit.

Lol Found one of the “neutral” ones! Rant elsewhere guy, you aren’t fooling anyone.
 

Romulus

Member
Hold on tight to your dreams, Romulus.

And don’t forget your daily affirmations:

1. Fewer CUs is good!
2. A weaker CPU is best!
3. Slower RAM is preferable!
4. A supercharged SSD will allow for more detail in game worlds! It’s basically more VRAM!
5. Secret sauce trickles from the nipples of our blessed queen PS5.

Huh? I agree with none of those. But a whopping 40% difference in xb1 to ps4 wasn't anything to brag about in terms of results, so now 20% is? No. And with dynamic resolution? Lol. We'll need DF just to even know theres any difference at all.
 
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M-V2

Member
I do have to ask why are all these 1st party devs and 3rd-party devs who have ill blood with Microsoft doing all of these PR interviews for PS5. There's definitely a bias or sort of narrative they want to set, like they're drawing lines in the sand for arbitrary reasons.

The systems aren't even out yet but some of these interviews would make it sound like they're almost near the end of the gen. Anyhow, it's kind of easy to see their angle on this one, when you take their prior history with MS. Kinda like the ex-Sony dev who kinda trashed PS5 when comparing it to XSX. But it's the fanboys who buy into these hook, line, and sinker that are ones who need to ask why they have the inkling to do so to begin with :pie_thinking:



You kind of have no room to throw that type of shade around when you're one of the most blatant Sony fanboys (fangirls) on the entire forum. So of course seeing blatant Xbox fanboys (fangirls?) would irritate you because they have the same console warrior energy as yourself.

And I'm a neutral fan more or less, saying this. That should probably tell you a thing or two.
Did you see me on Xbox threads downplaying the Xbox SX?? All I did showed a dev interview and some were attacking me is like I wrote the interview. I wasn't planning to engage more on this thread because it doesn't concern me what other thinks. I'm here to entertain myself without spreading FUD, as I said I only posted what a dev said not a comment from YouTube of an Xbox fanboy. If you like it or not that's a you problem. Peace!
 

joe_zazen

Member
.
What I don't understand is why these guys can only say nice things about Sony by essentially trashing Microsoft (or vice-versa). It's like they have the emotional maturity of kids on a playground xD.

And again, it's an open secret Crytek and MS are not on good terms, so this kind of interview's expected. Kind of like Jonathan Blow's thing on Twitch when people asked him about the next-gen consoles. They may be talented tech people & devs but they definitely have their own angles considering past relationships and the fact neither of these systems have even launched, so why try speaking the way they do except to try setting a narrative?



You don't need to be a rendering engineer at Crytek to come to those conclusions, they're common-sense tbh.



Then ask yourself why are these developers giving these kind of interviews when neither system is out yet? What does this benefit to potential buyers, other than to influence their own independent thinking and analysis on the systems? Especially considering when this particular interview is from someone from a studio that has a pretty obvious messy relationship with one of the platform holders?

I'm sorry you can't do any of your own critical thinking and let authority figures do all the thinking for you because they may have a fancy title or two, but not everyone is like that. I thought similar when the ex-Sony dev came out talking in favor of XSX over PS5; again just look at their history and ask "why put that kind of narrative out there before these systems have even launched"?

Too bad you fanboys cannot rationalize in these terms, it takes having a true neutral perspective to do. Honest analysis and interpretation is a show of clarity of mind; clinging to whatever confirms your preexisting biases for the console war sporting event in your head is what seems like the ultimate act of foolishness and fear. Sleep on that for a bit.

maybe he is just expressing his informed opinion?

what makes you think he is harbouring somekind of grudge, and trying to hurt MS by giving an interview?
 
You weren’t kidding. This thread is full of downplaying Xbox fanboys and a few people acting like they are being neutral, but showing their true colors. Even saying Crytek is a washed up company no it’s be should listen to. If that doesn’t sound like fear, I don’t know what does.

