The Faceless Master
Member
i'd love to swap L1/L2 and R1/R2 on PS3.X-Frame said:I really hate not having fully customizable controls for this game.
All I want to do is swap Crouch and Melée and it'll be perfect.
i'd love to swap L1/L2 and R1/R2 on PS3.X-Frame said:I really hate not having fully customizable controls for this game.
All I want to do is swap Crouch and Melée and it'll be perfect.
I think it depends on the user really. I do real well with F2000 lately but I can probably do better with the other Assault Rifles. F2000 has a bad rep as one of the worst weapons in BFBC2. Most weapons are pretty decent now, except for the AT4 which got nerfed badly :lolrecklessmind said:Told you that rifle was the shit man... use the 40mm shotgun and it's just disgusting. Burst fire and you can kill things at range often enough.
edit: requires mag ammo. it's a pea shooter otherwise.
editx2: So yeah...
When I first started playing, I acted as a mobile spawn point for my squad and would rush behind enemy lines in the atv and then hide somewhere near the mcom.Marvie_3 said:I hate this. Especially on the rare occasions where I snipe/spot/mortar for a bit to try to punch holes in the other team. I have a few really good spots but within a minute 2 other people are running around me trying to snipe while running and blocking my view.
recklessmind said:
recklessmind said:
endlessflood said:Does anyone have any good tips for setting up the Medic class? I used to play almost exclusively as a Medic in the Beta and the early days of the retail release and I always rocked the M60. Post-M60 nerf I'm looking to play a bit more medic but the M60 doesn't have the same oomph and the LMGs in general just feel very underpowered in comparison to the weapons I prefer with the other classes.
I'm interested to hear TheSeks' views on healing too. My basic approach has always been to be at the back of my squad; if a gunfight breaks out I drop a health pack (which rarely does any good since anyone being fired upon seems to die pretty much instantly) and then try and kill all of the bad guys. if they're all dead I then revive any dead friendlies I can find and drop another health pack if any wounded guys can't find my original health pack.
Unfortunately with the current state of the LMGs I find that I get killed in pretty much every gunfight (albeit generally taking a bad guy with me) which makes me completely ineffective as a Medic.
I wonder how the MG3 would go with a 4X scope. Close quarters I'd just spray from the hip and the long range accuracy of a 4X might make it useful in more open spaces.1stStrike said:Stay in tight spaces and use the MG3. It fires so quickly that anyone at close range doesn't stand a chance. Also, you can put a 4x scope on pretty much any LMG and snipe with them...
endlessflood said:I wonder how the MG3 would go with a 4X scope. Close quarters I'd just spray from the hip and the long range accuracy of a 4X might make it useful in more open spaces.
I imagine this sort of discussion is like fingernails down a blackboard to TheSeks :lol
1stStrike said:Crak/JM/whoever else - I'm taking a nap and then I'll be on in a couple of hours
Thanks for posting those thoughts, much appreciated.Eternal Sleeper said:MG3 SA+ 4x is my current setup after I have platted the M60.
Currently standing at 753 kills with it, and I'll probably move on to the M249 afterward.
Is the 4x useful on the MG3? Not so much if you plan on doing super long-range M60 style LMG sniping. After all, the MG3 is known for its rate of fire, not its damage & accuracy - most enemies should already be in cover by the time you deliver the killing blow.
For the medium range medics, however - it does its job fine.
Anyway,
I'm a bit curious as to why you're on to the MG3 right now.
After all, the M60 alternatives for most people is broken down like this (in order):
1. M249 for people going for the oomph
(lowest recoil out of all medic guns, 2nd highest rate of fire, damage is the same as most medic guns, 200 mag capacity.)
2. MG3/MG3 SA for people going for Rate of Fire
(lowest recoil out of all medic guns - same as M249, 1st highest rate of fire, LOWEST damage, 100 mag capacity.)
3. PKM (2nd highest damage)
4. MG36 (because of the built in red-dot)
5.T88
(I only went for the MG3 first because of how much I loved the pp-2000, which is also high ROF super low damage.)
