I finished it today, my two cents:
I fear this is gonna be the last of Bayonetta. Even if they set up the future of the franchise in Bayonetta 3, I fear Bayonetta 3 will sell so poorly that Platinum will be hesitant to touch this for a while, I also fear Platinum might simply not be around 6 years down the road, or whenever they might start to produce a new one. Platinum don't wanna live on Nintendo money, they want their own game, which they have tried and badly failed with lately. If they can't produce anything good outside of Bayonetta, I don't know where their future lie.
It's hard to sell Bayonetta on promotion, it just looks weird if you don't know what you are looking at. If you never played it, it looks like a fever dream. Add to that, third-person fighting games are just not huge sellers apart from some very few unique examples like Devil May Cry. The first game sold well because it was on all platforms and considered the spiritual successor of DMC by the creator of himself, but I imagine that Bayonetta 2 is the ceiling of new Bayonetta games, selling 1-2 million. Especially if it's locked on Switch only. Even if, ironically, it's the only way the franchise still survives.
A lot has been said about the visuals, and while it does look dated, one area where it towers over Bayo 1 or 2 is the geometry. Meaning, instead of having flat surfaces, they build cliffs and uneven terrain, making the levels more natural and IMO, making the game look quite a bit better than Bayonetta 2.
It features so many impressive sequences, and a big part of these games has always been to soak in the almost anime-like visual flair. From start to finish, I feel like I am indulging in something special.
The combat in Bayonetta has always been hard to explain to people. On one hand, it's possible to clear this by just knowing how to bash buttons and dodge, and I suspect most people play like this. But if you are willing to dig into the combat system, it's deeper than almost anything out there, the amount of shit you can pull off with the demons and the weapons is wild. It becomes a different game if you take advantage of that.
The Bayonetta games have always had a big focus on the story. There are a lot of cutscenes. But you can't defend what they wrote here. It's weak. I find Bayonetta 1 was the best, simply because of the end boss and some of the Umbra Witch lore and backstory. The story is here to give us some wacky moments and scenes with the characters, which works, but there is nothing interesting or anything that makes sense with the story. I don't mind, I enjoy the cutscenes and story as a wacky sideshow.
I miss the focus on heaven and hell, I wish they had a part in this story.
If you go for all the extra little collectibles and challenges, it can get a bit tedious. About 60% in, I started to skip all of those block cubes you hit to break open and check every corner for stuff, it started to drag on me a bit.
Bayonetta 3 does have better direction in my opinion, than the other 2. It knows where to lead the player, and where to give you breaks. It understands the ebb and flow of Bayonetta on a deeper level than the first 2. Which is why I think it's the best of the Bayonetta games.
I loved this, I think it deserves a place in the top 5 GOTY. Elden Ring and God of War clear the top 2 spots, but it's a frenzy after that.