V
Vilix
Unconfirmed Member
I’m going to wait until the official price comes out. Just too many variables about the future economy. It could very well be $500. But we’ll see.
It doesn't have "weak ass specs."
PlayStation 5's GPU:
2,230 Mhz (frequency)
2304 SUs (shading units)
144 TMUs (texture mapping units)
64 ROPs (render output units)
36 CUs (compute units)
4MB of L2 Cache
Xbox Series X's GPU:
1,825 Mhz (frequency)
3,328 SUs (shading units)
208 TMUs (texture mapping units)
80 ROPs (render output units)
52 CUs (compute units)
5MB of L2 Cache
-------------------------- Shading Rate Difference
PS5's GPU:
2304 SUs x 2,230 x 1000 = 5,137,920,000 shading operations per second
XSX's GPU:
3,328 SUs x 1,825 x 1000 = 6,073,600,000 shading operations per second
Calculation of Percentage Difference: (5,137,920,000 shading operations per second) / (6,073,600,000 shading operations per second ) = 0.845943098 -> 0.845943098 x 100 = 84.5943098% = ~ 84.59%
The PlayStation 5's shading rate is 84.6% of the Xbox Series X's shading rate.
-------------------------- Fillrate Difference
PS5's GPU:
144 TMUs x 2,230 x 1000 = 321,120,000 texels per second
XSX's GPU:
208 TMUs x 1,825 x 1000 = 379,600,000 texels per second
Calculation of Percentage Difference: (321,120,000 texels per second) / (379,600,000 texels per second ) = 0.845943098 -> 100 x 0.845943098 = 84.5943098% =~ 84.6%
The PlayStation 5's fill rate is 84.6% of the Xbox Series X's fill rate.
-------------------------- Render Output Rate Difference
PS5's GPU:
64 ROPs x 2,230 x 1000 = 142,720,000 rendering operations per second
XSX's GPU:
If the XSX's GPU has 80 ROPS:
80 ROPs x 1,825 x 1000 = 146,000,000 rendering operations per second
(142,720,000 rendering operations per second)/(146,000,000 rendering operations per second) = 0.9775342466 -> 0.9775342466 x 100 = 97.75342466 =~ 97.75%
The PS5's render output rate is 97.75% of the XSX's render output rate.
If the XSX's GPU has 64 ROPS:
64 ROPs x 1,825 x 1000 = 109,500,000 rendering operations per second
142,720,000 / 109,500,000 = 1.3033789954 -> 1.3033789954 x 100 = 130.33789954 =~ 130.34%
Or...
109,500,000 / 142,720,000 = 0.7672365471 -> 0.7672365471 x 100 = 76.72%
The rasterization rate of the PS5's GPU would be 130.34% of that of the XSX's GPU or - in other words - the rasterization rate of the XSX's GPU would be 76.72% of that of the PS5's GPU.
-------------------------- Compute Rate Difference
PS5's GPU:
36 CUs x 2,230 x 1000 = 80,280,000 computations per second
XSX's GPU:
52 CUs x 1,825 x 1000 = 94,900,000 computations per second
(80,280,000 computations per second)/(94,900,000 computations per second) = 0.845943098 -> 0.845943098 x 100 = 84.5943098% =~ 84.59%
The PS5's computation rate is 84.59% of the XSX's computation rate.
-------------------------- L2 Cache Bandwidth Difference
PS5:
4MB x 2,230 x 1000 = 8,920,000 MB/s
XSX:
5MB x 1,825 x 1000 = 9,125,000 MB/s
(8,920,000 MB/s)/(9,125,000 MB/s) = 0.9775342466 -> 0.9775342466 x 100 = 0.9775342466 =~ 97.75%
The PS5's L2 Cache Bandwidth is 97.75% of the XSX's L2 Cache bandwidth
That's probably correct.
Nope. MSFT is buying a product from Phison, i.e. the vendor margin is included in the price.
Sony produces controller themselves, vendor margin is $0.
They easily can be the same price.
I wonder why all of sudden tflops are not a good indicator, people had no problems using them in 2013.
Posts like these are so transparent. reminds of the talk of "move engines, higher clockrate of cpu/gpu, special sound chip, dx12 etc etc back in 2013.
