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Deleted member 471617
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Easily the best looking current generation game that I have seen thus far. Super hyped for this game. If it plays half as great as it looks, it's going to be one hell of a game.
No the mention the weight of that wooden pole is like a toothpick in this game.Looks nice, but combat feels floaty and movement is kinda stiff. Screams indie.
thanks for saying this because I thought I was just jaded...there's a problemGood lord this looks next gen as fuck.
It's insane that a no name chinese studio is delivering next gen while pretty much every single western and japanese dev is sitting on their ass making mediocre cross gen games. No idea wtf is going on in this industry anymore.
What's crazier is that they have so many different systems in the game. It's no just chinese dark souls. lots and lots of combat variety. Pretty spectacular stuff.
Compared to what?You know what would be good?
An actual graphical style.
Gameplay closer to Devil May Cry to me and graphics are obviously way ahead of Elden RingJust another Soulslike pale imitation. Looks garbage and the AI is terrible.
Compared to what?
Sounds like nonsense.
I suggest you watch it again. It quite obviously owes a great debt to Sekiro. Even the empty gourd animation is the same.Gameplay closer to Devil May Cry to me and graphics are obviously way ahead of Elden Ring
AI? We can settle this once the final product is released
You should rewatch the first trailer.Sun Wukong is my favorite legend from the Chinese mythology. He can do a bunch of stuff with the stick, including ranged attacks. He can also create clones from his hairs. They probably won't give him his flying nimbus, because that would almost certainly break the map gating. Looks like they're letting him transform into various flying creatures though. Wukong is dope man. Like seriously badass. I believe Goku is based on him.
All the designs are incredible. The amount of variety all at a high level is insane. It might be too ambitious which is probably why itll take another 2 years, just hope they can nail it down and deliver a polished game.Art direction is awesome. Please be good
Good 1v1 fights are always more engaging than groups of generic mooks. You can design the fight in intelligent ways and add unique mechanics. When was the last time you fought a bunch of weak mobs and thought to yourself "yea, this is LIT!"? Dynasty Warriors is more of the latter, and while it's a fun de-stressor, it doesn't really engage your neurons.Great looks... but sound design is generic as hell and they are focusing too much on 1x1 battles, which could led to a bland world
Sorry, could you edit your post and change "looks nice" with "looks amazing" ?
Thank you, from all Gaf community.
Son Goku is a Japanese name for the same characterSun Wukong is my favorite legend from the Chinese mythology. He can do a bunch of stuff with the stick, including ranged attacks. He can also create clones from his hairs. They probably won't give him his flying nimbus, because that would almost certainly break the map gating. Looks like they're letting him transform into various flying creatures though. Wukong is dope man. Like seriously badass. I believe Goku is based on him.
Shit, games should just hint at being Sony exclusive so they can get some extra hype.
Looks great, hopefully plays well to.
I would love PC only for the lols. Yes the snow omg. Went back and watched a few times. Insane snow.Hahaha easiest way to get mad hype....say you are a Sony exclusive.
Im excited for this because it seems to be a PC title first that they may or may not port to console eventually.
So they can really throw everything at it.
Nvidia sponsored so im expecting dem CUDA cores to be working overtime....the super dense tessellation in the snow was actually pretty damn incredible to witness.
During the whole fight the terrain kept evolving I dont think ive seen that level of tessellation in a game yet.
It was multi multilayered even his frikken staff was tessellating the environment by the end of the fight the area was almost unrecognizable.
Looks good but I'm afraid without AAA budget this game (project) will be either never finished, or very short and lacking important features.
There's very little gameplay in this video and for now it looks more like impressive unreal engine tech demo. I have seen many similar unreal engine 4 projects over the years from indie developers but I dont remember even a single finished game that would be considered good.Theyve got the backing of the second largest video game company but you think they dont have a budget.
They are in China, the AAA budget isnt equal to in the west.
Using Unreal Engine 5 actually reduces quite a lot of overhead and pressure on devs.
Currently only for PC so they dont even need to ask MS, Sony, Ninty for shit.
Epic is probably gonna offer them an exclusivity + publishing deal that immediately puts money in the bank.
The amount of stuff we have already seen from them and things seemingly being in their favor the game is highly likely to be competed, as for "missing features" I dont even know what features you are talking about so can comment.
There's very little gameplay in this video and for now it looks more like impressive unreal engine tech demo. I have seen many similar unreal engine 4 projects over the years from indie developers but I dont remember even a single finished game that would be considered good.
You think this developer will get the necessary foundings and I hope you are right. Lets wait and see how things will turn out.
There's a technical breakdown provided by one of the developers and is translated by someone on Twitter. Seem's like the game's development is really being benefited by UE5 and Nanite itself is allowing for a 50% uplift in performance whilst also allowing for massive increase in polygon counts. They've only had their hands on UE5 for two months as well. This is very exciting stuff and the future looks promising!
And what was wrong with biomutantFlashy looking combat, sure. But I smell another biomutant type of situation with this game.. if it ever releases
The scene when they talk about Nanite barely has any light in it.
I wouldnt be shocked if said scene wasnt even using Lumen, or has it toned down as global illumination might not benefit an "indoor" scene.
Then down at this DLSS scene we see a much lower density section than the pavillion but the 2060 is getting its ass beat.
They almost certainly were using DLSS to capture this trailer.
Simply from playing with UE5 its impossible without some other worldly optimization on behalf of the devs to have an RTX 2060 run this game anywhere near 60fps without using DLSS to upscale.
Lumen is just super expensive still even with the benefits you get from Nanite.
You think the game will be a huge success for the developer and make its money back in a week!Flashy looking combat, sure. But I smell another biomutant type of situation with this game.. if it ever releases
On YT you can find UE5 tech demos also with cutscenes. With current tools even a single talented developer can create something amazing.You think the fights and all the traversal were cutscenes and/or prerendered?
Mate be serious, they even showed us shots of the games FPS with DLSS on/off, Nanite on/off.
This is a working product already....if they need a publisher they could shop this around right now already.
Epic is most likely to release it in the west.
In China using Unreal Engine 5 with Tencent backing them.
The funding should be little to no issue.
On YT you can find UE5 tech demos also with cutscenes. With current tools even a single talented developer can create something amazing.
The funding should be no issue? Guy who made this trailer had problems running this scene at 1080p because he has RTX 2060 and was limited only to what this GPU can do. Developers with sufficient funds should work on the latest hardware because otherwise they will be not as productive. If lead programmer is working on entry RTX hardware, then I refuse to believe they have sufficient funds.