HotHamWater
Member
Big ol' post on Reddit about the funny fun times loading crap for vanilla maps.
TLDR: Needs patching.
TLDR: Needs patching.
Goddammit, DICE.
If there wasn't the dynamic playercount I would think it would be more full. I mean how many people actually use quick match??
I have to agree with you on this. While a dynamic player count is good in theory I think it scares away those that already have us favorited. I'm sure there are a good amount of people that have the NeoGAF servers on their favorite list. When those people go to their favorite list and see that the GAF server has 0/4 or 1/4 open slots I'm willing to bet that many of them don't realize that it's a dynamic count and as a result they don't join the server.
Just my thoughts.
Do dynamic servers that are currently 0/4 or 1/4 show up in searches as a 64 player server (or whatever their max potential is)? Because I set my filters to only show 24 and 32 player servers, and if the answer is no, I bet a lot of the general community doesn't filter for 'other' either.
Okay so this is the third time in 3 days my computer just randomly reboots while playing BF3. Anyone else have this or read anything about it?
W7, ati 5770
edit: doubt it's heat, only been happening since 3 days. Has the game been patched 3/4 days ago?
Conquest Assault....I just hate it as a game type...I think with the verticality and the urban setting on some of the B2K maps, its like running into a wall as the attacker...would LOVE to play (PS3) 4 flag conquest on them...
Anyone have any 'tips' on this mode, Im apparently doing it all wrong, now I just play stealthy killer guy around the outside of the map, but cannot seem to help my team when attacking (we never win..ever...NEVER)....obvisouly defending is much easier.
Conquest Assault....I just hate it as a game type...I think with the verticality and the urban setting on some of the B2K maps, its like running into a wall as the attacker...would LOVE to play (PS3) 4 flag conquest on them...
Anyone have any 'tips' on this mode, Im apparently doing it all wrong, now I just play stealthy killer guy around the outside of the map, but cannot seem to help my team when attacking (we never win..ever...NEVER)....obvisouly defending is much easier.
It's on Wake at the B flag in Conquest where the aircraft spawn. It's in one of the buildings over there.
It's sad that the shelf life on the NeoGAF servers was only good for about a month. Every time I go to my favorites it's sitting there with 0/64
For me Skyrim happened. And B2K runs like ass compared to the previous maps.
You just need to cap one flag near the rear of the map to break the 'wall' of defense. After that the normal chaos will ensue.
Even just the threat of capping a rear flag will get a lot of the defenders to turn around, freeing up the potential to cap one of the frontal flags.
Last night I played a round where I hopped into an LAV (some random guy was driving) at the beginning, and he drove that sucker straight to the rear flag and we all hopped out to cap it. Not a single defender was there. I think the trick was the route he took. He drove through back alleys and even jumped that sucker off a wall - all to avoid enemies and mines. He was good, he must have made that trip before. =)
But as you play super-sneaky-guy, you need to get to the rear of the map to cap too. Or better yet, plant a spawn beacon.
Sounds like you need to get the PS3 version, bro. We get the maps one week early, while dirty PC and 360 peasants don't.and have input lag!
GLORIOUSPS3MASTERRACE.jpg
PKP Pecheneg is great, It has recoil but it's very manageable.is Pecheneg good? I don't want to waste my time, M249 does its job well with a grip.
Didn't they nerf it pretty hard in one of the previous patches?Which retard at dice thought it was a good idea to make the AA even more powerful against infantry? FUCK YOU. Its anti-air, not anti-infantry
I just to main the m249 as well while playing support, but I've grown to love the PKP. It's just so powerful. Once I get my bipod out no one gets past me. For close quarters I just spray and pray from the hip.
So another +1 to the PKP from me.
Obviously depends on the situation. I usually find the time it takes to set up my bipod to payoff by me getting multiple kills from a single position.I'd use the bi-pod too but I find the grip to be much more useful for the PKP.
Which retard at dice thought it was a good idea to make the AA even more powerful against infantry? FUCK YOU. Its anti-air, not anti-infantry
Realism, especially BF3's randomly selected half assed realism, doesn't mean it is balanced or fun.http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width/hash/04/9e/30mm%20round.JPG
^^ that's what AA guns are spewing. A single round would rip you clean in half.