Your number one tactic is making a passive aggressive generalization without quoting or tagging anyone specifically, attempting to paint some portrait of a non-existent smear campaign against Sony and the PS5. And this “true colors” garbage as if you’re the authority and anyone and everyone.

This interview says that a weaker GPU is better than a stronger GPU. That’s absolute nonsense.
 

GHG

Member
What I don't understand... If people are so happy with the Series X specs (and they should be), then why are some people so hellbent on downplaying any positive talk that arises for the PS5? People should be sitting comfortably. This is a developer who clearly knows his shit but yet people are in here doubting his credentials etc? Meanwhile some no name dev who creates a basic 2D dolphin game is the one we should be listening to according to some of the same people.

It makes no fucking sense. It's almost as if we've been here before at some point. Every fucking generation.
 
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rnlval

Member
Original find belongs to M-V2 M-V2 , I did translation and some editing and CJY CJY had also made a translation post in Next Gen Thread


OK Here we go! It is a long one but full of info.

INTRO
The hardware specifications of the PlayStation 5 and Xbox Series X were officially announced a few weeks ago by Sony and Microsoft, and Digital Foundry had the opportunity to take a deep technical look at what we expect. Although there aren't many games for consoles yet, and we don't know much about their overall performance and user experience, the two companies are constantly competing in technical and complex debates that no one but engineers and programmers can understand. Providing the deepest technical information is not avoided this time around.

As we tracked down the information and read the specifications and prepared for a bachelor's degree in computer science, it seemed better to work with an engineer and programmer at Crytek, one of the world's most tech-savvy companies, with a powerful gaming engine. It's an engine to talk about. That's why I called Ali Salehi, a rendering engineer from Crytek, and asked him, as an expert, to answer our questions about console traffic and the power of their hardware, and to comment on which one is more powerful. Convincing answers with simple and understandable explanations that were contrary to expectations and numbers on paper.

In the following, you will read the conversation between Mohsen Vafnejad and Shayan Ziaei with Ali Salehi about the hardware specifications of the PlayStation 5 and Xbox Series X.

INTERVIEW
[Questions bolded,
answers not]
Vijayato: In short, what is the job of a rendering engineer in a gaming company?

Ali Salehi: The technical visual section of each game is related to us. That means supporting new consoles, optimizing current algorithms, troubleshooting current ones, implementing new technology and features like RayTracing (RayTracing) are all things we do.

What is the significance of Teraflops, and does higher Teraflops mean a console is stronger?

Teraflops shows that this processor can be as efficient if it is in the best and most ideal state possible. The Teraflops figure is in ideal and theoretical conditions. In practice, however, the graphics card and console are a complex entity. Several elements must work together to provide each part of the feed to the other and output one part to another. If each of these elements fails to work properly, the efficiency of the other part will decrease. A good example of this is the PlayStation 3 console. Because of its SPUs, the PlayStation 3 had a lot more power on paper than the Xbox 360. But in practice, because of its complex architecture and bottlenecked Memory and other problems, you never reached the peak of efficiency.

There is an image here with following
[Woes of PlayStation 3
The PlayStation 3 had a hard time running multi-platform games compared to the Xbox 360. Red Dead Redemption and GTA IV, for example, ran at 720p on the Microsoft console, but the PlayStation 3 had a poorer output and eventually increased the resolution to 720p with AppScale. But Sony's own studios have been able to offer more detailed games such as The Last of Us and Uncharted's second and third versions due to their greater familiarity with the console and the development of special software relationships.]

That is why it is not possible to value this figure so much. But if all the parts in the Xbox X-Series can work optimally and the GPU works in its own peak mode, that's not possible in practice. In addition to all this, we also have a software section. The example we saw on the computer was the addition of Vulkan and DirectX 12. The hardware did not change, but due to the change in the architecture of the software, it would be better to use the hardware.

The same can be said for consoles. Sony runs PlayStation 5 on its own operating system, but Microsoft has put a customized version of Windows on the Xbox Series X. The two are very different. Because Sony has developed software for the PlayStation 5, it will definitely give developers much more capabilities than Microsoft, which has almost the same directX PC for its consoles.

