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Call of Duty: Black Ops: Declassified |OT| Ad-Hoc Summary: It Is Not Terrible!

firehawk12

Subete no aware
Don't know if the game will come out good or not, but it still feels like such a missed opportunity. This could've been great for the Vita, but so far, the Vita has been so many misses. Uncharted Golden Abyss was good, but it wasn't the killer handheld game I had hoped for for the Vita. Same with Resistance Burning Skies.

I hate to think that the best games for the Vita has been the console ports and Lumines. But that's how it's been so far. Kind of sucks since I really love the system. :(
Gravity Rush is still the best game exclusive to the system, really.
 

Hanmik

Member
I like this OT much better than Black Ops 2 OT.. because this one loads on a mobile browser.. it doesn´t crash my iPad, PS3 or Vita.. damn I hate those "sponsored" over fancy OT´s..
 

Corto

Member
What would we do without twitter? hehehe I'm morbidly curious about this game. I still hope for some fun to be had with it. If I get it at a good price I might jump in.
 
I'm surprised that i've gone through 5 pages and everyone failed to mention this. You can find most of the info available out there here http://oneofswords.com/category/games/call-of-duty-black-ops-declassified/

http://oneofswords.com/2012/10/black-ops-declassified-update-with-nihilistics-ceo/

Around the time that Call of Duty: Black Ops Declassified was revealed at Gamescom, I got a chance to talk to Nihilistic Software CEO Robert Huebner on my podcast. Since that time, the game has been progressing at a brisk pace, and both media and fans alike got hands-on time with it at an event in Toronto. This week, Robert was nice enough to field a few more of my questions about Black Ops Declassified’s graphics, how it uses the Vita’s rear touch panel, and why you shouldn’t expect a port of a game you’ve already played.

One of Swords: The Gamescom reveal led to a lot of strong and varied reactions from the COD community. What did the dev team take away from fan responses to that reveal?

Robert Huebner: The video and screenshots released at Gamescom showed early work in progress; we knew the final look of the game would continue to come together, so the reaction to the early footage wasn’t a big surprise.


An updated lighting pass has given the graphics a boost.
1oS: Hands-on reports from the recent press event in Toronto suggests the game has received a graphical upgrade in the last few months of development. What has changed – textures, level geometry, some other optimization?

RH: A little of everything. Models were increased in resolution, particularly enemies and player weapons. Texture LOD was tweaked to use higher detail level textures, and things generally optimized across the board. The biggest visual improvement comes from doing final polished lighting passes on the environments.

1oS: Declassified offers something called Hostile mode. What is that, exactly?

RH: Hostiles is a single-player mode where the player begins with a particular weapon loadout, and has to survive increasingly challenging waves of different enemies, and receives care packages between waves to switch weapons, replenish ammo & grenades, and so on. Hostiles missions are not story driven, so it’s more about surviving as long as possible and racking up top scores & stats for the leaderboards.

1oS: How are you incorporating the rear touch panel?

RH: Rear touch is currently used for “breath holding” when you’re scoping in with a sniper rifle.


Where does Declassified fit into the Black Ops story? Right in the middle.
1oS: Declassified is neither Black Ops nor Black Ops II — it really does occupy its own space. You’ve spoken about the key similarities that COD fans can expect, but what would you say are the core differences? What will feel unique about Declassified as opposed to what gamers have already experienced on consoles?

RH: Nearly every aspect of the controls, player capabilities, weapons, and multiplayer features are based on the past Call of Duty games. It was actually great because our designers, most of whom are die-hard Call of Duty fans, were able to really pick & choose their favorite elements from the series.

The biggest difference is in terms of the game focus. Declassified is not about the big campaign storyline and huge cinematics, it’s more focused on the multiplayer essence of Call of Duty and bringing that to a portable device as completely as possible, and in bringing short, objective-based missions and score-driven gameplay with lighter story elements to create what we call the Operations missions. Then adding in some bonus modes like Time Trials and Hostiles to make a product that delivers the core Call of Duty experience in a mobile package.

The goal was not to make a product that is a port of any past or present Call of Duty game, but to make a tailored experience for the Vita that adds new content and new background about Woods and Mason’s careers for players who have played the original Black Ops and will almost certainly be picking up Black Ops II.


