This post+ video from the Skyrim thread on the gaming side sums up my experience very well. Even though I barely touched the game in some respects I still experienced most of the things the video talks about.
Some I managed to correct to varying degrees with mods, but others aren't so easily fixed, like the reliance on markers, poor dialogue/limited options, the cities being tiny, limitations in quests, and no effects of joining certain clans.
I'll have to watch this late, but From those main arguments:
1. Can't see the argument until I watch the video.
2. Definitely, it makes very little difference, if not at all.
3. Yep, anything you do has no difference
4. Yep , this is annoying, e.g. grouping all miscellaneous quests in to one
5. I don't mind this honestly, but it does impact quest and storyline complexity. I guess I do mind it
6. Yep, the puzzles are very weak and non existent
7. I didn't really participate with the economy of Skyrim, because in my opinion, there wasn't really any advantage to do this in except selling. Maybe that's telling of the game.
Anybody playing Elder Scrolls games without first waiting for:
1 - the goty/complete edition
2 - community bugfix pack
Only has themselves the blame.
1. I don't mind about the GOTY packs, there is only one DLC that has some good content, and even then, Skyrim has enough content on itself along with the mods to be played for a long time
2. I played this in February- April 2012. That was 5 months after the game's release. And still these bugs aren't fixed. They should not exist in the real game!. And yes, it's a big world , I understand, with a lot of algorithms coded which cause for complexity in the code. But game breaking codes should not be released in a retail product, and should not be expected in a retail game. It is a problem with game development that consumers have come to accept, and do not call out developers for . Ridiculous.