But the inability to buy a "full kit" isn't going to stop people from buying the system. They will just buy one less game or one less set of joycons and pick those things up later.
That means missing out. Explain this to your two kids.
Like I said, it will definitely be successful. It's the high price of the games that are going to radically lower the attach rate. Less games being sold is going to lower demand, is going to lower sales. Nintendo may be pricing themselves at such a point where people relegate the switch 2 to be a "Nintendo only" device. Cyberpunk is going to be $70 on switch. You can buy it right now on PS5 for $60. You can get it from GOG for $35. (and play it on your steam deck, lol) These things are going to add up for people.
Cyberpunk, as an example, isn't even new. This game came out almost 5 years ago. The overwhelming majority of people that wanted to play it, got it on a different platform already. That means
those people have a different platform to play it on. It's probably the same platform that they can play any number of the other 3rd party games. They might be cheaper, and they'll run better.
Being portable isn't enough of a gimmick anymore. That's old news. $70 for the privilege of playing a 5 year old game portably at low settings/FPS just isn't a good enough value proposition anymore.
By "buying one less game, or one less set of joycons" as you say, that means Nintendo is missing that sale. They are creating a scenario where people are slower to buy their products. Well now it's been a couple months and I can afford a new game. Well my choice is now between this new Nintendo game that I can't play anywhere else, or this new third party game that I can play anywhere else. Guess which one I'm going to choose. So now at the time of purchase, and months later, I have chosen not to buy a third party game because it doesn't make any sense financially.
This creates a cycle where a given purchaser simply may not be able to buy anything but the most necessary games, the ones that they can't get anywhere else. Now third party sales are down on Switch 2, which turns publishers off from making new games for them, or putting the effort to port games to Switch 2, because they're not going to sell anyway.
Third party support is essentially anemic on Switch 2, and now it's the Wii U all over again.
Do you see how this sort of thing could happen? All because the price of games, accessories, and console is so high that your average purchaser can't afford to buy more stuff for this product. The problem is cyclical. You have to see the big picture.