The North American bundle comes with at least all you see here.
Robert also confirmed that Call of Duty: Black Ops Declassified is slated to ship on November 13, 2012, the same day as its less portable cousin, Black Ops II. I’ve also learned that North American copies of Black Ops Declassified will include a bonus game download — Call of Duty: Roads to Victory, which was previously only available for the PSP. When the game is available in stores, the back of the box should offer confirmation of this.

Declassified will also be available as part of a bundle with the PlayStation Vita system in the US as well as Europe, though that might not include Roads to Victory — the exact content of the bundles in each territory is still being finalized. I’ll look into it and report back when I know the details.
 

SteveWD40

Member
Bit bummed about the Hostiles mode having set loadouts, along with no bots for MP this means that you are reliant on other players / servers being up to actually play COD as it should be (with custom loadouts).

No Bots on a mobile title is actually the most "wtf?" part of this game for me.
 
:lol this thread

Bit bummed about the Hostiles mode having set loadouts, along with no bots for MP this means that you are reliant on other players / servers being up to actually play COD as it should be (with custom loadouts).

No Bots on a mobile title is actually the most "wtf?" part of this game for me.

That is a bummer.


No bots. No buy. No sorry.
 

Robertto

Neo Member
also no pro perks???? i would have thought that would be easy. and i really dont like the look of all those on-screen buttons, i hope you can make them invisible in an option.

i already bought this game, on a sale, and will sell on ebay when i'm done with it.
 

Carl

Member
Is it weird that i wouldnt mind buying this if i had money?

Not played a COD since World at War. And i enjoyed Resistance Burning Skies rather a lot. Might buy this if i get a lot if birthday/christmas cash ;).
 
Fantastic OT. I was wondering if the OT was going to troll the shit out of the game or play it straight, but this is the best possible outcome.

Such a shame, I wanted to play the game... but not at $50. By the time it hits $20-$30 though I'm sure the community will be dead
 
Fantastic OT. I was wondering if the OT was going to troll the shit out of the game or play it straight, but this is the best possible outcome.

Such a shame, I wanted to play the game... but not at $50. By the time it hits $20-$30 though I'm sure the community will be dead

I highly doubt that. Even if it's a 6/10 game the community will be there. Socom and Syphon Filter on PSP both had a solid community for years and neither games MP was very good to be honest, I wouldn't be surprised if those games still have active communities to be honest (provided that the networks haven't been shut down).

There aren't a whole lot of options as far as online FPS on a mobile platform go, so yeah.
 
I highly doubt that. Even if it's a 6/10 game the community will be there. Socom and Syphon Filter on PSP both had a solid community for years and neither games MP was very good to be honest, I wouldn't be surprised if those games still have active communities to be honest (provided that the networks haven't been shut down).
True. This game should have a high player count by default.

If this doesn't. The future of vita in the west. Not pretty.
 

Yopis

Member
Mp is the focus but its 4 vs 4 horrible. Psp games had 8 vs 8 on many titles. Hell I think socom ftb had more than that. What a trash dev. They lacked any kind of drive. Hope they fail in the coming years.
 

Takao

Banned
Mp is the focus but its 4 vs 4 horrible. Psp games had 8 vs 8 on many titles. Hell I think socom ftb had more than that. What a trash dev. They lacked any kind of drive. Hope they fail in the coming years.

Coming years? Well, Nihilistic is dead come this December. They'll be renaming themselves nStigate. I kind of wish nSpace made this game.
 
Mp is the focus but its 4 vs 4 horrible. Psp games had 8 vs 8 on many titles. Hell I think socom ftb had more than that. What a trash dev. They lacked any kind of drive. Hope they fail in the coming years.

Pretty sure it's more activisions fault for this. the devs been pretty open with whats in and not.
 
Mp is the focus but its 4 vs 4 horrible. Psp games had 8 vs 8 on many titles. Hell I think socom ftb had more than that. What a trash dev. They lacked any kind of drive. Hope they fail in the coming years.

Imagine if RaD was working on this instead of a next gen title, providing cross play/buy whatever, you name it!
 
