Strummerjones
Member
Most of these complaints are about the maps of BF3, not BF3 itself. How are the core gunplay mechanics, class design, flight models, etc. worse than BF2? It's not perfect, but overall, I think it's better than BF2.
Yeah, but I think with any game, and especially a multiplayer game like this where it seems there will never be mod tools and therefore no usermade levels, good mechanics are useless without maps that play to those strengths. BF3 has lots of levels that explicitly play towards the game's weaknesses, and which are just full of poor design in a broader sense regardless of specific gameplay mechanics. When you are stuck playing those maps forever, the design of them becomes a massive cause for concern. See this very thread (or the last one at least) for loads of people dropping out due to the tiny number of genuinely good maps. I would say BF3 has the worst map selection of ANY Battlefield game so far, and this is due to concerted effort by the designers to go in certain directions with the game that don't work.
I agree on most of the other points though. Gunplay is MILES better, and the class loadouts are the best of any Battlefield game. There was no reason to ever play Assault in BF2, but while things are far from perfect in BF3 there are reasons to play every class, even if some are (much) more consistently useful.
Flight model though... Oh boy. BF2 had a lot more complex and rewarding aircraft handling, especially when it came to helicopters. I was watching that video someone posted on here the other day of BF2 stunts, such as people flying two helicopters through a tiny circular tunnel doing barrel rolls. That's literally impossible to do in BF3. However, I think BF3's flight model was an acceptable simplification seeing as this is a more mass market game, and it's still possible to do a lot of fun stuff and the increase in ground clutter on maps makes for some really exciting NOE flying.
And even though Metro 64 is a LOL joke to all of us, you'll still find its 24/7 server heavily populated. I've used it to grind out some of the stupid unlocks (smoke grenades), but clearly it has strong appeal with a group of players. Unfortunately, that doesn't help against the main criticism of BF3's maps: unfocused, lazy design.
Exactly. That some people enjoy terrible shit doesn't make that shit not stink. If I don't specifically tick a gamemode in BF3 I seem to always get team deathmatch games. You know - the mode where you will often spawn directly in front of the same enemy anything up to 10 times in a row and be completely unable to defend yourself as they repeatededly kill you. Yet people actually choose to play this mode for fun.