UFRA said:Sorry man, I worked tonight.
I work wed and thurs too, off friday night though.
Crakatak187 said:I think I'm pretty consistent.
smhFersis said:VIP MAP PACK #6 released.
Squad Deathmatch : Panama Canal
Squad Rush : Laguna Presa
1stStrike said:we had 7 or 8 gaffers on at one point too. My days off are tues/wed so I can't play late on friday :|
Fersis said:VIP MAP PACK #6 released.
Squad Deathmatch : Panama Canal
Squad Rush : Laguna Presa
Fersis said:VIP MAP PACK #6 released.
Squad Deathmatch : Panama Canal
Squad Rush : Laguna Presa
Yup i know.MidnightRider said:fuck yes!!!!!!!!
P.S. I am MyName1sMud
just in case you forgot.
Fersis said:VIP MAP PACK #6 released.
Squad Deathmatch : Panama Canal
Squad Rush : Laguna Presa
Meh.Fersis said:VIP MAP PACK #6 released.
Squad Deathmatch : Panama Canal
Squad Rush : Laguna Presa
you hear a hissing sound when you reach at 100%X-Frame said:Can someone explain the health system for me?
I know there is no health bar (which is think is dumb) and I judge my health based on the blood on my screen - but how do I know when I regenerated to 100%?
If there's no blood is that auto-100%? Is it 75%?
I'm just confused on figuring out where I'm at after a firefight.
The Faceless Master said:you hear a hissing sound when you reach at 100%
eternaLightness said:hmm I don't think I ever noticed that. I usually just sit on it for 10 seconds and figure that just enough time lol.
I may finally be on tonight once my internet gets fixed. It's been janky lately. This will be my last free week until classes start .
yes, a bar or counter would make a lot more sense. it's especially hilarious that you can see other people's health, but not your own.X-Frame said:Okay, but still think a health bar would've made a lot more sense. Thx.
Totally agree. :lolThe Faceless Master said:yes, a bar or counter would make a lot more sense. it's especially hilarious that you can see other people's health, but not your own.
endlessflood said:I'm interested to hear TheSeks' views on healing too. My basic approach has always been to be at the back of my squad; if a gunfight breaks out I drop a health pack (which rarely does any good since anyone being fired upon seems to die pretty much instantly) and then try and kill all of the bad guys. if they're all dead I then revive any dead friendlies I can find and drop another health pack if any wounded guys can't find my original health pack.
Strike said:Stay in tight spaces and use the MG3.
Fersis said:VIP MAP PACK #6 released.
Squad Deathmatch : Panama Canal
Squad Rush : Laguna Presa
1stStrike said:o_0 the MG3 destroys everyone at close range. I've used it effectively like that and I've also had my ass handed to me by people doing the same.
1stStrike said:Err, I just steal kits, toss out an ammo box and then continue to ass rape everyone with the MG3. It's stupid how fast that thing fires.
Very rarely do I ever actually run out of ammo, with any gun, in this game.
GET HYPE!wwm0nkey said:Guys the Battlefield info from Gamescom is TODAY
LINK
TheSeks said:MG3's rate of fire is the thing that makes me hate it. You puke ammo, and given that the retarded playerbase doesn't help in public matches to reload it, I'd rather have a slower firing (but more controlled in ammo) LMG over a spitting ammo/death machine.
Fersis said:VIP MAP PACK #6 released.
Squad Deathmatch : Panama Canal
Squad Rush : Laguna Presa
TheSeks said:Don't listen to this dude, the MG3 and the SPECACT gun(s) flatout SUCKS. Unless you slap Magnum Ammo on them. Unless you're playing Conquest, you shouldn't be slapping Magnum Ammo on your Medic self (IMO)
Second, LMG aren't weak in comparison to other guns. You can throw the LMG around without worrying about the clip. THE PROBLEM WITH THE LMG's, HOWEVER: Magnum Ammo. Going against 80% of the player base using that, you're dead. It sucks, and they frankly need to bring the 25% damage buff back to nerf Magnum Ammo to where it's not used, but alas.