Assassin's Creed Shadows 💮|OT|💮 Play Stealthy for Me |づ ╸ . •́ )メ

Dropped. Worse game since since the intro of the RPG trilogy. 1 step forward 20 steps back. The assassin gameplay might be at its best but everything surrounding it is such a massive offensive turd it overshadows all of it.

Get some actual direction for this franchise for christ sake. These games are the definition of throw shit at the wall and see what sticks.
 
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Gonzito Gonzito do you remember the tea party scene when you needed to choose which woman to accuse? What the fuck was that after you did it? It's just an instant teleportation to the outside during the different time of day (!!!), she's running from you instantly and.... WTF, man? Like, there's no dialogue between Naoe and whoever you decided to accuse, just straight up instant teleport to the street. What, the hell, WAS THAT?

I think they needed at least half a year if not more to polish the game and make everything right, so I'll just give them that time and won't be playing more until they'll finish what they started.
If you chose the right girl the scene after is even dumber if you can believe that...
 
Dropped. Worse game since since the intro of the RPG trilogy. 1 step forward 20 steps back. The assassin gameplay might be at its best but everything surrounding it is such a massive offensive turd it overshadows all of it.

Get some actual direction for this franchise for christ sake. These games are the definition of throw shit at the wall and see what sticks.

Sadly i agree. The more you play this game, the more issues you'll have. As i said before, act 1 was the best part of the game. All these random assassinations are so fucking boring with the same loop of scouting->ride narrow paths for 5 minutes-> kill random dude and repeat. Im still baffled about this not having real meaningful sidequests. Like wth.
 
Dude this game is way too big for its own good, especially in terms of main missions.

I just did a sub quest to find the Ox (a main target) and it put me in some poetry session and introduces like 5 characters and insane political intrigue and I literally have no idea who all these people are or what the context of anything is. And then it gives you dialogue options and I was like "I don't fucking know, I have no idea what is going on" but then you remember these options straight up do not matter at all. Then there was an ambush and more stuff happened but I was just completely lost on the whole thing.

I'm sure I talked to one of them at some point in the past but the way the game expects you to remember everything is insane. There's literally hundreds of characters and narrative threads to remember, the game has zero recap or summary functions. What a massive oversight.


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I think I'm finally almost at the end. At least I hope. I finished all the Shinbakufu and now I have some more quests to do. After these are done, please let it be over. If not, I'm going to lose it. The game is gorgeous though. 👇

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The last few pages of players' impressions of the game indicate that this is the same old Ubisoft formula. Players will be greeted with great graphics, but after 20 hours or so, the flawed, repetitive gameplays start to wear players down.
It's a $15 game.
 
The skill tree system is horrible. How many "knowledge points" do you have to get to max everything out? I'm on the last tier and it needs 35. Previous tier was 30. 15 before that. So nearly 100? So that's 100 shrines, temples, kata, meditation, etc. Way too much. There are so many bad ideas in this game.
 
The last few pages of players' impressions of the game indicate that this is the same old Ubisoft formula. Players will be greeted with great graphics, but after 20 hours or so, the flawed, repetitive gameplays start to wear players down.
It's a $15 game.
Yep, I really advise against buying it for those still on the fence.

Just wait for a deep sale
 
The skill tree system is horrible. How many "knowledge points" do you have to get to max everything out? I'm on the last tier and it needs 35. Previous tier was 30. 15 before that. So nearly 100? So that's 100 shrines, temples, kata, meditation, etc. Way too much. There are so many bad ideas in this game.

I'm only 20 hours in and thinking to myself how much I love it. I've not even met the dude yet. Im on the second main assassination but Ive done the butterfly ladies and half the Ronin. Im level 21. Absolutely loving this game on my PC. Bonkers. It's deffo Janky but i am well in the flow of it now and loving it.
 
Still enjoying the game, 20h in

Just started doing Yasuke quests. His backstory is cool. More interesting than Naoi so far.

