yeah, the mascarade stuff has made the game feel like a platformer, besides, since you can change weapons and thus movement skills mid jump, you can do some really sick movesMoving and swinging in spider form is so smooth, the movement is vastly improved in this game.
I just got the whip and Alraune as summon, it’s seems those red extra chapters it’s how you get extra optional weapons/demons.
I find it’s great when you pick up speed, but running around in circles around a single flower is hilariously frustrating. I’ll be spinning around and around just because I didn’t grab that single flower on the ground.Moving and swinging in spider form is so smooth, the movement is vastly improved in this game.
i was mouth wide open when the train got introduced.Man, just played Viola. Fucking glad she actually plays different from Bayo. She's actually FUN.
Also got the Train demon and...
Thanks for the impressions.Well, i suppose i will writte my final impressions
This is a wonderful game, you can tell the hard work that went into making Bayonetta 3 the most complete, feature rich game in the series, you can tell the love they have for these characters, in every cutscene, every animation,composition, on the combat system, and its a big love letter to any action game fan, Bayonetta fan and of videogames in general.
The setbacks, are pretty obvious,the game appears to be better optimized for handheld play than Docked, wich is why i spend most of the time playing on the Switch itself, its still polished in many ways,as you won't find bugs or janky animations on Bayonetta 3,but obviously any upgrade on these technical aspects, IQ and framerate specially would be welcome (i would buy it again! ) its something that may take some time to manifest, but its alright and for now i will just keep playing on Switch
Then, because the game is filled with content, there are a few parts that no doubt stick the landing more than others, specifically
the infamous minigames and big demon sections, these no doubt will be the bane of many gamers, you can tell Platinum Games threw every idea they had cooking in the kitchen, they had the money to make the Bayonetta of their dreams here, even including Kamiya's most wanted Jeanne's spinoff! It was all to their hearts content, do i enjoy playing these parts? Not always, but they are short and im still glad they got in, some of them were charming even if they didn't served the core game
And the storyline... i loved it! they had alot of fun with the multiverse thing, some twists had me rolling, and this was something already hinted in Bayonetta 1 and 2
Its difficult to rate this game with a number , guess it would be a 9 for me, because of the above, there are improvments to be made and stuff, but very happy overall with how the game turned out
friend these games are designed to be replayed over and over, though some people play it once for the story, and others many times.Thanks for the impressions.
How's the replayability? Are there many things to unlock and do after finishing? Or if one wanted to squeeze more time into the initial playthrough are there avenues to do this?
you can unlock love is blue fairly early on the game, haven't finished it to know if the OG guns are there too and how they would differ.can you play the original bayonetta with her original play mechanics from bayonetta 1 in bayonetta 3? Basically is the prologue bayonetta playable (possible unlockable)? I am not talking about costume change
Yes, you get Scarborough Fair (bayo1's gun moveset), you can get it in Rodin's shop. I've been using it, the moveset is there for the most part.can you play the original bayonetta with her original play mechanics from bayonetta 1 in bayonetta 3? Basically is the prologue bayonetta playable (possible unlockable)? I am not talking about costume change
There is training area you use to practice as long as you want.they couldve spent some more time actually explaining and making the player get used to them,
1.) We only ever see Balder as the last Lumen Sage. They make no mention of other ones. So we really don't how the Lumen Sages work and how Balder ended up being the last one. Plus, we're going thru time places where Bayo is alive and is an Umbra Witch and the other witches and sages are already dead by that time. If anything it would just be Balder and that wouldn't be enough to destroy Singularity.I got spoiler questions:
1) where the fuck are the lumen sages and the right eye? How were they not affected by their worlds literally being destroying by the singularity? Why didnt the umbra witches and lumen sages combine their powers to destroy the singularity?
2) How the fuck are the events of bayonetta 2 from another multiverse? I thought she just got a new haircut/hairstyle? It even shows father balder reviving himself after the destruction of jubielius?
yeah that’s very fun weapon, it’s kind of similar to motorcycle weapon in DMC5.The train saw is a really fun weapon, and i didn't expect another heavy weapon after the hammer.
You're not expected to master all the weapons and demon summons in 1 playthrough.Lol, this game needs to calm the hell down. It keeps crazier and crazier with the weapons. I don't know if I said it in here already but this makes the previous Bayos and DMCs look tame in comparison.
Oh yeah, trust me, I know, and considering how the ranking works in the game and some weapons are hidden unlockables.You're not expected to master all the weapons and demon summons in 1 playthrough.
Some stuff people may have missed. Although it doesn't go into comboing with demons & mc...
I'm really loving how they incorporated the summon as part of your move-set which you use for combo, they essentially put Astral Chain's Legion system to Bayonetta's combat.i think he missed 2 things that the game explains but i feel some people are going to miss.
The fact that every summon have some attacks assigned as shortcuts when summoning, for example, Gamorrah whe summoned with kick (summon+kick at the same time) will spawn executing the move that is usually back forward kick.
Every summon has one with each of the quick buttons and then you can buffer their next attack as soon as you do the shorcut one, for example with Gamorrah you can do summon+ kick at the same time and then, backwards forward with kick, this will give you 2 instant launchers buffered, you can just input this fast and be on the air chasing the enemy before it gets hits again,.
I'm not sure about the train tho, i think it doesn't have quick attacks, have to test it more.
i think i prefer this system to astral chain's, it always felt cumbersome in Astral chain and never felt in as much control of them, Bayo 3 feels more like controlling Eddie or Carl's marionette.I'm really loving how they incorporated the summon as part of your move-set which you use for combo, they essentially put Astral Chain's Legion system to Bayonetta's combat.
In Astral Chain character movement and combo system very different than Bayonetta series but if you get used to you can pull off some sick combos.i think i prefer this system to astral chain's, it always felt cumbersome in Astral chain and never felt in as much control of them, Bayo 3 feels more like controlling Eddie or Carl's marionette.
I always wondered, why, if a game had summons, couldn't they just implement a similar system to marionette characters, i had similar complaints with V, looks like finally a dev did it.