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Battlefield Bad Company 2 |OT| See, Spot, Run

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I just had an insane game on Valparaiso.

I was attacker, medic SA kit, MG3-3 red dot, magnum ammo.

I ended up 70 - 15.

4 heroism pin
5 nemesis pin

We won.

It was so much fun. We (attacker) we're outsmarting the defenders - even if they fought bravely and smartly - to counter our assault, but we always ended surrounding them and closing our death trap upon their positions.

I was slowly walking in bushes when I saw an enemy medic trying to respawn his dead sniper friend. I open fire and the curtain of bullet pourred out of MG3, wipeing out the medic, the snipers (who got revived) and before the sniper was down, two Engies spawn on them: they got caught into my sight and hell descend upon them in the shape of steel bullets shattering their bodies. I stop fireing because my chain magazine was empty and steped back to take cover and analys the chaos that just happened in a couple of seconds: One entire squad was no match against me. And one magazine was enough for all of them. At once :lol
 

shintoki

sparkle this bitch
Played a game earlier, and got my achievement for the Engineer Kit. Looks like they fix the Spec awards. Been working on M16A2 now. 49 more kills to go.

Not looking forward to the sniper one. Sniping is so boring
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
greenjerk said:
@Fersis & Mr. Snub: Большое спасибо!

figured i use thanks in Russian because of BC2's enemies
You're welcome dood.
 

Shai-Tan

Banned
1stStrike said:
I'd like to apologize in advance. I'm at 59/100 mortar strike kills so I'm going to be playing sniper wookie until I max it out. I'm sure many people will hate me before I'm through :|

Recon is one of the most useful classes thanks to motion sensors. There is no shame in sniping if you also fulfill the other roles of the class (sensor, spotting, sniper suppression, c4/mortar actually aiding attack/defense). I get bored of changing to shotgun and SVU sometimes and find it fun to try to noscope enemies.
 
Mr. Snrub said:
Along with what Fersis posted: http://planetbattlefield.gamespy.com/fullstory.php?id=162574

Don't know how old, this is but...the M14...

bc2-m14scope_sm.jpg




Damn, when'd you play? Me, Spl1nter, and some of my friends were on from around 8:00-9:30 PM CST.
It was later than that. If only the friend's list worked I would have probably checked it. :(

And M14 with 4X holy shit! Hopefully it's coming to multiplayer but I doubt it. :(

Oh and I did have a fun road rage incident on Presa Rush. The part with the bridge/hummer. I cruised around their base running people over left and right. At one point I nailed a sniper that just got revived and I thought the medic ran off but sure enough, double kill! Then I went off the small cliff near the pipes and landed on a dude I didn't even know was there. Got so many kills. Fun stuff.

The other team kept typing "road rage!" :lol
 
Spl1nter said:
Blasphemy we were an impenetrable wall. My Shotgun and AT4 rained fire upon the enemy.

Made up for the last round on Laguna Presa. I always do horrible on that map :/
:lol

We got mopped up pretty well that map. Well, our squad was defending MCOM B just fine and A got taken right from the start. Downhill for that set of MCOMs afterwards. I did see you working your AT4--I had the CG scoped and was about to fire when I see a little rocket arcing its way and colliding with the chopper :D

I love Laguna Presa. We shut them out as defenders and we rolled over them as attackers, especially when I/our squad got behind their lines on the third and fifth set of MCOMs. Love that map.

Craziest turn around ever. From losing the first 3 sets of mcoms almost instantly and then the first on the 4th set we were able to hold them off somehow. There was a clear turn around when you sacrificed yourself for the mcom. We then pushed them back on the right side to across the river.
:lol
Sure, I'll take the credit for that turning the tide. Just glad I got it disarmed in time. That was a pretty epic stand by us, was proud of our ragtag team of screwups.
 
So after putting pretty much all the time that I wanted into the multi portion of this game (35 hours or so?) I figured that I would sit down and give single player a try.