My main problem with the game is this whole non-linear progression.

I was is Kyoto, shit hit the fan, I was killing some dudes when suddenly the screen became black and white. "Oh shit, I killed someone important". A quest tree popped up on the menu, with 5 more characters. Was walking some more, ended up killing other 2 targets by accident.

I'm almost finishing this sidequest, and I still dont know who the fuck I'm killing or why I should kill them.

Just give us a focused, tight main story + good sidequests, ffs. It shouldnt be this hard.
 
The skill tree system is horrible. How many "knowledge points" do you have to get to max everything out? I'm on the last tier and it needs 35. Previous tier was 30. 15 before that. So nearly 100? So that's 100 shrines, temples, kata, meditation, etc. Way too much. There are so many bad ideas in this game.

Yep, I hate it
 
I'm only 20 hours in and thinking to myself how much I love it. I've not even met the dude yet. Im on the second main assassination but Ive done the butterfly ladies and half the Ronin. Im level 21. Absolutely loving this game on my PC. Bonkers. It's deffo Janky but i am well in the flow of it now and loving it.

Glad you are enjoying it. I'm not saying overall the game is bad. There are just some poor decisions made, imo. It isn't all negative. The stealth works well, as expected. Game is gorgeous. Some of the stories are decent. I'd say overall the game is ok. Just so many annoyances. But it is definitely the worst Assassin's Creed I've played in a very long time. I mean....I can go right down the list: Valhalla, Odyssey, Origins, Syndicate, Unity, Rogue, Black Flag.....they were all better than Shadows, imo. It has that AC 3 safety net, thankfully.

Still enjoying the game, 20h in

Just started doing Yasuke quests. His backstory is cool. More interesting than Naoi so far.

My main problem with the game is this whole non-linear progression.

I was is Kyoto, shit hit the fan, I was killing some dudes when suddenly the screen became black and white. "Oh shit, I killed someone important". A quest tree popped up on the menu, with 5 more characters. Was walking some more, ended up killing other 2 targets by accident.

I'm almost finishing this sidequest, and I still dont know who the fuck I'm killing or why I should kill them.

Just give us a focused, tight main story + good sidequests, ffs. It shouldnt be this hard.

I started ignoring all the other target circles that popped up. Just too many. Thankfully they are mostly optional.
 
Yup, totally agree with the "too big for its own good" (just like every Ubi open world game of the past decade plus), HOWEVER, the world is so mesmerizing to look at and exploring (though repetitive as fuck) is just satisfying enough that I kind of don't give a shit. It's another excellent podcast game.

I've got three more provinces to fully explore and I'm still in Act 2 at level 47. Knowledge maxed. And surprisingly, the main story is still keeping me interested.

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Ideally I'd like to have this finished by the week Indiana Jones releases on the 5.

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The skill tree system is horrible. How many "knowledge points" do you have to get to max everything out? I'm on the last tier and it needs 35. Previous tier was 30. 15 before that. So nearly 100? So that's 100 shrines, temples, kata, meditation, etc. Way too much. There are so many bad ideas in this game.
Yeah it's roughly that number to truly max things out. What, you don't enjoy looking for white dots with your left trigger everywhere or doing the same minigame 100 times? But that's...most of what the map offers..but hey, the weather effects are cool, so there's that!
 
Yeah it's roughly that number to truly max things out. What, you don't enjoy looking for white dots with your left trigger everywhere or doing the same minigame 100 times? But that's...most of what the map offers..but hey, the weather effects are cool, so there's that!

The game gives you a lot of awesome visuals and....by Gawd.....it is going to make sure you travel enough to see them all.

Sarcasm aside, the visuals really are nice and the weather system is so cool.
 
Also the game desperately needs a patch to have the option to fast travel back to quest givers. This is total FF16 deja vu with the back and forth with sides and main missions. Unnecessary padding despite the beauty of the world. You better hope you've found enough Kakuregas to make the journey's back a little less boring.
 