How have you experienced working with both consoles and how do you evaluate them?

I can't say anything right now about my own work, but I'm quoting others who have made a public statement. Developers say that the PlayStation 5 is the easiest console we've ever coded into so we can reach the console's peak performance. In terms of software, coding on the PlayStation 5 is extremely simple and has many features that leave the developer free. All in all, the PlayStation 5 is a better console.

If I understood correctly, is Traflaps the standard for optimizing different parts of the GPU or not? Or what do these floating points mean? How would you describe it for a user who doesn't understand this information?

The problem is with the person who made these public statements that need to be explained now. This technical information does not matter to the average user and is not a measurement criterion.

Graphics cards, for example, have 20 different sections, one of which is Compute Units, which performs the processing. If the rest of the components are next to them in the best possible way, there are no restrictions, the battery does not boot, and as long as the processor has the necessary information, the servers in this mode can operate 12 times of floating-point operation per second. So in an ideal world where we remove all the limiting parameters, that's possible, but it's not.

A good example of this is the X-Series Xbox series hardware. Microsoft has split the RAMs in two. The same mistake that the Xbox One made. One part of RAM has high bandwidth and one part of RAM has low bandwidth. And obviously, encoding this console will have a story. Because the total number of things we have to put in fast RAM is so much that it will be annoying again, and if we want 4K to support it, that's another story. So there will be parts that prevent the graphics card from reaching that speed.

You talked about the shadows. The PlayStation 5 now has 36 CUs, and the Xbox Series X has 52 CUs are available to the developer. What is the difference?

The main difference is that the working frequency of the PlayStation 5 is much higher and they work at a higher frequency. That's why, despite the differences in some, they don't make much of a difference. An interesting example from an IGN reporter was that the Xbox Series X is very neat and tidy like an 8-cylinder engine, and the PlayStation 5 is turbocharged like a six-cylinder engine to the end. Raising the clock speed on the PlayStation 5 seems to me to have a number of good things to do, such as the memory, rasterizer, and other parts of the graphics card whose performance is related to this clock. So the rest of the PlayStation 5's GPU works faster than the X-Series. That's what makes the console work even more on the announced peak 10.28 Teraflops. But for the X-Series, because the rest of the sections are slower, it will probably work much lower on Teraflops in general, and only reach 12 Teraflops in highly ideal conditions.

Doesn't this difference show its impact at the end of the generation, when developers become more familiar with the X-Series hardware?

No, because the PlayStation software interface generally leaves the hand more open, and usually at the end of each generation, Sony consoles have even more exotic outputs. For example, in the early seventh generation, even multi platform games for both consoles performed poorly on the PlayStation 3. But the late in the generation Uncharted 3 and The Last of Us came out of the console. I think the next generation will be the same. But towards the end at higher native resolutions, the PlayStation 5 will probably be in a little trouble, and the X-Series will be able to display more pixels.

Sony says the smaller the number, the more you can integrate the tasks. What does Sony's claim mean?

It costs money to use all the CUs at the same time. Because CUs need resources that are allocated to the graphics card when they want to run code. If the graphics card fails to distribute all the resources on all the CUs to execute a code, it will be forced to drop a number of CUs. For example, instead of 52, use 20% of it because it doesn't have enough resources for all caches at all times.

Aware of this, Sony has hired a faster GPU instead of a larger GPU to reduce production costs. A more striking example of this was in the SIP. AMD has had high-core CPUs for a long time, or even Intel's larger-core CPUs didn't necessarily work better. 4-core or 8-core CPUs, but with much higher performance per core, usually performed better in gaming. Clearly, a 16- or 32-core CPU has a higher number of Teraflops, but a CPU with a smaller faster core will definitely do a better job. Because it's hard for gamers and programmers to use all the cores all the time, they prefer to have fewer cores but faster.

Could the Hypertering feature included in the X series be the last years of Microsoft's winning generation?