Mp is the focus but its 4 vs 4 horrible. Psp games had 8 vs 8 on many titles. Hell I think socom ftb had more than that. What a trash dev. They lacked any kind of drive. Hope they fail in the coming years.
Didn't they it's 4v4 because that is what psv party supports?
 

BibiMaghoo

Member
Didn't they it's 4v4 because that is what psv party supports?

Yes they did.

Kind of implies that may well be the capp on vita multiplayer games.

If someone else does more down the line, they will look mighty stupid.

EA should make a battlefield vita and embarrass the fuck out of the competition.
 

Takao

Banned
Just because Vita's party app supports only 8 people doesn't mean you have to restrict the game's multiplayer to that.
 

VanWinkle

Member
Just because Vita's party app supports only 8 people doesn't mean you have to restrict the game's multiplayer to that.

Yeah, that makes absolutely no sense whatsoever.

Maybe that is a Sony restriction?

I guess we don't have any confirmation about anything until we get a game with more than that. So far the most we've had is 8 (shown in both Nihilistic games and WipEout 2048). The thing is, 8-player limit makes no sense. PSP, with it's terrible PSN support and 802.11b WiFi had many games that were 16 players online; sometimes even more. So Vita with 802.11n and great PSN integration should support AT LEAST that.
 
pvsrQ.png

DJ2NR.png


These two actually sound good (if balanced well). Back to basics rather than the hellish mess the CoD MP has become.

Didn't they it's 4v4 because that is what psv party supports?

I seriously doubt this. Its I bet its because they barely had time to develop so they reskinned Resistance:BS's 4v4 MP to be more like CoDs.
 

VanWinkle

Member
I would have been curious to see what Nihilistic could have done with the game had they had all the dev time and budget they needed. They seem to be a very mediocre developer, but I think they also get the short end of the stick with the publishers they work with. After all, at the very least, Resistance Burning Skies controlled and felt very well. It's just that those were about the only redeeming factors. With more development time and budget? Who knows.
 

BibiMaghoo

Member
pvsrQ.png

DJ2NR.png


These two actually sound good (if balanced well). Back to basics rather than the hellish mess the CoD MP has become.



I seriously doubt this. Its because they barely had time to develop so they reskinned Resistance:BS's 4v4 MP to be more like CoDs.

They said it is not the same engine. Can you reskin a game in a different engine?
 

Sid

Member
This game really needed zombies,i may buy it but still that's the mode i hoped would be in there since day 1.
 

BibiMaghoo

Member
Can't seem to find it but I'm pretty sure they confirmed it was not the same engine, but would use some assets.

Pretty sure I read it on gaf lol.
 
it's sad. Wii versions didn't have a bundle.

lol i remember having to go to gamefaqs for wii version impressions of people that pirate a leaked version >.>
Wow. I still remember the few screenshots that popped out of nowhere and were all kinds of horrible - good times.

Exactly what I expected ... I knew it would be more Spec Ops/Multi player focused. I was hoping for cross play with BLOPS2.
You were expecting a multi focused game with 6 maps (no DLC planned) and 8 players max, no bots? I mean I had low expectations for this one but still.
 

ryushe

Member
'ehh, wasn't expecting much anyway.

Gonna' be busy playing Lady Liberty, NFS:MW and the up and coming P4G too much to even care.
 

sajj316

Member
Wow. I still remember the few screenshots that popped out of nowhere and were all kinds of horrible - good times.


You were expecting a multi focused game with 6 maps (no DLC planned) and 8 players max, no bots? I mean I had low expectations for this one but still.

I should clarify. Ever since the announcement back at TGS, it was evident this was not going to be a mainline title. I was expecting multi player/missions focused, smaller maps, lower map and player count but .... them using DLC to provide more maps and play modes. I did NOT expect Nihilistic to be dev and ultimately leave the retail scene.
 

Skyzard

Banned
Yeah and with no future potential to improve...it better have good reviews especially at full price.

No bots (although come to think of it, not many in the series had bots..but it still makes more sense on a portable) but at least it has hostile/survival mode I guess...seems almost like the bare minimum though (6 maps, no hardcore etc), it should be reflected in the price..
 