The skill tree system is horrible. How many "knowledge points" do you have to get to max everything out? I'm on the last tier and it needs 35. Previous tier was 30. 15 before that. So nearly 100? So that's 100 shrines, temples, kata, meditation, etc. Way too much. There are so many bad ideas in this game.

Yeah it sucks. 75% of the skill tree is "what if we took basic gameplay elements and put it behind an arbitrary unlock".

Plus I can kinda see where they were going with the "honor shrine or find scrolls to attain knowledge" but the mechanic is so fucking barebones and repetitive. I just can't fathom how this made it past initial playtests. How they expect players to honor 400 shrines or whatever is beyond me.

Doesn't help that the animation takes way too long. Ultra tedious just for the sake of being tedious.
 
46hrs in. Have two main story targets left and I am level 30.
Still enjoying the game alot, love it really. But i can see alot of the complaints others are talking about around 30hrs. The back and forth across the map and repetitive nature in alot of it. Thankfully, i am near the end of the story and i can move on to doing other things within the game. Following the story and my interest level in all the storylines has dropped considerably- at this point i just wanna take the final guys out to find out whats in the fuckin box. lol
Anyway, I break off some of the late game tasks by enjoying the awesome Hideout feature.
 
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It looks like the expansion we'll be getting for free (those who pre-ordered) was cut from the game and that's why the story doesn't have a proper closure.

Plus I can kinda see where they were going with the "honor shrine or find scrolls to attain knowledge" but the mechanic is so fucking barebones and repetitive.
Pretty much just like everything else exploration and fox related in the GOT. The main problem with all this is not even how much of it there is, but how much time you need to do it to unlock the skill trees. Just release a patch, make it half as much and it'll make a huge difference especially for the last 3 skill trees.
 
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Yeah it sucks. 75% of the skill tree is "what if we took basic gameplay elements and put it behind an arbitrary unlock".

Plus I can kinda see where they were going with the "honor shrine or find scrolls to attain knowledge" but the mechanic is so fucking barebones and repetitive. I just can't fathom how this made it past initial playtests. How they expect players to honor 400 shrines or whatever is beyond me.

Doesn't help that the animation takes way too long. Ultra tedious just for the sake of being tedious.

Some of the skill tree upgrades are pretty silly. 2% increase in damage at night. Pretty sure I saw that one in Naoe's list. But yeah.....searching these shrines for the correct shrines to "honor" is a pain in the ass. At least with the lost pages you can use Naoe's focus ability to find the damn things. Then you've got the QTE kata and meditation stuff. Not nearly as bad, but I'm beyond sick of all of it at this point.

I've platinumed every game from Syndicate forward and this one is approaching Valhalla in being the most annoying.
 
Yeah it sucks. 75% of the skill tree is "what if we took basic gameplay elements and put it behind an arbitrary unlock".

Plus I can kinda see where they were going with the "honor shrine or find scrolls to attain knowledge" but the mechanic is so fucking barebones and repetitive. I just can't fathom how this made it past initial playtests. How they expect players to honor 400 shrines or whatever is beyond me.

Doesn't help that the animation takes way too long. Ultra tedious just for the sake of being tedious.

Yeah I was thinking last night if Origins or Odyssey were as monotonous with side activities as this one and....I don't think they were? Both of those seemed way more full of actual side quests with way less repetition. Correct me if I'm wrong though. This feels way more in line with Valhalla when it comes to the mundane.

Also I don't see how people could 100% this thing in 50-60 hours.
 
