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Battlefield 3 PC Performance thread

Snookie

Member
seems like my game locks up after matches. its really hit and miss but after the match is over and the countdown begins, when it hits 0 it just goes to a black screen with my mouse cursor instead of loading the next map screen. Anyone else seeing this?
 

Spokker

Member
I decided to run ultra on my budget PC to see what happens and here is what I found.

Settings:
Ultra with the following adjustments: 2xAA and the other AA set to medium
1440x900 (native resolution of monitor)

System:
Athlon II X2 255 overclocked to 3.5 GHz
Radeon 6770 overclocked to 960/1300 MHz
4 gigs DDR3
Regular ass SATA hard drive

Performance: Around 30 frames per second on average in campaign in an open firefight. Indoor levels are much more smooth, of course. It's like playing at console frame rates with PC image quality. It should go without saying that these settings are unplayable on 64-player Caspian Border, but I'm having lots of fun in campaign.

Here are some screenshots with frame rate displayed (I can't figure out the screenshot key so I did it from the console).

Big open map: http://i.imgur.com/TyRFb.jpg

Running while being bombed: http://i.imgur.com/ZAKp8.jpg

Just looking at a wall: http://i.imgur.com/59gq5.jpg

Not bad if you don't need 60 frames per second.
 

LiquidMetal14

hide your water-based mammals
Blimblim said:
We had issues yesterday on one of the test PCs at work, where after a few seconds of gameplay the display driver would crash.
This was until now a perfectly stable PC, used for hours every day. Well, turns out that the GF 560 inside was a pre-overclocked model, and that it simply was unstable at that (default) speed. We put it back to stock speed, and no problem now.
It looks like BF3 pushes GPUs much more than any other game so far (no surprise I guess) and speeds thought to be stable actually aren't anymore.
It definitely does but I thought my temps would be higher.

For example, my flashed 6950 2GB with a max OC AND Arctic Accelero Pro Cooler yielded me max temps of 72C's. I know I'm breaking off from you point but I thought this would push my card like Crysis did. Temps on Crysis might peak at around the same as BF3 and BF3 definitely looks better than Crysis 1 or 2 to me.

Been very pleased with performance. I was in MP with the GAF guys last night and even in a 64p map my FR never dipped below 55fps (1360x768 monitor res).

I'm using 11.10 preview 2 drivers too.

I'm definitely doing a lot of looking around. The shadows are very smooth and stuff. One of the first things anyone will notice when they play this on PC vs the consoles. HBAO and all that add incredible depth too.
 

Diseased Yak

Gold Member
Only problem I've had was the stuttering, and it was completely fixed by disabling Hyper-Threading in the BIOS.

Game runs silky smooth and looks un-freaking-belieavble, especially in multiplayer. An amazing achievement in sound and graphics.

System specs;

i7-2600k @ 4.8ghz
8GB RAM @ ~1824mhz
Twinfrozr GTX-580
Samsung F3 7200rpm hdd
 

noise36

Member
Game freezes, hard drive light is on... then after a little while a crash to desktop and the game manger tells me "You were disconnected from the server. "

Loving the game when I can actually play it... but this is ruining it for me.
 

Darklord

Banned
i7 920 @ 2.6ghz
6gb ram
570GTX


These are my settings. I'm getting 40-60fps. Any tips of changing anything?

NBgjd.jpg
[/IMG]
 

leng jai

Member
Darklord said:
i7 920 @ 2.6ghz
6gb ram
570GTX


These are my settings. I'm getting 40-60fps. Any tips of changing anything?

NBgjd.jpg
[/IMG]

Downgrading to SSAO perhaps. Thats what I'm doing with my i2500 and OC'ed 570.
 

Mr_eX

Member
bizatch said:
Im glad that im finding others on here with the same problem. Atleast I have things to do, or else Id be more pissed. Hopefully this is fixed before the weekend. The realist in me doubts it though :(
I'm getting BSOD too but mine isn't related to the game. I got 3 of them yesterday when uploading a video to YouTube(it was a battlefield 3 video though hmm...). In fact my game has never crashed.
 
squared said:
I have issues, maybe someone kind and knowledgeable can shine som light on it?

