Black Myth: Wukong - Official Unreal Engine 5 Gameplay Trailer

That looks awesome!

Fighting gameplay looks kinda repetitive though, and not sure I want to play a game like that with a big stick.
We've seen in previous trailers lots of unique abilities which make the combat varied. I think they purposely chose to keep it simple so the focus would be on enemies and the spectacle.

There are different moves like extending stick and standing on it, then there are some abilities like stone block and then there are transformations into enemies you've previously beaten. So yeah, combat is likely going to be highlight here.
 
Good lord this looks next gen as fuck.

It's insane that a no name chinese studio is delivering next gen while pretty much every single western and japanese dev is sitting on their ass making mediocre cross gen games. No idea wtf is going on in this industry anymore.

What's crazier is that they have so many different systems in the game. It's no just chinese dark souls. lots and lots of combat variety. Pretty spectacular stuff.
 
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Hyped AF.

Some really cool mechanics and ideas are being displayed, and I sure as hell hope they continue to work on this game for another year.

Game looks a lot smoother, and cleaner, than the original trailer we saw - so I have high hope they'll get this done right.
 
The snow deformation during the monkey thing fight was nice. Looking forward top more interactive worlds all round as we move away from the scourge that is baked lighting.
 
It was impressive in several areas before but I did think it looked pretty UE4-ey if that makes sense, this definitely takes it to a new level
 
Good lord this looks next gen as fuck.

It's insane that a no name chinese studio is delivering next gen while pretty much every single western and japanese dev is sitting on their ass making mediocre cross gen games. No idea wtf is going on in this industry anymore.

What's crazier is that they have so many different systems in the game. It's no just chinese dark souls. lots and lots of combat variety. Pretty spectacular stuff.
Maybe game development is super cheap over there?. It could also be a team of 300 people for all we know.
Its def pushing graphics though. In fact i think it looks just as good as the UE5 demo IMO, or at least not far off it, and i really thought that would be the limit for this gen.
 
Combat looked off to me, and i don´t see the appeal. Looks better than the last build, trailer ... but the game leaves me cold.

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Maybe game development is super cheap over there?. It could also be a team of 300 people for all we know.
Its def pushing graphics though. In fact i think it looks just as good as the UE5 demo IMO, or at least not far off it, and i really thought that would be the limit for this gen.
I'm not sure it's about large teams, that bright memory game originally started as a 1 man outfit. It's more than that now but still relatively small. I wonder if it's more because their devs seem to be more like western devs from 15 years ago. Enjoying what they are doing, maybe some competitiveness with other chinese devs (maybe even western devs) to push some boundaries and the largest difference, no publishers pushing to make a game built around extracting as much money for our bank accounts as possible.
 
Better than anything Sony Studios can put out.

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Seriously, I am excited. Skeptical on how this will turn out as an end product. But damn looks so awesome.
 
I'm not sure it's about large teams, that bright memory game originally started as a 1 man outfit. It's more than that now but still relatively small. I wonder if it's more because their devs seem to be more like western devs from 15 years ago. Enjoying what they are doing, maybe some competitiveness with other chinese devs (maybe even western devs) to push some boundaries and the largest difference, no publishers pushing to make a game built around extracting as much money for our bank accounts as possible.
The thing with Bright Memory though, at least with the old version of the game, the game used a lot of store bought assets. High quality and expensive assets that were touch up a bit, but still bought assets.
With this game it seems like everything pretty much is made aseets. I certainly dont recognize anything from any of the asset stores.
 
The thing with Bright Memory though, at least with the old version of the game, the game used a lot of store bought assets. High quality and expensive assets that were touch up a bit, but still bought assets.
With this game it seems like everything pretty much is made aseets. I certainly dont recognize anything from any of the asset stores.
Very true. It's fascinating, would be interesting to read or watch some interviews with some of the teams there doing these things to contrast with western developers.
 
Every nextgen console game looks like mediocre shit infront of this game.


China already beating America in other fronts, so it will beat in games too
 
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Aesthetically looks good, but the enemy design looks pretty boring. The weapon impacts also leave a bit to be desired.

Every nextgen console game looks like mediocre shit infront of this game.


China already beating America in other fronts, so it will beat in games too

Hooboy.
 
Looks great, but I'll remain cautious until there's a demo or beta and someone can get their hands on it. Looks aren't everything. I hope there's more to the world than just the corridors we've seen so far. Hopefully more environment interaction and verticality as well.
 
It looks amazing already and this should be pre alpha or beta version if the game is still a year from release ? I don't care about game length even if it is short game I hope they can deliver.
 
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