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Battlefield 3 PC Performance thread

zulfate

Member
Pandoracell said:
Yeah, I just can't have any hats or misc items equipped, so i'm unable to experience half the game at the moment ;P

make sure the defragment goes all the way, it takes a lil bit

back on topic: are you playing the PC version? if so add me on origin: thesulfate
 

nitric0

Member
Kylehimself said:
I'm running a 965 with 4GB of RAM and the HD6870. Do you not find the fluctuation in the frame rate to be very distracting?

Edit: I'm on 1080
Not really, I can't tell the difference to be honest. I'd say I average around 45FPS and it goes as low as 40 fps. Some spots I get 60 FPS but the fluctuation isn't distracting whatsoever. Game is so gorgeous and the fact that a midrange PC can run it so well is a great feeling
 
Everdred said:
I have LogiTech's G9x mouse and it doesn't even work on mouse pads. It used to and then one day it just completely stopped working on a mouse pad. Works fine on a regular surface though.

Hey, I figured something out just now. I tried cleaning the "laser" area with a cotton swap...and that fixed everything, I can play on a mouse pad now and it's fine. I realized that in other games, there was a simlar issue but just nowhere near the degree that it was in BF3 so I never really noticed it before.

try that, it might fix your situation too.
 
ColonialRaptor said:
I don't think we're going to be able to remove it dude...

I'm thinking it's going to get to the point in that we're going to have to do a full driver sweep and re-install drivers 11.10 ver 3 from scratch without CAP3 again....


I got mine uninstalled. Went into safe mode and wiped all ATI stuff with driver sweeper. Then I booted back to normal and control panel let me remove them without any fuss.
 

knitoe

Member
Running 2600K@4.5GHz, CF 6970, 1080p, vsync, max settings (except disable blur) and getting locked 60fps, but MSI Afterburner shows video ram usage upto 2.7GB. How is that possible when the graphic card only has 2GB? Dispay error with Afterburner?
 

Mr_eX

Member
I solved my issue with the game not activating. Working on my BSOD issues now and only have 1 2gb stick of ram in my PC. The game still runs great, load times are super long but I'm still getting around 60fps.
 

bizatch

Member
fuuuck, im still getting bsod and freezing. This is fucking crazy, I cant play mp for more than 10 min. Memtest passed fine, I have the newest drivers and this is the only game that has these symptoms. I wasnt getting this during the beta either and it doesnt happen during SP. WTF!? This is fucking annoying, I cant believe Im going to have to wait for a patch, which MIGHT fix this. Also, I know im not the only person experiencing this, but I do believe we're in the minority here. This is fucked up.
 

Spokker

Member
nitric0 said:
Not really, I can't tell the difference to be honest.
Once you turn off render.drawfps and just play the game, it won't really matter anymore.

We have been dealing with frame rate dips since the beginning of 3D gaming. It's not a big deal.
 

Max

I am not Max
A friend cannot install the game after pre-loading on Origin, he gets the error "DirectX Setup Error: An internal error occurred."

Does anyone have any clue as to how to fix this?

edit: lol he installed it on the wrong drive.......
 
knitoe said:
Running 2600K@4.5GHz, CF 6970, 1080p, vsync, max settings (except disable blur) and getting locked 60fps, but MSI Afterburner shows video ram usage upto 2.7GB. How is that possible when the graphic card only has 2GB? Dispay error with Afterburner?

Might be doing sum of both.

2.7 GB/2 = 1.35 GB of VRAM usage for each card. You only have an effective 2 GB of VRAM in CF, and Afterburner probably counts the total usage or something.
 

knitoe

Member
BoobPhysics101 said:
Might be doing sum of both.

2.7 GB/2 = 1.35 GB of VRAM usage for each card. You only have an effective 2 GB of VRAM in CF, and Afterburner probably counts the total usage or something.
That would make sense except Afterburner option is GPU1 memory usage which I assume would be for the video card 1, similar to GPU1 Usage & TEMP1 vs GPU2 Usage & TEMP2.
 
Playing around with stuff in-game. Now I'm noticing the random huge shutter. Could be part of a laggy server, but sometimes it seems to take place at the moment of an explosion.
 

bizatch

Member
vaelic said:
Getting bsod as well
Im glad that im finding others on here with the same problem. Atleast I have things to do, or else Id be more pissed. Hopefully this is fixed before the weekend. The realist in me doubts it though :(
 

J-Rzez

Member
Had to wipe and reinstall the game earlier, repair wouldn't fix jack.

