This is also something that sours the game for me. For me to be able to truly enjoy the DLC I would have to level a new character, so I'm looking at another 120-150 hour time investment for a game I've already beaten.Unfortunately, I have to agree. The addon comes more than 2 years after the release. I had great difficulty getting back into it. And then of course the Dlc is also extra difficult. I haven't played more than 1-2 hours so far.
Too much time has passed and maybe I've had enough of the From formula. Dying 10 times and then trying again, I somehow don't feel like working my way through it again.
Just try itYeah, I've never played a Souls game and I think they look really cool but I know that difficulty just isn't for me and I don't want to be frustrated.
I love the game for being hard, but I never understood why not offering players who don’t want it that hard an easier mode. Even in From Software says it would break the game, let players decide what they want…
With all due respect, go play something else, Heisenberg. Not every game needs to maximize its accessibility and compromise on its design philosophy.While review bombing is unacceptable as people should know what they are getting into, but it is time that FROM SOFTWARE starts having basic difficulty and accessibility options in their games. It's not 1980s anymore.
They are, but that doesn't help with the drama so here we are. The topic title is a straight up lie or at least a very unnuanced take.thought people were complaining mainly about performance more than difficulty
So, Difficulty for Modern Audiences. Gotcha.While review bombing is unacceptable as people should know what they are getting into, but it is time that FROM SOFTWARE starts having basic difficulty and accessibility options in their games. It's not 1980s anymore.
I wouldn't say it's bad but it's got very tired and played out.Can we please start admitting souls games difficulty comes from poor game design?
I remember playing the base game and just a 10 level jump made one boss go from really hard to me one shoting it.Honestly I find it a bit too much. But I guess it's really a DLC for end game character.
I am lvl 115 (and weapon +17/18) and I feel like I am really underlevel. I am 2 two shooted by any bosses and strong enemy and I do very little damage to them.
So I find it quite frustrating sometimes. But again I am probably 20/30 lvl underleveled.
Also they went even further with "endless" string of attack. You have to dodge a lot of attack just to be able to hit the enemy/boss once or twice.
Also I was never a huge fan of "spinning" enemy and there are several strong standard enemy like that.
Nonetheless it's quite an impressive DLC. The art design is even better than in the base game. And so far no minor catacombs and cave to explore everywhere which is a big improvement for me.
New weapons are very original when compare to main game so it's quite refreshing.
I continue to explore, find the new bonus (that helps quite a bit for resistance and damage)and leveling up slowly till I am at a good level to appreciate the boss fight.
most cheaters are from china only. They have ruined so many games on steam.Asian players tend to be the most whiny about this kind of stuff.
Especially chinese, just removing them made the score go from 61% to 78%.
Nah, I can play difficult games without difficulties. I have platinum trophies in games like Returnal and Hades. I don't mind high difficulty, but we are hardcore gamers.With all due respect, go play something else, Heisenberg. Not every game needs to maximize its accessibility and compromise on its design philosophy.
thought people were complaining mainly about performance more than difficulty
The source has performance issues as a reason
I'm not sure to be honest. I haven't bought Erdtree yet to test but the reviews are mentioning lower performance with the DLC. I don't know what the cause is.Is the EAC a problem? Because I modded that shit off, and my performance is a rock solid 60fps.
it does, even in the base game i improved performance by disabling it. I'm seeing similar complaints for the DLC.
I suspect it's all the foilage, it brings the game down to ~30 fps moving around in those open fields with all the wild grow.I'm not sure to be honest. I haven't bought Erdtree yet to test but the reviews are mentioning lower performance with the DLC. I don't know what the cause is.
I suspect it's all the foilage, it brings the game down to ~30 fps moving around in those open fields with all the wild grow.
Playing with an RTX 4090 and Threadripper 3990x.
Curious about your lvl, build and solo or not."Too hard".
Hippo and Death Knight down in first try.
wtf???
Curious about your lvl, build and solo or not.
I find it too hard but I think I too underleveled. I wonder what is the optimal lvl to do it.