My specs are:
i5 @ 4Ghz
2x GTX 460 1GB SLI OC'd (latest drivers,downloaded yesterday)
4Gb 1600Mhz RAM
Playing from a 7200RPM S-ATA disk with 90 or so gigs free

All settings that can be set to Ultra are set to that, AA is set to 2x, and the Post Processing AA is set to Medium. I've tried both SSAO and HBAO. Both V-sync on and off, doesn't help.

The things is that it runs smoothly/fine at 60 FPS most of the time, sometimes down to 50, and at times 40-ish. But the problem is that as I move through the level (I'm talking only SP now, haven't tried MP yet) I get drops, from time to time, to 20 FPS, sometimes even lower (as low as 3-4), but only for about half a/one second.. then it's fine again. Once or twice it even stopped completely for about 2 seconds, continued to stutter for another 2 secs, then fine again - same scene and situation, so t's not because of that specific part of the level? I t doesn't even seem to be dependent on what's going on onscreen - I can have 55-60 FPS when there's a lot going on, and then get a drop for half a second in a corridor..

MSI Afterburner shows both GPUs maxing out at arount 75% usage, and the temps aren't very high either.
Similar issues here.
 
I disabled HT and while it reduced a good amount of the stuttering, I still get some stutter and rubberbanding. Anyone know why I still experience this? I also have a very good FIOS connection so it can't be that.
 
Seems like my stuttering is caused by lack of VRAM. It goes as high as 997MB then starts stuttering. If I reboot the game I can play for 20 minutes before starting again.

The game must be leaving some data behind instead of optimizing it properly -.-
 

Phandy

Member
Foxtastical said:
Similar issues here.

Dont worry, you guys aren't alone. A lot of people getting this.
There seems to be some weird thing where performance is slowly dropping over time. My game becomes unplayable after about 10-20 minutes.
A restart of the game seems to fix this, but its not fun restarting all the time.

Im running an ATI 6870, which is holding up really well. Mostly 40+ fps in MP, with pretty close to max settings.
 

toxicgonzo

Taxes?! Isn't this the line for Metallica?
Q6600 2.4 ghz
4gb RAM
GTX 570
Playing at 1680x1050
High settings.


So far, the game runs smooth enough for me in campaign mode.
 
So a very noobish question here, how is everyone checking their fps? Is it in game or through FRAPS?

I running mostly at high, with ultra textures using
i5 2500k @ 3.30ghz
8 gb of ddr3 1333
gtx 580
1900X1200
Was wondering how much of a hit I would take bumping all options to Ultra
 
razgriz417 said:
So a very noobish question here, how is everyone checking their fps? Is it in game or through FRAPS?

I running mostly at high, with ultra textures using
i5 2500k @ 3.30ghz
8 gb of ddr3 1333
gtx 580
1900X1200
Was wondering how much of a hit I would take bumping all options to Ultra

Try Fraps, it can be used for all games. The overlay can be turned off whenever you want as well, plus, you can take screenshots. Once you do though, convert them into JPGS, unless you want each picture to be over 3mb each time you take one. :)

I have nearly the same system, except I have 4GB of DDR3 1600mhz G-Skill Ripjaws, and a GTX 580 Superclocked, and although my pc is in the process of getting the faulty motherboard replaced, I'm slightly tempted to OC my CPU.

I'm using the Noctua NH-D14 fan, so heat isn't too much of a problem.

What's a good point to overclock the CPU to?
 

Dennis

Banned
razgriz417 said:
So a very noobish question here, how is everyone checking their fps? Is it in game or through FRAPS?

I running mostly at high, with ultra textures using
i5 2500k @ 3.30ghz
8 gb of ddr3 1333
gtx 580
1900X1200
Was wondering how much of a hit I would take bumping all options to Ultra
FRAPS. It is also best for taking screenshots and recording video.
 

iam220

Member
Phandy said:
Dont worry, you guys aren't alone. A lot of people getting this.
There seems to be some weird thing where performance is slowly dropping over time. My game becomes unplayable after about 10-20 minutes.
A restart of the game seems to fix this, but its not fun restarting all the time.

Im running an ATI 6870, which is holding up really well. Mostly 40+ fps in MP, with pretty close to max settings.

