Fucking hell Koozek. You made me spew Cola out my nose :'(
You and your memes
Of course. A game pretty strips away almost any player input. The game is basically a TV series. You might as well recommend Her Story.
Lol, oops. I meant "QA". Just checked your LinkedIn. Impressive! Hope there's some stuff you're allowed to talk about after the game's out
I liked this discussion of the combat from J. Parrish. I feel he always gets it re modern FF combat systems.
His emphasis on playing it as tactical action (relying on warping, phasing, team work, and wait mode) as opposed to straight action resonates with my experience with Duscae, incomplete though it was.
http://www.usgamer.net/articles/final-fantasy-xv-travel-diary-day-two-force-your-way
Collection of Link Strike GIFs from someone on Reddit:
https://www.reddit.com/r/FFXV/comments/58qmrh/link_strike_gallery/
What's your definition of interactive storytelling?
The Italian video didn't tell much from what I could tell (I speak more of a Naples dialect rather than proper Roman Italian). It's just a lot of explaining the combat system, how it's different and exciting for the series, talks a little about all the confirmed summons, etc.
Nothing noteworthy.
As for Armiger....god it looks so good
And like people's opinion on the voice acting, this is pretty subjective...I'd drop the subject.There is no such thing as interactive storytelling. A game either leans towards story or towards interaction, as the two things work against each other.
If you want your game to be fun, you are gonna allow the gamers do whatever they want. And you know what gamers will do? They will hang around in Golden Saucer when the meteor is about to hit the earth - not very immersive don't you think?
Or you can make a hallway shooter and tell gamers exactly what to do, such as "press F to pay respect".
Or you can make anything in between the two extremities and try to balance story and gameplay, but you can't excel in both.
I'm not saying a fun game can't have a good story, but the story is only good in the frame of videogames.
Wonder who the guy behind Ravus is. He's dressed in similar armor to Loqi. It is to note that the flashback where young Luna is thrown onto the ground by an armored man, that man also wore similar styled armor.
Jeuxfrance vid
Wonder who the guy behind Ravus is. He's dressed in similar armor to Loqi. It is to note that the flashback where young Luna is thrown onto the ground by an armored man, that man also wore similar styled armor.[/IMG]
Dude who hits Luna in the Dawn trailer maybe?
Code:[IMG]http://66.media.tumblr.com/65a16b6b113230c758ae00bb5e97ac26/tumblr_nsliqiYRJj1usi9kio1_1280.png[/IMG] [IMG]http://i.imgur.com/wcWbx32.png[/IMG] [IMG]http://i.imgur.com/EPog1nK.jpg[/IMG]
Aranea gives me Beatrix (FFIX) vibes and I hope she's more than just a generic enemy just being there for a single boss fight. Really hope it isn't a pure black and white good versus evil story.
Aranea gives me Beatrix (FFIX) vibes and I hope she's more than just a generic enemy just being there for a single boss fight. Really hope it isn't a pure black and white good versus evil story.
What and where?
When it comes to the localization of games like XIV and FFXII, I can't see how anyone can complain about the work the localization team puts in. They add so much more flavor, personality and nuance to the world and cultures that I almost feel like it should be the base version of the script.
For all intents it is, anyway...FFXII had some stuff done after the fact, but i recall the localization team confirming that XIV develops content with the translation and localization people in the same room before it even goes into the game. So them "changing" things doesn't even apply here.
The difference, I feel, is FFXIV has the localization team embedded into the main scenario and lore team itself. Koji Fox works with Banri Oda directly on a lot of ideas so it's not like things get changed around aimlessly.
English version:
Garuda: Heehee HAHA hahaha HEEHEE haha HEEEEE!!!
Garuda: Die! DIE!!! DIIIIIIIEEE!!!
Garuda: THE RECKONING COMES!!!
Garuda: There is no escape! No hope! NONE!!!
Garuda: My power No
Japanese version:
ガルーダ : はじめようぞ、虫ケラ わたくしの風でッ! 嵐でッ! 無残に散れッ!
Lets begin, you vermins Die in my merciless wind and hurricane!
ガルーダ : もはや殺すのでは足りぬッ!千々に刻めッ ! 我が蜃気楼たちッ!
