Joel got revenge on the doctors for attempting to kill Ellie, it was a symbolic revenge for him for what occurred to his real daughter.
Eh, no he didn't. Please explain your argument on how it's possibly a "symbolic revenge". Only symbol I can possibly see is a symbol of saving his daughter in saving Ellie. I'm very curious about this. Especially since he only kills the doctor that threatens him with a scalpel.
Joel's love for Ellie is selfish, it's what he wants, not her. Ellie wanted to help save the world, this is why Joel is forced to lie and say they weren't capable of getting a cure from her, Ellie is the type who would let herself die to save others but Joel removed that decision from her. This next part about whether or not the game is discussing that issue is kinda retarded like... uh... the Fireflies were willing to sacrifice Ellie to save the world, Ellie was willing to sacrifice herself, Joel wasn't able to cope with losing another daughter, surrogate or otherwise and goes on a rampage as a result.
Is Joel's love for her selfish? If someone you love wants something at their own detriment, are you going to let them do it? That's a pretty interesting dilemma. Does a child have the cognitive capability to make an informed choice regarding their life under pressure? Heck, Ellie never consented to having her brain removed.
Not that it matters, because most of this part isn't about what I actually wrote. I didn't try to argue regarding whether Joel's motivations were selfish or not and you're pretty much agreeing with me by acknowledging Joel's love.
"This next part about whether or not the game is discussing that issue is kinda retarded like... " You literally have it towards the end, it's not a "issue" the game's discussing and it's far more the discussion of fans and analysts of the game. You yourself called it the "CENTRAL IDEA". When that is just blatantly wrong. The game does pull the dilemma for Ellie and the player towards the end, but it's never something that's under much consideration. It's not until the last 20 minutes of the game that you learn that Ellie will die from the surgery.
It doesn't matter why Ellie took over, the switch in controllable protag happens more than once in TLOU, doing it in a sequel is hardly surprising. Honestly I think more games SHOULD switch to the POVs of the antagonists, it's a good way to flesh them out, make them three dimensional, anyone who's read the Game of Thrones books knows the value in this practice. Your expectations are being conflated with your entitlement, but either way the bar they wanted to hit was to make something as deep and surprising as the first, not to just give players what they expected.
You don't make antagonists three dimensional by switching PoVs.
Of course "why" matters. It matters in the overall context of the narrative. As I mentioned in an example, changing narrative point of views are completely different depending on when, how and what the connection is. It definitely matters and changes the whole character of a story and its balance. Switching PoVs to give "dimensionality" is just ridiculous. Are we getting their inner thoughts? No, which makes the GoT comparison completely different. Giving narrative PoV is a way to either make people empathize with the person or to give a specific color to the person, or in case of 3rd person narrator, it allows you to follow a character and their events, while not given access to their thoughts.
I'm also curious on what you mean by "3 dimensional". Are you thinking of physiology, psychology and sociology dimensions? Or are you thinking more one dimensional contra multi dimensional? As in single trait vs many traits. Neither depends on PoV changes. Changing PoV allows you to experience a story from multiple perspectives, but that doesn't make the character more dimensional.
Also, "entitlement"? Lol.
All this stuff about revenge you typed is incredibly narrow minded and kinda silly. Like the end of TLOU makes it clear Joel's actions disturb Ellie and she doesn't fully trust what he's saying, it's why it's not a happy ending. Also why is revenge off limits as a main theme for a TLOU sequel? Would be an okay theme for it to explore in your view? How are you going to bring up God of War as an example, God of War 2018 was a RADICAL departure from prior games and was hugely embraced for it.
Now you're just rambling on. Dismissing my points about how revenge narratives work as silly. Then talking about the end of TLoU, which has nothing to do with revenge. Has nothing to do with a happy ending or not at all.
Why it's "off-limits"? Because it wastes Ellie.
God of War 1-3 is a great example of the classical revenge stories and the forms it can take. GoW never really focuses on much except Kratos' revenge and his regrets and torments over killing his family. That's because revenge stories is about the avenger and the foe. GoW3 does bring even in the "revenge overcome" story, with Pandora and tries to build some more development to Kratos. But since the revenge is the focus, it can never be something like a journey where people have to bond over hardships or ponder their existence or interpersonal relations. Because a revenge story is again one where people don't get closer, but someone on a destructive path. When they get closer it's in an attempt to avoid completing the revenge and prioritize something over the revenge and letting go. Since you're supposed to get closer, this usually happens with someone the character is distant to. Otherwise it'll bring them further apart, if they are already close. That's because revenge is very goal-oriented as well and any additional person not interested in revenge will cause friction with established bonds. Put two revenge stories and the story gets fucked over even more having to present two of these kind of developments at worst.
That 2018 was embraced for its radical departure is in no little thanks to it abandoning the revenge story of earlier games. Or was it the gameplay?
Uh... what the fuck is this last segment about? Joel didn't just kill to protect Ellie, he enjoyed it, play the damn section again, he certainly didn't need to kill the unarmed surgeons like wtf ar you on about and why does it matter if he DIDN'T kill out of vengeance? Why would that prevent someone for wanting revenge over Joel's actions? Also not sure what Ellie riding a bicycle has to do with anything.
Eh, he did. He only kills one surgeon, the one with the scalpel threatening him. You can choose to not kill the others, so that's on you if you killed the unarmed surgeons.
That he didn't kill in revenge is relevant to a cycle of revenge of course. It makes Abby the first avenger, even worse so in a case where her father threatened Joel, making Ellie's choice of avenging Joel far more understandable than Abby's. It makes a cycle of revenge story generally fall flat, since you need a sense of a cycle. And all of this is important because the theme of TLoU was never about revenge, so a sequel doing a comment on it would naturally gravitate towards the first avenger, Abby (insert Hulk memes), making the focus of the game and the structure utterly misplaced.
A cycle (of revenge), not a bicycle.
He's arguing with you that Joel didn't need to kill the nurse, my argument is it goes beyond just what he did or did not need to do but the fact that he was needlessly killing people speaks to my point about the morally reprehensible actions Joel is taking.
So it's not the action itself, whether just or not from deontological point of view, but rather that lives were lost for a reason that did not lead to more lives being saved? After all, he wasn't needlessly killing people, as he was doing it to save Ellie, and once again, said person was threatening him with a scalpel if he came close. So you're proposing that it's needless, because the solution was for him to go with what was perceived as for "the greater good", leading to more lives saved? Was the morally reprehensible the action itself or the effect of the action? I'm assuming it's the second, since that seems to be where you are going. That's completely different from him though, as he argued from a deontological perspective, which regarded the act itself. Your case would focus on the effect.