Technically, hypertheading has been on desktop computers since Pentium 4, and each physical core considers the CPU as two virtual cores, and in most cases helps with performance. Does the X-Series feature allow the developer to decide for themselves whether they want to use these virtual cores or turn them off with more CPU clocks? And that's exactly what you're saying. It's not exactly a big deal to make a local decision from the start, so the use of hyperthreading is likely to reach the end of the generation.

Do you open the door saying "there is no way out"?

That is, the analysis requires very accurate code execution. So it's not something everyone knows right now. There are now much more important concerns for recognizing console hardware, and developers are likely to work with a smaller number of cores at the beginning of the previous generation, but with a higher clock, and then move on to this feature.

The 3328 Shader is available in the Xbox Series X Computing Unit. What does Shader have, what does it do, and what does 3328 Shader mean?

When developers want to execute code, they do so through units called Wavefront. Multiply the number of shadows by the number of vipers. But it doesn't really matter, and everything I said about the CUs applies here. Again, there are limitations that make all of these shaders unusable, and having many of them all at once aren't necessarily good.

There is another important issue to consider, as Mark Cerny put it. CUs or even Traflaps are not necessarily the same between any architecture. That is, Teraflops cannot be compared to each other and which is actually numerically superior. So you can't trust these numbers at all and set the criteria.

Comparisons between Android devices and Apple iPhones have also recently risen to the top of consoles, with Internet discussions suggesting that Android users have higher RAM but poorer performance than iPhones. Is the comparison between the two with the consoles correct?

Software stacks that are placed on top of the hardware determine everything. As performance updates increase exponentially, so do they. Sony has always had better software because Microsoft has to use Windows. So that's right.

Microsoft has insisted that the Xbox Series X frequency is constant under any circumstances, but Sony does not have such an approach and provides the console with a certain amount of energy to use it as a variable and depending on the situation. What are the differences between the two and which will be better for the developer?

What Sony has done is much more logical because it decides whether the graphics card's frequency is higher or the CPU's frequency at certain times, depending on the processing load. For example, on a loading page, only the CPU is needed and the GPU is not used. Or in a close-up scene of the character's face, GPU gets involved and CPU plays a very small role. On the other hand, it's good that the X-Series has good cooling and guarantees to keep the frequency constant and it doesn't have throttling, but the practical freedom that Sony has given is really a big deal.

Doesn't this freedom of action make things harder for the developer?

Not really, because we're already doing that on the engine side. For example, the Dynamic Resolution Scaling technique used by some games is now measuring different criteria and measuring how much the graphics card is under pressure and how low the resolution should be to keep it fixed on the frame. So it's very easy to connect these together.

What is the use of the geometry engine or Geometry Engine that Sony is talking about?

I don't think it will be very useful until the first year or two. We'll probably see more of an impact for the second wave of games released on this console, but it doesn't have much use at the start.

The X-Series chipset is 7 nanometers, and we know that the smaller the number, the better the chipset. Are you exploring the nanometer and transistors?

Lowering the nanometer means more transistors and controlling their heat in large numbers and smaller spaces. A production technology is better and the number of nanometers is not very important, what matters is the number of transistors.

PlayStation SSD speeds reach 8-9 GB in peak mode. Now that we've reached this speed, what else will happen apart from loading games and more details?

The first thing to do is remove the loading page from the games. Microsoft also showed the ability to stop and run new games, which can run multiple games simultaneously and move between each in less than 5-6 seconds. This time will be below zero in PlayStation. Another thing that can be expected is a change in the game menu. When there is no loading, of course, there is no expectation and you no longer need to watch a video to load the game in the background.

How will the games on PC be in the meantime? Because having an SSD is a choice for a PC user.

Consoles have always determined what the standard is. Game developers also build games based on consoles, and if someone has a PC and doesn't have an SSD on it, they have to deal with long loads or think about buying an SSD.

As a programmer and developer, which do you consider the best console for working and coding? PlayStation 5 or Xbox X series?

Definitely PlayStation 5.