Its not even enough to just kill you! Cut them into thousands of pieces! My mirages!
ガルーダ : わたくしは空の覇者なるぞッ!この翼から逃れるすべなどないと知れッ!
I am the conquerer of the sky! Acknowledge that nothing can escape from these wings!
ガルーダ : その首ッ! その四肢ッ! 引き裂いてくれるッ!
Your head! Your limbs! Let me tear them apart!
ガルーダ : ギィィッ! 憎たらしいクソ虫めッ!望みどおり、なぶってくれるわッ!
(Grunts) You odious vermins! As you wish, I will give you the torment!
ガルーダ : お、おのれ クソ虫がぁぁぁぁぁッ!!!
You, you bastards! Vermiiiiins!!!
Collection of Link Strike GIFs from someone on Reddit:
https://www.reddit.com/r/FFXV/comments/58qmrh/link_strike_gallery/
Isn't she voiced by Miyuki Sawashiro? I doubt she'd take such a minor role.
Some of the best stories in games are mostly interactive and tightly interwoven experiences.The word interactive is directly against storytelling. The best story I experienced is always when the author dictate the experience.
It's not really subjective. Remember that these actors do ADR, they were watching the body language of the characters and this is the tone they went with, it's really bad. Western games at this point generally don't have an issue with acting quality. That's why shit like FFXV sticks out like a sore thumb when we get dialogue and acting quality like that.I mean, that really isn't evidence as it is your subjective opinion. There are things objectively not good in your example, like the syncing/dialogue matching the animations, or perhaps the dialogue itself (why is Gladio telling Noct to calm down when all Noct was doing was whining?). But, the voice acting itself seemed decent to me (and to others it seems "good"). But when you say mediocre, I feel that you mean less than decent. And sure, I guess no one accepted anything less than great, than we'd perhaps have better voice acting in all games.
Collection of Link Strike GIFs from someone on Reddit:
https://www.reddit.com/r/FFXV/comments/58qmrh/link_strike_gallery/
It's not really subjective. Remember that these actors do ADR, they were watching the body language of the characters and this is the tone they went with, it's really bad. Western games at this point generally don't have an issue with acting quality. That's why shit like FFXV sticks out like a sore thumb when we get dialogue and acting quality like that.
Probably not. But I do hope people enjoy the game.
And thank you! It really is a team effort on all those projects. I strive to do my best with everything I am on. Really proud of our work on Heavensward and Bravely Second especially.
Asking for Mognet's @SonOfEtro, someone able to translate a few tidbits from this Spanish interview with Tabata, por favor? E.g. about the connection to FNC around the 8min mark.
https://www.youtube.com/watch?v=AfYBXeZIZw4
This is the very definition of "changing things aimlessly"
English version:
Garuda: Heehee HAHA hahaha HEEHEE haha HEEEEE!!!
Garuda: Die! DIE!!! DIIIIIIIEEE!!!
Garuda: THE RECKONING COMES!!!
Garuda: There is no escape! No hope! NONE!!!
Garuda: My power… No…
Japanese version:
ガルーダ : はじめようぞ、虫ケラ……わたくしの風でッ! 嵐でッ! 無残に散れッ!
Let’s begin, you vermins… Die in my merciless wind and hurricane!
ガルーダ : もはや殺すのでは足りぬッ!千々に刻めッ……! 我が蜃気楼たちッ!
It’s not even enough to just kill you! Cut them into thousands of pieces! My mirages!
ガルーダ : わたくしは空の覇者なるぞッ!この翼から逃れるすべなどないと知れッ!
I am the conquerer of the sky! Acknowledge that nothing can escape from these wings!
ガルーダ : その首ッ! その四肢ッ! 引き裂いてくれるッ!
Your head! Your limbs! Let me tear them apart!
ガルーダ : ギィィッ! 憎たらしいクソ虫めッ!望みどおり、なぶってくれるわッ!
(Grunts) You odious vermins! As you wish, I will give you the torment!
ガルーダ : お、おのれ……クソ虫がぁぁぁぁぁッ!!!
You, you bastards! Vermiiiiins!!!
They even cut out the explanation for the clones.
