TheSeks said:
And drop the points to what they were before. Giving a point boost to Objective Harm was fucking stupid as now everyone and their mom is going for Harms to get points (plus it's easier to take the crates out that way)
before the points boost, people didn't really C4 crates (i did, C4 since BC1 baby!), they didn't arm, attack or protect them very often either. the points incentive made more people take notice and actually try to destroy the objectives, since before the points boost, people actually destroying the crates not only got a crappy K/D, they also got a crappy score compared to people who laid back and picked people off. why remove the incentive for people to actually try and win?
doomed1 said:
Which is why I'm saying the same thing. I don't want them to remove ALL ways of getting rid of an MCOM, but let the engies repair it to make C4 and such a less attractive and more difficult affair.
Now I must be off as I start the roadtrip to get my rig back. See you guys online at the end of the week
if engineers can repair the M-COM, then the question becomes "how fast?"
faster than a single person with a CG, RPG7 or Tank can damage it? then people won't do that solo, but organized groups will.
still won't stop C4, it will just mean that on skilled squads, 2 or 3 people will C4 instead of 1, and with squad spawn, only 1 has to sneak in. while on less skilled squads, people will just sit back and take pot shots at the other team all day and not actually try to win. this will just widen the gap between more organized and skilled squads and the rest of the player base.
not all bases and not all crates can be defended as well as others, some are virtual lost causes, while others are solid and very defendable. it just comes down to how well people defend.
i mean, even if the only way to destroy a crate was to arm it and stop disarms, some people will go up against a tough team, get owned and complain that it should take 2 people to arm a crate and the 2 people it takes to arm can't be from the same squad because of squad spawn. or they could just defend better...