If you get it running please do some benchmarking. I have the same card.gray_fox224 said:Yeah! Running a 540 M GT
If you get it running please do some benchmarking. I have the same card.gray_fox224 said:Yeah! Running a 540 M GT
It definitely does but I thought my temps would be higher.Blimblim said:We had issues yesterday on one of the test PCs at work, where after a few seconds of gameplay the display driver would crash.
This was until now a perfectly stable PC, used for hours every day. Well, turns out that the GF 560 inside was a pre-overclocked model, and that it simply was unstable at that (default) speed. We put it back to stock speed, and no problem now.
It looks like BF3 pushes GPUs much more than any other game so far (no surprise I guess) and speeds thought to be stable actually aren't anymore.
Darklord said:i7 920 @ 2.6ghz
6gb ram
570GTX
These are my settings. I'm getting 40-60fps. Any tips of changing anything?
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I'm getting BSOD too but mine isn't related to the game. I got 3 of them yesterday when uploading a video to YouTube(it was a battlefield 3 video though hmm...). In fact my game has never crashed.bizatch said:Im glad that im finding others on here with the same problem. Atleast I have things to do, or else Id be more pissed. Hopefully this is fixed before the weekend. The realist in me doubts it though![]()
Similar issues here.squared said:I have issues, maybe someone kind and knowledgeable can shine som light on it?
My specs are:
i5 @ 4Ghz
2x GTX 460 1GB SLI OC'd (latest drivers,downloaded yesterday)
4Gb 1600Mhz RAM
Playing from a 7200RPM S-ATA disk with 90 or so gigs free
All settings that can be set to Ultra are set to that, AA is set to 2x, and the Post Processing AA is set to Medium. I've tried both SSAO and HBAO. Both V-sync on and off, doesn't help.
The things is that it runs smoothly/fine at 60 FPS most of the time, sometimes down to 50, and at times 40-ish. But the problem is that as I move through the level (I'm talking only SP now, haven't tried MP yet) I get drops, from time to time, to 20 FPS, sometimes even lower (as low as 3-4), but only for about half a/one second.. then it's fine again. Once or twice it even stopped completely for about 2 seconds, continued to stutter for another 2 secs, then fine again - same scene and situation, so t's not because of that specific part of the level? I t doesn't even seem to be dependent on what's going on onscreen - I can have 55-60 FPS when there's a lot going on, and then get a drop for half a second in a corridor..
MSI Afterburner shows both GPUs maxing out at arount 75% usage, and the temps aren't very high either.
Foxtastical said:Similar issues here.
razgriz417 said:So a very noobish question here, how is everyone checking their fps? Is it in game or through FRAPS?
I running mostly at high, with ultra textures using
i5 2500k @ 3.30ghz
8 gb of ddr3 1333
gtx 580
1900X1200
Was wondering how much of a hit I would take bumping all options to Ultra
FRAPS. It is also best for taking screenshots and recording video.razgriz417 said:So a very noobish question here, how is everyone checking their fps? Is it in game or through FRAPS?
I running mostly at high, with ultra textures using
i5 2500k @ 3.30ghz
8 gb of ddr3 1333
gtx 580
1900X1200
Was wondering how much of a hit I would take bumping all options to Ultra
Phandy said:Dont worry, you guys aren't alone. A lot of people getting this.
There seems to be some weird thing where performance is slowly dropping over time. My game becomes unplayable after about 10-20 minutes.
A restart of the game seems to fix this, but its not fun restarting all the time.
Im running an ATI 6870, which is holding up really well. Mostly 40+ fps in MP, with pretty close to max settings.
Frapsrazgriz417 said:So a very noobish question here, how is everyone checking their fps? Is it in game or through FRAPS?
I running mostly at high, with ultra textures using
i5 2500k @ 3.30ghz
8 gb of ddr3 1333
gtx 580
1900X1200
Was wondering how much of a hit I would take bumping all options to Ultra
Yucking it up aren't youDennisK4 said:For the people reporting stuttering: you are probably right that it is caused by hitting the VRAM limit.
I have no stuttering at all, even at 2560 x 1600 with 4xMSAA, 4xFSAA, HBAO and Ultra textures. This is with two 3GB VRAM cards.
Newest nVidia drivers.
Do you know how hard I had to suppress the urge to post a screenshot along with that post?LiquidMetal14 said:Yucking it up aren't you
I have not hit a ceiling with any games as long as I don't go over 1600x1200 res on my 2GB GPU.
Well, damn. Good thing I just bought a 560 ti? Is this patchable?DennisK4 said:For the people reporting stuttering: you are probably right that it is caused by hitting the VRAM limit.
I have no stuttering at all, even at 2560 x 1600 with 4xMSAA, 4xFSAA, HBAO and Ultra textures. This is with two 3GB VRAM cards.