I wonder why all of sudden tflops are not a good indicator, people had no problems using them in 2013.
Posts like these are so transparent. reminds of the talk of "move engines, higher clockrate of cpu/gpu, special sound chip, dx12 etc etc back in 2013.
It has a weaker GPU, that's it. Anything removed from that is fanboy drivel that has no place in reality, and if your mood depends on made up fantasies then you have bigger problems anyway.
But I agree that there's literally no need to come up with an excel spreadsheet every time someone decides to push their fantasies into the collective through means of a forum post. There's simply no way they get to control the narrative with their bullshit, so no need to be so reactionary.
Anybody who needs the most powerful hardware should be on PC, and if they aren't then they aren't getting the most powerful hardware, end of story.
I was actually prepared to pay up to $599 and I was going to pre-order 2 . but thats back before the Cerney speech. No preorders for me this gen maybe wait for the 15TF PRO. I wouldn't pay more then $399 for the PS5 in its current config.
That's probably correct.
Nope. MSFT is buying a product from Phison, i.e. the vendor margin is included in the price.
Sony produces controller themselves, vendor margin is $0.
They easily can be the same price.
Teraflops have never been a direct indicator of gaming performance.I wonder why all of sudden tflops are not a good indicator, people had no problems using them in 2013.
Posts like these are so transparent. reminds of the talk of "move engines, higher clockrate of cpu/gpu, special sound chip, dx12 etc etc back in 2013.
Because I would buy it at $499 but certainly not at $500. $500 is too much!Ctrl+f “$500”
0 results.
where did you get $500?
edit: nevermind. I don’t get it with the west making thing end with $99
$500 in this economy...good luck with that Sony.
Ram is definitely not so clear yet . Ram is divided into two module on xsx and they can not be accessed at the same time which is not the issue on ps5 side. So when cpu is using the slower ram on xsx gpu stands idle till that cycle is finished and gpu can access the fast ram pool. Besides ps5 due to 22gb/s ssd can offload ui to ssd and leave 15.5 gb to games that can be accessed by both gpu and cpu from that one ram pool compared to 13.5 on xsx.It also has locked clocks, higher cpu clocks and better ram setup.
There are console only gamers who want the most powerful hardware evident from the og PS4 ps4 pro and x1x
Agreed. Those 5 or 6 million will sell fast.I think they've just selected a different approach than Microsoft. To be honest, I think Sony could get away with not showing a single game before launch and it'd still be sold out.
It also has locked clocks, higher cpu clocks and better ram setup.
There are console only gamers who want the most powerful hardware evident from the og PS4 ps4 pro and x1x
What's so expensive about these controllers? seems super cheap to make to me.
Why would you, I assume, a gamer worry about things like that?It makes me worried that they are handing early sales to Xbox just because Xbox could over saturate the shops and market in general with a console that has slightly better specs on paper.
Sony's always got an excuse for "limited supply" every console launch.
It's to drum up hype and get people talking about how the system sold out immediately.
My post breaks down the specs of each console's GPU component by component and is therefore much more informative than the single metric that is teraflops. The fact of the matter is that the PS5 is more than fast enough to render games at 4K at 60 frames per second; the slightly greater level of speed of the XSX's GPU is unnecessary.
Hence, other factors, such as the nonexistent load times and instantaneous asset streaming due to the PS5's SSD, make the PS5 the better choice.
Oh god just stop.Ram is definitely not so clear yet . Ram is divided into two module on xsx and they can not be accessed at the same time which is not the issue on ps5 side. So when cpu is using the slower ram on xsx gpu stands idle till that cycle is finished and gpu can access the fast ram pool. Besides ps5 due to 22gb/s ssd can offload ui to ssd and leave 15.5 gb to games that can be accessed by both gpu and cpu from that one ram pool compared to 13.5 on xsx.
So yea ram is definitely not as clear as you want to believe .
Teraflops have never been a direct indicator of gaming performance.
That was true with the PS3,/360 PS4/XB1, PS4 Pro/XB1X and will continue to be true for the PS5/XSX.