As a programmer, I would say that the PlayStation 5 is much better, and I don't think you can find a programmer who can outperform the PlayStation 5 from the Xbox X-Series. For the Xbox, they have to put DirectX and Windows on the console, which is many years old, but for each new console that Sony builds, it also rebuilds the software and APIs in any way it wants. It is in their interest and in our interest. Because there is only one way to do everything, and theirs is the best way possible.
Reminder, RTX 2080 Super has 48 CU equivalent at 1.917 Ghz and 496 GB/s memory bandwidth. Good luck with an overclocked RTX 2070 at 36 CU equivalent at 2.2Ghz with 448 GB/s memory bandwidth

From EA DICE on API comparsion

3265973-fb_api_compare.jpg



PS; EA DICE managed to use PS3's SPEs for deferred render for lights with BF3.
 
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For me one of the most important parts was:
How have you experienced working with both consoles and how do you evaluate them?

I can't say anything right now about my own work, but I'm quoting others who have made a public statement. Developers say that the PlayStation 5 is the easiest console we've ever coded into so we can reach the console's peak performance. In terms of software, coding on the PlayStation 5 is extremely simple and has many features that leave the developer free. All in all, the PlayStation 5 is a better console.
So it sounds like he is currently under NDA and Crytek is actually working on something for PS5 and possibly XSX. However, he is telling his own feelings through other developers who gone on the record in telling these things. In the article he says what should now be a common know fact that the given TF figures are always peak operating values and while XSX figure is bigger at 12TF he is saying there are inherent deficiencies and bottlenecks with the system, so developers can play with less power.

One of the things developers find it harder to do is filling all the parallelized workgroups (or CUs in simpler terms) and running less CUs at much higher freq. (rather than more CUs at less freq.) is more developer friendly and more efficient in the end.
 

CJY

Banned
It's interesting that he correlates the XSX's ram configuration to eSRAM and DDR3 on the XB1
It's kinda what a lot of people on here were saying, that it's not ideal or good, but there was a serious amount of mental gymnastics to explain away the XSX memory set-up. I feel seriously gaslighted about this issue. If anything, the PS5's memory setup is superior from a dev perspective. how could it not be?

And I saw another post from someone on REEEE about how the bandwidth is technically only within about 2GB/s difference in favour of XSX. I feel that PS5 definitely has the better set-up. A single pool is inarguably superior, even if just slightly. At least according to Crytek.
 
Hold on tight to your dreams, Romulus.

And don’t forget your daily affirmations:

1. Fewer CUs is good!
2. A weaker CPU is best!
3. Slower RAM is preferable!
4. A supercharged SSD will allow for more detail in game worlds! It’s basically more VRAM!
5. Secret sauce trickles from the nipples of our blessed queen PS5.

Good twisting ignoring context and reasoning.

He doesnt talk about Just fewer CUs. He talks about fewer CUs wroking at much higher frequencies wich can provide some advantages

He donst talk about slower speed ram. He makes emphasis of split memory as bad decision (two different speeds on Xbox).

Calm down... Lmao
 

onQ123

Member
Ok guys

I give you 30 bucks

You give me 50

Sound good?

Is this argument really the PS5’s “smoking gun?”

I will happily believe that the PS5’s SSD is going to work wonders, for first party devs especially, and possibly change console gaming. I dig that, I hope that is true, but a weaker, less capable GPU is not better than a stronger, more capable GPU. Period

I keep telling you people that it's not completely weaker than Xbox SX GPU because the higher clock , PS5 will have the straight forward rendering advantage while Xbox SX will have the compute advantage. most games will not reach the limits of compute on these consoles.




I love how some are trying to paint it as PS5 will only have a loading time advantage over Xbox SX but it will most likely have a small straight forward rendering advantage also.

Unless y'all think that most games will push the limits of compute to the point where 18% more compute is going to unleash the Kraken.


 
Ok guys

I give you 30 bucks

You give me 50

Sound good?

Is this argument really the PS5’s “smoking gun?”

