So I had one bar on Concept and a score of 900-something that I set on Advanced. I 3-barred it today on Intermediate with a lower score, and it still says I only have one bar. Is this intended?
Yeah. They are kind of jerks about it.
So I had one bar on Concept and a score of 900-something that I set on Advanced. I 3-barred it today on Intermediate with a lower score, and it still says I only have one bar. Is this intended?
How is the music in this game compared to the demo?
I don't want to spoil any of it for myself, however I really enjoyed the tracks in the demo. Some of them did sound 'messy' at first, but they grew on me, and through the demo I discovered the band 'freezepop' who produce some really amazing stuff. Surprised they don't have more of a following.
What do you guys think of the full games OST? without spoiling anything. As in, describe it rather than linking it to me.
Ugh, I just played that campaign level with those horrible visual effects. It made me motion sick almost immediately. I've played video games for almost 30 years, and I've never become motion sick from anything except the Oculus Rift.
They'd better patch that shit out. I can't imagine it's well liked.
I think that disorientation is the point. It claims you abruptly induced synasthesia in the patient, so that's their representation of the disorientation that would be associated with those miss-matched sense-representations.
In the gameplay, it represents his visual and auditory senses as confused. The patient is hearing colours and shapes.
I think it's really interesting to see their interpretation of it in a game like this, though I'm currently studying for a Master's degree in Neuropsychology, so I guess I'm biased here, as not everyone finds that type of thing interesting.
I am confused about this games design. Why is there an excessive amount of leniency on one side of the note, but not the other? If you press the button even a millisecond too early, you are punished and fail the bar, but you can be around half a second late, and apparently that's okay? What gives? I have never played games like this before, maybe it's common.
Every Harmonix music-rhythm game has been like this -- they all have really wide late timing windows. If I had to guess why, it's probably a combination of strict timing not being a point of emphasis in their games (as inputs have always been straight pass/fail) and to also compensate for people playing on laggy displays and not calibrating properly (as people playing on laggy setups will bias late).I am confused about this games design. Why is there an excessive amount of leniency on one side of the note, but not the other? If you press the button even a millisecond too early, you are punished and fail the bar, but you can be around half a second late, and apparently that's okay? What gives? I have never played games like this before, maybe it's common.
How is the music in this game compared to the demo?
I don't want to spoil any of it for myself, however I really enjoyed the tracks in the demo. Some of them did sound 'messy' at first, but they grew on me, and through the demo I discovered the band 'freezepop' who produce some really amazing stuff. Surprised they don't have more of a following.
What do you guys think of the full games OST? without spoiling anything. As in, describe it rather than linking it to me.
I absolutely get what they were going for, but the effect is horrendous. When it's causing physical discomfort for a large segment of players, something is wrong with the effect.
I think that disorientation is the point.
Got Golden Child with the first two campaign songs and Break For Me, all on X (can you even get Gold Bars below Expert?). Lights by Wolfgun is pretty easy as well.Managed to full combo Unfinished Business on expert and nabbed my Golden Child trophy.
loved the original games, got this one and... while I like the graphics and production, holy shit the soundtrack starts off weak.
it's not that I think the songs are bad, it's just that they're near impossible to tell what you're doing/playing, it all sounds like a random mash of sounds. I remember in the originals it was clear what beat or melody you were making instantly. here (at least with the first 5 songs then it gets better) it sounds so ambiguous it's hard to actually follow to any rhythm. I tried showing my friend why I liked the game so much, and it was easier for me to play because I had experience and understood timing by visuals alone, but he was so frustrated because not only was there a lack of real beat to follow, but he couldn't even tell what instrument he was playing while correctly hitting notes.
I hope the songs start fitting the game better as we unlock more![]()
Any info of a release for the soundtrack? Though some of the original scores sounded messy to me at first, they've really grown on me.
I just got Gold on Astrosight !!!
I am so excited that I want to share this run with you
https://www.youtube.com/watch?v=LHHVyM8eJUA
It would have been a much better score but I got very nervous in the last section... I usually do it without any problems.
At first I thought the music in this game was bad... but it really grew on me, now I love it and I was willing to pay for it but sadly Harmonix doesn't want my money.
I just got Gold on Astrosight !!!
I am so excited that I want to share this run with you
https://www.youtube.com/watch?v=LHHVyM8eJUA
It would have been a much better score but I got very nervous in the last section... I usually do it without any problems.
At first I thought the music in this game was bad... but it really grew on me, now I love it and I was willing to pay for it but sadly Harmonix doesn't want my money.
Do you intentionally have a massive delay in the calibration so you can hear the song before you have to hit the notes? I can see how that might make quick lane switches a bit easier to manage.
Every Harmonix music-rhythm game has been like this -- they all have really wide late timing windows. If I had to guess why, it's probably a combination of strict timing not being a point of emphasis in their games (as inputs have always been straight pass/fail) and to also compensate for people playing on laggy displays and not calibrating properly (as people playing on laggy setups will bias late).