I think Ubisoft needs to improve their storytelling, they need to go back and start using proper motion capture and make cutscenes great again. Its embarassing that xbox 360 games have better animated cutscenes than these newer games. I understand that it must be super difficult to make the worlds they do with this level of fidelity and I applaud them for it because they are the best at that in this industry but the problem is that if reaching this level of fidelity and making such a massive world is going to hurt the narrative and story, then you need to do something about it immediately. Their latest game has shown such a massive downgrade in storytelling and cut scene animations, its just insane to go from this to this:



They have to go back to their roots, make games a little bit smaller but tighter with better mission design and more immersive storytelling
 
They need to go back to AC3 design and abandon open worlds completely. I literally have zero complaints about AC3's design, it's much more compact and focused game and it has good story and characters, I just don't like the last hour or so of it with flashbacks, time jumps and such. I bought and played it day one on the PS3.
 
Naoe has the voice of a 65 year old smoker.

I'm using the Japanese dub and when Naoe runs or jumps she sometimes sounds like she's about to puke.

*sprints*
"Huerggh"
*jumps*
"Huuerrghhhhh"



Some of the skill tree upgrades are pretty silly. 2% increase in damage at night. Pretty sure I saw that one in Naoe's list. But yeah.....searching these shrines for the correct shrines to "honor" is a pain in the ass. At least with the lost pages you can use Naoe's focus ability to find the damn things. Then you've got the QTE kata and meditation stuff. Not nearly as bad, but I'm beyond sick of all of it at this point.

I've platinumed every game from Syndicate forward and this one is approaching Valhalla in being the most annoying.

I don't really mind doing repetitive things if the thing is fun or adds value to the experience or whatever. But this is just dreadful. Mindless busywork. There's no reason to force players to honor 3 or 4 shrines in a temple. One shrine per temple is more than enough.

The fact that they added an auto-player for the QTE meditation just means that they knew the minigame was shit and they didn't want to stonewall people.

The skill tree, the unlock system, the scout system, the resource gathering, the hideout, the inventory management, the buying/selling system.. So many poorly thought out things going on that by themselves aren't a dealbreaker but if you stack em all up and happen to have to deal with them in an hour of playtime you just straight up alt-F4. I know I did yesterday.

Good luck selling weapons and gear you gathered in 10 hours without a "sell all" option.
 
I don't really care about the knowledge stuff because I'm never looking for it, I just come across them simply by exploring/doing missions and I'm nearly maxed out; they come pretty naturally and if you're out there literally hunting them you're going to have a bad time imo. Also the shrines look nice so I don't mind walking around them for a bit.
But yeah.....searching these shrines for the correct shrines to "honor" is a pain in the ass. At least with the lost pages you can use Naoe's focus ability to find the damn things.
The shrines show up the same as the pages.
 
I think Ubisoft needs to improve their storytelling, they need to go back and start using proper motion capture and make cutscenes great again. Its embarassing that xbox 360 games have better animated cutscenes than these newer games. I understand that it must be super difficult to make the worlds they do with this level of fidelity and I applaud them for it because they are the best at that in this industry but the problem is that if reaching this level of fidelity and making such a massive world is going to hurt the narrative and story, then you need to do something about it immediately. Their latest game has shown such a massive downgrade in storytelling and cut scene animations, its just insane to go from this to this:



They have to go back to their roots, make games a little bit smaller but tighter with better mission design and more immersive storytelling

Yep. As I said a few pages ago I genuinely believe the move to turn the series into an RPG has been a complete and utter disaster for the series. We need to back to open zones like in AC1 and AC2, or one city that is the star like Paris or Rome. The series desperately needs better writers and we need to encourage a more cinematic style way of delivering that story. Ghost of Tsushima manages to do that with an open world thats mostly just beautiful landscapes. If AC did the same but with urban environments instead as that was part of AC's core identity they could bring back so many core *features* that the series lost over the last DECADE. Parkour would improve, animations would improve, mocap would be used almost exclusively, the whole game would be much tighter and focused. You'd have less stuff to see and do but the stuff that is in there could be more quality oriented and memorable, instead of filling it to the brim with nebulous content like shrines that you pray at 300 times. Cities would have distinct atmospheres from another like Firenze and Venice, all with their own set of stories and even soundtracks. A non-linear mission design would benefit the game by delivering more cohesion overall. I still remember the haunting Subject 16 puzzles from AC2 and Brotherhood to this day. The RPG games...I only remember the ridiculous things like the cuckold quest in Odyssey or the GIANT SNAKE FIGHT on Origins.

