Calion82v said:
Never played BC1, so I can't give any feedback on what made it better or worse than BC2.
You should fix that.
But the biggest changes are:
Tools are on D-pad (I'm one of the few that prefers it this way. Less "accidental" tool/weapon switching when in the heat of the moment)
Push to run instead of "hold to run" (AKA: saving your L3's life)
Friendly Fire is ON for Softcore (there is no hardcore)
No killcam in Softcore (as there is no hardcore to turn it off for)
Grain filter that looks like shit (for performance reasons, I guess? Early title in the generation, expected?)
Less "narrow" focused maps. Harvest Day (you know that route I take at the start? You've been on my ATV, yeah, that's possible in BC1 with MOST of the maps) being a good example of it in BC2 for Rush.
Rush introduced, instead of "M-COM" it's gold crate, hence Faceless/I/Abu talking about "crates" when it's "M-COM" here. No Conquest until it was patched in. Simply rush.
Less insane achievements. 6 grenade launcher kills sounds easy, but it's FUCKING HARD TO GET in BC1 as even a direct hit with the grenade doesn't guarantee a kill.
Random damage to where whole clip = survive, two bullets in same enemy later = death.
Health level can be seen (unlike BC2 where it isn't)
Medics throw out 5 medikits, must run over them to heal.
Assaults have a syringe/auto-health injector that heals them and only them, stabby-stabby can be spammed but has a short cool-down to where it isn't invincible.
No ammo kit, go to pre-set ammo crates.
No <D 2.0>, obviously.