Well, you are just one of these guys who value graphics more than gameplay. Nothing wrong with that. Well, ultimately this attitude let us to a situation where even Triple A game ran at miserable framerates last gen and 30FPS are now some sort of "gold standard" and devs are applauded by users and gaming media if they manage to lock down that amazing framerate....but nothing wrong with that.
Well that's what I was saying. People who say that Destiny feels perfectly 'smooth' at 30fps have no frame of reference. I've heard people argue their pack-in earbuds from an iPhone sound 'great', simply because they've never heard what good headphones can sound like.But that is something only PC gamers will know, people who can compare framerates, especially to console counterparts. How should people know if they never experience it? They can't and so they are happy.
I'm 100% sure that there are games I wouldn't enjoy on consoles but loved to death on PC because of the framerate differences. Sleeping Dogs comes to my mind, I played the PS3 demo and though "OMG WHAT IS THAT". People highly underestimate how much snappier, life-like and "direct" games feel at 60FPS.
You say that, but you have no idea what the game might feel like at 60fps.I never said that 30fps games designed as such are just as smooth. I'm saying they are adequately smooth for the game. Making Horizon 60fps and massively cutting back the graphical quality wouldn't be good for the game. It's fine at 30fps.
Jesus Christ no. Horizon does not have sim-like physics. You are objectively wrong about this. It doesn't take but a quick glance at some footage to see that the physics lean away from the more 'sim-like' physics of Forza Motorsport. They share technology, but they are not the same at all. Battlefield 4 and Plants vs Zombies: Garden Warfare both share the same engine but that does not mean they have the same physics. Horizon has a ton of 'forgiveness' added to Motorsport's physics. And you might not notice because you're not doing the same sort of track racing, which is what makes them such different games. You do not need to worry about proper driving technique that much in Horizon.And yes, Horizon and Motorsport are very similar. They have the same physics engine and handling system. What Horizon does with this system isn't very simulation however if you were to stick entirely to the roads it is very similar to the Motorsport series.
Horizon's handling and physics are just as sim-like as Motorsport's. And they work perfectly fine at 30fps.
Haha. Just wait til people get their hands on the new Master Chief Collection. I guarantee you people will lush over the 60fps 'feel' of Halo.I haven't said that either, I'm saying it depends on the game. A twitch shooter like Quake needs to be at least 60fps. A game like DOTA or LoL benefits massively from being 60fps. However more slow paced shooters such as Halo are fine at 30.
Games like Skyrim and Dark Souls are massively improved at 60fps.Depends on the game, really. For me, it's not that I notice 30 fps, it's that I notice 60 fps. So I don't really mind 30 fps games. I swear, the way some people talk on this board, it's like they can count each individual frame.
I mostly play RPGs, though. So I tend to not care if a game is 30 vs 60 fps.
Turn-based RPG's are affected less(but not completely unaffected) in terms of the 'feel', but the visual improvement is still quite impactful.
4/11, and some of the ones I got right were because of stuttering.. I guessed most because I couldn't tell..
7/11 - most were guesses.. i had no clue.
11/11.
Took about a second of watching only one screen to nail each one.
It's night and day to me. Nothing could be more obvious.
People who can't tell the difference must need new brain medicine.
It would be cool if we could see if there's some sort of correlation between
your 60vs30 detection score and your average reaction times (http://www.humanbenchmark.com/tests/reactiontime)
Since there's definitely a ceiling effect and at least 1 error caused by jittery videos, data from people with 0 - 9 correct answers might be enough.
It would be cool if we could see if there's some sort of correlation between
your 60vs30 detection score and your average reaction times (http://www.humanbenchmark.com/tests/reactiontime)
Since there's definitely a ceiling effect and at least 1 error caused by jittery videos, data from people with 0 - 9 correct answers might be enough.
10/11 got the helicopter sim game wrong.
See I don't think it would matter, because even if you take longer to process the visual data you're still getting the same stream of information. Are you using Chrome or Firefox, and how fast is your computer?That is interesting. As I posted above, my score for the test in to OP was 2/11, and I didn't see much of a difference between the two videos. My score for the test which you posted is 345, which is quite low and below the average of 254. So there could be something to your theory.