Assassin's Creed Shadows 💮|OT|💮 Play Stealthy for Me |づ ╸ . •́ )メ

Back eject has pretty much always been trigger + jump/climb button, same here in shadows.

And seasons changing only has an effect on enemy behaviour and stealth, like bushes being thicker in summer and winter having more dark hours so more shadows to use, or instead of patrolling they will stay around a fire.
left or right trigger?

Thanks.
 
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Just found out about some settings I could change to alter the experience, I think those will really improve it for me. Going to do it later when I play and see how it goes.
 
Which settings? Do you mean things like Auto QTE ?
One of them was make it so all assassin attacks are one hit kill. I fucking hate sneaking into the castles, and there are enemies I simply can't assassinate so I'm basically forced to have to go super slowly through the castle to go unnoticed or I'll have to fight my way out. This will make it so much less tedious. And also more realistic, because it's dumb that just because of person's body size, a hidden blade to a critical area isn't lethal.
 
Which settings? Do you mean things like Auto QTE ?
I switched the attack button to trigger a combo, as opposed to a single attack. You can still cancel the combo with parry/dodge.

It makes the combat less spammy and produces more of a rhythm to each encounter.

My main issue is I still find the parkour clunky, especially initiating climb.
 
One of them was make it so all assassin attacks are one hit kill. I fucking hate sneaking into the castles, and there are enemies I simply can't assassinate so I'm basically forced to have to go super slowly through the castle to go unnoticed or I'll have to fight my way out. This will make it so much less tedious. And also more realistic, because it's dumb that just because of person's body size, a hidden blade to a critical area isn't lethal.

Oh yeah, that was the first thing I changed too.
 
I just reached the part where you play as Yasuke, he's seriously cool

I absolutely love that moment when the music kicks in. They really nailed that part of his (second) introduction
 
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This game is still incredibly dark , especially in interiors, even with using renodxhdr. I have an LG G3 and have the nits at 1500 like other games. I played with the exposure a bit moving it up to 1 and 2 and while it helps, that feels like it might not be the best thing to do and blowing things out?

Any thoughts?
 
This game is still incredibly dark , especially in interiors, even with using renodxhdr. I have an LG G3 and have the nits at 1500 like other games. I played with the exposure a bit moving it up to 1 and 2 and while it helps, that feels like it might not be the best thing to do and blowing things out?

Any thoughts?
I turned hdr off.

It's the first thing I do.
 
Still having a good time, but I gotta admit the combat is getting real tedious, especially when there's a group. I hate hate HATE not feeling at all ever overpowered against anyone and I hate level scaling. They really need to give us the option to keep that shit off even at release. These games are pure power fantasy. I should be able to return to places like Izumi Settsu and Yamashiro at level 27 and curbstomp everyone, but no, I still run into level 26-27 mobs that are a complete waste of time and not at all enjoyable to fight regardless of who I'm playing as.
Agreed so much. I hate level scaling in games so much. It just dosent make sense!
 
This game is still incredibly dark , especially in interiors, even with using renodxhdr. I have an LG G3 and have the nits at 1500 like other games. I played with the exposure a bit moving it up to 1 and 2 and while it helps, that feels like it might not be the best thing to do and blowing things out?

Any thoughts?

If you have an LG, try messing about with the Fine Tune Dark Areas setting in the Game Optimizer. It can sometimes salvage overly dark areas without fucking too much with the overall image.
 
Still having a good time, but I gotta admit the combat is getting real tedious, especially when there's a group. I hate hate HATE not feeling at all ever overpowered against anyone and I hate level scaling. They really need to give us the option to keep that shit off even at release. These games are pure power fantasy. I should be able to return to places like Izumi Settsu and Yamashiro at level 27 and curbstomp everyone, but no, I still run into level 26-27 mobs that are a complete waste of time and not at all enjoyable to fight regardless of who I'm playing as.
I solved this by setting difficulty to Story.
 