It's also possible that your timing adjustment is just off and you may have pushed it too far late -- you probably should double check that.
I can say this from experience: adjusting setups to deal with tiny timing windows is not fun.
Another easy gold is "All The Time" on X. It's the first song in which I managed to break 3000 pts as well.Got Golden Child with the first two campaign songs and Break For Me, all on X (can you even get Gold Bars below Expert?). Lights by Wolfgun is pretty easy as well.
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Also, glad you like Freezepop! They had a great track in Freq called Science Genius Girl. Check it out!
It did help me realizing that the game is literally nothing but HOs. The button down is all that matters. Pull-offs would be nice, but I realized that I was instinctively trying to press the button down AND release it (2 actions) as part of hitting a note, rather than just worrying about the 1 action of pressing down and then not worrying about releasing immediately.
In the sweeping sections the reason this matters is you effectively change L, C, R from 6 actions to 4 actions. If you think about each note as 2 actions (button down/up) then a sweep looks like this:
L - 2 actions (down/up)
C - 2 actions (down/up)
R - 2 actions (down/up)
[6 actions total]
However if you change it to being all hammer-ons then you can change the button release to being all at the same time, effectively as 1 action:
L - 1 action (down)
C - 1 action (down)
R - 1 action (down)
1 action (up on all buttons)
[4 actions total]
It has the added bonus that since it is not trying to mimic a guitar that there is no concept of higher notes cancelling out lower notes, so you can apply this in any direction and in any combination of non-repeating notes. Hopefully that wasn't too confusing, notating this sort of stuff is hard so I'll elaborate if that was all moon speak.
Unfortunately there's no remix mode or online multiplayer functionality. I think the best we can hope for is more songs to play with in the form of DLC.god i know what youre saying ... but god fucking dammit... astrosight on expert is killling me, i finally bought the game last night and im doing amazing after such a long time with frequency and amplitude 1.0... i jumped in to 2.0 with almost all 2 and 3 bar expert (i start on expert, the other difficulties are too easy.)
my brain cant handle sweeping sections that fast...
i always double press the wrong finger or do LCLC instead of LCRCL (it doesnt help that some of those sections go LCRCLCRCLCLCLCRCL--
Went from 60% to 84% (FUCK!) I will say this... Harmonix dropped the ball in being able to give us practice mode... just give us access to the track and let us pick which spot we want to do... let us loop that spot... with no energy requirement. (think this is something that can be added in as patch or DLC? think they WOULD add it in?)
I also miss being able to remix tracks (unless thats an unlockable mode?) being able to lay down gems and save it for friends to play... man put that back in!)
Unfortunately there's no remix mode or online multiplayer functionality. I think the best we can hope for is more songs to play with in the form of DLC.
I absolutely get what they were going for, but the effect is horrendous. When it's causing physical discomfort for a large segment of players, something is wrong with the effect.
These games have always done this though: Frequency and Amplitude (PS2) had a very similar structure where you had three songs, a "boss" song and then a bonus song where you had to meet a score requirement to unlock that song. Heck, it was possible to miss over half of Frequency's songlist if you were playing on Easy.They way they make you pretty much ace 2 songs each region is total bs. It should be if you do good on each song. Like 2 bars each. As it is it just locks out a large chunk of the player base.
Yeah I'm really digging their band, and thanks for the recommendation, I've actually checked out that song already. I've been listening to everything they have on Spotify basically.
I like Summer Boy, Vacation, Lazy, Science Genius, Plastic Stars, Get Ready 2 Rokk, Doppleganger, Phantoms, Panthers, Stakeout especally. It's all great, fantastic stuff, really fascinating actually as I haven't heard anything like it before, perhaps that's because I don't listen to this kind of stuff ordinarily. The vocals and beats seem very unique though.
I've begun ordering their CDs on amazon and I've also looking to pick up both Amplitude (PS2) and Frequency (PS2).![]()
Online MP:
PS2 version had this... PLAYSTATION 2!! Theres NO REASON this shouldnt have online MP.
Harmonix is doing a live amplitude show on Feb 26th in Cambridge, MA. They're gonna have the music made for amplitude, Freezepop, Kodomo, Symbion Project, and whatever "Autoblaster - The Amplitude Band" is.
Insomniac Games, I love you guys and the games you make, but this song...
This song is so bad.
I keep coming back to this game. I think it's because I keep going for the "Clear the full campaign without failing, restarting, or quitting" trophy on Super. I can pretty consistently get to the last song now, but keep failing that (which is weird because I've never had problems with it before).
Overall I think it's the weakest entry in the series, mainly because the soundtrack isn't nearly as varied as the previous games were. With that said, the soundtrack is still pretty good.
Hopefully this isn't a one off and they can press on and evolve with the series, preferably with FreQ mode the default.
Still wish they gave us the full leaderboard. I have the sneaking suspicion that the rankings are just estimates though.
Backer update just went out. PS3 version is done, going to cert today! Mid to late April for physical backer rewards.