What drivers are you using? I too have a 6870, I'm getting 40+ fps at high settings (actually I just left it on auto -detect which game me high), most of the time its in the 50-60 range. Drops down to 40 in places like the alleyway in Grand Bazar.

Although I'm not getting any stuttering or performance issues at all.
 

Dennis

Banned
For the people reporting stuttering: you are probably right that it is caused by hitting the VRAM limit.

I have no stuttering at all, even at 2560 x 1600 with 4xMSAA, 4xFSAA, HBAO and Ultra textures. This is with two 3GB VRAM cards.

Newest nVidia drivers.
 

REV 09

Member
razgriz417 said:
So a very noobish question here, how is everyone checking their fps? Is it in game or through FRAPS?

I running mostly at high, with ultra textures using
i5 2500k @ 3.30ghz
8 gb of ddr3 1333
gtx 580
1900X1200
Was wondering how much of a hit I would take bumping all options to Ultra
Fraps

or

hit ` (below ~) then type render.drawfps 1. Worth noting that render.drawfps 0 turns it back off.
 

LiquidMetal14

hide your water-based mammals
DennisK4 said:
For the people reporting stuttering: you are probably right that it is caused by hitting the VRAM limit.

I have no stuttering at all, even at 2560 x 1600 with 4xMSAA, 4xFSAA, HBAO and Ultra textures. This is with two 3GB VRAM cards.

Newest nVidia drivers.
Yucking it up aren't you :p

I have not hit a ceiling with any games as long as I don't go over 1600x1200 res on my 2GB GPU.
 

Dennis

Banned
LiquidMetal14 said:
Yucking it up aren't you :p

I have not hit a ceiling with any games as long as I don't go over 1600x1200 res on my 2GB GPU.
Do you know how hard I had to suppress the urge to post a screenshot along with that post?
 
DennisK4 said:
For the people reporting stuttering: you are probably right that it is caused by hitting the VRAM limit.

I have no stuttering at all, even at 2560 x 1600 with 4xMSAA, 4xFSAA, HBAO and Ultra textures. This is with two 3GB VRAM cards.

Newest nVidia drivers.
Well, damn. Good thing I just bought a 560 ti? Is this patchable?
 
DennisK4 said:
have no stuttering at all, even at 2560 x 1600 with 4xMSAA, 4xFSAA, HBAO and Ultra textures. This is with two 3GB VRAM cards.

Newest nVidia drivers.

Should've just posted it like this Dennis, would've saved you wasting all that time acting like you're not stealth bragging, lol.
 

kinggroin

Banned
Had to drop the texture detail from ultra to high for MP. The 1GB on my 5970 is starting to choke me now. Ugh, brain_stew is probably snickering at this post right now.

I can't give up the IQ I get with 4xmsaa and high fxaa, so I chose the next best option to continue getting 60fps.
 

alphaNoid

Banned
DennisK4 said:
FRAPS. It is also best for taking screenshots and recording video.
Fraps FPS counter isn't accurate though. When I ran it, it was showing my FPS at 43, when I stopped it, restarted the game and used the render.drawfps 1 console command I was showing 56 FPS for the most part. Its the same with most of my games, FRAPS actually slows down my games so I only run it when I want to record a video or something.

People wanting to check their FPS should use the built in counter.

1. Press ~ to bring up the console.
2. Type render.drawfps 1, press enter.
 
I have 5850's in xfire, had weird stuttering and slow downs during gameplay, disabled HT, worked like a charm. I def recommend this for sure!

Also run the 11.10 preview ver 3 drivers W/O the 11.9 profiles. Thats seems to run best.
 

Phandy

Member
DennisK4 said:
For the people reporting stuttering: you are probably right that it is caused by hitting the VRAM limit.

I have no stuttering at all, even at 2560 x 1600 with 4xMSAA, 4xFSAA, HBAO and Ultra textures. This is with two 3GB VRAM cards.

Newest nVidia drivers.

Interesting, I never thought about it hitting the Vram limit. Ive generally never experienced that in a game ever.
Im on a Sapphire 6870 1GB, OCed a little bit. Also I'm only running at 1680x1050 so I generally never thought about needing more than 1GB vram.

I'm guessing lowering textures could be the way to solve that. Textures use a lot of Vram right? Ill try that, and Ill monitor my vram too. See if I can figure out what it is.

