Because the standard maps themselves consist of nothing more than references to resources of which the maps are built from. That's why the standard maps are only like 7 MB in size.
In comparison, the B2K maps are like 700 MB in size and have most of the meshes and resources enclosed in the same file.
In other words: join the club. It's the same for everyone.
I've heard rumors of loading performance being better when the game is installed on an SSD, combined with loads of RAM.
In comparison, the B2K maps are like 700 MB in size and have most of the meshes and resources enclosed in the same file.
In other words: join the club. It's the same for everyone.
I've heard rumors of loading performance being better when the game is installed on an SSD, combined with loads of RAM.