And then there are times where I wish I had a foregrip to cancel out at least a bit of the insane recoil. edit: when I'm not stationary.
Realism, especially BF3's randomly selected half assed realism, doesn't mean it is balanced or fun.
At least be reasonable. AA guns are shooting ENORMOUS bullets at ridiculously high rates. Are they supposed to just make them do piss poor damage to people, especially when AA guns are traditionally dual purposed for directed anti-infantry fire in actual war?
Why? That makes sense even going by game logic. Every single one I've played lets the AA vehicle crush the infantry. Tanks are a hard counter.This has nothing to do with realism. BF3 never tried to be a simulator. If AA guns are now anti-infantry(better than tanks or LAVs), there is a problem.
Reals jets would level a map in a single pass. Should DICE put it in the game?At least be reasonable. AA guns are shooting ENORMOUS bullets at ridiculously high rates. Are they supposed to just make them do piss poor damage to people, especially when AA guns are traditionally dual purposed for directed anti-infantry fire in actual war?
Tanks are a terrible counter to the AA because they can lose to the AA in a fight and aren't always available (Nosehair Canals rush).Why? That makes sense even going by game logic. Every single one I've played lets the AA vehicle crush the infantry. Tanks are a hard counter.
This has nothing to do with realism. BF3 never tried to be a simulator. If AA guns are now anti-infantry(better than tanks or LAVs), there is a problem.
Tanks are a terrible counter to the AA because they can lose to the AA in a fight and aren't always available (Nosehair Canals rush).
Ok, that's a legitimate problem. Not a good idea to have a vehicle that beats everything one on one.Tanks are a terrible counter to the AA because they can lose to the AA in a fight and aren't always available (Nosehair Canals rush).
So... most times then?
Bipod PKP is amazing and can hold positions really well. Outside of that? It sucks and the other LMG's (even the M60) outclass it in all-around situations because they don't have insane recoil that they need a bullet nerf to fight.
Reals jets would level a map in a single pass. Should DICE put it in the game?
Tanks are a terrible counter to the AA because they can lose to the AA in a fight and aren't always available (Nosehair Canals rush).
So... most times then?
Bipod PKP is amazing and can hold positions really well. Outside of that? It sucks and the other LMG's (even the M60) outclass it in all-around situations because they don't have insane recoil that they need a bullet nerf to fight.
No one should be losing a fight against AA if they're in a tank. No one.Tanks are a terrible counter to the AA because they can lose to the AA in a fight and aren't always available (Nosehair Canals rush).
No one should be losing a fight against AA if they're in a tank. No one.
Reduce AA infantry splash damage--maybe damage too. But it shouldn't be pew-pew.
They need to make it more vulnerable to MBT fire.
I think the AA in its current state is pretty balanced.Just disregard the game I went 53-5 on wake with the AA.
Splinter: Wanting broken shit since 1970.
Cheesemobile needs a nerf bat wack, hard. I've stated this since Week 1.
Seriously has to be stopped though. We're going to end up with people running around on the overpass soon.
It has been nerfed against infantry and vehicles. I think its pretty balanced right now. I only did so well because the enemy kept trying to attack me head on in open ground and none of them were engineers lol
Maybe on PC. On console/PS3 it still seems WAAAAY overpowered and damn near unstoppable.
Is it a bird!? Is it a plane!? No, it's an idiot flying on a MAV!
Number one most stupid thing in this game and it needs to be sorted quick! I spawned on a squad mate yesterday in Tehran Highway...where was I? On the third story of a building...there are no 3 story buildings! "This isn't right!" I thought, so tried to jump down to the ground...couldn't...it doesn't let you. So f**k it..how many can I kill? Not many because the game ended. But it's wrong and should be stopped! And I can't seem to fly on the MAV, so it's of no advantage
Seriously has to be stopped though. We're going to end up with people running around on the overpass soon.
Alright, PKP Pecheneg - Motherfuck. I just went 85 - 47 with it on a 1 000 ticket Grand Bazaar server. That gun is insanely good on that map. My total score was 58k!