Ill try hyperthreading too. Thanks guys.

Edit - AMD 11.10 v3 drivers too.
 
thanks guys, seems like my build can stomach roughly a bit more than 60 fps (FRAPS, will try the other method too)with everything on high and Ultra textures and 4x AA. Good enough for me. I'll see what MP performance is like. Side note, what FoV do you guys use? 75 seems too claustrophobic for me.
 

K.Jack

Knowledge is power, guard it well
You can check your VRAM usage with GPU-Z. The Sensors tab has a spot for 'Memory Usage'.

At leaset, it does in version 05.5, for my 6970M (desktop 6850).
 

Nabs

Member
razgriz417 said:
thanks guys, seems like my build can stomach roughly a bit more than 60 fps (FRAPS, will try the other method too)with everything on high and Ultra textures and 4x AA. Good enough for me. I'll see what MP performance is like. Side note, what FoV do you guys use? 75 seems too claustrophobic for me.
90. I'm not sure if it does anything in SP, but it should work in MP.
 
alphaNoid said:
I had that when I had eyefinity enabled, it didn't recognize my desktop res. I had to manually edit the config file.

Its located in C:\Users\%username%\Documents\Battlefield 3\settings
File : PROF_SAVE_profile

*note : Open this file with Notepad++ to edit it. You need to download this program.


Thank you so much, i actually downloaded the whole game again to try to fix this issue... How are you running your setup, 11.10v3 and thats it?
 
bizatch said:
Im glad that im finding others on here with the same problem. Atleast I have things to do, or else Id be more pissed. Hopefully this is fixed before the weekend. The realist in me doubts it though :(

Im getting BSOD as well, usually after i finish a map and a second one is starting :(, Not sure if it is DICE or AMD :(
 

LogicStep

Member
I don't know if this is what you guys have been talking about, the stuttering, but I think my game has been doing that I just noticed today. I think before I chalked it up to the frames dropping but I think it's the same problem some of you have mentioned. Is there a fix for it?
 
What are the two biggest hits to performance; MSAA and Antialiasing Post?

I'm running a Phenom x4 955 3.2 gigs with a GTX 570 and while I didn't monitor FPS, I played a few 64-player battles and it seemed to run if not at 60, very close. I'm going to monitor my FPS tonight but I'm happy with how it performs. I believe my AA Post is set to High and 2x MSAA, everything else on Ultra in 1080p.
 
zephervack said:
Im getting BSOD as well, usually after i finish a map and a second one is starting :(, Not sure if it is DICE or AMD :(

I had this problem in my other system that I have, so I reset my overclock that I had (q6600) and afterwards I didn't have anything BSOD issues.
 

Qwell

Member
Going to point to the VRAM as well for those with stuttering. I was messing with the settings last night and had MSI Afterburner OSD turned on with the memory usage and right before a stutter I would see my VRAM hit around 1000-1004. This would happen far more often when I was running Ultra textures of course so I finished the SP using High for the textures. I still saw the occassional 1000+, but it would mostly hover around 850-900. I guess that what happens when you have a game look this good :)
 
Agent Ironside said:
I had this problem in my other system that I have, so I reset my overclock that I had (q6600) and afterwards I didn't have anything BSOD issues.

I will dial back my CPU OC then, thanks
 
Qwell said:
Going to point to the VRAM as well for those with stuttering. I was messing with the settings last night and had MSI Afterburner OSD turned on with the memory usage and right before a stutter I would see my VRAM hit around 1000-1004. This would happen far more often when I was running Ultra textures of course so I finished the SP using High for the textures. I still saw the occassional 1000+, but it would mostly hover around 850-900. I guess that what happens when you have a game look this good :)
Any options for us? I'm on a 560 ti 1GB.
 
Juancho9 said:
I disabled HT and while it reduced a good amount of the stuttering, I still get some stutter and rubberbanding. Anyone know why I still experience this? I also have a very good FIOS connection so it can't be that.
Rubberbanding = lag. The servers aren't quite there yet, so you might get lag even if your connection is great and you have a low ping.
 

Smokey

Member
Just want to post an update on my performance in the game , (MP).

Specs again:

i7 2600k @ 4.4ghz
2x 3GB GTX 580s
16GB RAM
120GB SSD (game installed on here)
1080p 3D 120hz monitor

Ultra and max everyting. VRAM usage taps out around 1.3GB-1.4GB.