I will happily believe that the PS5’s SSD is going to work wonders, for first party devs especially, and possibly change console gaming. I dig that, I hope that is true, but a weaker, less capable GPU is not better than a stronger, more capable GPU. Period
Why you are son angry about a dev from Crytek told you something different than you believe, he said some arguments not just 12>10 but the SSD is magical .

He is not a random person in a forum, twitter or some discord channel, which needs his console be better.
 
Lol Found one of the “neutral” ones! Rant elsewhere guy, you aren’t fooling anyone.

Maybe check my post and thread history before making an idiotic comment. But that might be asking too much from the likes of you. Keep dancing, kid.

Did you see me on Xbox threads downplaying the Xbox SX?? All I did showed a dev interview and some were attacking me is like I wrote the interview. I wasn't planning to engage more on this thread because it doesn't concern me what other thinks. I'm here to entertain myself without spreading FUD, as I said I only posted what a dev said not a comment from YouTube of an Xbox fanboy. If you like it or not that's a you problem. Peace!

You have a pattern of doing that though, and usually always with the same intent. You don't have to say something to imply it, there's a thing called context and reading between the lines.

From what I've noticed, you post those type of things with a certain pattern, because you never post anything of similar note with regard to the other platform, or don't post anything that could be considered being critical of a given platform in all of this. That's a pattern that tells a lot about the poster, it doesn't need to be you saying anything. It's not like the hallmarks you opened with in that reply there are the only ways to troll or warrior, either.


.


maybe he is just expressing his informed opinion?

what makes you think he is harbouring somekind of grudge, and trying to hurt MS by giving an interview?

Because there have been an interesting number of these type of quotes and such coming out right after the Road to PS5 event, which was criticized by a lot as not being a favorable reveal event for PS5, and some even calling it a big mistake (I personally enjoyed the tech talk myself, however. Very informative stuff).

The timing, frequency, and pattern of those two are making for some questionable coincidences IMO. I don't doubt he's speaking from a position of knowledge and may just earnestly feel the way he does, but there's a few things he says in the interview that leave some big question marks, legitimate questions into XSX raised but avoids addressing any of the obvious questions surrounding potential drawbacks to PS5 performance (that many people in a few places are discussing).

Plus, you don't have to be intentionally involved in wanting to set a narrative, to play a part in setting a narrative. But my big thing is why are these type of interviews swinging about when these systems have not even launched yet, and we haven't even gotten around to seeing in-game footage running on the units yet either?

IMO it just feels like the only reason would be to influence uninformed minds, to condition them to buy into a given narrative that will influence their perception moving into the next phase of the next-gen console discussion. I'd be asking the same thing if this was him doing such for XSX while seemingly downplaying PS5 (in fact I did question the ex-Sony dev who did just just. Again, why? Why right now?)
 
Ok guys

I give you 30 bucks

You give me 50

Sound good?

Is this argument really the PS5’s “smoking gun?”

I will happily believe that the PS5’s SSD is going to work wonders, for first party devs especially, and possibly change console gaming. I dig that, I hope that is true, but a weaker, less capable GPU is not better than a stronger, more capable GPU. Period
How about I give you 50 bucks per day for three days, BUT you give me 30 bucks per day for a week, that's 7 days if you are bad at math. Frequency matter bro! You got stuck at fewer, you forgot FASTER, in fact 405MHz faster. That is a lot!
 

GHG

Member
But no loading screens brother.

1. Fewer CUs is good!
2. A weaker CPU is best!
3. Slower RAM is preferable!
4. A supercharged SSD will allow for more detail in game worlds! It’s basically more VRAM!
5. Secret sauce trickles from the nipples of our blessed queen PS5.


These are the takeaways from the OP?

This is the first in-depth interview we've had from a developer and these are the hot takes people are having to resort to because they read some things that made them feel uncomfortable?

Are less CUs better than more CUs?

Wow, I’m honestly stunned

You're better than this.

This is what is in the OP:

It costs money to use all the CUs at the same time. Because CUs need resources that are allocated to the graphics card when they want to run code. If the graphics card fails to distribute all the resources on all the CUs to execute a code, it will be forced to drop a number of CUs. For example, instead of 52, use 20% of it because it doesn't have enough resources for all caches at all times.

