I only attach the foregrip and leave the other slot empty. I used to use the supressor but it was mostly because I love the sound of silenced weapons. Then I realized it reduced damage abit too much to my taste so I removed it.
I'm starting to feel the same way. For like the past week straight, it's SUPERCHOPPAS just killing everyone left and right-stingers won't work because both the pilot and gunner have flares-if you put SOFLAM's up no one uses Javelins and/or the chopper justs comes up and destroys your SOFLAM. Might be time to play Skyrim for a while, or Skyward Sword. I'm having less and less fun lately with the game.
I agree on paper that sounds like nothing right? "1 more bullet" but in-game it seems to feel like so much more hahaha.In most cases, the suppressor added 1 more bullet required to kill, at range, but also decreased vertical recoil and increased ADS accuracy, which weighed out the DMG loss, IMO. Suppressor, right now, has several perks given by both the heavy barrel and flash suppressor, in addition to it's own perks.
The only people who need to "do something about choppers" are players, not the developers. So many lazy people complaining about force multipliers that have near infinite counters.
Play on infantry only servers if you can't handle force multipliers.
I think DICE is barking up the wrong tree when it comes to attachments. People who understand the mentality of the people who play these games know that you can't balance every thing such that the community will take advantage of that variety. There will be a consensus on optimal loadout, even if the numbers only give it a .000001 advantage, on paper.
All you do by nerfing the current optimal config is get people to nominate a new optimal config. You're basically just chasing your tail.
All you do by nerfing the current optimal config is get people to nominate a new optimal config. You're basically just chasing your tail.
In most cases, the suppressor added 1 more bullet required to kill, at range, but also decreased vertical recoil and increased ADS accuracy, which weighed out the DMG loss, IMO. Suppressor, right now, has several perks given by both the heavy barrel and flash suppressor, in addition to it's own perks.
He also wants to have a "naked" gun be viable, by making the attachments specializations not upgrades. Also helps new people out.
I like that idea Anton, kind of like Homefront (only good idea in that game ). It would be cool if it was assigned to a specific player(s), but most people are idiots and it would never get done that way.
He also wants to have a "naked" gun be viable, by making the attachments specializations not upgrades. Also helps new people out.
I like that idea Anton, kind of like Homefront (only good idea in that game ). It would be cool if it was assigned to a specific player(s), but most people are idiots and it would never get done that way.
It really is just a matter of using teamwork. The problem is that a lot of players don't feel an impetus/reward to do so.
I was REALLY hoping the "Assignments" would be dynamic missions. So if a chopper has gotten a kill streak/5+ kills in a row, you could assign optional missions:
-Give a mission to Recon players to set up a SOFLAM
-Give a mission to Engy players to use AA rocket launcher
-Give a mission to Engy players to use Jav in conjunction with SOFLAM
-Give a mission to a player near Mobile AA to get in and take it out
-Give a mission to a CITV station to paint the chopper
-Etc.
Extra rewards/bonuses would be awarded for completing these.
I don't think that's necessarily the case here. The flash suppressor is useless, heavy barrel is basically useless (even Demize says that it's used fairly often, but only because most players use it until the suppressor), foregrip is almost always used instead of bipod, and suppressor has way too many positives associated with it. I think these changes could make some more interesting combinations/choices.
I'm all for this.
I'd like to see them do something to counter choppers too.
It really is just a matter of using teamwork. The problem is that a lot of players don't feel an impetus/reward to do so.
Apparently neutralizing a chopper that's owning so you don't get killed by it anymore isn't enough of a reward for today's ADD playerbase.
I find that 3 GAF players is the tipping point for making a 64 player server imbalanced. Cleary game is broken, please balance DICE.
Stop hacking so much and maybe it'll be different.
The game needs a real tool to differentiate hackers from good players. My friend keeps getting banned left and right. A server warned him that he had a too high KPD, kill per death. I mean seriously?Stop hacking so much and maybe it'll be different.
Cant change the fact that guns kill people.
Lol that was fun today, with your FULL-AUTOMATIC G18 KRAZY HACKS. You guys going to be on later?
The game needs a real tool to differentiate hackers from good players. My friend keeps getting banned left and right. A server warned him that he had a too high KPD, kill per death. I mean seriously?
not sure. you should really join us in mumble, makes the game more fun.
Still the same server? Never see anyone in it.
I'll play tomorrow.
Still the same server? Never see anyone in it.
I'll play tomorrow.
103-34,
game crashed before winning.
I am sadface
I think hacks right now are blatantly obvious. If not he's just a good player.I actually experience my first hack today while playing BF3. I cannot remember the server, but someone was killing me from across the map through three different walls. It was the Metro Conquest Map. I was at the Russian base whereas the kill cam showered my attacker near the stairwell in the Metro Station by point B. After I died three times, I quit the map. Several people noted the same thing happening to them. I really hope they develop better protocols for countering hacks soon.
I actually experience my first hack today while playing BF3. I cannot remember the server, but someone was killing me from across the map through three different walls. It was the Metro Conquest Map. I was at the Russian base whereas the kill cam showered my attacker near the stairwell in the Metro Station by point B. After I died three times, I quit the map. Several people noted the same thing happening to them. I really hope they develop better protocols for countering hacks soon.
:-(I think you have to go down on most male employees of Dice.
Why the hell can't I see the assignments on the battlelog? It's loading forever.
And SQDM sucks ass. I want my L85A2.
Why the hell can't I see the assignments on the battlelog? It's loading forever.
And SQDM sucks ass. I want my L85A2.
300 ticket.
The only people who need to "do something about choppers" are players, not the developers. So many lazy people complaining about force multipliers that have near infinite counters.
Play on infantry only servers if you can't handle force multipliers.
I think DICE is barking up the wrong tree when it comes to attachments. People who understand the mentality of the people who play these games know that you can't balance every thing such that the community will take advantage of that variety. There will be a consensus on optimal loadout, even if the numbers only give it a .000001 advantage, on paper.
All you do by nerfing the current optimal config is get people to nominate a new optimal config. You're basically just chasing your tail.
Psh metro doesn't count!
As a defender, too....
No way to skip the ingame cutscenes right?