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Battlefield 3 PC Performance thread

knitoe

Member
Use MSI Afterburner instead of FRAPS. You not only can see FPS, but enable GPU usage, Video Temps, Video Memory and etc.
 

ACE 1991

Member
Black_Stride said:
Volts, your GPUs were simply asking for more Volts, they dont know how to speak english too well, so like children they throw a quick temper tantrum to get your attention, had you listen to the underlying message your GPUs would be happy as a pig in shit........instead you decided to cut their balls off.....:(



Does the game run fine right now?
If it does why fix what aint broken?



The Biggest hits to performance are probably Textures set to Ultra and MSAA, Anti-Alaising Post is probably the best feature in this game, it gives decent AA with a very very small hit to performance.

P.S I think you are in for a surprise if you think your GTX570 is running this game @ 60fps on all Ultra at 1080p....but if you are happy then i guess thats all that matters.




4.5Ghz is where you want it to start off with.
Keep going higher until it begs for mercy.
Mine starts reallu begging at 4.8 - 4.9

Although i wouldnt advise 5.0Ghz on air, i did that for a while and my temps were uncomfortably high.

My i5 2500k is at 4.0ghz. Will the bump to .5 net me any notable increase in performance?
 

Phandy

Member
So lowering my texture settings helped out with my stuttering. I'm pretty certain.
Using GPU-Z Ive been watching my VRAM usage.

Dedicated was up to about 1000Mb but seemed ok and didnt really peak when I was having a problem, but the Dynamic was going up to 260mb+ and would look like it was peaking with the lag/stuttering.
Dropped textures to High, 960Mb and about 200mb respectively. Seems good now.
Its a shame because the game was running fine on Ultra (fps wise), but now I get a bit more fps so I shan't complain.


TLDR; Stuttering? Lower your Texture setting (possibly solution).
Thank Dennis.
 

Smokey

Member
The English Conquistador said:
I'm potentially interested in OC'ing my i5 2500K, what ghz would you say is a good place to overclock to?

If you're using an aftermarket cooler you should be able to get to where I'm at with ease. I'm pretty sure I could go higher (and I have), but I'm fine with where it's at. The Sandy Bridge i5/i7 are ridiculously fast. Anything above 4ghz and you won't be bottlenecked by the CPU and probably won't for a very long time. We're currently way ahead of software (at least gaming) right now on the CPU front.
 
ACE 1991 said:
My i5 2500k is at 4.0ghz. Will the bump to .5 net me any notable increase in performance?
Not all i5s will be able to get to 4.5 on comfortable voltage. I'm running my i5 at 4.2GHz on 1.30 volts. That's the best I can do with my CPU.

I doubt you will see much performance gain from that 500MHz anyway. As long as you have a quad core, I doubt you'll be bottlenecked by it.
 

Corky

Nine out of ten orphans can't tell the difference.
DennisK4 said:
I hit about 1.6 GB VRAM usage so, yeah.

exactly, so when I say people should consider putting texture to high I'm not kidding, the combination of MSAA and ultra texture quality seem go way above 1gb usage which results is crazy stuttering and framedrops when nothing happens.
 

datamage

Member
ACE 1991 said:
My i5 2500k is at 4.0ghz. Will the bump to .5 net me any notable increase in performance?

I don't want to derail this thread, however, I recently discovered that having my 2600k @ 4.5GHz yielded negligible increases in performance over stock speed. (Using a GTX580 @1080p.)

I believe at that resolution I'm probably more GPU limited than CPU, which would explain my results. What's negligible to me may be considered great to someone else, but my biggest increase was in Just Cause 2, and that was for ~3fps.
 
Corky said:
exactly, so when I say people should consider putting texture to high I'm not kidding, the combination of MSAA and ultra texture quality seem go way above 1gb usage which results is crazy stuttering and framedrops when nothing happens.
I've got the 580 with 3gb ram, I currently have everything on Ultra with 2xMSAA and have pretty bad stuttering. Would my Vram limit still be an issue?
 

ACE 1991

Member
datamage said:
I don't want to derail this thread, however, I recently discovered that having my 2600k @ 4.5GHz yielded negligible increases in performance over stock speed. (Using a GTX580 @1080p.)

I believe at that resolution I'm probably more GPU limited than CPU, which would explain my results. What's negligible to me may be considered great to someone else, but my biggest increase was in Just Cause 2, and that was for ~3fps.