My one other friend got three bsod's and the last time it wrecked windows on him. Now he's stuck reformatting/reinstalling everything, so it's worse for him.

Quality control is just out the window with this game.
 

butts

Member
Game runs brilliantly (with the exception of lag and battlelog being hammered) on GTX 580/Core i7 920 stock/6gb ram, everything ultra except 2xmsaa and medium post aa and SSAO instead of HBAO @1920. I would say the lowest it dips is low 40s.
 

TylerD

Member
I have been having great luck so far.

Zotac 560 ti stock
2500k stock
8 gb ddr 3 ram
1680x1050

Running high settings with motion blur turned all the way down and in multi get anywhere from 40 - 75 fps. Not having the leak issue either. Plenty smooth for me.
 

Universaldamps

Neo Member
If people have used RemoveWAT for pirated versions of Windows 7, BF3 will freeze with a buzzing sound loop/BSOD after about 10 or so minutes of play. I installed a genuine copy of Windows just today which fixed the problem. Yes, I was using a cracked version of windows, only because I hadn't been bothered to install the proper copy I had on my desk :)
 
How do people get the game to work with Radeon Pro?

Every time I try it just opens another browser window instead of opening the game... frustrating.
 
i have an Intel i5 2500K, 8 GB RAM and EVGA GeForce GTX460 SSC+

After playing a round or two something appears on the screen.. sort of like a black directional arrow sometimes its a lot larger.. on Caspian the roads turned blue and the sky was a swirl of purple.. i don't know what's going on?
 

GrizzNKev

Banned
mercenar1e said:
i have an Intel i5 2500K, 8 GB RAM and EVGA GeForce GTX460 SSC+

After playing a round or two something appears on the screen.. sort of like a black directional arrow sometimes its a lot larger.. on Caspian the roads turned blue and the sky was a swirl of purple.. i don't know what's going on?

I had some weird stuff like that too. Fixed it by changing the resolution, then switching it back.
 

squared

Member
I have issues, maybe someone kind and knowledgeable can shine som light on it?

My specs are:
i5 @ 4Ghz
2x GTX 460 1GB SLI OC'd (latest drivers,downloaded yesterday)
4Gb 1600Mhz RAM
Playing from a 7200RPM S-ATA disk with 90 or so gigs free

All settings that can be set to Ultra are set to that, AA is set to 2x, and the Post Processing AA is set to Medium. I've tried both SSAO and HBAO. Both V-sync on and off, doesn't help.

The things is that it runs smoothly/fine at 60 FPS most of the time, sometimes down to 50, and at times 40-ish. But the problem is that as I move through the level (I'm talking only SP now, haven't tried MP yet) I get drops, from time to time, to 20 FPS, sometimes even lower (as low as 3-4), but only for about half a/one second.. then it's fine again. Once or twice it even stopped completely for about 2 seconds, continued to stutter for another 2 secs, then fine again - same scene and situation, so t's not because of that specific part of the level? I t doesn't even seem to be dependent on what's going on onscreen - I can have 55-60 FPS when there's a lot going on, and then get a drop for half a second in a corridor..

MSI Afterburner shows both GPUs maxing out at arount 75% usage, and the temps aren't very high either.
 

Binabik15

Member
Are 4 gigs of 1333 DDR3 enough for this game? I heard it uses up to 4 gigs of RAM.

Rest of the system:

i5 2500k (soon to be overclocked)
2x6950 at stock
stuff

I´m European and waiting for my copies to arrive, so I can´t check myself. With RAM being cheaper than when I built this rig there´d still be time to upgrade before the game arrives.
 

Blimblim

The Inside Track
We had issues yesterday on one of the test PCs at work, where after a few seconds of gameplay the display driver would crash.
This was until now a perfectly stable PC, used for hours every day. Well, turns out that the GF 560 inside was a pre-overclocked model, and that it simply was unstable at that (default) speed. We put it back to stock speed, and no problem now.
It looks like BF3 pushes GPUs much more than any other game so far (no surprise I guess) and speeds thought to be stable actually aren't anymore.
 

