Just have you assign a toggle key to it, like V for fire modes, that way you don't need to go back to options to change it and you can do it on the fly.
Maybe I'm crazy but it feels like this game isn't as popular online as Bad Company 2 during its first couple months. Someone correct me if I'm wrong.
Maybe I'm crazy but it feels like this game isn't as popular online as Bad Company 2 during its first couple months. Someone correct me if I'm wrong.
Maybe I'm crazy but it feels like this game isn't as popular online as Bad Company 2 during its first couple months. Someone correct me if I'm wrong.
Dice put themselves in a really weird, dumb, and compromising position. I think that most can agree that bf3 doesnt do as good a job at being a bc game as bc2. It also doesnt do as good a job as bf2 at being a bf game. The core game is good but the identity of the game isnt it's own. Its trying to be this game and that game and then its own game and the mix doesnt work in its favor.
"bf2 vets" are disappointed that its not more bf than bc and vice versa. They tried way too hard to appease everyone. I'd be pretty pissed if they decided to annouce bc3 but at the same time, i dont want another bf/bc hybrid.
Dice put themselves in a really weird, dumb, and compromising position. I think that most can agree that bf3 doesnt do as good a job at being a bc game as bc2. It also doesnt do as good a job as bf2 at being a bf game. The core game is good but the identity of the game isnt it's own. Its trying to be this game and that game and then its own game and the mix doesnt work in its favor.
"bf2 vets" are disappointed that its not more bf than bc and vice versa. They tried way too hard to appease everyone. I'd be pretty pissed if they decided to annouce bc3 but at the same time, i dont want another bf/bc hybrid.
nope c4 is literally half my Support kills. amazing utility. I use it to clear corners when moving on a contested flag (works more than you'd think, lots of derps sitting in corners waiting for you to turn it and get popped). Leave some C4 at a flag and move on to attack another, see the icon start flashing, click >boom> flag defended without even being there.
Well i mean, it seemed pretty obvious that this game would be number 1 in sales for the franchise. With all that pent up anticipation from bf2 fans and with bc2 selling pretty well...i think it was expected. Also, b2k was the backup for bf2 vets that werent really feeling bf3 much. Its been a saving grace for a lot but its also been the last straw. Also i wouldnt say more servers because you HAVE to buy a server now whereas you didnt have to before.How does it not feel "popular". It has more players and far more servers up than BC2 ever did.
More servers, more people playing, the biggest selling BF game in history of the franchise. Don't see how the game is not as "popular" as BC2 or how Dice screwed up. Game is doing well sales wise, it's high up on the charts of games being played. At prime time the game has ton of people playing it.
It's one of the most successful shooters in a long while, still not COD numbers, but doing better than pretty much everything else out there. The complaints don't seem to be affecting the game in any real noticeable way
Wait, this game has Rush? I haven't played a single round of it since the beta ended.
In fact, I haven't touched Deathmatch or Campaign either. I've only played Conquest.
I'm really not sure at this point what determines a 'BC' game and what determines a 'bf' game though.
Bad Company was an extension of where DICE wanted to take Battlefield, as well as a test bed for certain technologies as preparation for BF3. It's of no surprise that there are certain elements present in BF3 that existed in the BC games, because DICE needed those BC games to test and start implementing these ideas. Like the class system for example, that started all the way back in 2142, and I'd beg anyone to try and argue that the class systemin BF3 isn't an improvement over the one in BF2.
I think Rush is an obvious sticking point. But I don't think it has to be a problem for BF vets. Strike at Karkand is regarded as one of the greatest Battlefield maps of all time, and that works perfectly in Rush. In fact most of these B2K maps are excellent in Rush, Wake withstanding.
Found out the source of my PC rebooting during BF3. Turns out once my CPU reaches 100 degrees (which it does) it reboots. Took it apart, turns out my cooling paste (or w/e it's called) was all dried up.
I'm really not sure at this point what determines a 'BC' game and what determines a 'bf' game though.