Where does Fromsoft go, though? They've painted themselves into a bit of a corner. If they don't provide insane boss fights their core audience will turn on them.I think just saying its "too hard" is downplaying what the actual issues are. Yes, all the bosses are beatable, requiring patience and skill etc, but on the other hand they are definitely way too aggressive and the input/animation reading is just obnoxious to the point it can stop being a fun experience.
Some bosses especially need an internal cooldown on some abilities and to just chill the fuck out for 3 more seconds so you can retaliate with your own combo instead of only getting one hit in then back to dodging their 8 hit combo.
Sounds like rollsouls indeed.
- “The gameplay makes the game hard to recommend - spastic bosses with jerky roll-catch movements and a plethora of physically nonsensical moves make the bosses in this DLC hard to put up with….As someone who beat all the Fromsoft games with gimped Lvl1 characters for fun (the base game included), I'll be calling quits on this one.”
- “While the world design and colors are really beautiful and a lot of enemy designs too, there's a big problem with balancing, right now even with 60 vigor you get bishotted by nearly every enemy that's not pure fodder.”
- “I really want to like this DLC but those enemies and boss fights are the worst parts of the whole game. I'm genuinely surprised whoever play tested this approved the golden hippo boss fight.”
- “Was able to beat it but the bosses were so overtuned and aggressive that even being almost maxed out with the Scadutree fragments didn’t make it any easier.”
I miss when Demon/Dark Souls wasn't about memorizing bosses patterns and rolling every 2 seconds to active i-frames.Where does Fromsoft go, though? They've painted themselves into a bit of a corner. If they don't provide insane boss fights their core audience will turn on them.
That doesn't happen in Elden Ring, you get a checkpoint right after most bosses.It'll be a while before I get around to Elden Ring, let alone the DLC, but I have to wonder if it's a well-designed challenge or just unbalanced. Some of the stuff I've been hearing about sounds more frustrating and annoying than legitimately challenging. The issue I've always had with Souls games is that when you die, it's a pain in the ass to get back to where you were - I don't want to fight through these mooks or run through the whole level again, because it just takes too damn long. I can see why a super high level of difficulty would tip people over the edge.
Thanks. Yes summon change a lot the difficulty but no shame with it.
with mimic tear, so not exactly proud.
I agree with that. Bosses are ultra agressive and give so few and short window to deal damage.I think just saying its "too hard" is downplaying what the actual issues are. Yes, all the bosses are beatable, requiring patience and skill etc, but on the other hand they are definitely way too aggressive and the input/animation reading is just obnoxious to the point it can stop being a fun experience.
Some bosses especially need an internal cooldown on some abilities and to just chill the fuck out for 3 more seconds so you can retaliate with your own combo instead of only getting one hit in then back to dodging their 8 hit combo.
I agree with that. And Elden Ring and now the DLC makes me question if I'll like their next Souls game. I think I start to reach my limit with their way to make hard bosses.Where does Fromsoft go, though? They've painted themselves into a bit of a corner. If they don't provide insane boss fights their core audience will turn on them.
They don't have to be "insane", just fair. As they are now, they definitely aren't fair. They can still be difficult without being oppressive.Where does Fromsoft go, though? They've painted themselves into a bit of a corner. If they don't provide insane boss fights their core audience will turn on them.
That’s what people need to understand, bosses are not designed for solo play. All those complaining must realize that they still need to pose a challenge to summons and Spirit Ashes.
with mimic tear, so not exactly proud.
Nah. Sure, they miss on a few encounters, but to blanket say this is ridiculousCan we please start admitting souls games difficulty comes from poor game design?
Same. I loved the slower more thoughtful gameplay. The faster it’s gotten, the more I’ve disliked itI miss when Demon/Dark Souls wasn't about memorizing bosses patterns and rolling every 2 seconds to active i-frames.
This... You don't lose cool boy points if you use summons. They are there to be used.That’s what people need to understand, bosses are not designed for solo play. All those complaining must realize that they still need to pose a challenge to summons and Spirit Ashes.