After finishing it up I can't help but echo those who rag on the single player. The real shame is that there are such good aspects lurking under the gameplay. The weapons all feel fantastic, explosion and destruction are great, vehicles feel good and the sound is stunning. On the downside the story is lame and the continual cutscenes break up the gameplay too much. The levels aside from the big open desert near the end are crazy closed in and even in that desert you had lame sandstorm effects keeping you from seeing too far. Those critiques aside the real gamebreaker for me was the AI. Pretty much all that I ever saw enemies do was run from start position to designated cover spot A and then just fire on me whenever they had line of sight. Maybe they are programmed for more advanced moves and I just never noticed, but I never saw enemies do anything interesting. After playing games like Crysis and Halo 3 going back to that style of game just wasn't cutting it for me. And with the regenerating health it just turns into a game of step out from cover, see where the incoming fire comes from, step back to regenerate health then eliminate the bad guys. I can see that they tried to break it up with the vehicle sections, but those chase scenes never really did that much for me.

Just figured that I'd throw in my two cents on the single player mode. I still feel like I got my monies worth as I really enjoyed the multi. And I do think that with this engine they could make a really solid single player / co-op game...this just isn't it.
 

Pete Rock

Member
TheFightingFish said:
And with the regenerating health it just turns into a game of step out from cover, see where the incoming fire comes from, step back to regenerate health then eliminate the bad guys. I can see that they tried to break it up with the vehicle sections, but those chase scenes never really did that much for me.
BC1 was exactly the same, the only difference being you were also required to stab yourself with a magical healing wand in between ducking in and out of cover to get a bead on enemy positions using tracer feedback.

Vehicle sections were more varied in that one which was a positive, but they traded in the ridiculous "when is this mission going to end" active area expansion for those claustrophobic valleys you mention, as well as the incessant GI Joe cutscene garbage. One step forward, two steps back.

They've certainly made great strides since 1942 but it's still nowhere near what it could be in the context of the "moments" everyone raves about in multiplayer.
 
^ Agree with every word about the SP. It was also way t0o short. Not just in overall length, but it seemed like every time I was met with a kickass setting/map, it was gone in 5 minutes. So much of the SP looked and felt so cool, but it lacked immersion, for want of a better term. You never really "experience" the environments, instead you kinda just burn right through them. I dunno if I'm making sense or not.
 
NEOPARADIGM said:
^ Agree with every word about the SP. It was also way t0o short. Not just in overall length, but it seemed like every time I was met with a kickass setting/map, it was gone in 5 minutes. So much of the SP looked and felt so cool, but it lacked immersion, for want of a better term. You never really "experience" the environments, instead you kinda just burn right through them. I dunno if I'm making sense or not.
Yes you do, I think it's called a bad pacing. Had some fun with the singleplayer, but not more then that.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Welp, got my AT Mines and Vehicle Destroyed emblems. Leaving:

176/200 knives.

Ugh. I'm barely in CQC for the knife to be useful. I generally just spray from the hip before anyone gets too close to me. :lol
 

todahawk

Member
NEOPARADIGM said:
Yes. There ya go. Thank you.
Somebody finally nailed it for me. Pacing is the word I've been looking for. I liked the single player but the pacing really hurt it. Prolly just needed some more Polish.
 

keyrat

Member
The worst part about the single player is seeing these amazing maps they created, and so many development resources pretty much having gone to waste.

I understand the single player is what sets the BC franchise apart from regular BF, but I still find it a waste. I blame the media for busting DICE's balls so hard when they released a multiplayer-only console game (BF2MC).
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
keyrat said:
I understand the single player is what sets the BC franchise apart from regular BF, but I still find it a waste. I blame the media for busting DICE's balls so hard when they released a multiplayer-only console game (BF2MC).

BF2MC has a singleplayer, it's just terrible compared to the multiplayer (and IMO the multiplayer is kinda bad, then again I started to play it this year so there is ~100 players left on the 360 version that don't KNOW THE VALUE OF TEAMWORK).