Fair enough. I'll keep it where it's at then. Thanks!
 

datamage

Member
Juancho9 said:
I've got the 580 with 3gb ram, I currently have everything on Ultra with 2xMSAA and have pretty bad stuttering. Would my Vram limit still be an issue?

If you have 3GB, you should be more than ok. If you're using a processor that supports hyper-threading, try disabling it in the BIOS.
 
Black_Stride said:
4.5Ghz is where you want it to start off with.
Keep going higher until it begs for mercy.
Mine starts reallu begging at 4.8 - 4.9

Although i wouldnt advise 5.0Ghz on air, i did that for a while and my temps were uncomfortably high.

Thanks for the reply. Interesting, I'm using a Noctua NH-D14, so I guess getting to those levels wouldn't be too much of a problem. Mmm, a 4.5ghz OC would be lovely. :)

Is it easy to OC btw? I've never OC'd before. :/

Smokey said:
If you're using an aftermarket cooler you should be able to get to where I'm at with ease. I'm pretty sure I could go higher (and I have), but I'm fine with where it's at. The Sandy Bridge i5/i7 are ridiculously fast. Anything above 4ghz and you won't be bottlenecked by the CPU and probably won't for a very long time. We're currently way ahead of software (at least gaming) right now on the CPU front.

Thanks also for yor reply. That sounds good, my PC is currently under maintenance, but this weekend I should be getting a replacement motherboard, since my Asus P8P67 pro died. :/

I've searched a bunch on the net, and I'm still none the wiser as to which I could replace it with. I thought about the asus p8z68-v pro or maybe a completely different brand altogether, I'm not sure.

I may just get the same motherboard, but the B3 revision. I guess it would be less likely of having an issue this time around, since my first P8P67 Pro was the first generation, and was bound to have some kinks to iron out.

What would you recommend?

Cheers!

Apologies for such an off topic post as well btw.
 
Black_Stride said:
The Biggest hits to performance are probably Textures set to Ultra and MSAA, Anti-Alaising Post is probably the best feature in this game, it gives decent AA with a very very small hit to performance.

P.S I think you are in for a surprise if you think your GTX570 is running this game @ 60fps on all Ultra at 1080p....but if you are happy then i guess thats all that matters.

Like I said, it felt like it ran smooth but I'm sure it wasn't hitting 60 fps. I may end up knocking down AA and Filtering to around 4x. Also I forgot to enable triple buffering through Nvidia control panel, gotta do that.
 

Smokey

Member
Juancho9 said:
I've got the 580 with 3gb ram, I currently have everything on Ultra with 2xMSAA and have pretty bad stuttering. Would my Vram limit still be an issue?

Really? Is this MP or SP? I mentioned this earlier, I did notice it in SP. It wasn't present (or maybe as noticeable) in MP.
 

Corky

Nine out of ten orphans can't tell the difference.
Juancho9 said:
I've got the 580 with 3gb ram, I currently have everything on Ultra with 2xMSAA and have pretty bad stuttering. Would my Vram limit still be an issue?

Doubt it, I'll echo what others have said regarding HT if you have a cpu that supports it.
However! I'd like to point out that I also have a cpu with HT enabled right now and oddly enough I only get this micro-stutter in campaign and not mp.



On a related note, I did some further tweaking to my settings and was able to use HBAO aswell seeing as it didn't affect vram at all apparently. Gpu usage went up but I had the headroom. Did a quick fraps run on caspian border with 64players on it. 60 seconds, half of flying a jet other half doing some infantry combat near a burning gasstation with many effects going on.

Frames, Time (ms), Min, Max, Avg
3586, 60000, 52, 61, 59.767


I'm delighted at the performance now, I have every setting set to ultra/max/enabled, except MSAA and ultra textures and 2560x1440. The game is, as the fraps results indicate, very smooth now. Now to the question if I could be bothered to see if disabling HT eliminates the micro-stutter I have in campaign.

edit :

did another quick run on kharg island for comparison, enabled triplebuffering via d3doverrider to see if it creates stuttering ( for some bloody reason, you never know... I'm looking at you gta4) compared to the in-game v-sync. It didn't

Frames, Time (ms), Min, Max, Avg
3590, 60000, 53, 63, 59.833

Considering the game is capped at 60 and the pc manages to get 59.8 with slight headroom ( 85% gpu usage now with motion blur and hbao compared to 75% w/o ) I think I finally found my sweetspot.... now to actually play the game! :3
 
datamage said:
If you have 3GB, you should be more than ok. If you're using a processor that supports hyper-threading, try disabling it in the BIOS.
Yeah, I did that and it resolved it a bit, but still notice it here and there. I also get some pretty bad rubber banding which is weird as hell.
 

