Crakatak187 said:As Faceless said long ago it took 10 C4 with the explosive spec and 12 without. There was hardly any point for the mass majority to use the spec before. Now with the nerf they might start because it saves them 1 trip to blow it up.
Meh. I always used it. 6 C4 = Half way. Hide somewhere near + reload to 6. Throw throw... near the crate BOOM splash damage = dead crate.
And just had an Arica Rush attacking game where the enemy team blows the hell out of the area near B. What do we do? *switches to AT4 engineer, starts blowing the crate, everyone else spawns engineer and snipes around me*
GG, DICE. Go back to the drawing board and remove explosive damage or stop giving points for objective harm if you want attackers to lose.
That said, we armed the crates on the last set so there is an somewhat even balance between the two now, so it's doing some good for now, but I'm not too sure how effective this bandaid will be.