Bad Company was an extension of where DICE wanted to take Battlefield, as well as a test bed for certain technologies as preparation for BF3. It's of no surprise that there are certain elements present in BF3 that existed in the BC games, because DICE needed those BC games to test and start implementing these ideas. Like the class system for example, that started all the way back in 2142, and I'd beg anyone to try and argue that the class systemin BF3 isn't an improvement over the one in BF2.
I think Rush is an obvious sticking point. But I don't think it has to be a problem for BF vets. Strike at Karkand is regarded as one of the greatest Battlefield maps of all time, and that works perfectly in Rush. In fact most of these B2K maps are excellent in Rush, Wake withstanding.
Dice put themselves in a really weird, dumb, and compromising position.
Almost none of the vanilla BF3 maps have what I'd call good map design. Initially, I put Op Firestorm and Kharg ahead of Caspian Border, but neither of them have as good a flow and design as Caspian--I think Caspian is the best vanilla BF3 conquest map. B2K is better than them all, however. Sad and awesome at the same time.
Between putting on some new cooling paste and turning my BF3 settings down is there anything I could do (that doesn't cost me any money)?BC2 and BF3 both get the CPU hot as hell. It took me awhile to figure out my microstutter in BC2 was caused by my CPU hitting 80 degrees and throttling itself.
Upgraded to a new heatsink and heat is a non-issue now :3
By releasing a great selling and received game and setting themselves up for guaranteed sales for future dlc? I don't see whats weird, dumb or compromising about that.
I'd go as far to say that Caspian Border is the best map in BF history. Probably a controversial opinion but it just feels "right".
B2K is better than them all, however. Sad and awesome at the same time.
They completely changed the pacing of the game. The game has been sped up tremendously. Theyve changed the gameplay to allow for more instant satisfaction. They made things such as unlimited run, full squad spawning, less recoil/better full auto accuracy standard, regen health, 3d spotting, faster vehicle respawns, kill cams. Theyve removed bf staple features such as commander, waypoints, destroying enemy base stations such as uav, less conquest mode types, commorose (dont mention that gimped version), lowered squad member cap, cappable home bases, etc etc. i could nitpick all day but typing on my phone sucks.
Well i mean, it seemed pretty obvious that this game would be number 1 in sales for the franchise. With all that pent up anticipation from bf2 fans and with bc2 selling pretty well...i think it was expected. Also, b2k was the backup for bf2 vets that werent really feeling bf3 much. Its been a saving grace for a lot but its also been the last straw. Also i wouldnt say more servers because you HAVE to buy a server now whereas you didnt have to before.
Ugh. I'm really hating B2K at the moment. Everything about them seems to put infantry at such a disadvantage compared to the vanilla maps. Tons of vehicles, much smaller flag AOI's, less/more-destructible cover.... I love Battlefield and how vehicles add flavor to the game, but I play primarily on foot - always have - and these B2K maps are pissing me off.
Karkand is pretty decent, as there seem to be less vehicles, and more avenues of escape for infantry. But Sharqi and Oman are pure bullshit. Capping a flag is ridiculous.
And seriously, where are my zodiac's on Wake?
Well when it comes to satisfying their customers and trying to convert them into returning customers....yea they are in a weird position. I know ive been tainted and will ne bery cautious of the next bf game. Even after playing the alpha/beta and especially if its multiplatform.
Well put. As much as I like BF3, I'd agree with all of this. BF2 is still the better PC game.
Between putting on some new cooling paste and turning my BF3 settings down is there anything I could do (that doesn't cost me any money)?
Recon class
Zodiacs spawn on the little island--there are like four of them there.
Personally I've had the exact opposite experience with the game. I'm a customer, I'm satisfied and I will be returning. I can totally appreciate how this game did not meet your expectations for a bf2 sequel. If the philosophy of "play it your way" is not your thing than I get it, dice might have failed you but bf3 was a success as a whole. We will see if your assertions are true when the expansion hits.
Which is why you're currently playing BF2, right?
Personally I've had the exact opposite experience with the game. I'm a customer, I'm satisfied and I will be returning. I can totally appreciate how this game did not meet your expectations for a bf2 sequel. If the philosophy of "play it your way" is not your thing than I get it, dice might have failed you but bf3 was a success as a whole. We will see if your assertions are true when the expansion hits.