AC was truly AC and at its best when it knew what it was and made use of its uniqueness. Randomly deciding to follow industry trends and throwing all of that away has ruined the series imo. It was such a stupid kneejerk reaction to Unity's and Syndicate's failing numbers. People weren't sick of the core fundamental blueprint, people were sick of getting a new one every year with next to no improvements. Instead of taking a break and trying to take the series to new heights they tossed away its identity and have been making awful Witcher 3 clones that feel schizophrenic. Ironically enough they have arrived at the same problem where even this set of AC games just simply does not evolve enough. Unfortunately the numbers show a different story as people will buy anything as long as there's enough noise and the brand recognition is still strong and of course when the game can uphold a solid illusion for the first 30 hours, as most people just don't finish games. When the next one rolls around, those first hours will be the only ones that matter to most. The RPG train will never end at this rate and I hate it.
 
Gotta add an upgrade or dismantle on the fly in a future patch as well. Dunno why this was never the case to begin with since you can do it in all of the previous RPG Creeds.

You're supposed to look forward to leveling up. Here, it's "Great, time to go back to the hideout, find the blacksmith, and go through all of my shit figuring what to breakdown and what to upgrade (for each character of course)."

And you can't sell him non legendary gear that you aren't using for whatever reason, so then you need to fast travel to a gear vendor and waste even more time. Obviously this is fine for those first hours, but by hour 70 please go fuck yourself.
 
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tbh i only sell epic gear and that's usually enough to cover whatever I need
and it doesn't take that much to sell only epic gears imo
 
Yeah, deffo sounds like this game falls apart once you have put some hours into it.

I am currently really enjoying it for what it is, but It seems it will overstay its welcome at some point. That's fine for me because I felt I played it for the eye candy anyway and Ive ended up enjoying it.
 
I beat it last night. Finally. I was level 50. I have a lot of quests incomplete, mainly the quests where you need to assassinate various groups. I did some of them but there's like 4 or 5 I didn't do. I'm normally a completionist, but I just can't stomach another minute of this game, it's way outstayed its welcome.

My final verdict is I don't think it's a bad game. In fact, I think it's well made. But I didn't really enjoy my time with it. The number of times I found myself yelling at the TV in frustration and annoyance is too many to count. Yes, I yell at my video games, a good trade off from yelling in real life. So many things about this game annoyed me, and in general the AC formula is so boring and stale to me. And the controls still aren't perfect. The number of times I found myself clinging to a wall that I just for no apparent reason couldn't pull myself up on, but if I shifted one centimeter to the right or left, I then could, drove me nuts. Especially when I'm trying to be stealthy and that inability to pull myself up for no reason had me get spotted. Screaming at the TV: WTF. Having missions that want you to be stealthy but make it as big of a chore as possible.

Like for example one of the very final Naoe missions you do. You need to carry a character to safety. But you can't do that and jump down from a ledge so you have to walk aaaaaaaaall the way around. And it basically makes you have to kill the entire castle area of enemies to accomplish this. Which is so fucking dumb. What's the point of incorporating stealth if it forces you to kill? These areas should be constructed so you could do it non lethally if you want. If nothing else, to just save yourself time. But they really aren't.

That's just one thing that bothered me, there were so many. Constantly sliding when trying to climb up hills and it making you slide aaaaaall the way down is enough to want to make me smash my controller. I think the loot system sucks. I hate how a game in 2025 still doesn't let you interact with main story objective with enemies around. It makes no logical sense. I found myself more frustrated than entertained with this game. But I do think it's a gorgeous game and gamers who aren't bothered by these things have themselves a good game. But my patience and intolerance level just cannot put up with these things. 10 hours in and I couldn't wait for it to be over. I don't think I can justify buying another AC game unless they rebuild the series from the ground up. So I think this is my last AC entry for a while, if not ever. I just don't like the series anymore.
 
