Final Fantasy XV Pro patch is live.
Rime Pro enhancements detailed
Here They Lie was exclusive to PSVR,
but tomorrow it will be patched to play on the standard PS4 and both versions will have Pro support.
Fantastic, thanks for all this! I'm working on preparing all the necessary additions and changes for tomorrow.
The downsampling is usually just average of subsamples.
The reason why there is single additional color of gradient is how those subsamples are located. (Ordered grid 2x2 downsampled from 4k to 1080p)
https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/
I appreciate this, the link makes the effect very clear. The answer to this next question may end up too technical for me to understand, but I am curious: since ordered-grid and rotated-grid are pulling the same number of samples, why is ordered-grid cheaper? (At least, I assume that's why they'd use it even though the results aren't as smooth as rotated-grid.)
In any case, I really appreciate all your help, and will revise
RESOGUN along with everything else tomorrow.
Though I didn't mention it in the thread, I did already add
For Honor to the list alongside
Mother Russia Bleeds (which I did talk about). The Ubisoft game is a weird one. It supposedly is rendering at a standard 1080p on both PS4 and Xbox One. But there are artifacts all throughout the image, indicative of some sort of accumulation buffer. And on the two platforms, the artifacts are different resolutions (lower on Xbox One). Digital Foundry analyses it as differing qualities of a temporal AA technique, much as they did with
Resident Evil 7. But I'm not so sure. Just as with
RE 7, the effect is most pronounced on edges--as an AA method would be--but isn't confined there. Some textured surfaces also seem to look lower-res on Xbox One. (That said, Capcom's game has almost no artifacts from their version of the process, whereas
For Honor has very noticeable sawtooth issues.)
Of course, Microsoft's platform doesn't directly influence the comparisons in this thread. But the temporal shenanigans seem to be built into the render engine, and ubiquitously present. These same kind of issues are why I previously surmised that
Watch_Dogs 2 is actually checkerboarded on all platforms, including standard PS4 and XBox One in addition to PC and PS4 Pro (where it's explicit).
For Honor seems much the same, but for now I've added it with details more akin to
Resident Evil 7. Please keep in mind that this is tentative.
Many thanks again to everyone who contributes, and feel free to post more screenshots from missing games. Much appreciated!