Oh, i fully expect the dlc to sell well and continue to sell well. Im talking about bf4 but maybe dice found enough of a new fanbase to keep selling as well as bf3.
Im "satisfied" with bf3...i mean, i do have 220 hrs into it already so i got my money's worth. Im also very disappointed with it. They hyped everyone up with the "TRUE sequel to bf2" and "bf3 is a bf game and not bc" and "omg commorose because of fan feedback" oneliners. Then the alpha came and i fully believed them but then came the beta and my hopes got killed. From alpha to beta , they did a COMPLETE 180 with the games design.
No they didn't, they changed the way spawning worked because it was hopeless in the Alpha. I'm not saying what they did was perfect, personally I'd have squad spawning in Rush and SL spawning in Conquest, but as it was in the Alpha, SL spawning made it far too difficult for Attackers.
I don't know--I spend a lot of my time as infantry on these maps. Yes, you do feel the constant pressure of vehicles around you. I think it makes the Recon class and CITV tank station even more important. It's hard to win in these maps without using teamwork to eliminate vehicles.
Zodiacs spawn on the little island--there are like four of them there.
Most of these complaints are about the maps of BF3, not BF3 itself. How are the core gunplay mechanics, class design, flight models, etc. worse than BF2? It's not perfect, but overall, I think it's better than BF2.
And even though Metro 64 is a LOL joke to all of us, you'll still find its 24/7 server heavily populated. I've used it to grind out some of the stupid unlocks (smoke grenades), but clearly it has strong appeal with a group of players. Unfortunately, that doesn't help against the main criticism of BF3's maps: unfocused, lazy design.
<3 thermal optics.
Correct me if I'm wrong, but isn't the black Spec Ops camouflage supposed to block all/most of the thermal vision? Because that's all I wear but I'm still getting sniped from tanks and helicopters from ridiculous places.
Remember when you had that sick day yesterday and we got in a tank and proceeded to win the round on sharqi, clear evidence that vehicles are overpowered. Either that or I am overpowered. I think its the later.
No they didn't, they changed the way spawning worked because it was hopeless in the Alpha. I'm not saying what they did was perfect, personally I'd have squad spawning in Rush and SL spawning in Conquest, but as it was in the Alpha, SL spawning made it far too difficult for Attackers.
I thought it might have been just map design but b2k has kind of just exaggerated the problems with the core mechanics of bf3. Yea the maps are tons better and more open and more thought out but there's still something missing. The maps dont mesh too well with bf3s mechanics and the game's pacing messes with the maps alot .Wish i could elaborate alot more right now...but will do when i get by a pc.
I mean, come on. It was us.
Don't see any of these problems, the game is at it's best in B2K. It's the tiny shit maps where the game breaks down as so much wasn't designed for such play
They changed the way spawning works, they sped up running speed ALOT, they added squad beacons, changed the way prone works completely and a bunch of other tweaks and changes. Everything they did was to encourage faster and more "intense" gameplay.
I still have footage i recorded from the alpha and i'll post it as soon as i can.
does anybody play as an agressive recon in BFBC2 style?
I guess if you put in 1% and I put in 99% than techinically it is us
does anybody play as an agressive recon in BFBC2 style?
They sped up sprinting, your base movement speed is still low, I think its fine.
Spawn beacons are squad beacons from 2142. They have a good trade off.
Prone speed is fine. If someone comes out of prone and you are covering their position they are dead. Its slower than bf2...
The fast gameplay is not an issue. The only issue is the all squad spawn which they wont change, it appeals to the majority.
I do. Im pretty effective with it. I need a better internet connection and more stable framerate to be more effective. The speed of the game requires you to be quicker and have consistent conditions.
Of course to be more effective I mean doubling everyone else's score. Right now I can get top 5 pretty consistently.
I dodnt say "fast gameplay" was the only issue. Also HC mode says a big fat NO to your full squad theory. I only play on squad leader only spawning servers and im still having these issues. Also, theres a diff between "fast gameplay" and the games pacing. Its not just them speeding up sprinting or whatever...its the "always in the action" mentality that the game has.
And about prone, its not just the speed in which you get up that has changed.