I did like the "Hot Swap" feature it included but that was a bit buggy and hard to do in certain situations (the sniper bit)
 
Pete Rock said:
BC1 was exactly the same, the only difference being you were also required to stab yourself with a magical healing wand in between ducking in and out of cover to get a bead on enemy positions using tracer feedback.

Vehicle sections were more varied in that one which was a positive, but they traded in the ridiculous "when is this mission going to end" active area expansion for those claustrophobic valleys you mention, as well as the incessant GI Joe cutscene garbage. One step forward, two steps back.

They've certainly made great strides since 1942 but it's still nowhere near what it could be in the context of the "moments" everyone raves about in multiplayer.
yeah, but BC1 was full of open areas where you could freestyle things, and in BC2 instead of "when is this mission going to end" it's "what? that's it?"
 

poppabk

Cheeks Spread for Digital Only Future
Pete Rock said:
They've certainly made great strides since 1942 but it's still nowhere near what it could be in the context of the "moments" everyone raves about in multiplayer.
Yeah it would be cool if they could transfer some of the cool stuff you can do in MP to the SP game, like C4 ATV's etc. Also I think it would have been cool if they had interwoven WWII and Modern storylines. The first level was my favorite, and as they had already gone to the trouble of modeling the WWII soldiers and weapons it wouldn't have been too difficult. The same storyline would have been more impactful if for example the twist was revealed in WWII time and
the bomb went off after a radio message from your superior officer thanking you for your sacrifice and explaining that you were never supposed to survive the mission and then cut to realtime and the betrayal twist.
Maybe a little too Modern Warfare melodramatic, but better to have melodrama than no drama.
 
How are you supposed to defend against the UAV attacks? I just finished with a match where the only way they destroyed the Mcoms was through that remote mines/UAV combo (they lost, but barely). I always try to shoot them out of the sky but they're so small and fast I have to get lucky to land a hit. Any tips?
 
Tkawsome said:
How are you supposed to defend against the UAV attacks? I just finished with a match where the only way they destroyed the Mcoms was through that remote mines/UAV combo (they lost, but barely). I always try to shoot them out of the sky but they're so small and fast I have to get lucky to land a hit. Any tips?

Aim better?

Literally, there is no defense unless you shoot it out of the sky. When the enemy starts doing that, I immediately tell my team in chat and they keep a lookout for it.
 
Tkawsome said:
How are you supposed to defend against the UAV attacks? I just finished with a match where the only way they destroyed the Mcoms was through that remote mines/UAV combo (they lost, but barely). I always try to shoot them out of the sky but they're so small and fast I have to get lucky to land a hit. Any tips?
it helps when you're a medic, so you have a huge clip at your disposal.
 
It's really hard to take down a good UAV pilot that's speeding 100% to your MCOM. Probably take almost the whole team and luck to shoot it down but good luck with getting majority of random people to help.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
SPECACT is up on the US PSN store now.

I wonder if I can spoof the Dr. Pepper codes into giving me it on PSN for free... *sigh*
 
Mr. Snrub said:
Aim better?

Literally, there is no defense unless you shoot it out of the sky. When the enemy starts doing that, I immediately tell me team in chat and they keep a lookout for it.

Damn. I wish "aim better" was an option, with the bullet arch and their ability to dodge, hitting those things is a real pain. I hope Dice fixes it at some point, I'm cool with the tactic, but at least kill the UAV in the process of detonating the mines or not allow the combo to destroy the Mcom in one trip.
 
I know this is a stupid suggestion but people who play with me hear it all the time. UAV should have 50 health instead of 100.

Feel free to rip me a new hole.
 
Tkawsome said:
Damn. I wish "aim better" was an option, with the bullet arch and their ability to dodge, hitting those things is a real pain. I hope Dice fixes it at some point, I'm cool with the tactic, but at least kill the UAV in the process of detonating the mines or not allow the combo to destroy the Mcom in one trip.

Yeah, as Faceless mentioned, having an LMG is great to just crouch and spray bullets at it. Apparently DICE nerfed some other C4 vehicle tactics in BC1, so maybe they'll do the same here.

Be glad they doubled the amount of C4 needed to destroy the MCOM :lol The beta was ridiculous once people caught on.
 