So most of the way through Act 2 and.... yea I'm getting bored, even the story isn't doing it for me here, everything is feeling like busy work now and just a big checklist, I have 3 Main Assassination quests left and I don't even know if I can be bothered
 
They have definitely lost their damn minds. No game needs to be this big. Especially not when it is costing them hundreds of millions of dollars and literally 7 years to make.

Nintendo is charging $80 for a game that looks like it was made 20 years ago. These guys literally have two full campaigns because of this idiotic decision to have two completely separate characters. Each with their own skill trees and combat mechanics.

And why? Why is one character not enough? Why do we need to assassinate 150 different named people. Why was 50 not enough?

The castles are magnificent. Entire cities that are your sandbox playground. Top Tier. A+. But who the fuck asked for 50 of these? Why are 20 not enough?

Why is this game literally 100 hours long? Who asked for this? The CEO of Ubisoft? The upper management? The developers? Was it the gamers? We have no problems spending $70 on 20 hour games like Spiderman 2.

I honestly cant believe how big this game is. It makes no sense. I love it. I sound like an ungrateful little bitch, but nothing should be this big. Not even GTA. These studios, these publishers and everyone involved have completely lost their minds. This should be grounds for a criminal fucking investigation into fraud. No one should be making games this large. With this much content. Especially when this so called content is coming at the expense of the story which does have its moments but falls apart due to its non-linear nature and 100 hours of content that these animators had to mocap and animate. Some cutscenes look great. Others look like they are worse than AC2 and brotherhood.

If i was Yves Guillermot I would put a ban on any game that takes more than 4 years to make. This is a fantastic game with top tier visual design, excellent combat design, and some of the best sandbox stealth environments ive seen in a game. It's truly great, but there is too much of it, and the glue thats supposedly to be holding it together, the story feels C tier at best, and brings down the entire game making it feel like a B tier game at best thats wasting your time. When in fact, im having a blast and yet I completely understand why so many people are down on it. it's too big for its own good.
 
They have definitely lost their damn minds. No game needs to be this big. Especially not when it is costing them hundreds of millions of dollars and literally 7 years to make.

Nintendo is charging $80 for a game that looks like it was made 20 years ago. These guys literally have two full campaigns because of this idiotic decision to have two completely separate characters. Each with their own skill trees and combat mechanics.

And why? Why is one character not enough? Why do we need to assassinate 150 different named people. Why was 50 not enough?

The castles are magnificent. Entire cities that are your sandbox playground. Top Tier. A+. But who the fuck asked for 50 of these? Why are 20 not enough?

Why is this game literally 100 hours long? Who asked for this? The CEO of Ubisoft? The upper management? The developers? Was it the gamers? We have no problems spending $70 on 20 hour games like Spiderman 2.

I honestly cant believe how big this game is. It makes no sense. I love it. I sound like an ungrateful little bitch, but nothing should be this big. Not even GTA. These studios, these publishers and everyone involved have completely lost their minds. This should be grounds for a criminal fucking investigation into fraud. No one should be making games this large. With this much content. Especially when this so called content is coming at the expense of the story which does have its moments but falls apart due to its non-linear nature and 100 hours of content that these animators had to mocap and animate. Some cutscenes look great. Others look like they are worse than AC2 and brotherhood.

If i was Yves Guillermot I would put a ban on any game that takes more than 4 years to make. This is a fantastic game with top tier visual design, excellent combat design, and some of the best sandbox stealth environments ive seen in a game. It's truly great, but there is too much of it, and the glue thats supposedly to be holding it together, the story feels C tier at best, and brings down the entire game making it feel like a B tier game at best thats wasting your time. When in fact, im having a blast and yet I completely understand why so many people are down on it. it's too big for its own good.