I have no idea who any of these guys from the Twisted Tree are. They all showed up at a the same spot

Sayonara 🫡
 
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If you have an LG, try messing about with the Fine Tune Dark Areas setting in the Game Optimizer. It can sometimes salvage overly dark areas without fucking too much with the overall image.
will do. do you have an LG? If so, what number do you have it on for this game?
 
I've been saying it before but it is absolutely unreal how Ubi included seasons that change dynamically and at will through a menu.

There is no doubt an insane amount of love and attention to detail went into this and I want to shake hands with the devs who worked on this. Just experienced full-blown winter for the first time and it is incredible how it transforms the game. Also incredible how NPC's outfits and behaviours change depending on the season.

This whole system is easy to gloss over but it is legit one of the most next gen things I've seen in literal years. Amazing accomplishment.


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Realizing the enemies were scaling with me has pretty much killed my enthusiasm to play
They don't really scale with you though, you're far more proficient at killing things at level 30 then you are at level 10 so their level going up has practically no effect, you can kill them faster and more efficient with each level you gain.
 
I've been saying it before but it is absolutely unreal how Ubi included seasons that change dynamically and at will through a menu.

There is no doubt an insane amount of love and attention to detail went into this and I want to shake hands with the devs who worked on this. Just experienced full-blown winter for the first time and it is incredible how it transforms the game. Also incredible how NPC's outfits and behaviours change depending on the season.

This whole system is easy to gloss over but it is legit one of the most next gen things I've seen in literal years. Amazing accomplishment.


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I'm torn on the game.

As you say, the world itself is incredible. I think it's genuinely the best open world ever created. It feels, to me, more immersive than the likes of Red Dead, if only for the dynamic weather. And agreed, an amazing level of care and effort.

It's just a pity that the mechanics remain so humdrum. Ubi just can't drop the mindless filler.

For all the brilliance, it still feels shallow.
 
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I'm torn on the game.

As you say, the world itself is incredible. I think it's genuinely the best open world ever created. It feels, to me, more immersive than the likes of Red Dead, if only for the dynamic weather. And agreed, an amazing level of care and effort.

It's just a pity that the mechanics remain so humdrum. Ubi just can't drop the mindless filler.

For all the brilliance, it still feels shallow.

I don't disagree. If this wasn't set in feudal Japan I probably would've tapped out 10 hours ago.

I'm just enjoying the vibes and the vibes carry this game, for better or worse.

It's wild how shallow the game is in actual gameplay experience and I can't blame anyone for dunking on the game in that regard.
 
One of them was make it so all assassin attacks are one hit kill. I fucking hate sneaking into the castles, and there are enemies I simply can't assassinate so I'm basically forced to have to go super slowly through the castle to go unnoticed or I'll have to fight my way out. This will make it so much less tedious. And also more realistic, because it's dumb that just because of person's body size, a hidden blade to a critical area isn't lethal.
I just tried that, but it made the last castle I ransacked ridiculously easy. I'm not great at the fighting in this game (parrying attacks from enemies who are off screen???) but this makes me think what Hitman would be like if it didn't have the guards who can see through your disguise.

I think you need some enemies who can at least make you stop doing the exact same thing every time.
 
Screenshots don't do the game justice, it's very animated for the lack of a better word.
But on that note..

4 fucking times until he stayed down 🙄
 
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Screenshots don't do the game justice, it's very animated for the lack of a better word.
But on that note..

4 fucking time until he stayed down 🙄

Real annoying glitch

I think it works best when you assassinate him again when he's on the ground
 
Real annoying glitch

I think it works best when you assassinate him again when he's on the ground
I got noticed trying to kill him and he searched for me, that's when he finally stayed down, but I'll keep that in mind.
Funny though 😂
 
Still having a good time, but I gotta admit the combat is getting real tedious, especially when there's a group. I hate hate HATE not feeling at all ever overpowered against anyone and I hate level scaling. They really need to give us the option to keep that shit off even at release. These games are pure power fantasy. I should be able to return to places like Izumi Settsu and Yamashiro at level 27 and curbstomp everyone, but no, I still run into level 26-27 mobs that are a complete waste of time and not at all enjoyable to fight regardless of who I'm playing as.
y'gotta wonder: if most everyone despises this shit (& i think this's true), why does it continue to be so prevalent? simply to pad the game?...
 