Darklord

Banned
Black_Stride said:
P.S I think you are in for a surprise if you think your GTX570 is running this game @ 60fps on all Ultra at 1080p....but if you are happy then i guess thats all that matters.
.

Mine comes close to it. 40-60fps. 50's averaging. On these settings with 1 570.
NBgjd.jpg
 

eznark

Banned
Is the game seizing up on anyone else after every multiplayer match? I played 6-7 matches last night and after each one (when the victory/defeat page popped up) it froze. "Battlefield 3 Has Stopp Responding" or whatever when I ctrl+alt+delete

Is this a common thing?
 

belvedere

Junior Butler
eznark said:
Is the game seizing up on anyone else after every multiplayer match? I played 6-7 matches last night and after each one (when the victory/defeat page popped up) it froze. "Battlefield 3 Has Stopp Responding" or whatever when I ctrl+alt+delete

Is this a common thing?

Yes, though when it happens is all over the place. Myself and others have experienced it when loading a game for the first time and trying to launch via Battlelog too.
 

eznark

Banned
belvedere said:
Yes, though when it happens is all over the place. Myself and others have experienced it when loading a game for the first time and trying to launch via Battlelog too.

Hate to say good...but that's kind of a relief. I just built a pretty bad ass rig this summer and it should handle this game easily enough.
 

belvedere

Junior Butler
eznark said:
Hate to say good...but that's kind of a relief. I just built a pretty bad ass rig this summer and it should handle this game easily enough.

It seems to be congestion related so it should (for the love of god) sort itself out soon.
 

CrankyJay

Banned
I'm playing the game on Low so I can least compete in multiplayer...getting about 70-90 fps. The game still looks great (to me) at low settings.
 

eznark

Banned
belvedere said:
It seems to be congestion related so it should (for the love of god) sort itself out soon.

It's happening to me in single player as well, so I cant imagine it's server related. Especially since it only happens to me at the end of a match (or when trying to load into SP).
 

FlyinJ

Douchebag. Yes, me.
I have a 6850 with 1 gig on-board, and 4 gigs physical RAM running Win7 64.

Is that too little ram to run the game with everything on ultra, but with normal AA at 2x and post AA at medium?

It looks like windows itself occupies 2 gigs of the RAM just to start.
 
CrankyJay said:
I'm playing the game on Low so I can least compete in multiplayer...getting about 70-90 fps. The game still looks great (to me) at low settings.

Same here, I'm at med settings and I think it looks fantastic.


knitoe said:
Probably, internet latency / lag. Have you tried playing only on the lowest ping servers?

Yesterday I had crazy rubber banding on the first server I joined. Dropped that one, joined 83rd conquest. It ran flawless so I added it to my favorites.

Today I'm playing on it and the server switches to tehran highway. Rubber banding everywhere, all the other players were commenting on it too.

Every server I joined today rubber banded on tehran highway. Played a few caspian border and it was fairly smooth.

It's just so frustrating, I really like the game this is really my only gripe.

Steam is closed, no torrents running, etc. I'm thinking everything is ok on my end.
 

belvedere

Junior Butler
eznark said:
It's happening to me in single player as well, so I cant imagine it's server related. Especially since it only happens to me at the end of a match (or when trying to load into SP).

Interesting. My SP has worked fine through all of this. I went home at lunch and tried joining a server and it loaded no problem. Some other Gaffers were also saying they had more success way early this morning which led me to believe it was server related.

I hope it's stabilized a bit by the weekend, I've got some lanning to do.
 

datamage

Member
I haven't played MP yet, but the rubber-banding sounds like server/lag issues.

I remember when Valve first released TFC, the lag was atrocious. (I bring this up- cause I remember seeing rubber-banding then.)
 

FlyinJ

Douchebag. Yes, me.
datamage said:
I haven't played MP yet, but the rubber-banding sounds like server/lag issues.

I remember when Valve first released TFC, the lag was atrocious. (I bring this up- cause I remember seeing rubber-banding then.)

