Lionel Richie
Member
It's amazing.
There was one that sadly got deleted that was "Balan has a huge dick, 10/10"
It's amazing.
Looks like a 1995 platformer for 8 year olds.
PS1 3D platformers which started coming out soon after. Balan looks like a one except modernized with modern graphics.Um, what games were you playing in 1995? I certainly must have missed some technical marvels, busy as I was with Donkey Kong Country 2 and Comix Zone.
I see that as a compliment.Looks like a 1995 platformer for 8 year olds.
Sure devs gotta eat. But if the price is too high for the perceived value of the product, then people won't buy it.I don't get why people are complaining of the price, the devs and pub gotta eat. It's like the people complaining about Returnal's price; gamers are always complaining about wanting more original titles or throwbacks harkening to the golden era(s), but they don't want to put their money where their mouth is, then complain why we keep getting the same reskinned COD and sports games over and over. Why should more devs want to make those games if gamers don't want to support them over superficial reasons like "not $100 million production values" and "too short/not 50 hours of play time"?
If I had a PS5 or Series, I would probably pick this up because a couple of streamers I like to watch seem to actually quite enjoy the game. Yeah, it's not gonna win any GOTY awards and it's not revolutionizing a damn thing, but games don't need to do those things to be fun or worthy playing/buying. There seems to be a trend with a lot of people in spots just hating on the game because that's popular to do, but I doubt even 10% of them have played it, or even the demo. And if they did play the demo, well lots of otherwise good games have had bad demos in the past, that isn't a good enough metric to judge the game itself by.
I hope the game finds a healthy audience/community and can get approval for a sequel or at least expansion content; from what I've seen there's enough charm to make it endearing in a way only Japanese games seem able to pull off without being tryhard about it.
I just finished it today and have put quite a few hours into it and I can kind of agree with this summary. There is a lot of weird design decisions and I would say the one main flaw about the game is that everything you want to do in the game has some needlessly complicated wall in front of you when the game play itself should flow nicely. I don't really have any issues with the costumes but again the problem is after you collect them you can't just switch to them and each costume has a limited number of uses before you need to do back to the respective stages to collect more and it's like why and on top of that if you get hit you lose the costume so I found many times when I wanted to experiment with something or a costume I find myself saying forget it because if I lose it I gotta go get more and couldn't be bothered. I feel like there could have been a much better game here and I think they should have gone with less costumes (almost 80 in total) but designed a stronger core platformer around a select few costumes. A lot of the costumes are useless and 30% of them can't even jump and I found myself especially in chapter 11 being stuck because I literally couldn't jump up on a ledge because I didn't have a costume that could jump forcing me to backtrack to a save point to grab another costume that can and it's very annoying, again another design choice that is baffling and adds nothing to the game other than frustration.Being the type of gamer that likes bad games / kuso games, I was really torn on buying this or not. The demo was so hard to get through and I just didn't think this would be the right game to try. But I said ah screw it, I gotta see how bad it really is. Having played it for the last few days, it really is perhaps one of the strangest games I've ever played when it comes to simple game design. The level design, the annoying costume gimmick, the show not tell story line that makes absolutely no sense, and I still don't even get the whole tower o' tims aspect. I should've given up days ago yet I'm so intrigued to see where this game goes by its end. I really would love to see someone find out what the story is behind this game's development. It really feels like every area of the game is flawed or a failure. And I really can't believe it released like this. Its so mediocre and weird, and yet I find myself fascinated by it all.
True; Square-Enix'll have to decide on something quick because it doesn't sound like sales are good at all. These sort of games tend to do best on Nintendo systems but the Switch version is also the worst out of all of them apparently.Sure devs gotta eat. But if the price is too high for the perceived value of the product, then people won't buy it.
An argument can be made that they would make more money over all from the increase in sales they'd get if the game was cheaper.
Being the type of gamer that likes bad games / kuso games, I was really torn on buying this or not. The demo was so hard to get through and I just didn't think this would be the right game to try. But I said ah screw it, I gotta see how bad it really is. Having played it for the last few days, it really is perhaps one of the strangest games I've ever played when it comes to simple game design. The level design, the annoying costume gimmick, the show not tell story line that makes absolutely no sense, and I still don't even get the whole tower o' tims aspect. I should've given up days ago yet I'm so intrigued to see where this game goes by its end. I really would love to see someone find out what the story is behind this game's development. It really feels like every area of the game is flawed or a failure. And I really can't believe it released like this. Its so mediocre and weird, and yet I find myself fascinated by it all.
Huge fan of them! Wish someone would do a video in their style talking about this game.If you feel the same about movies I recommend watching some of RedLetterMedia'a stuff on YouTube.
Yeah itās ugly and repulsive art design but have you seen the games on the Amico? They set a new low barI don't know man. The more i see of this game, the more i dislike it.
Visually, it's awful. Some of the worst art design i ever seen.
Why?My copy arrived. I am glad .
This looks actually pretty fun. I wonder how much they included these features in the level-design (secret areas etc...) and how much you can "break" the game with such a costume.Finally managed to get the King Tim and unlock the Balan costume which is crazy overpowered. Basically with the Balan costume you can float and infinite jump making traversing the environment to grab all the collectibles a breeze. The bonus third acts you unlock after you beat the game are pretty cool and much more open world like with each one having a new set of Balan statues to collect, hopefully I'll have this 100% soon.
Because of old SEGA love and also because the game isn't half bad?Why?
The Balan costume is super OP and does break the game for sure. It's pretty cool being able to check out all areas of each map and while there isn't too many secrets to find they did put some eggs hidden out of view so you do come across them from time to time and pretty quickly. Thing is you can get the Balan costume pretty early on (although rainbow drops will take a bit of time) and with it you can basically beat any level in less than 30 seconds lol. It's great for post game if you wanna clean up statues and 100% the game, the third act that unlocks after you beat the game requires you to use a lot of costumes to solve puzzles to collect the rainbow Balan statues and is quite tricky but if you have the Balan costume you just basically skip everything.This looks actually pretty fun. I wonder how much they included these features in the level-design (secret areas etc...) and how much you can "break" the game with such a costume.