Iacobellis

Junior Member
Played a good amount of Resistance today. Not a bad game at all, the low framerate and occasional bugs are the only real downers in multiplayer. Assuming these are improved in Declassified, I have nothing to worry about.

This game should have deserved between a 6 to an 8, not the mediocre reviews it got.
 
Jesus, Sony and Activision really fucked up with this bundle. The game sounds like it could be a great starting point for CoD Vita in terms of getting decent controls and graphics in a handheld CoD finally, but Spec Ops Missions Only, 4v4 multiplayer only and almost no marketing for this isn't helping the cause.
 

Iacobellis

Junior Member
Jesus, Sony and Activision really fucked up with this bundle. The game sounds like it could be a great starting point for CoD Vita, but Spec Ops Missions Only, 4v4 multiplayer only and almost no marketing for this isn't helping the cause.

There was a commercial that recently aired in the UK showing a couple seconds of the game. SCEA waits until the last minute to start advertising for the Vita, makes little sense to me. Also, I fee happier we got Spec Ops missions rather than an actual campaign. The story in Resistance was lame. Characters had no personality, levels were bland, and the overall story was a joke.
 
Played a good amount of Resistance today. Not a bad game at all, the low framerate and occasional bugs are the only real downers in multiplayer. Assuming these are improved in Declassified, I have nothing to worry about.

This game should have deserved between a 6 to an 8, not the mediocre reviews it got.

Gametrailers scored it well

I'm still waiting for it to hit $20 before I bite
 

Hanmik

Member
Lol

have you seen the UK ad for this..?

http://www.youtube.com/watch?v=oe1-4tdIobk

and here is the Trophy list:

No More Worlds to Conquer
Earn all available Trophies for Call of Duty Black Ops: Declassified

Can't Beat Fresh Meat
Start Operations mode on any difficulty

Bang for Your Buck
Kill 4 enemies with a single grenade in any Operation

Cut and Run
Melee 5 enemies in a row in any Operation

Headbanger
Perform 10 head shots in a row in any Operation

Parking Violation
Destroy 20 total cars in Operations mode

A Need to Bleed
Melee 100 total enemies in Operations mode

Extreme Prejudice
Kill 10 enemies in less than 5 seconds in any Operation

Justice Is Blind
Kill 4 enemies who are stunned by a Flashbang Grenade in any Operation

Stick It to the Man
Kill 5 enemies by sticking Semtex to each one in any Operation

Bang-up Job
Kill 15 enemies with RPG in 'Three Point Landing' Operation

Conservative Values
Complete 'Escort Service' Operation without reloading

Going Ballistic
Kill 10 enemies with Ballistic Knife melee attack in 'Rocket's Red Glare' Operation

Pure as the Driven Snow
Complete 'Rocket's Red Glare' Operation without taking damage

Not Afraid of the Dark
Complete 'Active Measures' Operation without using Night Vision Goggles

Crack Shot
Perform 10 head shots with the .357 Magnum in 'OPS M.I.A.' Operation

Double Down
Kill 8 enemies with 4 or fewer bullets in 'OPS M.I.A.' Operation

Waste Not, Want Not
Complete 'OPS M.I.A.' Operation with 100% accuracy

The Sky is Mauling!
Kill 3 enemies with Mortar Strike in 'Air Traffic Control' Operation

World's Best Babysitter
Save all Analysts in 'Air Traffic Control' Operation

Delivery and Takeout
Plant C4 in less than 60 seconds in 'Self Destructive' Operation

Doctorate in Thermodynamics
Kill 2 scientists with a single grenade in 'Self Destructive' Operation

Troglodyte
Kill all scientists with head shots in 'Self Destructive' Operation

The Sound of One Hand Clapping
Complete 'Got Your Back' Operation with only a handgun

Working Vice
Shoot 10 stacks of cocaine in 'Hostile Takeover' Operation

Making a Point
Kill both bosses with head shots in 'Hostile Takeover' Operation

Enthusiasms
Kill Torres with a melee attack in 'Hostile Takeover' Operation

Test the Product
Knife 10 stacks of cocaine in 'Hostile Takeover' Operation

Been Around the Block
Complete all Operations on any difficulty

Some Quality Time
Complete all Time Trial missions on any difficulty

Hostile Witness
Survive to wave 13 in Hostiles mode

Blood and Guts
Earn 3 stars in each Operation

The Best of Times
Earn 3 stars in each Time Trial mission

Hostile Work Environment
Earn 3 stars in each Hostile mission

and going by that list.. it looks like only 8 operations missions..?