That's exactly what it is. If you see this, just quit the server and find another. Out of maybe 20 MP games I've played so far, I've seen 2 servers with the issue.
 

mr stroke

Member
Finally got a chance to install this, getting good FPS in Eyefinity-

35-45 FPS @ 5760x1200 res everything set to Ultra no AA/AF

w/ i52500k+ATI 6990



but even at that res it feels choppy for some reason.


using the 11.9 drivers with the BF3 CAP



anyone try the preview 11.10 drivers? better Crossfire support?
 
I'm using the 11.10 preview and the BF3 CAP. On dual ATI 5850's in Crossfire and it felt choppy. I disabled Crossfire and it's running solid since. Actually with the same settings in game as with 2 cards, so no drop in quality either.

mr stroke said:
Finally got a chance to install this, getting good FPS in Eyefinity-

35-45 FPS @ 5760x1200 res everything set to Ultra no AA/AF

w/ i52500k+ATI 6990



but even at that res it feels choppy for some reason.


using the 11.9 drivers with the BF3 CAP



anyone try the preview 11.10 drivers? better Crossfire support?
 

knitoe

Member
PNstyle said:
Will MSI Afterburner work with my sapphire ati or is it only for MSI cards?
Works fine on other cards. I use it with CF XFX 6970.
Bearded Dudebro said:
I'm using the 11.10 preview and the BF3 CAP. On dual ATI 5850's in Crossfire and it felt choppy. I disabled Crossfire and it's running solid since. Actually with the same settings in game as with 2 cards, so no drop in quality either.
Many people, including me, had stuttering with CAP3 installed in CF. Try without it.
 
Erasus said:
Anyone have any reports on how this performs on a ATI4830 or 4850? Got a Quad now so my weakest link now is my gfx card :p


It looks a little better than it does on my 360 when I play the pc version with my 4850. Dont know about the frame rates but it looks smooth to me.
 

Manager

Member
Agent Ironside said:
11.9 CAP4 released, supposed to fix xfire stuttering.

http://www.mediafire.com/?ubigei69i8um269#1

Really weird. On the official website it's listed as 11.9 Cap 3:
http://support.amd.com/it/kbarticles/Pages/GPU124AMDCat1110PreDriverV3.aspx

AMD Catalyst 11.9 Catalyst Application Profiles (CAP) Version 3
Battlefield 3: Provides great CrossFire scaling and reduces flickering / corruption issues when running in CrossFire mode

The exact same wording used for the Cap 4 link on other forums. The size are almost exactly the same, differs 200 bytes. Weird.
 

FinKL

Member
Some of you are lucky, the newest nVidia drivers freeze my game after a minute hard freeze, no CTRL ALT DELETE or ALT F4, nothing. I have to hard reset and Windows 7 complains about a BSOD error.

I had this problem with the beta, but it was few and far between, maybe once every 2 hours, but it was a beta AND beta drivers so I wasn't worried.

Reverting back to Beta drivers for the retail game, gives me more games than the latest drivers, but still inevitably freezes the same way.

E8500 stock
GTX 260 stock
4gb ram no idea, ddr3?
Default settings which is High Textures and the rest of the settings Medium, Low, Off.
Game still froze on Low everything

My SATA port died the other month, at least that's what I've come to the conclusion of since it won't accept any SATA anything. So i'm running an old PATA HDD a couple of years old, I think it has 120gb lol.

I'm pointing it to nVIdia drivers / GFX card since it freezes less with beta drivers, and more quickly / frequent with latest drivers.

Will investigate more later today.
Which seems better to use to troubleshoot? GPU-Z or that MSI Afterburner thingie?
 
mr stroke said:
awesome



can I run these with the preview 11.10 drivers or do I need to roll back to 11.9?

I ran the cap4 with the 11.10's for a little bit, didnt notice any issues, was very smooth with my 5850's in xfire. Recommended.
 
Lime said:
How's a flashed 6950 doing with this game?

I'm not having any issues, I overclocked it to 900 with a small overclock to the vram. Most of the settings are on High,while textures are on Ultra. Fraps isn't installed so can't relay any fps yet.
 

Corky

Nine out of ten orphans can't tell the difference.
OG_Original Gamer said:
I'm not having any issues, I overclocked it to 900 with a small overclock to the vram. Most of the settings are on High,while textures are on Ultra. Fraps isn't installed so can't relay any fps yet.

there should be an ingame counter, bring up the console and typ something along the lines of draw. .... etc
 
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