Update: FIXED??
I was playing around with my setup again today, and I changed the "Despeckle" setting from Phase 0 to Phase 1, and that seemed to fix all of the graphical errors I was having! I haven't had a chance to test long-term yet, but I was able to run a number of games that were showing corrupt graphics fine.
Lagrange Point also booted as well, instead of crashing on the title screen!
TSM: I'd try this out if you're having issues.
Frostburn, is your Analogue NT an HDMI model? If so, it'd be really interesting to see if there's an issue with the Famicom shell vs the NES shell.
Is he going to mail around another bootleg NES cart with the firmware on it?
If they do an SNES version of this.
I think they mention sending a few around but I'm not sure if Kevtris is going to do this for the Analogue NT or just the modded NES systems they sold on eBay. You'd probably have to get in touch with Analogue for an update flashcart.
Wait, so this won't work on an NT? Aren't they pretty much the same thing?
Yup, I can verify that Super Mario USA crashes on my Everdrive N8 (Famicom) and Analogue NT.
Krikzz has responded, letting me know that due to the timing changes of the HDMI mod, it's not officially supporter.
Analogue has said that there's no known issues with Everdrives, and that any issues should be directed to Krikzz.
Kevtris has suggested playing with the Despeckle option to fix any issues.
Y'all see this?
https://instagram.com/p/BEoMe-dmtNm/
Maybe this can be a separate thread, it'll get lost in here.Y'all see this?
https://instagram.com/p/BEoMe-dmtNm/
There was a variety of wireless NES pads back in the day; they weren't that great but they did exist.
My brain hurts when I see repro controllers with the inferior square form factor and its shitty ergonomics. Dog bone or bust, hipsters.
Been loving my Analogue but stumbled on a weird compatibility issue with Holy Diver (FC), near the end of the level the game always freezes to a jumbled pixelated mess. If I set "Despeckle" to phase 2, it allows me to reach the boss, but when I die the game either crashes, or doesn't display any character sprites! Cartridge plays fine in regular famicom console. Will contact analogue for this.
Anyone have this game and an NT to duplicate this by any chance?
I have the Famicom cart and could test it. I'll test it later this week. It'd be good to find any bugs like this while Analogue and Kevtris are still engaged.
Also in testing the issues with the Famicom Everdrive N8 despeckle phase 3 seems to be the sweet spot for compatibility with the device. 1 was terribly broken and 2 was significantly better, but still broken with the device. 3 still has issues with many games, but it's a far cry from 1 or 2.
Sweet, thanks! BTW: If it wasn't clear I meant end of level 1. I've actually tested further and the issue is already there whenever you die, no character sprites after that.
What kinds of settings are you guys running? Stretching/scanlines/resolution/despeckle/etc?
Feel free to post in this thread: http://krikzz.com/forum/index.php?topic=5091.0
Analogue are investigating problems and this might be useful info. This is the first report of issues with a real cart as opposed to just the everdrive.
Have any of you sent in your 1st run NTs back to Analogue to get the composite video upgrade?
I'm curious as to how this makes the system behave. If it would allow an HDMI Analogue to behave as if it didn't have HiDefNES installed, now that'd be interesting... How about those of you with the second run? Helpful to have composite too?
Can somebody explain any Analogue has decided to not produce any more NTs? They're currently selling used on eBay for 2x what Analogue charged, which shows a clear demand:
http://www.ebay.com/sch/Video-Game-...=R40&LH_Complete=1&LH_Sold=1&_nkw=analogue+nt
Given that they've already done all the heavy lifting (design, molds, production lines, etc), it seems bizarre to not continue production. Or am I missing something?
Chips, I believe. The story goes that tyey found a cheap lot of damaged Famicoms and harvested their chips. Now with the easy chips finished they would need to hunt units and face the anger for harvesting functional Famicoms. I kind of expect them to launch a $999 Analogue NT with individually hunted chips, otherwise it wouldn't make sense how much they've improved their customer service. Unless they are planning to do an Analogue SN. A man can dream.
Now with the easy chips finished they would need to hunt units and face the anger for harvesting functional Famicoms.
I wonder if it would be worth it for them to have a "ship us your famicom we do the work" kinda thing. I wonder if there's a use for dismantled famicoms? (shitty cheap cpu clones installed?). Analogue has to have more parts for these kinds of things. Not speaking towards the argument for or against tearing things apart, just wondering, really.
As for the "next step", I'd greatly, greatly prefer an "Analogue SG/MG". I can grab an SNES and toss it on the frame meister with RGB and get pretty good picture, pretty good sound. With Genesis, it's a little bit more tricky- and I've been having a tough time finding one that has a good picture and no buzzing in the sound. It's tough to find the right board revision- other than hope you get a VA2-6 motherboard in one of the older units. Also seem much more prone to cap leakage and such than the SNES units in general
Very frustrating. I was really looking forward to playing some translated Famicom games like Sweet Home, Lagrange Point (Which works with expansion audio on the Hi-Def board from Kevtris), and Portopia Serial Murder Case.
I have the Famicom cart and could test it. I'll test it later this week. It'd be good to find any bugs like this while Analogue and Kevtris are still engaged.
On the Everdrive forums, KRIKzz stated he's unable to reproduce the error on his end and asked for someone to send in their hardware, so I've agreed to send him my 2nd run Analogue NT and Everdrive N8 Famicom cart. I can't play anything for more than 15 minutes, so he should have no trouble reproducing this.
Hope that'll help us get to the bottom of this!
Hi guys, I just finished reading half of this entire post. Very interesting stuff.
I just got my 2nd gen, HDMI Analogue NT last week (order #2461). I must have been one of the last ones!
As some of you, I'm experiencing trouble using an Everdrive N8, Famicom cart. Random resets, glitches, scrambled graphics, failed boot-ups...unplayable, really. Changing to Phase 3 has made it more stable, but still trouble-riddled.
I've only tested one real cart (Mega Man 2), and it works flawlessly.
beelulzebub, I tip my hat to you for sending your system over to KRIKzz. I really hope he can work it out...
Has anybody with these problems has tested a NES-type Everdrive N8? Just to rule out that the problem is specific for famicom-type carts...
I have a 1st gen NT. I bought a NES N8 shortly after. I have 0 issues with it.
I haven't updated my HDMI to the latest firmware but I have the one that launched with the 2nd gen.
I still have weirdness with Blaster Master both on Cart and on my Everdrive.
Also if you want to play Star Tropics, you have to turn off save states on the Everdrive. Those games are cheap enough that you might want to just buy those and not mess with your ED.
Thank you so much Beelulzebub, I appreciate you volunteering to send your hardware along. Please be sure to keep us up to date, you're the hero we need!
beelulzebub, I tip my hat to you for sending your system over to KRIKzz. I really hope he can work it out...
I'm pretty sure the Blaster Master glitches got fixed on the last HDMI update.
Personally, I'm waiting to hear back from Analogue about if they have enough volunteers to send in their NTs and Everdrives to Krikzz, since I'm still having issues.
I love the concept of this device, unfortunately it is way too fucking expensive for me.
BTW, could a Dreamcast version of this work? I know there is at VGA boxes and currently an in development HDMI mod (HDMIDC) but I think those only allow 480p output, that can be upscaled. I'd love to play some DC games without lag, in good fps, in 1080p.
I hope that won't be necessary! The hardware Analogue sent previously wouldn't replicate this issue, but hoping one set of hardware with reproducible errors should be enough to get to the bottom of it.