Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

Why on earth would you limit the time of the campaign to 18 days? The more the better right? Doesn't seem likely seeing as it's PS only.
 
You gotta be kidding me? Sony asking fans to fund this game? You have the money why don't fund it yourselves instead of begging fans for money?
You want games? Here is your chance to prove it with your wallet. Otherwise you are just signalling Sony that it is ok to not release any games for PS4...
 
Number of games not on PC: 0 (unless I missed something)
Number of relevant console IPs that have been tried to be revived through Kickstarter: 0.


A lot of smaller indie Kickstarters have gotten a big push by including Vita, Wii U, PS4 etc. stretch goals, so I'm not sure why you are trying to dismiss the importance of consoles in all of this.

You can be certain that if something like Chrono Trigger 2 was put to Kickstarter by a recompiled Chrono Trigger dev team that had bought the rights to it from Square Enix and it was only for consoles, it would get to 3-4 million easily.
 
I wonder why they made the campaign only 18 days long? Seems weird, especially since it's a high funding goal.

Maybe they're trying to show sony that there is plenty of interest in the title so that they might back it themselves? I have a feeling if this doesn't hit the goal, sony might swoop in and pay whatever is required.
 
You gotta be kidding me? Sony asking fans to fund this game? You have the money why don't fund it yourselves instead of begging fans for money?
the money you are funding basically would have been the money you would have used to buy the game if you did.

they could have spent millions to make the game only to find out 14K people bought the game
 
You gotta be kidding me? Sony asking fans to fund this game? You have the money why don't fund it yourselves instead of begging fans for money?

Because maybe they think it's too risky? Rather Sony give fans the option of crowdfunding a title which may not generate any profit rather than not consider it at all in the first place.
 
You want games? Here is your chance to prove it with your wallet.

I have to prove to Sony that I want games? By paying to have them make them? So I can then go pay again once it's made? I refuse to take part in this kickstarter culture. Get some fucking money together, take a risk, make something, and put it up for sale. If it's good and people want it, you will get a return. I can't believe how many people just throw money at ideas these days.
 
$250k on the game
$500k on supporting John Drakes Diet Coke addiction

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Because maybe they think it's too risky? Rather Sony give fans the option of crowdfunding a title which may not generate any profit rather than not consider it at all in the first place.
Yeah, a weird kinda abstract electronic rhythm game with high production values is a little bit of a risk. I think this Kickstarter is to gauge whether it's worth the time.
 
Number of relevant console IPs that have been tried to be revived through Kickstarter: 0.


A lot of smaller indie Kickstarters have gotten a big push by including Vita, Wii U, PS4 etc. stretch goals, so I'm not sure why you are trying to dismiss the importance of consoles in all of this.

You can be certain that if something like Chrono Trigger 2 was put to Kickstarter by a recompiled Chrono Trigger dev team that had bought the rights to it from Square Enix and it was only for consoles, it would get to 3-4 million easily.

I guess the question is if Amplitude is that big. I'd say it's big, but not CT big, for sure.

Honestly, I don't see a problem with an 18 day KS. You get the majority of your cash on days 1-3 and then again on the last day. The middle period is only really important if you are able to keep the momentum up, and even then the pace is much slower.

Edit: I also consider Mighty #9 a console revival, but it put PC front and center. Don't think there's much nostalgia for Megaman if the only thing you played is PC.
 
I have to prove to Sony that I want games? By paying to have them make them? So I can then go pay again once it's made? I refuse to take part in this kickstarter culture.
You don't have to pay for it more than once. Do you even understand fuck all about Kickstarter? Apparently not.

Get some fucking money together, take a risk, make something, and put it up for sale. If it's good and people want it, you will get a return. I can't believe how many people just throw money at ideas these days.
How naive are you? Not all good games are successes or projects worth risking 1+ million dollars for.
 
The game would have cost $15 or $20 anyways once it's up to download, no?

It's not like this is one of those kickstarters where the backing options that actually give you the game are well above its future retail price.

Yeah, this is actually the first kickstarter project I'm backing. Going for the $20 deal. You get the game for both ps3/ps4 with that, and your name in the credits.

And anyways, you don't get charged money until the project is fully funded. Harmonix is going to have a shitstorm to deal with if this project gets funded and they don't deliver the product.

This is really a safe investment if you're into these games. It's basically like preordering a game, but your preorder of the game is what is deciding whether the game gets made or not.
 
