64bitmodels
Reverse groomer.
yeah. it exists. i bought it on Steam for 2 dollars (should have gotten the sequel though)
It's one of the 2000s various music gimmicks made to cash in on the digital music revolution & rhythm game craze... but i'd be lying if i said it wasn't fun, or interesting.
It's this weird combination of autorunner, rhythm game and match 3 puzzle game.... you're this surfer surfing on a generated track. (based off of the music you feed into this game) controlled by your mouse, you surf the little thing across the track, hitting colored blocks. if you match 3 of them, you can get points, and if you match more than that you get... well, more points. it's more fun than it has any right to be
there's also an easier mono mode, which removes most of the colored blocks and leaves you with colored blocks and grey blocks. if you hit the colored blocks, you get points. hit the grey blocks, however, and you lose points. If you don't touch the greys at all you get a score bonus. This is the mode most people play because it's simpler and honestly more fun
The game's visuals are really nice, and look good years later. They're this techno neon inspired showcase with a lot of elements that pump to the beat. it's quite fitting considering the game's about 'surfing' through your audio files, it really adds to the aesthetic.
I mentioned that the tracks are generated through the music. the way they work is this, it looks through the song file, isolates the frequencies analyzes changes in volume, tempo, etc. Thats pretty much what Audiosurf is doing in the loading screen, analyzing the song file you put into it. It's honestly surprisingly cool and not just that but fairly accurate too, all of the notes or blocks or whatever sync to the song perfectly most of the time. Impressive stuff, for 2008 at least
Honestly if you want to get it i'd suggest getting the sequel instead as that has many more modes and is a much more fully featured game.
It's one of the 2000s various music gimmicks made to cash in on the digital music revolution & rhythm game craze... but i'd be lying if i said it wasn't fun, or interesting.
It's this weird combination of autorunner, rhythm game and match 3 puzzle game.... you're this surfer surfing on a generated track. (based off of the music you feed into this game) controlled by your mouse, you surf the little thing across the track, hitting colored blocks. if you match 3 of them, you can get points, and if you match more than that you get... well, more points. it's more fun than it has any right to be
there's also an easier mono mode, which removes most of the colored blocks and leaves you with colored blocks and grey blocks. if you hit the colored blocks, you get points. hit the grey blocks, however, and you lose points. If you don't touch the greys at all you get a score bonus. This is the mode most people play because it's simpler and honestly more fun
The game's visuals are really nice, and look good years later. They're this techno neon inspired showcase with a lot of elements that pump to the beat. it's quite fitting considering the game's about 'surfing' through your audio files, it really adds to the aesthetic.
I mentioned that the tracks are generated through the music. the way they work is this, it looks through the song file, isolates the frequencies analyzes changes in volume, tempo, etc. Thats pretty much what Audiosurf is doing in the loading screen, analyzing the song file you put into it. It's honestly surprisingly cool and not just that but fairly accurate too, all of the notes or blocks or whatever sync to the song perfectly most of the time. Impressive stuff, for 2008 at least
Honestly if you want to get it i'd suggest getting the sequel instead as that has many more modes and is a much more fully featured game.
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