Arcipello

Member
Blimblim said:
We had issues yesterday on one of the test PCs at work, where after a few seconds of gameplay the display driver would crash.
This was until now a perfectly stable PC, used for hours every day. Well, turns out that the GF 560 inside was a pre-overclocked model, and that it simply was unstable at that (default) speed. We put it back to stock speed, and no problem now.
It looks like BF3 pushes GPUs much more than any other game so far (no surprise I guess) and speeds thought to be stable actually aren't anymore.

yep same problem i had with my overclocked 570, runs like a dream now that i moved to stock speeds :)
 
Blimblim said:
We had issues yesterday on one of the test PCs at work, where after a few seconds of gameplay the display driver would crash.
This was until now a perfectly stable PC, used for hours every day. Well, turns out that the GF 560 inside was a pre-overclocked model, and that it simply was unstable at that (default) speed. We put it back to stock speed, and no problem now.
It looks like BF3 pushes GPUs much more than any other game so far (no surprise I guess) and speeds thought to be stable actually aren't anymore.

This only seems to be an issue with Nvidia cards though IIRC?

Seems at least in this game it's the reverse of Rage, where AMD is looking good and the problems are more on Nvidia side.

Anyways, my rig is a Q6600 overclocked to 2.8, 4GB's of DDR2, and a 1GB HD4890 factory overclocked to 950. It (so far) runs the campaign on all ultra settings, no MSAA, high Post AA, and of course medium terrain (since it wont let me go higher than medium I assume that's a DX 11 lock) at around 30 FPS (which is perfectly playable by my preferences). Oh and SSAO instead of HBAO or whatever.

I'm doubting if DX 11 has any major effect on the visuals in this, would like to see a screen comparison. So far DX 11 improvements has been a big bag of nothing in every game I've seen. I'm surprised I can even select ultra settings with my 4890, but I can.
 
specialguy said:
This only seems to be an issue with Nvidia cards though IIRC?

Seems at least in this game it's the reverse of Rage, where AMD is looking good and the problems are more on Nvidia side.

Anyways, my rig is a Q6600 overclocked to 2.8, 4GB's of DDR2, and a 1GB HD4890 factory overclocked to 950. It runs the campaign on all ultra settings, no MSAA high Post AA, and of course medium terrain (since it wont let me go higher than medium I assume that's a DX 11 lock) at around 30 FPS (which is perfectly playable by my preferences).

I'm doubting if DX 11 has any major effect on the visuals in this, would like to see a screen comparison. So far DX 11 improvements has been a big bag of nothing in every game I've seen. I'm surprised I can even select ultra settings with my 4890, but I can.


to me DX 11 reduces the block like shape of anything round... the Witcher 2 for example looks like it can be a dx 13 game
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Blimblim said:
We had issues yesterday on one of the test PCs at work, where after a few seconds of gameplay the display driver would crash.
This was until now a perfectly stable PC, used for hours every day. Well, turns out that the GF 560 inside was a pre-overclocked model, and that it simply was unstable at that (default) speed. We put it back to stock speed, and no problem now.
It looks like BF3 pushes GPUs much more than any other game so far (no surprise I guess) and speeds thought to be stable actually aren't anymore.
I have SLI GTX580 OC'd, you are worrying me Blim. My PC crashed once during the beta, I hope I don't have to revert them back to their stock speeds.
 

Wallach

Member
mercenar1e said:
to me DX 11 reduces the block like shape of anything round... the Witcher 2 for example looks like it can be a dx 13 game

I'm not really sure what this means. The Witcher 2 is purely a DX9 game anyway.
 

Spokker

Member
big_z said:
do you guys find the multiplayer or single player more taxing on your pc?
Multiplayer. 64 player matches require I go from high to medium settings just to get a playable frame rate.

I'm on a budget PC, but another guy with a better PC said he had to go from ultra to high for MP.
 

Special J

Banned
@ColonialRaptor (or anyone getting bsod with ati cards)

restart your computer press F8 to get into windows boot selection then disable driver signing enforcement. then install the latest 11.10v3 drivers. something i had to figure out on my own. hopefully it works too.

http://www2.ati.com/drivers/hotfix/catalyst_11.10_preview/amd_catalyst_11.10_preview3_win7_vista.exe (11.10v3 drivers for win7/vista)

eXPq7.jpg
 

jambo

Member
Running

Core i7 870
4GB DDR3
2x GTX 570s in SLI

getting stuttering out the arse in both SP and MP. It seemed to be running great in the first game I played, but every round since then has been horrible. Unplayable.
 

evlcookie

but ever so delicious
I did just get a BSOD relating to dxmms1.sys (something like that). I wonder if it's related to the ATI post just above by special J or just dx up shit creek.