Teraflops are a measure of the peak single precision floating point operations (i.e math) that the GPU can perform.
And yes the term "peak" applies to both the variable clock PS5 and fixed clock XSX. Why you ask? Because the peak teraflop number assumes that every single vector ALU is occupied and performing calculations.
The reality is that shader occupancy in a GPU is pretty much never 100%. The more shaders you have, the more difficult it is to keep those shaders occupied.
That is all.
Wtf ? Can u not read ? Xsx memory is split into 2. One fast part for gpu and one slow part for cpu ,os and low level graphics. Both can not be accessed at the same time . We are looking at the way the ram operates. This is a bottleneck compared to way ps5 ram operates. But u do u.Oh god just stop.
In what version of reality is 16GB on a 320bit bus slower/not faster than 16GB on a 256bit bus
How is it exactly a bottleneck?Wtf ? Can u not read ? Xsx memory is split into 2. One fast part for gpu and one slow part for cpu ,os and low level graphics. Both can not be accessed at the same time . We are looking at the way the ram operates. This is a bottleneck compared to way ps5 ram operates.
wHen cpu is accessing the slow memory gpu goes into idle waiting for its turn to be able to acess the ram .gpu sitting idle is a bottleneck by definition and devs need to find a way to get around this.How is it exactly a bottleneck?
wHen cpu is accessing the slow memory gpu goes into idle waiting for its turn to be able to acess the ram .gpu sitting idle is a bottleneck by definition and devs need to find a way to get around this.
You do know how quickly this RAM is, right? And what the CPU needs to access, what type of data this is? Also I've never heard any tech outlet say anything about this. What's your source for this?When cpu is accessing the slow memory gpu goes into idle waiting for its turn to be able to access the ram .gpu sitting idle is a bottleneck by definition and devs need to find a way to get around this.
Yes the increase in tflops does not line up eith the resolution and framerate differences, but everyone knows that.
People have not been talking about tflops in the speculation threads and this entire generation.
The funny thing is, TFLOPS started to become a bad metric when the PS5 was announced to be less tflops then the xsx, its nothing more then salty PS5 fans trying to downplay the xsxs advantage.
Do they really think they'll have trouble selling their consoles during the first months ? This thing is going to be sold out for many months.Despite rumors of a potential delay, PS5 is indeed going to launch in 2020, according to a new Bloomberg report.
Also in the cards is a $500-$550 price tag, people familiar with the matter said.
Bloomberg - Are you a robot?
www.bloomberg.com
"The biggest impact from COVID 19 is on the reveal of PS5, not production or release".
A few other interesting tidbits in there including them producing fewer units due to lower projected demand -- because of the higher price, they expect to sell less units than PS4.
How much do you think it will launch for? I think it'll be $500 and it won't set the world on fire like the PS4 did, mainly due to price (and the economic after effects of COVID, I'm guessing). They better have some killer launch games if they expect people to pony up $500-$600 on day one for this thing.
Despite rumors of a potential delay, PS5 is indeed going to launch in 2020, according to a new Bloomberg report.
Also in the cards is a $500-$550 price tag, people familiar with the matter said.
Bloomberg - Are you a robot?
www.bloomberg.com
"The biggest impact from COVID 19 is on the reveal of PS5, not production or release".
A few other interesting tidbits in there including them producing fewer units due to lower projected demand -- because of the higher price, they expect to sell less units than PS4.
How much do you think it will launch for? I think it'll be $500 and it won't set the world on fire like the PS4 did, mainly due to price (and the economic after effects of COVID, I'm guessing). They better have some killer launch games if they expect people to pony up $500-$600 on day one for this thing.
That doesn't change anything.
Xbox fans did the same shit back when the Xbox One had much lower compute than the PS4. Bad metrics are bad metrics, regardless of which fanboys get salty about lower numbers.
You did, but people didnt bother with this in 2013, why do it now?
The PS4 was widely accepted being 40% more powerful then the X1.
Its no different this gen the XsX is 20% more powerful then the PS5.
Its just some double standard bullshit, that PS5 fans still in denial use in a attempt to try and downplay the XsX's advantage.