I have to prove to Sony that I want games? By paying to have them make them? So I can then go pay again once it's made? I refuse to take part in this kickstarter culture. Get some fucking money together, take a risk, make something, and put it up for sale. If it's good and people want it, you will get a return. I can't believe how many people just throw money at ideas these days.
If you pledge $20 you don't pay for it again when it's made. You get a cross buy download code.
 
I have to prove to Sony that I want games? By paying to have them make them? So I can then go pay again once it's made?

Erm...what? Pay $20 (what it'll cost anyway) to back the project and you get the game. You're just paying in advance, think of it like a pre-order, but one that has the power to make a much wanted project a reality.
 
I have to prove to Sony that I want games? By paying to have them make them? So I can then go pay again once it's made? I refuse to take part in this kickstarter culture. Get some fucking money together, take a risk, make something, and put it up for sale. If it's good and people want it, you will get a return. I can't believe how many people just throw money at ideas these days.

Why are you choosing to be ignorant? The money you spent on Kickstarter is to buy the game.
 
I have to prove to Sony that I want games? By paying to have them make them? So I can then go pay again once it's made? I refuse to take part in this kickstarter culture. Get some fucking money together, take a risk, make something, and put it up for sale. If it's good and people want it, you will get a return. I can't believe how many people just throw money at ideas these days.

Dude a free copy of the game is included. You are not paying something for nothing you are basically preordering a copy of the game. This is the same kind of thing people wanted Capcom to do for MML3 and from what I have seen Sven might have been right when he said it would just cause a bunch of backlash complaining about why they can't just fund it themselves.

https://twitter.com/amboyes/status/463353640263352320

ugh, even though im willing to donate money, just seeing that basically proves Sony is being cheap as fuck and making the fans fund this rather than do what they should as IP owner and publisher. Sony should really be funding this -_____-
Adam Boyes is a game fan like all of us he is not in charge of what gets funded and developed. Mind you he has a say in it and is probably why Harmonix can go out and do this Kickstarter without owning the rights. Just because Sony has funds doesn't mean they will back a project that is going to lose them money.
 
Wish the best for the people at Harmoix, if only for a bit of "hometown" pride. Won't back though, as I don't own any of the platforms.

For reference: I made a list with video game projects with more funding than $775K
(starred ones also have an intial goal higher than this)
Code:
$4,188,927	Torment: Tides of Numenera (*)
$3,986,929	Project Eternity (*)
$3,845,171	Mighty No. 9 (*)
$3,336,372	Double Fine Adventure
$2,933,252	Wasteland 2 (*)
£1,578,316	Elite: Dangerous (*)
$2,485,506	Homestuck Adventure Game
$2,278,255	HEX MMO Trading Card Game
$2,232,933	Camelot Unchained (*)
$2,229,344	Planetary Annihilation - A Next Generation RTS (*)
$2,134,375	Star Citizen
$1,919,276	Shroud of the Avatar: Forsaken Virtues (*)
£1,106,371	Kingdom Come: Deliverance
$1,836,447	Shadowrun Returns
$1,578,950	WARMACHINE: TACTICS
$1,538,425	Dreamfall Chapters: The Longest Journey (*)
$1,321,306	Obduction (*)
$1,229,016	Double Fine's MASSIVE CHALICE
$1,091,194	Pathfinder Online: A Fantasy Sandbox MMO (*)
$1,014,600	【Project Phoenix】 Japan's indie RPG feat. AAA talent!
$974,578	Armikrog.(*)
$944,283	Divinity: Original Sin
$926,112	MYTH
£526,563	Project GODUS (*)
$776,085	Shantae: Half-Genie Hero
Number of games not on PC: 0 (unless I missed something)

Thanks for doing the leg work on this. This confirms a few things I had been thinking.

Most likely backing this, but any reason for why the campaign is only 18 days long?

Why on earth would you limit the time of the campaign to 18 days? The more the better right? Doesn't seem likely seeing as it's PS only.

There could be two possible reasons:

Conspiracy theory: all a ploy by Sony to build up hype, have it fail, then win brownie points with the community by swooping in to save the project.

Actual theory: there is a train of thought that actually suggests that smaller periods of time can actually benefit a fund drive as there is a greater sense of urgency. Go in to any kickstarter thread and you'll find people who are waiting until the last day to give money for basically no reason. You'll get the same people either way.