Have to say, I'm enjoying the game a lot more now focusing on playing as Naoe than Yasuke.

y'gotta wonder: if most everyone despises this shit (& i think this's true), why does it continue to be so prevalent? simply to pad the game?...

It is because it is easier. Some dev talked about this and I can't remember who. Basically just said it is laziness. You have to put more design into a game that doesn't automatically level and it is harder.
 
It's an accessibility option, the encounters are not balanced around it so you basically just break the game turning it on.
Yeah, I'll definitely turn it off next time I play. It was fun running around one-shotting the samurais, but if every castle was like that it would completely negate the need for stealth, planning, exploration, normal combat...
 
It is because it is easier. Some dev talked about this and I can't remember who. Basically just said it is laziness. You have to put more design into a game that doesn't automatically level and it is harder.
It seriously can't be that hard no?

It makes me think of certain animations in this game. Like when you're walking on ice, and there's only that one animation where you almost slip. It's like, come on, is it really that hard to add a few more variations?

The same goes for lines of dialogue from the main characters. During certain moments, it's the same line, the same tone, every single time. Is it really THAT hard to record a couple of more lines?
 
It seriously can't be that hard no?

It makes me think of certain animations in this game. Like when you're walking on ice, and there's only that one animation where you almost slip. It's like, come on, is it really that hard to add a few more variations?

The same goes for lines of dialogue from the main characters. During certain moments, it's the same line, the same tone, every single time. Is it really THAT hard to record a couple of more lines?

I don't know the details of what makes it harder, but I can sort of seeing it being difficult to plan out a game that is designed to have hundreds of hours of content like AC. If everyone is at a static level then you have to estimate what level the player will be at each stage in the story. If I grind enough and reach level 50 and the final boss is meant to be beatable by a level 25 character then the game is sort of broken.

Now......as always.....I could be full of shit. I have no idea what I'm talking about and just musing the best my little noggin' can muster so don't quote me on this.

In fact......never quote me. That's good advice in general.
 
I don't know the details of what makes it harder, but I can sort of seeing it being difficult to plan out a game that is designed to have hundreds of hours of content like AC. If everyone is at a static level then you have to estimate what level the player will be at each stage in the story. If I grind enough and reach level 50 and the final boss is meant to be beatable by a level 25 character then the game is sort of broken.

Now......as always.....I could be full of shit. I have no idea what I'm talking about and just musing the best my little noggin' can muster so don't quote me on this.

In fact......never quote me. That's good advice in general.
I haven't thought about it that way! Good observation like always.
 
Anyone else on PC getting stutters when you interact with objects like doors and chests? It started with the latest patch 1.01 and it seems to be widespread: https://www.ubisoft.com/en-us/game/assassins-creed/shadows/bug-reporter/issues/ACSH-4908
Yes I mentioned this several pages back and I reported the issue as well, but ubi invalidated every ticket made because they thought it was just hardware issues, after some uproar on discord they made the above ticket themselves, so definitely upvote it so it can be fixed.
 
Yes I mentioned this several pages back and I reported the issue as well, but ubi invalidated every ticket made because they thought it was just hardware issues, after some uproar on discord they made the above ticket themselves, so definitely upvote it so it can be fixed.
I swear I was running 1.01 without this issue. It feels like it started for me since I updated Win 11 to the 2025-03 Cumulative Update Preview 24H2 and .NET patches yesterday.
 
One of them was make it so all assassin attacks are one hit kill. I fucking hate sneaking into the castles, and there are enemies I simply can't assassinate so I'm basically forced to have to go super slowly through the castle to go unnoticed or I'll have to fight my way out. This will make it so much less tedious. And also more realistic, because it's dumb that just because of person's body size, a hidden blade to a critical area isn't lethal.