Nowhere does he say what you are suggesting. He's talking about overall system balance and how if it is not then it may lead to the available CU's being underutilised. It's similar to having a car with 1000hp but then not being able to put the power down to the road because the tires or chasis are not sufficient. There's an interesting discussion to be had here but people are insistent on being reductive to a degree that can only be described as myopic.
 
What I don't understand... If people are so happy with the Series X specs (and they should be), then why are some people so hellbent on downplaying any positive talk that arises for the PS5? People should be sitting comfortably. This is a developer who clearly knows his shit but yet people are in here doubting his credentials etc? Meanwhile some no name dev who creates a basic 2D dolphin game is the one we should be listening to according to some of the same people.

It makes no fucking sense. It's almost as if we've been here before at some point. Every fucking generation.

Because the positive talk always seems to come at the behest of downplaying the XSX. Legitimate praise, imho, wouldnt' need to do that. Praise a system? Then praise the system. I've managed to praise both without really doing any downplaying (the last thread I made was pretty much exactly that).

And again, there' also a question of the timing, the pattern of other similar instances etc. all coming almost immediately after the Road to PS5 event. Which, well, wasn't one of Sony's brightest moments for a lot of people apparently, even if some of us actually enjoyed the tech talk.

Have zero idea about the dev on the dolphin game; that game kinda looks like Ecco the Dolphin without the LSD charm.
 

Gediminas

Banned
Ok guys

I give you 30 bucks

You give me 50

Sound good?

Is this argument really the PS5’s “smoking gun?”

I will happily believe that the PS5’s SSD is going to work wonders, for first party devs especially, and possibly change console gaming. I dig that, I hope that is true, but a weaker, less capable GPU is not better than a stronger, more capable GPU. Period
some people just can't understand shit. like their iq is below 0.

xbox ferrari top speed 140km/h. acceleration 5 sec to 100km
PS5 masseratti top speed 120km/h acceleration 3 sec to 100km

games are like roads, straight, curves to right and left and speed limit is 130km/h. yet you never really get a straight road more than 6 seconds. which car would reach it's own limit almost always and which car would be most useful?
 

Hobbygaming

has been asked to post in 'Grounded' mode.
From the way it sounds, the PS5's higher frequencies allows it to reach its peak more often than the XSX's 12 Tflops only being used in ideal situations

These consoles are going to be very close in capabilities like I've been saying, it's going to be all about the 1st party games 🎮 🖥
 
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Journey

Banned
Hold on tight to your dreams, Romulus.

And don’t forget your daily affirmations:

1. Fewer CUs is good!
2. A weaker CPU is best!
3. Slower RAM is preferable!
4. A supercharged SSD will allow for more detail in game worlds! It’s basically more VRAM!
5. Secret sauce trickles from the nipples of our blessed queen PS5.


OMG lol, you cracked me up. So true though, the only advantage the PS5 has is the faster SSD, everything else is slower. Slower CPU, weaker GPU, less memory bandwidth, less overall teraflop performance.... but that SSD!! suddenly games will look and run better because of it. I bet this guy is a shill, just wait for it, there's going to be a Crytek exclusive for PS5, bookmark this.
 

Ascend

Member
Sounds like a politically charged interview rather than a neutral one. He's completely glancing over the fact that the XSX and PS5 use the same GPU/CPU architecture, and starts talking about how TFLOPS can't be used to compare different architectures. Comparing TFLOPS between the PS5 and the XSX is completely justifiable. Both are Zen 2. Both are RDNA2.

It might be really true that the PS5 is easier to develop on than the XSX. But that does not somehow make the PS5 the stronger console. This is completely unlike the PS3 & X360 generation (which he was implying is the same as now) because they are both using the same architecture, while back then the Cell was a whole different beast.

You only believe this guy if you have little to zero knowledge about hardware, and/or you have a stake in making the PS5 look better than it really is.
 
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