Yep, the CCP censorship board enforces a particular kind of artificially pro-China message on Hollywood movies that want to enter the Chinese market. And if you watch movies made in China these days, they’re worlds apart from the Hong Kong heyday thanks to the nationalistic overtones, weirdly artificial pro-social moral lessons, and overall CCP influence.
It’s not as much of an issue for historical fantasy though. Wait until something set in the modern day world and it’ll feel just as off as playing Miles Morales riding an electric bicycle to go talk to people who declare their pronouns and sexual orientation when they meet you.
Exactly; government-backed agenda in entertainment is trash, doesn't matter the government in question. That's partly why I was worried about Sazzy Group's investments but at least, so far, they're letting companies still do what they want to do, not pushing pro-Saudi messages and stuff into the games. Might help the prince seems to actually be a big gamer so maybe they understand that tactic doesn't work if you want good games.
And like you hinted, with Wukong it's likely the reason there's no overbearing pro-CCP messaging is due to the work it's adapting, and the time period that work's set in. But if it becomes something set in the current era, and they try pushing it as a big AAA like Wukong? Well it'd get some side-eyes from me. Would that be annoying like the Blackrock/Vanguard ESG-funded SBI type of political messages pushed in a lot of Western AAA games? Maybe, maybe not. But it's still less preferable to games being devoid of either. Hopefully either the CCP has a change in leadership (who are less gung-ho about pushing nationalist agenda in their entertainment), or at least some Chinese studios can avoid the worst of that in their games. There's obviously real talent there and a lot of it, and I'd bet a lot of gamers there would prefer less overt nationalist overtones in their media, too.
Otherwise, yeah, it's gonna be a "different" type of weird time for Western AAA basically turning into soft extensions of CCP messaging for their games in global markets. That may cut down on the current nonsense with identity politics, but then it'd just get replaced with something else :/
From what i know of the creative industry there, the government doesn't enforce nationalistic agendas but do have set guidelines, mostly in terms of "morals" (stuff like no homosexuality), and naturally nothing that could be interpreted as a slight against their government or their actions.
Hmm...well it's a delicate thing to balance. I do think like here, in America, there are too many people who just endlessly trash on the country despite only being able to do so because of the freedoms America provides to them.
OTOH, I don't think any government should be immune to criticism where deserved, and I don't think any group should be banned from expressing themselves in an artistic medium (long as they aren't pressuring or villainizing other people who might not be interested in that work).
Then again i only saw small creations, i don't know if they handle larger stuff differently. I think the most likely scenario is that, while they don't enforce pro-CCP political discourse, they'll aid the ones that do.
Yeah, it's in relation to the AAA side where the concerns could be more pressing, because that's where the big money is. If it's something like the CCP choosing not to fund games that don't specifically push their nationalist messages...cool! As long as games choosing otherwise can get funding through other means, then that's cool. Which is already kind of something Sony are doing with the China Hero Project, I guess.
But if it's where games choosing otherwise are just frozen out from alternative funding routes, then that might become a big problem. Especially considering it probably wouldn't be so easy for those Chinese devs to leave since the reason would be quasi-political :/