The game has poor defaults. Expert + immersive mode + minimalist custom HUD (check my previous posts) + guaranteed assassination really makes me feel like I'm playing a different game than most people. These settings can help you lean into the assassin/Tenchu route.
 
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A lot of people say the combat is weak and typical Ubi sloop, but the combat is fine, it has very good mechanics. The problem is the fucking AI.

You will have 3 people watch you kill someone, but you only need to run behind a corner and they will lose you. The environment is filled with stuff that the enemies run into, and they can't navigate around or over it very well, it just turns into too many silly situations.

It gets completely absurd when you fight many in small places.

But when you fight one on one on a flat wide area, the combat works very well.
 
I think calling the gameplay shallow is an unfair assessment, likely influenced perhaps subconsciously by the fact that this is a Ubisoft game, which often leads to biased scrutiny.

When stealth is set to expert, infiltrating a heavily guarded castle feels remarkably similar to MGSV or Splinter Cell in terms of depth and execution. You can go prone, knock out enemies, destroy lights with kunai, hide in dark corners or even on ceilings inside buildings, and climb with fluidity. If you enjoy stealth gameplay, this game offers an incredibly engaging experience. That's probably why I find it so enjoyable and never get tired of it, the stealth mechanics are genuinely well crafted and rewarding. Combined with exploration and the historical setting of Japan, the game feels truly special to me.

Having spent hundreds of hours in MGSV, I can easily see myself investing just as much time here, simply because the play style is so fun. On the combat side, this is the best Assassin's Creed RPG entry so far. The mechanics feel tight, and the animations are impressively solid provided you play well and understand the systems. The only real downside is the enemy AI, which becomes predictable once you learn their patterns. A more aggressive AI with greater variety would enhance the combat experience significantly in my opinion.

That being said, as expected, the writing and storytelling remain the weakest aspects. Ubisoft desperately needs to hire stronger writers and put more effort into crafting compelling narratives. It's something I've pointed out time and time again, and it continues to be the most underwhelming part of their recent games. There are some interesting cutscenes and conversations but the narrative feels ultimately underdeveloped. I miss the writing of the Ezio Trilogy or Black Flag, it felt more compelling
 
Switched to atomfall for a moment, the game ultimately feel like every other ac game where you see everything gameplay wise after 10-20 hours and then it's just going through the motion until you get bored, and i'm not exactly a samurai/feudal japan super fanboy so the location and lore doesn't do much for me.

Also, the game is far too easy, even during stealth i barely used the prone and i think i only used shadows to hide 1 times in 30+ hours, you don't need to engage with all the systems because the usual whistle from bush + kunai headshots is really enough, i don't even need to move bodies, this is nowhere near mgs5 level imo.
Combat is even easier than stealth, i don't like power fantasies, i like to have a constant challenge, right now i don't give a damn when i find legendary loot, a cardinal sin in a game like this, they should have released the game with an extreme mode.

Also the plot really shoot his best load at the beginning, the presentation of the masked dudes and some naoe/yasuke scenes were really the highlight and since then it has been the usual lame ubisoft writing for most of the time with some rare exceptions (usually related to my dude nobunaga being on screen, at least they nailed him).

Maybe some time away from the game is gonna recharge my synapses and make me ready for round 2.

I think i liked origins more even if it is probably a worse game than shadows, maybe because it was the novelty of an action rpg assassins creed, the sequels never hooked me the same.
 
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Also, the game is far too easy, even during stealth i barely used the prone and i think i only used shadows to hide 1 times in 30+ hours, you don't need to engage with all the systems because the usual whistle from bush + kunai headshots is really enough, i don't even need to move bodies, this is nowhere near mgs5 level imo.
Combat is even easier than stealth, i don't like power fantasies, i like to have a constant challenge, right now i don't give a damn when i find legendary loot, a cardinal sin in a game like this, they should have released the game with an extreme mode.
Since you posted that laughing emoji under my post saying I set the difficulty to Story:

On Story you can just casually enjoy the game and focus on exploration while having a little sense of progression.

Couldn't give 2 shits about challenge in a game like this. I'm not playing this game for the 'game' part.
 
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