Ballistictiger said:
I know this is a stupid suggestion but people who play with me hear it all the time. UAV should have 50 health instead of 100.

Feel free to rip me a new hole.

I don't like reduced health, but a sort of "variable damage" system would be nice. Sort of the reverse of how range affects your weapon damage...long range shots to the UAV would do standard long range damage, but close range shots would do 2x the damage. Would discourage a lot of crazy suicide/ramming tactics and encourage it's role as a recon/support vehicle.

Or just make C4 explodable when you shoot it.
 
I don't know why they went back on what they did with BC1. Landmines not damaging MCOMs and C4 vehicles not damaging MCOMs will be a godsend for me.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Ballistictiger said:
I know this is a stupid suggestion but people who play with me hear it all the time. UAV should have 50 health instead of 100.

Feel free to rip me a new hole.


Why? It's not like anyone uses their brain to take it back to base to repair it in the first damn place.

10/10 of the time I see a wrench icon on the UAV and want to repair it but the pilot NEVER LANDS/returns to base it. So it's like "gee, thanks for destroying it when I could help keep it up for you. :|"
 
Mr. Snrub said:
I don't like reduced health, but a sort of "variable damage" system would be nice. Sort of the reverse of how range affects your weapon damage...long range shots to the UAV would do standard long range damage, but close range shots would do 2x the damage. Would discourage a lot of crazy suicide/ramming tactics and encourage it's role as a recon/support vehicle.

Or just make C4 explodable when you shoot it.

Really, just killing the UAV on detonation would be a big help. That way they have to wait until it respawns and it will lengthen the amount of time between attempts, maybe even causing the player to become impatient and only using the tactic a couple of times. Having the thing fly away after C4 detonated on it is just ridiculous.

Now that I'm thinking about it, does the C4 trick work on your allies? Can I throw C4 on someone and detonate it without harming them?
 
If there was a limit to how many C4 that could be strapped on the UAV it would be tons better and make it explode right after detonation. 2 C4 would make sense to me because it'll take about 6 rounds of UAV to blow a single MCOM. It wouldn't be abused much.
 
Mr. Snrub said:
Yeah, as Faceless mentioned, having an LMG is great to just crouch and spray bullets at it. Apparently DICE nerfed some other C4 vehicle tactics in BC1, so maybe they'll do the same here.

Be glad they doubled the amount of C4 needed to destroy the MCOM :lol The beta was ridiculous once people caught on.
yeah, they straight up nerfed it in BC1.

in BC1, it took 8 C4's (or AT Mines or RPG's) to destroy a crate and you could carry and deploy a max of 5 before the first disappeared.

their first nerf was making AT Mines do 0 damage to a crate, which i hated, but the Demolitions loadout had 5 AT Mines *and* 5 RPG's, so you could take out a crate solo with ammo to spare.

the second nerf a few months later was to make C4 do 0 damage to crates if it was attached to a vehicle. C4 still damaged crates if you actually got close and deployed it on or near the crate yourself, but if it was on a vehicle, it did nothing to crates, so you could no longer load up and drive in and wreck their shit.

of course, i hated that too because i switched from mainly playing Demo on offense to playing Specialist or Demo depending on the map section.
 
Tkawsome said:
Really, just killing the UAV on detonation would be a big help. That way they have to wait until it respawns and it will lengthen the amount of time between attempts, maybe even causing the player to become impatient and only using the tactic a couple of times. Having the thing fly away after C4 detonated on it is just ridiculous.
yeah, it doesn't blow up because there is no friendly fire...

WTF DICE?!?!

Now that I'm thinking about it, does the C4 trick work on your allies? Can I throw C4 on someone and detonate it without harming them?
C4 doesn't stick to people.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
I got disconnected several times.
First time since the BETA.
 

todahawk

Member
The Faceless Master said:
yeah, but BC1 was full of open areas where you could freestyle things, and in BC2 instead of "when is this mission going to end" it's "what? that's it?"

