DOA, plus weak ass specs...MS will take advantage with $399 price tag, goot times

It doesn't have "weak ass specs."
PlayStation 5's GPU:
2,230 Mhz (frequency)
2304 SUs (shading units)
144 TMUs (texture mapping units)
64 ROPs (render output units)
36 CUs (compute units)
4MB of L2 Cache
Xbox Series X's GPU:
1,825 Mhz (frequency)
3,328 SUs (shading units)
208 TMUs (texture mapping units)
80 ROPs (render output units)
52 CUs (compute units)
5MB of L2 Cache
-------------------------- Shading Rate Difference
PS5's GPU:
2304 SUs x 2,230 x 1000 = 5,137,920,000 shading operations per second
XSX's GPU:
3,328 SUs x 1,825 x 1000 = 6,073,600,000 shading operations per second
Calculation of Percentage Difference: (5,137,920,000 shading operations per second) / (6,073,600,000 shading operations per second ) = 0.845943098 -> 0.845943098 x 100 = 84.5943098% = ~ 84.59%
The PlayStation 5's shading rate is 84.6% of the Xbox Series X's shading rate.
-------------------------- Fillrate Difference
PS5's GPU:
144 TMUs x 2,230 x 1000 = 321,120,000 texels per second
XSX's GPU:
208 TMUs x 1,825 x 1000 = 379,600,000 texels per second
Calculation of Percentage Difference: (321,120,000 texels per second) / (379,600,000 texels per second ) = 0.845943098 -> 100 x 0.845943098 = 84.5943098% =~ 84.6%
The PlayStation 5's fill rate is 84.6% of the Xbox Series X's fill rate.
-------------------------- Render Output Rate Difference
PS5's GPU:
64 ROPs x 2,230 x 1000 = 142,720,000 rendering operations per second
XSX's GPU:
If the XSX's GPU has 80 ROPS:
80 ROPs x 1,825 x 1000 = 146,000,000 rendering operations per second
(142,720,000 rendering operations per second)/(146,000,000 rendering operations per second) = 0.9775342466 -> 0.9775342466 x 100 = 97.75342466 =~ 97.75%
The PS5's render output rate is 97.75% of the XSX's render output rate.
If the XSX's GPU has 64 ROPS:
64 ROPs x 1,825 x 1000 = 109,500,000 rendering operations per second
142,720,000 / 109,500,000 = 1.3033789954 -> 1.3033789954 x 100 = 130.33789954 =~ 130.34%
Or...
109,500,000 / 142,720,000 = 0.7672365471 -> 0.7672365471 x 100 = 76.72%
The rasterization rate of the PS5's GPU would be 130.34% of that of the XSX's GPU or - in other words - the rasterization rate of the XSX's GPU would be 76.72% of that of the PS5's GPU.
-------------------------- Compute Rate Difference
PS5's GPU:
36 CUs x 2,230 x 1000 = 80,280,000 computations per second
XSX's GPU:
52 CUs x 1,825 x 1000 = 94,900,000 computations per second
(80,280,000 computations per second)/(94,900,000 computations per second) = 0.845943098 -> 0.845943098 x 100 = 84.5943098% =~ 84.59%
The PS5's computation rate is 84.59% of the XSX's computation rate.
-------------------------- L2 Cache Bandwidth Difference
PS5:
4MB x 2,230 x 1000 = 8,920,000 MB/s
XSX:
5MB x 1,825 x 1000 = 9,125,000 MB/s
(8,920,000 MB/s)/(9,125,000 MB/s) = 0.9775342466 -> 0.9775342466 x 100 = 0.9775342466 =~ 97.75%
The PS5's L2 Cache Bandwidth is 97.75% of the XSX's L2 Cache bandwidth