Number of relevant console IPs that have been tried to be revived through Kickstarter: 0.

A lot of smaller indie Kickstarters have gotten a big push by including Vita, Wii U, PS4 etc. stretch goals, so I'm not sure why you are trying to dismiss the importance of consoles in all of this.

You can be certain that if something like Chrono Trigger 2 was put to Kickstarter by a recompiled Chrono Trigger dev team that had bought the rights to it from Square Enix and it was only for consoles, it would get to 3-4 million easily.

I don't think the list is meant to be dismissive of a console-exclusive kickstarter, just that there isn't a ton of precedence for such a thing. Kickstarter, up until this point, has relied pretty heavily on the PC community for its game projects.

It'll be interesting to see how this turns outs.
 
I have to prove to Sony that I want games? By paying to have them make them? So I can then go pay again once it's made? I refuse to take part in this kickstarter culture. Get some fucking money together, take a risk, make something, and put it up for sale. If it's good and people want it, you will get a return. I can't believe how many people just throw money at ideas these days.

ProTip: Learn what Kickstarter actually is before refusing to take part in "Kickstarter culture".
 
I tried to back it, showed 15 early bird specials left. I clicked pay with amazon payments, got the confirmation and then git another email saying they ran out. Oh well. I will wait for a vita version.
 
I have to prove to Sony that I want games? By paying to have them make them? So I can then go pay again once it's made? I refuse to take part in this kickstarter culture. Get some fucking money together, take a risk, make something, and put it up for sale. If it's good and people want it, you will get a return. I can't believe how many people just throw money at ideas these days.

You have no idea how this works yet you're grandstanding.

Why would you have to pay again?
 
PS exclusive, $775K and in 18 days? Yeah, this will totally reach the goal.
 
Man. Would be great but I doubt it'll make it.
18 days for 775.000 AND being a Sony exclusive? Plus, as much as it pains me to say, Amplitude is NOT that well known. I doubt they make it, but I do hope they will.
 
Backed it because i get the game cheaper.

Somehow I believe its so short, cause then Sony still can put it in their E3 presentation and make some fuzz about Harmonix making a ps exclusive
 
Goddamn it I thought it was gonna be multiplatform and include PC... Well, at least I've still got Chroma to look forward to.
 
Just because a developer is working for Disney or someone doesn't mean they are swimming in the kind of munnyhz that they could put almost one million dollars into the development of a game just like that

The Dance Central series has probably sold 5+ million copies at this stage and they had the money to out source a FPS game to Hidden Path, I'm sure Harmonix are doing quite well for themselves.

(and who knows, maybe they are spending some of their own money and that's why they aren't asking more than 700k).

If they were doing that they would have made that known in the pitch, there's no reason to withhold that kind of information.

This whole deal just comes off as a cash grab, why invest your own money when you can take a guaranteed preorder a year in advance.
 
I have to prove to Sony that I want games? By paying to have them make them? So I can then go pay again once it's made? I refuse to take part in this kickstarter culture. Get some fucking money together, take a risk, make something, and put it up for sale. If it's good and people want it, you will get a return. I can't believe how many people just throw money at ideas these days.
You don't have to pay twice. Just pledge $20 and if this Kickstarter project is successful, you will get the game when it releases. Also, you won't lose your money if this project fails.
 
Number of relevant console IPs that have been tried to be revived through Kickstarter: 0.
Well I can find one in my list. Mega Man -> Mighty No. 9

Edit:
A lot of smaller indie Kickstarters have gotten a big push by including Vita, Wii U, PS4 etc. stretch goals, so I'm not sure why you are trying to dismiss the importance of consoles in all of this.
I'm not dismissing consoles - some smaller projects with a console history can get a decent boost by going multiplatform.
But I think it's foolish to not think that the vast majority of backers are PC gamers.
You can be certain that if something like Chrono Trigger 2 was put to Kickstarter by a recompiled Chrono Trigger dev team that had bought the rights to it from Square Enix and it was only for consoles, it would get to 3-4 million easily.
I'm not so sure. The "from Mega Man devs" game reached 3.8 million, and it is on PC. But the Kickstarter audience might expand by then.

Anyway, I think to have a decent shot they need to make 1/3 of the money on the first and 1/2 in the first two days, barring a big marketing push.
 
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