Newest nVidia drivers.
DennisK4 said:have no stuttering at all, even at 2560 x 1600 with 4xMSAA, 4xFSAA, HBAO and Ultra textures. This is with two 3GB VRAM cards.
Newest nVidia drivers.
Fraps FPS counter isn't accurate though. When I ran it, it was showing my FPS at 43, when I stopped it, restarted the game and used the render.drawfps 1 console command I was showing 56 FPS for the most part. Its the same with most of my games, FRAPS actually slows down my games so I only run it when I want to record a video or something.DennisK4 said:FRAPS. It is also best for taking screenshots and recording video.
DennisK4 said:For the people reporting stuttering: you are probably right that it is caused by hitting the VRAM limit.
I have no stuttering at all, even at 2560 x 1600 with 4xMSAA, 4xFSAA, HBAO and Ultra textures. This is with two 3GB VRAM cards.
Newest nVidia drivers.
90. I'm not sure if it does anything in SP, but it should work in MP.razgriz417 said:thanks guys, seems like my build can stomach roughly a bit more than 60 fps (FRAPS, will try the other method too)with everything on high and Ultra textures and 4x AA. Good enough for me. I'll see what MP performance is like. Side note, what FoV do you guys use? 75 seems too claustrophobic for me.
alphaNoid said:I had that when I had eyefinity enabled, it didn't recognize my desktop res. I had to manually edit the config file.
Its located in C:\Users\%username%\Documents\Battlefield 3\settings
File : PROF_SAVE_profile
*note : Open this file with Notepad++ to edit it. You need to download this program.
bizatch said:Im glad that im finding others on here with the same problem. Atleast I have things to do, or else Id be more pissed. Hopefully this is fixed before the weekend. The realist in me doubts it though![]()
zephervack said:Im getting BSOD as well, usually after i finish a map and a second one is starting, Not sure if it is DICE or AMD
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Agent Ironside said:I had this problem in my other system that I have, so I reset my overclock that I had (q6600) and afterwards I didn't have anything BSOD issues.
Any options for us? I'm on a 560 ti 1GB.Qwell said:Going to point to the VRAM as well for those with stuttering. I was messing with the settings last night and had MSI Afterburner OSD turned on with the memory usage and right before a stutter I would see my VRAM hit around 1000-1004. This would happen far more often when I was running Ultra textures of course so I finished the SP using High for the textures. I still saw the occassional 1000+, but it would mostly hover around 850-900. I guess that what happens when you have a game look this good![]()
Rubberbanding = lag. The servers aren't quite there yet, so you might get lag even if your connection is great and you have a low ping.Juancho9 said:I disabled HT and while it reduced a good amount of the stuttering, I still get some stutter and rubberbanding. Anyone know why I still experience this? I also have a very good FIOS connection so it can't be that.
Smokey said:Just want to post an update on my performance in the game , (MP).
Specs again:
i7 2600k @ 4.4ghz
2x 3GB GTX 580s
16GB RAM
120GB SSD (game installed on here)
1080p 3D 120hz monitor
Ultra and max everyting
I haven't disabled Hyper Threading as others have mentioned, and I don't notice stuttering in MP. During the GAF games last night I ran FRAPS and on Brazzar I believe I got an average of 85 fps. That's generally what I get on all of the maps. Will do more captures tonight on different maps to know for sure.
I'm thinking those that are having problems with stuttering are suffering from a lack of VRAM. I probably haven't run into the issue as my cards have an insane amount of VRAM on them that most cards don't.
So for those with high end SLI setups, I think you can expect performance similar to what I have posted here.
Restart your PC and take a look in your BIOS settings. Was as simple as hitting "disable" for me.zazrx said:How does one go about disabling HT? Maybe I'll notice a difference then...
Blimblim said:We had issues yesterday on one of the test PCs at work, where after a few seconds of gameplay the display driver would crash.
This was until now a perfectly stable PC, used for hours every day. Well, turns out that the GF 560 inside was a pre-overclocked model.............
Arcipello said:yep same problem i had with my overclocked 570, runs like a dream now that i moved to stock speeds![]()
leng jai said:Should I even bother downloading the latest Nvidia drivers for my 570?
FuttBuck said:What are the two biggest hits to performance; MSAA and Antialiasing Post?
I'm running a Phenom x4 955 3.2 gigs with a GTX 570 and while I didn't monitor FPS, I played a few 64-player battles and it seemed to run if not at 60, very close. I'm going to monitor my FPS tonight but I'm happy with how it performs. I believe my AA Post is set to High and 2x MSAA, everything else on Ultra in 1080p.
The English Conquistador said:I'm potentially interested in OC'ing my i5 2500K, what ghz would you say is a good place to overclock to?