I haven't disabled Hyper Threading as others have mentioned, and I don't notice stuttering in MP. During the GAF games last night I ran FRAPS and on Brazzar I believe I got an average of 85 fps. That's generally what I get on all of the maps. Will do more captures tonight on different maps to know for sure.

I'm thinking those that are having problems with stuttering are suffering from a lack of VRAM. I probably haven't run into the issue as my cards have an insane amount of VRAM on them that most cards don't.

So for those with high end SLI setups, I think you can expect performance similar to what I have posted here.
 
Smokey said:
Just want to post an update on my performance in the game , (MP).

Specs again:

i7 2600k @ 4.4ghz
2x 3GB GTX 580s
16GB RAM
120GB SSD (game installed on here)
1080p 3D 120hz monitor

Ultra and max everyting

I haven't disabled Hyper Threading as others have mentioned, and I don't notice stuttering in MP. During the GAF games last night I ran FRAPS and on Brazzar I believe I got an average of 85 fps. That's generally what I get on all of the maps. Will do more captures tonight on different maps to know for sure.

I'm thinking those that are having problems with stuttering are suffering from a lack of VRAM. I probably haven't run into the issue as my cards have an insane amount of VRAM on them that most cards don't.

So for those with high end SLI setups, I think you can expect performance similar to what I have posted here.

I'm potentially interested in OC'ing my i5 2500K, what ghz would you say is a good place to overclock to?
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Blimblim said:
We had issues yesterday on one of the test PCs at work, where after a few seconds of gameplay the display driver would crash.
This was until now a perfectly stable PC, used for hours every day. Well, turns out that the GF 560 inside was a pre-overclocked model.............
Arcipello said:
yep same problem i had with my overclocked 570, runs like a dream now that i moved to stock speeds :)

Volts, your GPUs were simply asking for more Volts, they dont know how to speak english too well, so like children they throw a quick temper tantrum to get your attention, had you listen to the underlying message your GPUs would be happy as a pig in shit........instead you decided to cut their balls off.....:(

leng jai said:
Should I even bother downloading the latest Nvidia drivers for my 570?

Does the game run fine right now?
If it does why fix what aint broken?

FuttBuck said:
What are the two biggest hits to performance; MSAA and Antialiasing Post?

I'm running a Phenom x4 955 3.2 gigs with a GTX 570 and while I didn't monitor FPS, I played a few 64-player battles and it seemed to run if not at 60, very close. I'm going to monitor my FPS tonight but I'm happy with how it performs. I believe my AA Post is set to High and 2x MSAA, everything else on Ultra in 1080p.

The Biggest hits to performance are probably Textures set to Ultra and MSAA, Anti-Alaising Post is probably the best feature in this game, it gives decent AA with a very very small hit to performance.

P.S I think you are in for a surprise if you think your GTX570 is running this game @ 60fps on all Ultra at 1080p....but if you are happy then i guess thats all that matters.


The English Conquistador said:
I'm potentially interested in OC'ing my i5 2500K, what ghz would you say is a good place to overclock to?

4.5Ghz is where you want it to start off with.
Keep going higher until it begs for mercy.
Mine starts reallu begging at 4.8 - 4.9

Although i wouldnt advise 5.0Ghz on air, i did that for a while and my temps were uncomfortably high.
 

Ryuuga

Banned
i7 2600k @ 4.8 GHz
GTX 570
8 GB Ram

I run the game fairly well but even before the game released I was contemplating either getting another 570 or just grabbing a 590 to get a little more out of the game. Also is there anyway for me to be able to grab a 16:10 monitor anywhere?
 
Installed yesterday, played for a bit with the 360 controller with QTE issues. It ran pretty smoothly for me, settings if I remember them correctly, had textures at Ultra and everything else at High, with HBAO on.

Phenom II 955 3.8(OC)
6950 900MHZ 2gig vram with a slight OC on vram Bios flashed
8 gigs 1600
 

spyshagg

Should not be allowed to breed
HD4780X2 is sucking balls on BF3


Crossfire does not work under the oficial 11.9 drivers. Only one gpu is active....



Going to give 11.10 (beta) a try
 
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