ap_puff
Member
That implies he'd be a bridesmaid, he's the one picketing outside the church of singleplayer@Men_in_Boxes is always a bridesmaid and never a bride.
That implies he'd be a bridesmaid, he's the one picketing outside the church of singleplayer@Men_in_Boxes is always a bridesmaid and never a bride.
I don’t care the game or studio behind it but to me it’s crazy that entire studio gets shutdown over one single failure.
If I lost 100s of millions of dollars at my job I think I would get fired too. It's crazy to me people think this single failure doesn't have a cost.I don’t care the game or studio behind it but to me it’s crazy that entire studio gets shutdown over one single failure.
Haven and that fairgame$$$$ is doa.Haven studios right now:
This. The game was doomed from the moment it was unveiled. Its lack of interest from people was staggering. And surely SIE’s internal numbers show that. There’s people there whose entire job is to gather and interpret data to help see how a product is or is not going to do.At least for me, it has nothing to do with wokeness or lack thereof. It's just, from the initial SoP reveal, the game seemed so derivative and uninteresting (granted, I'm not the target audience as I very seldom do multiplayer, but even I could see that). So this is not a celebration. Just an inevitability. Cut your losses, move on. Sad for the people involved, but such is life when it comes to business. Which is what this ultimately is. Corporations may be people, but they sure as hell ain't your friends.
A career ending failure. You can't trust people who burn 400M just for vanity.
Wow, I guess Sony shouldn't have went crazy over budget with this game.If I lost 100s of millions of dollars at my job I think I would get fired too. It's crazy to me people think this single failure doesn't have a cost.
I disagree completely. The game has all the signs of having plenty of talented people working on it, it was just ruined by management not listening to the market or taking/allowing feedback and listening to the wrong influences. The art director and some of the artists should reevaluate themselves, but it's unfair to call the rest of the team talentless which seems to have done a decent, if not inspired, job.Talentless freaks
Someone update this
Imagine celebrating people losing their jobs because the game was woke.
Nah, the RRoD was a $1b sinkhole and probably won't ever be topped.Herman's baby goes in the bin.
This has to be the worst failure from any of the big three in history?
Herman's baby goes in the bin.
This has to be the worst failure from any of the big three in history?
Oh, you are playing with us Adam? Nice.Someone update this
Looks like that $400M figure might actually be real...
Bad characters, pronouns, worst pastel colour pallete ever in a shooter. That doomed it from the start with a bad first impression.Ultimately, the character designs were the game's biggest problem. And it doesn't even have anything to do with "woke" or whatever; there are other similar games on the market with a big focus on diversity in characters like Apex Legends, VALORANT and Overwatch, and all of those games are very successful both critically and commercially, even by many of the so-called "chuds".
The truth is, many of Concord's designs were just generally awful and when that was paired with them also being very diverse, it just created a 1-2 combination that killed interest for many involved. Turns out, people want appealing characters first and foremost, regardless if they're diverse or not. Whodathunkit? And that goes for the so-called progressives who want to push diversity at all costs, but spent more time mocking the game than actually buying & playing it. They didn't practice what they preach, in fact 9 times out of 10 they don't.
Again, Concord could've had the same arrangement of diverse character designs and been perfectly fine, if they also actually made the designs more fleshed out and appealing in their aesthetics. The game routinely ignored time-honored practices of solid character design and paid the price for it. As has now, the entire studio.
Biggest failure in gaming history since the crashHerman's baby goes in the bin.
This has to be the worst failure from any of the big three in history?
How is it real when the supposed development deal was only half the quoted $400M figure?
Did you even read the tweet?
It's $200M for the development.
The $200M does not include marketing, the sale of IP rights, the acquisition of the studio, or game's delayed launch.
Well they had to be working on something while this decision was being made. Or while Sony was working on the PR surrounding the decision they made and hadn’t shared with the studio.I guess those reports of steam updates aren't going to amount to anything
you forgot something...Seems like the fire they were walking over was a giant pile of Sony cash.
Looks like that $400M figure might actually be real...
Don't much care for Firewalk or Concord because such a huge flop was going to result in the game getting scrapped and/or the studio closed.
But ultimately if you're responsible for the biggest most expensive flop in in the industry, you should be kicked out on your arse yeserday.
The fact that this cunt is still employed at PS speaks volumes.