Its too big and as a result it sacrifices quality in storytelling and mission design. The gameplay is tight and really good and I think the game would much better with a smaller structure and more unique main story missions
 
40hrs in and I'm still enjoying it. I think once you put at least 10-15 hrs you should know what your getting into. Right now I'm trying to max out Yasuke & Naoe and unlock the shadow exchange costumes. I'm Enjoying the scenery Ubisoft made too much lol
 
PSSR update coming tomorrow. Along with the ability to sell/dismantle multiple items. I can finally sell off the 100 weapons ive been hoarding for Naoe.

 
lol I knew some of these were bugs!

  • Fixed inconsistencies with the 'Throw a Kunai at the closest enemy after an assassination' perk when 'The Tool Master Gear' is equipped on Naoe.
  • Knocked out NPCs no longer stand up immediately when attacking them.
 
They have definitely lost their damn minds. No game needs to be this big. Especially not when it is costing them hundreds of millions of dollars and literally 7 years to make.

Nintendo is charging $80 for a game that looks like it was made 20 years ago. These guys literally have two full campaigns because of this idiotic decision to have two completely separate characters. Each with their own skill trees and combat mechanics.

And why? Why is one character not enough? Why do we need to assassinate 150 different named people. Why was 50 not enough?

The castles are magnificent. Entire cities that are your sandbox playground. Top Tier. A+. But who the fuck asked for 50 of these? Why are 20 not enough?

Why is this game literally 100 hours long? Who asked for this? The CEO of Ubisoft? The upper management? The developers? Was it the gamers? We have no problems spending $70 on 20 hour games like Spiderman 2.

I honestly cant believe how big this game is. It makes no sense. I love it. I sound like an ungrateful little bitch, but nothing should be this big. Not even GTA. These studios, these publishers and everyone involved have completely lost their minds. This should be grounds for a criminal fucking investigation into fraud. No one should be making games this large. With this much content. Especially when this so called content is coming at the expense of the story which does have its moments but falls apart due to its non-linear nature and 100 hours of content that these animators had to mocap and animate. Some cutscenes look great. Others look like they are worse than AC2 and brotherhood.

If i was Yves Guillermot I would put a ban on any game that takes more than 4 years to make. This is a fantastic game with top tier visual design, excellent combat design, and some of the best sandbox stealth environments ive seen in a game. It's truly great, but there is too much of it, and the glue thats supposedly to be holding it together, the story feels C tier at best, and brings down the entire game making it feel like a B tier game at best thats wasting your time. When in fact, im having a blast and yet I completely understand why so many people are down on it. it's too big for its own good.
I kinda semi-explained this but I think there are multiple factors that go into this. The very main thing, the catalyst essentially, is that the setting dictates the entire game design. When you choose to set the game in 19th century Victorian London, that city is large enough to bring in all sorts of gameplay opportunities. But when fans demand vague settings such as Ancient Egypt or Feudal Japan, you are gonna realize that these settings do not bring in the same structure as London. The cities/towns are just not big enough and there aren't many. The architecture doesn't lend itself well to classic traversal etc. There aren't enough gameplay opportunities. You've played the game, imagine if all the game had was Azuchi and Kyoto. It doesn't work. So you need to basically deliver the idea that the entire country is your playground instead, sorta like a balancing act. That means tons of landmass. You gotta fill that somehow. So you are incentivized to go for a quantity first approach rather than quality. Lastly when you manage to choose a very marketable setting, you basically have people on the hook no matter what, so for Ubi, it's all fair game to go ahead and design another gargantuan game, quality be damned.
 
I have done that.

And bumped the stealth and combat difficulty up to expert.

The game does come alive for the stealth sections. But it's just too big, too unfocused. And there's nothing like enough meaningful loot and gameplay progression to justify the time sink.

Incredible world though.

sounds like the usual Unisoft slop :/
 
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