Apart from that the game has been solid for me.
 
Pandoracell said:
If anyone is interested in capping their framerate (due to mouse lag or performance issues) i've found a program that will work with DX 10/11 games, called Dxtory, which you can find here.

-Download it and head over to the tab that looks like a pcb board (computer chip)
-Towards the bottom of the tab you'll see processing threads. Select the amount of cores your cpu has.
-Beneath that you'll see limit video fps. Check it, and enter in the framerate you want your game capped at.

The program needs to be running in order for your fps to be capped. It appears to not be free, but you can run the trial as many times as you would like(?).

I've limited myself to 30 fps and I can basically max out everything now except for MSAA, which induces stuttering, due to I assume running out of vram on my 1GB 460. I'm not fully sold on the art direction but i've gotta say that the game looks stunning with everything at ultra. I only wish I could see it at 60 fps instead of 30 :)

This works great, can run it basically on "ultra" now with no framerate drops.
 
squared said:
I have issues, maybe someone kind and knowledgeable can shine som light on it?

My specs are:
i5 @ 4Ghz
2x GTX 460 1GB SLI OC'd (latest drivers,downloaded yesterday)
4Gb 1600Mhz RAM
Playing from a 7200RPM S-ATA disk with 90 or so gigs free

All settings that can be set to Ultra are set to that, AA is set to 2x, and the Post Processing AA is set to Medium. I've tried both SSAO and HBAO. Both V-sync on and off, doesn't help.

The things is that it runs smoothly/fine at 60 FPS most of the time, sometimes down to 50, and at times 40-ish. But the problem is that as I move through the level (I'm talking only SP now, haven't tried MP yet) I get drops, from time to time, to 20 FPS, sometimes even lower (as low as 3-4), but only for about half a/one second.. then it's fine again. Once or twice it even stopped completely for about 2 seconds, continued to stutter for another 2 secs, then fine again - same scene and situation, so t's not because of that specific part of the level? I t doesn't even seem to be dependent on what's going on onscreen - I can have 55-60 FPS when there's a lot going on, and then get a drop for half a second in a corridor..

MSI Afterburner shows both GPUs maxing out at arount 75% usage, and the temps aren't very high either.
I've noticed this in SP and MP. Would like to hear some feedback on it too.
 

Quake1028

Member
I was only able to play for a bit last night after getting home late. I am on the beta drivers, specs earlier in the thread. The first level on the train I didn't go below 55 FPS, second level I think I went into the high 40's a few times but mostly stayed around 55-60. Playing with custom settings, mostly everything on high, shadows medium, effects medium, motion blur off, using SSAO, MSAA at 8x. Looks fucking amazing, I'm really happy.
 

Corky

Nine out of ten orphans can't tell the difference.
squared said:
I have issues, maybe someone kind and knowledgeable can shine som light on it?


What youre describing is exactly what happens to me when I am out of vram . Try setting texture settings to high.
 
Is it fair to say that the following setup will let me get 60fps at 1080p on mainly high settings? Thanks.

- CPU: Intel Core i5 2500K 3.30GHz Sandybridge overclocked to 4.40GHz
- RAM: 4GB DDR3 1600MHz Dual Channel Kit
- Graphics Card: GTX 570
 

spk

Member
blahblah...blah said:
Is it fair to say that the following setup will let me get 60fps at 1080p on mainly high settings? Thanks.

- CPU: Intel Core i5 2500K 3.30GHz Sandybridge overclocked to 4.40GHz
- RAM: 4GB DDR3 1600MHz Dual Channel Kit
- Graphics Card: GTX 570
Yes. Our specs are exactly the same, I run mostly ultra (shadows med/no msaa) never dropping below 40fps
 

Erasus

Member
Anyone have any reports on how this performs on a ATI4830 or 4850? Got a Quad now so my weakest link now is my gfx card :p
 
Any idea why when I don't want fullscreen it shrinks the screen to a small window, and I have to resize the window every time I load the game up? Really annoying.
 

jambo

Member
Further to my previous post, I disabled Hyperthreading in the BIOS, as well as AA, Motion Blur and HBAO in-game. For a little while I thought it was fixed, but then it just started stuttering again.

It's incredibly annoying because the first few minutes of each round run great and then the game just deteriorates in to patches of 60fps followed by slideshow which includes models and characters disappearing and popping in and out of the world.
 
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