Yeah, that's one of the things that really bothered me about BC2's SP, I could deal with the pacing but I loved BC1's SP freedom.

@Seks, thansk for the info on the SEPECAC stuff being up on the store. The Dr. Pepper deal is dead on PS3 correct? if so, I have 4 bottlecaps & codes sitting in my backpack i'll be posting later...
 

Cruzader

Banned
Im sure this had been posted but the Dr.pepper DLC is now on the PSN/BC2(?) store. Wish I could of had it for free like 360 folks...someone on GAF should make a dummy account to buy all the DLC and share it with us here as DLC doesnt take a "share" away.:D
 

JRW

Member
Is it me or does the game default with the in-game brightness and contrast settings all wrong? (PC version).

Mine defaulted with 65 Brightness and 39 Contrast but this looks washed out and especially over bright during snow levels.
 
JRW said:
Is it me or does the game default with the in-game brightness and contrast settings all wrong? (PC version).

Mine defaulted with 65 Brightness and 39 Contrast but this looks washed out and especially over bright during snow levels.

Yeah. Best settings:

Brightness=0.350000
Contrast=0.400000

35 and 40, respectively.
 

shintoki

sparkle this bitch
How about you just get better. :lol

I understand the no FF bullshit. But being honest, a single sniper shot kills the UAV...and it is an easy ass target :lol If you are letting cars and players get close with C4 or mines. Only have yourself to blame. Either a better team or you know...adjusting your own play style to accommodate for that works wonders.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
greenjerk said:
@Seks, thansk for the info on the SEPECAC stuff being up on the store. The Dr. Pepper deal is dead on PS3 correct? if so, I have 4 bottlecaps & codes sitting in my backpack i'll be posting later...

Yeah, it's dead and can't be spoofed. :/

Guess I'll pick up a $20 card when I go pick up Trauma Team tomorrow at Gamestop. Meh.
 
Mr. Snrub said:
I don't like reduced health, but a sort of "variable damage" system would be nice. Sort of the reverse of how range affects your weapon damage...long range shots to the UAV would do standard long range damage, but close range shots would do 2x the damage. Would discourage a lot of crazy suicide/ramming tactics and encourage it's role as a recon/support vehicle.

Or just make C4 explodable when you shoot it.
Good idea. It would also encourage people to use the UAV more like a UAV and actually spot people. Too few people sit at a distance and spot, they just equip the alt weapons and go wild, or just don't spot in between hellfire reloads. Why no spot while just sitting there? Whenever I jump on the UAV I have the zoom perk and sit behind them clear up in the air and spot every mother fucker I can. Groups of people are lit up the whole match. Works especially well on Nelson Bay. Once you spot a group, all of your team just lights them up through the trees not knowing they were actually there. And spot the people running into the buildings trying to defuse, so your team knows which direction to face.

Their choice though I guess.

/mini rant
 
Mr Sandman said:
Good idea. It would also encourage people to use the UAV more like a UAV and actually spot people. Too few people sit at a distance and spot, they just equip the alt weapons and go wild, or just don't spot in between hellfire reloads. Why no spot while just sitting there? Whenever I jump on the UAV I have the zoom perk and sit behind them clear up in the air and spot every mother fucker I can. Groups of people are lit up the whole match. Works especially well on Nelson Bay. Once you spot a group, all of your team just lights them up through the trees not knowing they were actually there. And spot the people running into the buildings trying to defuse, so your team knows which direction to face.

Their choice though I guess.

/mini rant

I go UAV with the optics and do this, but if you want to know why people don't spot, it's because the spot from the UAV wears off after like 3 seconds, even if you still have the enemy in your sights. They nerfed the shit out of it making it completely frustrating. I still do almost nothing but spot and fire my hellfire when it's on cooldown, but damn it's ridiculous how bad they nerfed the spotting with the UAV.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Wow, just played against the ranked #1 player on PSN.

What does he do? Chopper Whore on Atacama and he isn't even that good. Once he's on the ground he's easy to be raped.

Get some skills, idiot instead of playing Atacama 24/7.
 
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