'Three Point Landing'
'Rocket's Red Glare'
'Active Measures'
'OPS M.I.A.'
'Air Traffic Control'
'Self Destructive'
'Got Your Back'
'Hostile Takeover'

unless some of the missions don´t have trophies.. hm....
 

Iacobellis

Junior Member
Lol

have you seen the UK ad for this..?

http://www.youtube.com/watch?v=oe1-4tdIobk

and here is the Trophy list:

No More Worlds to Conquer
Earn all available Trophies for Call of Duty Black Ops: Declassified

Can't Beat Fresh Meat
Start Operations mode on any difficulty

Bang for Your Buck
Kill 4 enemies with a single grenade in any Operation

Cut and Run
Melee 5 enemies in a row in any Operation

Headbanger
Perform 10 head shots in a row in any Operation

Parking Violation
Destroy 20 total cars in Operations mode

A Need to Bleed
Melee 100 total enemies in Operations mode

Extreme Prejudice
Kill 10 enemies in less than 5 seconds in any Operation

Justice Is Blind
Kill 4 enemies who are stunned by a Flashbang Grenade in any Operation

Stick It to the Man
Kill 5 enemies by sticking Semtex to each one in any Operation

Bang-up Job
Kill 15 enemies with RPG in 'Three Point Landing' Operation

Conservative Values
Complete 'Escort Service' Operation without reloading

Going Ballistic
Kill 10 enemies with Ballistic Knife melee attack in 'Rocket's Red Glare' Operation

Pure as the Driven Snow
Complete 'Rocket's Red Glare' Operation without taking damage

Not Afraid of the Dark
Complete 'Active Measures' Operation without using Night Vision Goggles

Crack Shot
Perform 10 head shots with the .357 Magnum in 'OPS M.I.A.' Operation

Double Down
Kill 8 enemies with 4 or fewer bullets in 'OPS M.I.A.' Operation

Waste Not, Want Not
Complete 'OPS M.I.A.' Operation with 100% accuracy

The Sky is Mauling!
Kill 3 enemies with Mortar Strike in 'Air Traffic Control' Operation

World's Best Babysitter
Save all Analysts in 'Air Traffic Control' Operation

Delivery and Takeout
Plant C4 in less than 60 seconds in 'Self Destructive' Operation

Doctorate in Thermodynamics
Kill 2 scientists with a single grenade in 'Self Destructive' Operation

Troglodyte
Kill all scientists with head shots in 'Self Destructive' Operation

The Sound of One Hand Clapping
Complete 'Got Your Back' Operation with only a handgun

Working Vice
Shoot 10 stacks of cocaine in 'Hostile Takeover' Operation

Making a Point
Kill both bosses with head shots in 'Hostile Takeover' Operation

Enthusiasms
Kill Torres with a melee attack in 'Hostile Takeover' Operation

Test the Product
Knife 10 stacks of cocaine in 'Hostile Takeover' Operation

Been Around the Block
Complete all Operations on any difficulty

Some Quality Time
Complete all Time Trial missions on any difficulty

Hostile Witness
Survive to wave 13 in Hostiles mode

Blood and Guts
Earn 3 stars in each Operation

The Best of Times
Earn 3 stars in each Time Trial mission

Hostile Work Environment
Earn 3 stars in each Hostile mission

and going by that list.. it looks like only 8 operations missions..?

'Three Point Landing'
'Rocket's Red Glare'
'Active Measures'
'OPS M.I.A.'
'Air Traffic Control'
'Self Destructive'
'Got Your Back'
'Hostile Takeover'

unless some of the missions don´t have trophies.. hm....

Trophies are a step up from the ones in Resistance. The only one I didn't get in that game during a normal playthrough was killing the Chimera with the heat packs on their backs. These trophies will add some actual replay value to the game.
 
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