The ps4 @ 1080p had about 30% more pixels then X1's 1600x900p
I expect the xsx to be capable of 15% more pixels then PS5. and then there Raytracing which i think will be 30% better on the XSX because it has 44% more compute units.
I'm glad I don't have the urge to be a 'day one' buyer anymore, for anything.
Honestly, I don't think any console is worth buying until at least 12-18mths after launch, when the 2nd generation of software, that truly shows them in their best light, are about to land.
it's unlikely that they would be the same price as Sony for a 12 channel design
Because this time the difference in tflops is smaller than ever, the technology added this gen makes teraflops as comparision more pointless than before, because each new generation they include new hardware and stuff that removes work that previously was needed to be done there and now isn't needed or is done elsewhere.I wonder why all of sudden tflops are not a good indicator, people had no problems using them in 2013.
The funny thing is, TFLOPS started to become a bad metric when the PS5 was announced to be less tflops then the xsx, its nothing more then salty PS5 fans trying to downplay the xsxs advantage.
You did, but people didnt bother with this in 2013, why do it now?
The PS4 was widely accepted being 40% more powerful then the X1.
Its no different this gen the XsX is 20% more powerful then the PS5.
Its just some double standard bullshit, that PS5 fans still in denial use in a attempt to try and downplay the XsX's advantage.
The ps4 @ 1080p had about 30% more pixels then X1's 1600x900p
I expect the xsx to be capable of 15% more pixels then PS5. and then there Raytracing which i think will be 30% better on the XSX because it has 44% more compute units.
Why exactly? It's just a PCB.
Controllers are usually general purpose CPU cores (ARM/MIPS) anyway.
The problem is that you're treating individuals as if they're part of a monolithic group in which everyone thinks and feels the same. I wasn't part of the group that was touting the 40% power gap in terms of teraflops between the PlayStation 4 and the Xbox One.
Also, the issue with the power of the Xbox One relative to the PlayStation 4 is that the Xbox One isn't powerful enough to render games at the target resolution of it and the PlayStation 4: 1080p. However, in regard to the Xbox Series X and the PlayStation 5, even though the latter's GPU is slower in some regards, the system is still powerful enough to render games at it and the XSX's target resolution: 4K.
In real world use the gpu will be 18-21.5% more powerful, possible higher if the PS5s GPU dips below 10tflops, but I dont think it will based on what cerny said.The XSX is 18% more powerful to be exact.
It wasn't just the stronger GPU of the PS4. It was also the 8 gigs of GDDR5 ram (a big shocker) compared to 8 gigs of ddr3 ram for the X one. On top of that the PS4 was $100 cheaper and on top of that was M.S. PR disaster. Your presenting a cherry picked false narrative.You did, but people didnt bother with this in 2013, why do it now?
The PS4 was widely accepted being 40% more powerful then the X1.
Its no different this gen the XsX is 20% more powerful then the PS5.
Its just some double standard bullshit, that PS5 fans still in denial use in a attempt to try and downplay the XsX's advantage.
The ps4 @ 1080p had about 30% more pixels then X1's 1600x900p
I expect the xsx to be capable of 15% more pixels then PS5. and then there Raytracing which i think will be 30% better on the XSX because it has 44% more compute units.
And the X one X is 43% stronger than the PS4 Pro. The PS4 Pro one has the most impressive games.In real world use the gpu will be 18-21.5% more powerful, possible higher if the PS5s GPU dips below 10tflops, but I dont think it will based on what cerny said.
Well its not just you doing it, but its easy to spot attempts to try and make the difference of the ps5 and xsx less then it is, sony are guilty of this to.
When sometimes a cake is just a cake.
The ps4 pro could do 4k more often if sony decided to.
It will be up to devs how the ultilise the extra power of the consoles.
For cross gen games like cyberpunk, i think there will be 2 modes on next gen, performance and graphics modes, performance will be about 1900p 60fps on PS5 and 2160p 60fps on xsx, the visual setting will have both @ 4k 30fps but with the xsx having a higher Raytracing setting.
The xsx's higher ram bandwidth, more compute units and higher floating point operations per second. Will allow a step up in visuals or performance.
The PS5 will still be a great and powerful machine though. But its important to aknowledge reality.