Whoa wait you've worked on the game??? Really?Probably not. But I do hope people enjoy the game.
And thank you! It really is a team effort on all those projects. I strive to do my best with everything I am on. Really proud of our work on Heavensward and Bravely Second especially.
....
When you realize that one of the many Noctis avatars on GAF, actually has worked on FFXV.....
Whoa wait you've worked on the game??? Really?
"My mirages" is an "explanation"? Lol
She's a violent, megalomanicial crazy nutcase in both versions. Again, nothing was lost in translation, she has no shortage of dialogue before and after the fight. None of those dialogue changes you posted change anything about her character.
becomesLets begin, you vermins Die in my merciless wind and hurricane!
Heehee HAHA hahaha HEEHEE haha HEEEEE!!!
I haven't said I worked on the game. And if I did you will hear me "officially" say so around launch. I usually don't say what I work on until the game I work on releases. A general rule of thumb for me. But that's never stopped anyone from speculating.
I haven't said I worked on the game. And if I did you will hear me "officially" say so around launch. I usually don't say what I work on until the game I work on releases. A general rule of thumb for me. But that's never stopped anyone from speculating.
Yes?
lol
becomes
Lmao are you(Hey, I made a pun, I could totally work on the FFXIV translation team I guess, since translating stuff isn't necessary :^)sirius.
Aranea gives me Beatrix (FFIX) vibes and I hope she's more than just a generic enemy just being there for a single boss fight. Really hope it isn't a pure black and white good versus evil story.
I haven't said I worked on the game. And if I did you will hear me "officially" say so around launch. I usually don't say what I work on until the game I work on releases. A general rule of thumb for me. But that's never stopped anyone from speculating.
Huh? I know they do that, but then how would you direct the VA's to match the body language in that scene of Noctis whining and dragging his feet so that the "Calm the hell down" line would make sense? This is more a problem of the animations and body language itself. Just look at all the comments on the animations for interactions between Iris and Noctis.Some of the best stories in games are mostly interactive and tightly interwoven experiences.
It's not really subjective. Remember that these actors do ADR, they were watching the body language of the characters and this is the tone they went with, it's really bad. Western games at this point generally don't have an issue with acting quality. That's why shit like FFXV sticks out like a sore thumb when we get dialogue and acting quality like that.
-In 10 hours of play, I've barely made any progress into the story. I'm still near the start of Chapter 2 (of 15). The Skyrim Effect at work!
PSY・S;221109792 said::| ugh
Thank you! Will quote you on Mognet.The interviewer asked how hard it was to introduce FNC to FF XV, basically what they have done to solve this problem.
Tabata says they didnt have it much in mind since FF XIII and FF XV are completely different. The philosophy of Final Fantasies is that each game can be enjoyed as a standalone game but also trying to maintain some of the folklore between entries. Trying to incorporate FNC in FF XV would be counterproductive to new players although, of course, both are Final Fantasies, but they didnt think about it too much.
No! We have to explore every POI! The "open world bloat" is real!Well you could choose to beeline for all the main quest markers.
Lmao. Nice dodging of crossing NDA.
....
I'm waiting for the bomb to drop that youre the voice actor for Noctis.
same
Q: I wasnt referring about that actually. I wanted to know if when we start a New Game+ itll be possible to play as young party (normal Noctis and the bros) or old Noctis and co. (old Noctis and the bros).
HT: Oh, Id rather not answer that. I actually want people to find out for themselves. Dont want to give spoilers.
No! We have to explore every POI! The "open world bloat" is real!
I've mentioned that in another post before. It's gonna happen and it doesn't help that Leide isn't the most interesting looking area to some. But it does help that the combat and things like fishing look fun to do (I enjoyed DA: I's combat though, but FFXV's is looking more fun).Hinterlands 2.0!
Well you could choose to beeline for all the main quest markers.
https://twitter.com/gamespite/status/789864978429779968
Jeremy Parish
-10 hours with FFXV's preview build has pushed me from "completely ambivalent" to "preorder confirmed." In case you're wondering how I feel.
-In 10 hours of play, I've barely made any progress into the story. I'm still near the start of Chapter 2 (of 15). The Skyrim Effect at work!