Best vid ever, seriously pro player that guy
Yup. He was actually doing what he was SUPPOSED to be doing with the MMGs. I oughta try that out with the M240 or M60 sometime...
Best vid ever, seriously pro player that guy
I'm wondering if suppression even did any good pre-patch. Seems like suppressing was just a good way to get shot in the face.Suppression is way too powerful now.
Bloody DICE, they can't balance anything. It's BF2 all over again. Without the mods and without the fun stuff.
I'm wondering if suppression even did any good pre-patch. Seems like suppressing was just a good way to get shot in the face.
I'm wondering if suppression even did any good pre-patch. Seems like suppressing was just a good way to get shot in the face.
It's more like you shot over cover to try to suppress so your teammates could maneuver and it instead had the opposite effect of drawing accurate fire into your face.If the options are 1) Shoot person in the face or 2) Try and suppress and get shot on the face why would you ever do 2.
If the options are 1) Shoot person in the face or 2) Try and suppress and get shot on the face why would you ever do 2.
That depends.
This was done pre-patch a week or so ago and I was incredibly drunk at the time. All I did was maintain a decent flanking position. Half of those kills were people running in between my iron sights without realizing where the bullets were coming from.
Of course there were a few times where a sniper hit me but even when I am aiming down at them and spraying I can hear the bullets whizzing by harmlessly 90% of the time.
What they should probably do is work out a formula where distance is relative to the suppression effect. Several metres should have zero effect whereas firing down a hallway/open area toward a choke point should have a sufficient amount available.
It's more like you shot over cover to try to suppress so your teammates could maneuver and it instead had the opposite effect of drawing accurate fire into your face.
At least the patch breaks the balance in ways that I find entertaining. Jets being invincible to AA missiles is also pretty amusing.
Every single missile fired at a jet will miss. I removed the flares from my jet loadout.I do believe that it's just the AA missiles from choppers that don't work.
It's like DICE doesn't actually test their patches. They just wait 6 months and release them.
I don't know the exact stats, but it's more accurate and the damage drop off is smaller. I believe its 20 dmg per pellets max 16.5 min instead of 20 max 6 min. But yeah, its crazy long reload time makes it useless compared to the M26 mass.
What is your point? 30-8 w m249 while drunk (people playing drunk and telling people about it are .... btw ) during a 43 min round? That's nothing special, really
You must be confused, when did I say it was special? I'm not stroking an ego or anything, simply providing a perspective on someone who exclusively plays as Support and uses suppression for the squad. How many Support players have you come across who use the role as it should be intended? If I wanted to get an extreme score and boost my exp ratio I would be toting a medic kit & defib on Metro.
What I quoted was scogoth stating that suppression was bollocks pre-patch because you were going to get killed anyway. I provided a counter-viewpoint stating that suppression worked perfectly fine but you had to play decently smart at it to avoid getting shot while spraying down an action zone.
The difference now with the new patch is that even if someone gets the jump on me and they don't have the suppression perk equipped, I can generally kill them before I am finished. That is what needs to be fixed.
You must be confused, when did I say it was special? I'm not stroking an ego or anything, simply providing a perspective on someone who exclusively plays as Support and uses suppression for the squad. How many Support players have you come across who use the role as it should be intended? If I wanted to get an extreme score and boost my exp ratio I would be toting a medic kit & defib on Metro.
What I quoted was scogoth stating that suppression was bollocks pre-patch because you were going to get killed anyway. I provided a counter-viewpoint stating that suppression worked perfectly fine but you had to play decently smart at it to avoid getting shot while spraying down an action zone.
The difference now with the new patch is that even if someone gets the jump on me and they don't have the suppression perk equipped, I can generally kill them before I am finished. That is what needs to be fixed.
What would be the smart way to implement suppression?I just don't see what your support round adds to the discussion. You flanked some dudes and avoided getting sniped bc of suppression...ok? Doesn't tell me anything. Especially not when suppression always has been stupid in the way it has been implemented.
It's certainly not a huge problem but it's one of those small things that combined with other small issues affect the big picture and feeling of the game.
It should mainly be for Snipers w/ sniper rifles, Support w/ LMGs, and MAYBE Assault w/ bipod. Anything else outside of that = no suppressionWhat would be the smart way to implement suppression?
I'm actually loving the added suppression and recoil/spread! I think it places a lot more emphasis on your movement/placement/situational awareness. I dont know what most of you are talking about,
about not being able to hit anybody when suppressed in a 1 on 1 gunfight. Yea it makes it harder but not impossible, just dont go full auto like most ppl tend to do. Fire in controlled bursts still and/or move towards cover.
If you're being suppressed behind cover, just lob a grenade for distraction and move to diff cover. The added suppression slows the game down quite a bit and tones down the amount of run & gunners.
My accuracy is still going upwards even after the patch.
It should mainly be for Snipers w/ sniper rifles, Support w/ LMGs, and MAYBE Assault w/ bipod. Anything else outside of that = no suppression
BF3 is not a "precise" game. Getting hit around a corner or while behind cover is incredibly common. That's why I'm against any gameplay elements that remove precision when you should be able to shoot.
Suppression was fine before, now it's a hindrance and a serious hamper on fun gameplay.
Yea it's definitely not a precise game by any means, especially when it comes to hit detection but with the additional recoil/spread added to the weapons and the faster sprinting....it happens much much less now. I'm able to drop-crouch or prone behind cover and run behind walls a lot more efficiently post-patch than what was capable in the game pre-patch. Pre-patch, the horrible netcode made me not go prone or crouch at all because there was no point since I would just die anyway.
The netcode still sucks but not as much.
I do agree that that the added recoil and the faster movement helps. But still, the suppression effect is too "strong" and way too easy to "trigger". The issue is that there is no real counter. Yes you can use the suppression reduc perk, but that still doesn't level the playing field.
Reducing the effect of the suppression would help with getting stuck in a time loop where you just can't do shit because there is one fucktard with a T88 with 200 rounds. That's just not fun.
Yea I wouldnt mind it being toned down but I dont really mind it where it is right now.
Well, I do! :|
*crosses arms and stares*
What would be the smart way to implement suppression?
I dont know what most of you are talking about,
about not being able to hit anybody when suppressed in a 1 on 1 gunfight.
My accuracy is still going upwards even after the patch.
Every single missile fired at a jet will miss. I removed the flares from my jet loadout.
GTX 560 Ti coming tomorrow. what will i expect guys.
been using a 6770 for a few months
I get really shitty fps and frame spikes with my i5 + GTX 460. At most, I get 30 fps on high with the occasional fps spike. It really limits my enjoyment of the game, so I'm pretty happy to play again once my 680 comes tomorrow.
That sounds really low for a 460. Where there's smoke there's fire... I hope the 680 helps but wouldn't be surprised if you still have issues. Sorry for being a bad news bear.
I think it's mostly a VRAM issue. My 460 gets around 40-50 fps on mostly high settings, but when you need the fps the most(e.g during big firefights, etc.), that's when the fps dips and the spikes occur. I don't know what else it could be. My i5 is overclocked to 4ghz which should be more than enough. I did only have 4gb of ram but I am upgrading to 8gb with my 680.
I have a 580, but I still play with all the settings at medium. It just feels more responsive to me.
I have a 580, but I still play with all the settings at medium. It just feels more responsive to me.
A nice wait and a huge patch later and they don't fix the one small thing that makes the PC version unplayable with a controller, the damn mouse-keyboard-only QTEs.
Fuck this game.
QTE? Who plays this game for SP?
the damn mouse-keyboard-only QTEs.
the damn mouse-keyboard-only QTEs.
Fuck this game.